I think I figured out the issue with the patch...
Running tests now.
I think I figured out the issue with the patch...
Running tests now.
No need to apologize about reporting broken stuff to me. I care about my mods and the experience my players have with them. The mods are supposed to be fun. Your reports help me keep them that way.
I'm at work currently so I'm not able to take a look directly atm. But it's my last day before the weekend so I should have time to clear out all the kinks.
Hmmm. Might have to get creative with those weapons.
Fuck yeah! Team work. Appreciate all the info and reports guys. I'll get the update out as soon as I get home.
Everyone. Go into the questassort.json file and delete the line for
"GC_Cerberus" : "GK_26" - this is an item for a future quest that hasn't been written.
I thought I removed it entirely.
- that should fix the issue until I get home to release the update.
Currently have 6 eyes on it right now.
Progress update - We know it has to do with the Trader changes Chomp made. The enum required I import this enum and add the trader to it.
-If you comment out the line adding the trader to the enum in the mod.ts - you can get to the loading screen, but the messages don't work. (Which means no rewards - no bueno)
-We don't know why. As of right now, I am still unable to replicate the error at all on my end and have to rely on the info from the users with the error in order to troubleshoot it.
Some guesses as to where to go from here
- It may have to do with VCQL needing to be updated. Since the error appears to be happening when it reads the quest names in GKs questassort file. - Gonna try getting this updated to see if it fixes the issue.
- Chomp may have just broken quest assorts and we'll have to wait on him to fix it (please do not harass him in the spt discord to fix it.)
Allright. Drakia just informed me of what might be causing an issue. Once I get home I'll try to get a hot fix out
Show .e
It isnt. Test build was somehow added to the zip when I originally packaged the mod. Redownload it. Should be correct now.
Sounds like the install is broken and missing the locales. Did you install it correctly?
Not sure if you saw my reply earlier addressing this. But this is the old hand scythe. This is already fixed in the update I'm working on that will be released in the next couple of days if all goes well. https://escapefromtarkov.fandom.com/wiki/Old_hand_scythe
You're good amigo. Glad you got it working.
Did you modify the code at all. I'll need a list of what changes you made to figure out specifically what was going on.
If all you're trying to do is fix it, just re-install the mod. lol
Yeah, so far at least from what I can tell, is the base cache issue is more a nuisance than anything game breaking. Tip managed to fix it but it ended up causing the issue for other items for people. So we rolled that update back.
My theory is a similar function would need to be added to the other item mods where the items are pushed into the base cache.
I haven't done a whole lot of testing on that front though. So I'm not 100% sure if that will fix it.
Thats odd, none of those are Goblin's items.
hey i followed the instructions to install the mod but i still dont see the custom traders. what do i need to provide for help?
What's your mod folder look like.
I stand corrected. Djanbolt is right here. Silly me..
Holy shit, amigo! I do not deserve this generosity. Keep this up and I'm gonna feel obligated to pay you. Seriously though. Thank you for everything. I have gone ahead and added you as an additional author, that way when you have fixes like this you can just upload them. I've already gone ahead and uploaded the current one though.
The Russian translations were done by Djanbolt, who has been mia. Since I don't speak Russian either I was unable to do the translation. I don't trust Google translate to accurately do the quest info unlike with just the items.
Display MoreI have a few things for you again:
No offers from Goblin are displayed in the flea market. Some goblin items can't even be used as a flea market filter (linked search, required search).
Many of the Goblin items are not displayed correctly (e.g. wrong category) or not at all visible in the Handbook.
The item "556Sludgebox" (the ammo package for the 5.56x45mm Sludge rounds) is only partially implemented so it is not functional. It can neither be found nor bought / unlocked from a trader.
The error message when starting the server that no presets could be loaded (the one from the pinned comment) is not game-breaking but disrupts the user experience and only causes unnecessary confusion, it would be better if it just didn't show up.
I've fixed all the points mentioned, but I can only send a maximum of 2MB attachments via the support thread, so I'll send you my fixes over google drive. In addition to the bug fixes, I also refactored the entire project a little, cleaned it up and formatted the code. It should now be more readable and maintainable. I've also tested everything extensively. You are welcome to accept the code as is or just the fixes. If you like it and you don't find any further discrepancies, you can even upload the zip just like that, everything is packed. You will also find a text in the Change Log.txt which you can use directly as a change log. You can use it like that, if not it's ok for me too. I hope it helps a little and if you have any questions feel free to dm me.
Oh and one more thing: there is no Russian translation for the quests GK_16 to GK_20. Unfortunately I don't speak russian so I didn't add it.
Not at all man. These reports help a lot.
Appreciated as always. Should be fixed now!