Amands2Mello added a new version:
QuoteNEW! Updated for SPT-AKI 3.2.2
1.1.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
Amands2Mello added a new version:
QuoteNEW! Updated for SPT-AKI 3.2.2
1.1.0 Config file is compatible with this version BepInEx/config/com.Amanda.Hitmarker.cfg.
Amands2Mello added a new version:
QuoteDisplay MoreNEW! Rework of the mod
This is a rework of the first version of the mod.
Please delete the old mod together with its config file BepInEx/config/com.Amanda.Hitmarker.cfg.
NEW! Sound update
Supported formats WAV and OGG.Currently you can only edit the sound's volume through the file itself or EFT's Interface volume, read description for more info.
NEW! Hitmarker parts, Bear/Usec colors, Bleed glow and Animation settings
Hitmarkers are now made out of individual images, read description for more info.
more animation settings are exposed now including OffsetSpeed and OpacitySpeed.
FIXED! Smol problems
Screenshots purpose code removed.
Amands2Mello added a new file:
QuoteDisplay MoreExperimental mods like Sense can be found on GitHub
Amands's Hitmarker
This mod adds hitmarkers with different Shapes, Colors and Sounds
Default Shapes, Colors and Sounds can be changed by pressing F12. ConfigurationManager's Advanced settings allows for better customization
Installation
How it works
Hitmarker was broken down into 4 parts allowing the user to change its Thickness and its Center Offset together with animation speeds and modes.
if you want to use a single image, using Advanced settings enable StaticHitmarkerOnly, by default the pngs are just a simple glow, replace them both StaticHitmarker.png and StaticHeadshotHitmarker.png with your custom pngs.
DebugMode for adjusting the hitmarker features.
Hitmarker Sounds
Sounds for Hit, Headshot, Kill, Armor damage sound and Armor breaking.
Sound volume slider.
Supported audio formats are WAV and OGG.
Hitmarker 3D Position
Position modes for NonADS/ADS includes Center, GunDirection, ImpactPoint and ImpactPointStatic.
GunDirection uses the gun pointing direction in worldspace and it's the default mode for ADS.
ImpactPoint uses the hitpoint in worldspace and its the default mode for NonADS.
ImpactPointStatic uses a snapshot of the hitpoint in screenspace.
Killfeed
Start can be None, Player + Weapon, Weapon or Weapon + Role.
Name color can be changed to SingleColor or Colored.
End can be None, Bodypart, Role, Experience, Distance, DamageType or Level.
UpperText headshot/bleeding/longshot on top of the kill text.
Position presets are Center, TopRight, BottomRight, TopLeft and BottomLeft. can be fine-tuned.
Font customization Size, Color, Outline, Uppercase and Text Spacing.
Animation Time to start fading and fade speed.
DistanceThreshold allows the end text to prioritize distance over another mode.
Planned Features
Final armor damage and break icon.
New hitmarker animation modes.
Damage dealt numbers and armor damage Floating.
Melee, Multi and Double Kills stuff
Known issues
None.
Thanks to CWX, SamSWAT for their mods helping me on modding in general.
KMYUHKYUK's Grenade Sprite for the sprite loading used on this mod.
SamSWAT's Sixth Sense for the sound loading used on this mod.
thanks pin for beta testing