using this mod with Epic's All In One, causes the following error to appear in the log file, but not in the server window and breaking this mod.
CodeDisplay More2024-12-01 14:04:39.142 +08:00|0.15.5.1.33420|Error|Default| EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object at MoreCheckmarks.MoreCheckmarksMod.LoadData () [0x00168] in <6fc15a37da6d403fac4e63ef9a241f74>:0 at MoreCheckmarks.MoreCheckmarksMod.Init () [0x00039] in <6fc15a37da6d403fac4e63ef9a241f74>:0 at MoreCheckmarks.MoreCheckmarksMod.Start () [0x00016] in <6fc15a37da6d403fac4e63ef9a241f74>:0 2024-12-01 14:04:39.142 +08:00|0.15.5.1.33420|Error|Default|NullReferenceException: Object reference not set to an instance of an object MoreCheckmarks.MoreCheckmarksMod.LoadData () (at <6fc15a37da6d403fac4e63ef9a241f74>:0) MoreCheckmarks.MoreCheckmarksMod.Init () (at <6fc15a37da6d403fac4e63ef9a241f74>:0) MoreCheckmarks.MoreCheckmarksMod.Start () (at <6fc15a37da6d403fac4e63ef9a241f74>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) Class410:UnityEngine.ILogHandler.LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
P.S.
I know, im not fixing compatibility, you can fix it though, github repo is public, fix it and make a pull request.