Posts by DewardianDev
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DewardianDev added a new version:
QuoteMap fix update
- Fix Ground Zero high Spawning
- Fix Streets spawning
That's all for now.
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DewardianDev added a new version:
FileALP - Algorithmic Level Progression 5.2.0The "REVERT!" update- Reverted a few changes to pmc types that was likely causing errors for those using any modded weapons/ammo.
- Removed a LOT of items from PMCS secure containers to reduce data bloat.
That's all for now, HIGHLY recommend update if on versions 5.1.X, previous versions contained a bug.QuoteThe "REVERT!" update
- Reverted a few changes to pmc types that was likely causing errors for those using any modded weapons/ammo.
- Removed a LOT of items from PMCS secure containers to reduce data bloat.
That's all for now, HIGHLY recommend update if on 5.1.1+, previous versions contained a bug.
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DewardianDev added a new version:
FileMOAR + Bagels - Ultra lite spawn mod 2.0.1Minor update- Adds pmc/scav difficulty setting (0 - 1.5, defaults 0.3/0.5)
These affect the bots spawned difficulty: easy,medium,hard,impossible.
Similar to SWAGs setting of the same name. - Adjusted waves for all maps, waves should be a lot more consistent in general.
Factory should be less of a gong-show. - Fixed spawning issue where pmcs would spawn on rooftops in streets of tarkov.
QuoteMinor update
- Adds pmc/scav difficulty setting (0 - 1.5, defaults 0.3/0.5)
These affect the bots spawned difficulty: easy,medium,hard,impossible.
Similar to SWAGs setting of the same name. - Adjusted waves for all maps, waves should be a lot more consistent in general.
Factory should be less of a gong-show.
- Adds pmc/scav difficulty setting (0 - 1.5, defaults 0.3/0.5)
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DewardianDev added a new version:
QuoteThe "Moar is less" update:
- Dramatically simplified all code and configs.
- Removed all code not related to spawning/waves
- Built/tested for use with FIKA
- Maintained all the boss/invasion config options.
That's all for now!
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DewardianDev added a new version:
FileALP - Algorithmic Level Progression 5.1.1Minor update- Fixes a bug with high level Ground Zero being broken
- Removes the new dogtags from scavs loot pool.
- Fixed issue with magazine bullet association on certain magazines.
This might fix an issue with some mod introduced extended mags not having ammo.
That's all for now!
Have funQuoteMinor update
- Fixes a bug with high level Ground Zero being broken
- Removes the new dogtags from scavs loot pool.
- Fixed issue with magazine bullet association on certain magazines.
This might fix an issue with some mod introduced extended mags not having ammo.
That's all for now!
Have fun
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DewardianDev added a new version:
FileALP - Algorithmic Level Progression 5.1.0Update to version 3.9.4!- Added "Ammo" randomness option in the "randomness" config.
- Updated a few cursed scopes, should see far less scope mounts without primary scopes now.
- Added new values for scav loot in the NonPmcBotConfig:
- percentageOfKeysInSpawnPool
This is the size of the key pool that Scavs have access to (randomized on game start)
I'd recommend leaving this alone - scavLootBlacklist
Add ids of items you'd like scavs NOT to have, does not effect weapons
- percentageOfKeysInSpawnPool
- A few other minor changes, and a few
QuoteUpdate to version 3.9.4!
- Added "Ammo" randomness option in the "randomness" config.
- Updated a few cursed scopes, should see far less scope mounts without primary scopes now.
- Added new values for scav loot in the NonPmcBotConfig:
percentageOfKeysInSpawnPool
This is the size of the key pool that Scavs have access to (randomized on game start)
I'd recommend leaving this alone
scavLootBlacklist
Add ids of items you'd like scavs NOT to have, does not effect weapons
- A few other minor changes, and a few small bugs (one around night/daytime introduced in the new patch).
That's all for now, this is a bit experimental so do let me know if you find any weirdness.
Have fun!
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DewardianDev added a new version:
QuoteInitial release with all 4 seasons and weather updates!
Enjoy!
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DewardianDev added a new file:
Quote=== INSTALL STEPS ===
1. Drag and drop the user folder into your tarkov root folder.
2. Optionally change your configuration (see below configuration options).3. ???????
4. Profit!!!!
==== Configuration Options ====
// Turn off and on
"enable": true,// Length of time in minutes for each season to last.
"seasonLength": {
"SUMMER": 60,
"AUTUMN": 10,
"WINTER": 60,
"SPRING": 10,
"AUTUMN_LATE": 10,
"SPRING_EARLY": 10,
"STORM": 10
},// If set to "true", will randomly select a season after each raid-end instead of using the timed settings above
"randomSeason": true,
// Weighting for season when randomSeason is set to true, and for initial season on game start.
"randomSeasonWeighting": {
"SUMMER": 25,
"AUTUMN": 1,
"WINTER": 4,
"SPRING": 5,
"AUTUMN_LATE": 1,
"SPRING_EARLY": 5,
"STORM": 6
},
// If you want to see server messages
"consoleMessages": true
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DewardianDev added a new version:
FileALP - Algorithmic Level Progression 5.0.0Major release - Alp Recombobulated- Added FULL LOAD ORDER SUPPORT!
ALP now runs after DB Load, like most server mods; this means you can now use the load order.json to resolve many issues previously seen.
Simply place mods you suspect are conflicting AFTER ALP in the load order.json.
This includes custom traders that may have previously been incompatible with ALP!
To test newly added mod compatibility one can now simply move custom weapon/equipment mods BEFORE ALP And test.**
** I do not guarantee
QuoteMajor release - Alp Recombobulated
- Added FULL LOAD ORDER SUPPORT!
ALP now runs after DB Load, like most server mods; this means you can now use the load order.json to resolve many issues previously seen.
Simply place mods you suspect are conflicting AFTER ALP in the load order.json.
This includes custom traders that may have previously been incompatible with ALP!
To test newly added mod compatibility one can now simply move custom weapon/equipment mods BEFORE ALP And test.**
** I do not guarantee compatibility with any custom weapon/equipment mods, it's up to you debug issues yourself!
- The quest to rid ALP of cursed guns continues...
- Fixed a number of issues with scopes not spawning on higher tier 30/34mm scope mounts
- Removed a few strange/ugly scope mounts (Hydra Mounts) - Scav loot is now configurable
- Added all useful keys to loot pool (nonPmcBotConfig > addRandomizedKeysToScavs to disable)
- Added method to increase the weighting difference between good/bad loot (nonPmcBotConfig > lootDisparityMultiplier)
- Added the ability to add item ids to the scav loot pool (nonPmcBotConfig > additionalScavLoot)
Any added items will be automatically weighted for balance. - Boring stuff
- Massive code refactor
- Added Error handling
- Added automated use of "forceCached" if ALP detects bad items or other errors.
- A ton of small balance changes - ALP now uses the standard USER > MODS > AlgorithmicLevelProgression folder structure.
REMEMBER TO DELETE THE OLD FOLDER IF PRESENT WHEN INSTALLING!
Old folder name: DewardianDev-AlgorithmicLevelProgression
New folder name: AlgorithmicLevelProgression
That's all for now!
Have fun! - Added FULL LOAD ORDER SUPPORT!
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DewardianDev added a new version:
QuoteMajor Release
- Significant refactor
- One very large bug, and 2 small ones fixed
- ALP now completely overhauls Scav loot, feels much closer to live. <<< FEEDBACK NEEDED HERE.
Can be turned off in the config menu.
Enjoy!
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DewardianDev added a new version:
FileALP - Algorithmic Level Progression 4.2.1Major Update (3.8.3)- Fixed med spawns, they were broken for 3.8.0
- Automated Looting bots detection, no config option needed anymore.
- Ammo tweaked heavily
- Added "higherTierAmmoChance": 0.3, new config option to tweak how often a lower tier bot will receive the next tier ups ammo. (values are 0.1 - 0.99)
This dramatically helps the game feel more live like. - Made guns more meta as pmcs level.
- Set PMC loot to be largely determined by SPT, only quantity (not quality) scales with ALP.
EnjoyQuoteMajor Update (3.8.3)
- Fixed med spawns, they were broken for 3.8.0
- Automated Looting bots detection, no config option needed anymore.
- Ammo tweaked heavily
- Added "higherTierAmmoChance": 0.3, new config option to tweak how often a lower tier bot will receive the next tier ups ammo. (values are 0.1 - 0.99)
This dramatically helps the game feel more live like. - A few other small bugs.
Enjoy
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DewardianDev added a new file:
Quotehub.sp-tarkov.com/attachment/10417/
Requires a new profile!
Algorithmic Quest Progression redefines the questing experience, offering a curated, customizable progression system designed to breathe new life into SPT Tarkov.
Key features include:- Algorithmic Quest Progression: Quests scale in difficulty per trader, with minimal interaction between traders, allowing players to focus on leveling any trader at any time.
- Fresh Quest Experience: Prioritizes rarely seen quests at the start of a wipe, ensuring a novel and engaging early game.
- Ordered Quest Difficulty: All quests are sorted by difficulty for each trader, creating a smooth progression curve.
- Reworked Rewards: Rewards are ordered from least to greatest, with trader-unlocked items available within the first 75% of quests, ensuring accessibility.
- Gunsmith Replacement: All Gunsmith quests are replaced with configurable kill quests, reducing repetitive tasks (toggleable in config).
- Quest Adjustments: Many quests have been reworked to reduce monotony, with simplified requirements for end-game content like Fence’s Kappa chain and Lighthouse Keeper quests.
- Early Quest Shuffling: Rarely seen quests are moved to the early game for a more exciting start.
- Trader Unlocks: Traders are unlocked by completing their initial quests, streamlining access.
- End-Game Accessibility: Fence’s Kappa quest chain unlocks after completing Tarkov Shooter 6, with reduced requirements. Lighthouse Keeper quests unlock earlier via Mechanic’s quest chain.
- Ref’s Quests: Reworked to include only SPT-compatible quests, with adjusted requirements and rewards.
- Custom Rewards: Unique rewards, like early access to 5.56 FMJ and AR-15 gas blocks, enhance early-game viability of certain weapons.
- Removed Restrictions: Level requirements, negative reputation penalties, and quest failure/make-up quests have been removed or repurposed for a smoother experience.
- High Configurability: Adjust quest order, unlock speed (e.g., 2 quests at a time per trader), kill requirements, item counts, plant times, experience, and trader reputation via configuration files.
If you're really digging the mod, consider supporting my caffeine addiction ☕:
Compatibility:
Load before custom traders in the load order.json
Good with all things except modded quests?=== INSTALL STEPS ===
1. Download the zip from the link on this mod page
2. Extract to your SPT folder
3. Play
The mod is highly configurable via two main files:
config.json
and thequestConfigs
folder.
Inconfig.json
, enable the overhaul and adjuster modules, disable dailies, and tweak multipliers for kill counts, experience, trader standing, item rewards, and more. ThequestConfigs
folder containsquestAdjustments.json
for setting quest unlock quantities, trader unlock requirements, and reward weighting, andMainQuests.json
for defining quest order and chains. Debug options are available to monitor changes. These settings allow players to tailor the mod to their preferred playstyle, from quest progression speed to reward balance.Config Examples
The mod’s configuration is managed through
config.json
and thequestConfigs
folder, allowing extensive customization. Below are examples of how to use these files, incorporating the providedquestAdjustments.json
for reference:config.json
This file controls global settings for the mod. Here’s an example configuration with explanations:
Example CONFIG: Setting
"questExperienceModifier": 1.5
and"itemRewardModifier": 2
makes quests more rewarding, ideal for faster progression. Setting"findItemQuestModifier": 0.5
reduces grind by halving fetch quest requirements.{
"enableOverhaulModule": true, // Enables the quest progression overhaul
"enableAdjusterModule": true, // Activates quest value adjustments (e.g., kill counts, rewards)
"disableDailies": true, // Disables daily quests for a cleaner experience
"baseKillCountQuantity": 4, // Sets base kill count for kill quests (e.g., 4 PMC kills)
"killCountModifier": 0.5, // Increases kill count by 0.5 for each subsequent quest (e.g., 4, 4.5, 5...)
"questExperienceModifier": 1.5, // Boosts quest XP by 50% (e.g., 1000 XP becomes 1500 XP)
"traderStandingRewardModifier": 1.2, // Increases trader reputation gain by 20%
"itemRewardModifier": 2, // Doubles item rewards (e.g., 2 M4A1s instead of 1)
"findItemQuestModifier": 0.5, // Halves required items for fetch quests (e.g., 4 Tushonka becomes 2)
"plantTimeModifier": 0.2, // Reduces item planting time to 20% of default (e.g., 10s becomes 2s)
"replaceGunsmith": true, // Replaces Gunsmith quests with kill quests
"overHaulDebug": true, // Logs quest unlock requirements for debugging
"adjusterDebug": true // Logs kill quest adjustments (e.g., modified kill counts)
}
questConfigs/questAdjustments.json
This file fine-tunes trader progression, unlocks, and specific quest requirements. Below is an example based on the provided file:
Example Use Case: Setting
"TraderQuestProgressionQuantity": { "PRAPOR": 2 }
allows two Prapor quests simultaneously, speeding up progression."unlockAssortWeightFactorZeroToOne": 0.7
ensures most trader items unlock early. ThemanualAssortReassignment
section unlocks 5.45x39 FMJ after "Search Mission", enhancing early-game ammo availability. TheadjustReqsList
reduces "Shortage" requirements to 2 Salty Dogs and 2 Gas Analyzers, easing early progression.{
"TraderQuestProgressionQuantity": {
"PRAPOR": 2, // Unlocks 2 Prapor quests at a time
"THERAPIST": 2, // Unlocks 2 Therapist quests at a time
"SKIER": 2,
"PEACEKEEPER": 2,
"MECHANIC": 2,
"RAGMAN": 2,
"JAEGER": 2,
"FENCE": 1, // Unlocks 1 Fence quest at a time
"LIGHTHOUSEKEEPER": 1,
"REF": 1,
"BTR": 1
},
"TraderUnlockQuests": {
"PRAPOR": "", // Prapor is available from the start
"THERAPIST": "", // Therapist is available from the start
"SKIER": "All Is Revealed", // Skier unlocks after completing "All Is Revealed"
"PEACEKEEPER": "Search Mission",
"MECHANIC": "Another Shipping Delay",
"RAGMAN": "Debut",
"JAEGER": "Airmail",
"REF": "Tigr Safari"
},
"FenceStartRequiredQuests": ["The Punisher - Part 6"], // Fence’s Kappa chain unlocks after this quest
"unlockAssortWeightFactorZeroToOne": 0.7, // 70% of trader item unlocks appear in the first 70% of quests
"refMoneyMultiplier": 20, // Increases Ref’s quest rewards (GP coins) by 20x
"manualAssortReassignment": [
{
"key": "67877f70ecc0f80789060177",
"name": "patron_545x39_FMJ",
"tpl": "56dff0bed2720bb0668b4567",
"level": 1,
"QuestName": "Search Mission"
},
{
"key": "676d24a8798491c5260f4c36",
"name": "patron_762x51_M80",
"tpl": "58dd3ad986f77403051cba8f",
"level": 1,
"QuestName": "Fishing Gear",
"Cost": "Доллары"
}
],
"adjustReqsList": {
"Shortage": {
"59689eb886f7740d137ebfc3": { "value": 2 }, // Reduces Salty Dog to 2
"5968edc086f77420d2328014": { "value": 2 } // Reduces Gas Analyzer to 2
},
"Insomnia": {
"5c1242fa86f7742aa04fed52": { "value": 10 } // Reduces PMC kills to 10
}
},
"deleteReqList": {
"Collector": {
"index": [1, 3, 4, 5, 7, 9, 10, 11, 12, 14, 15, 19, 23, 24, 25, 26, 27, 28, 29, 30, 31, 33, 39, 41, 47, 50, 51, 52, 53, 54, 55, 57] // Removes specific item requirements
},
"Slaughterhouse": {
"id": ["63a9b41dad5cc12f22162022", "63a9b45bda7999196148ba5f", "63a9b5f064b9631d9178276b", "65e0a329893b7bf535c6a9fd", "63a9b591da7999196148ba63"] // Removes specific conditions
}
}
}
questConfigs/MainQuests.json
This file defines quest order and chains.
{
"PRAPOR": [
"Debut",
"Background Check",
"Shootout Picnic",
[
"The Punisher - Part 1",
"The Punisher - Part 2",
"The Punisher - Part 3"
]
],
"PEACEKEEPER": [
"Fishing Gear",
["The Cult - Part 1", "The Cult - Part 2"],
"Tigr Safari"
]
}
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DewardianDev added a new version:
FileALP - Algorithmic Level Progression 4.1.0Moderate Update- Fixed a few cyclic depth errors on server start for those 20+ mod pack enthusiasts.
More weapon mods should now be compatible... - Updated a number of spawning issues around scav gear to more closely emulate live (CONFIRM 3M is finally fixed)
- Fixed a few errors around pmc plate loading that would cause lag at the start of raids.
- Made a few changes to around medkit spawning to make it more similar to live.
That is all for now.
Have fun
QuoteModerate Update
- Fixed a few cyclic depth errors on server start for those 20+ mod pack enthusiasts.
More weapon mods should now be compatible... - Updated a number of spawning issues around scav gear to more closely emulate live (CONFIRM 3M is finally fixed)
- Fixed a few errors around pmc plate loading that would cause lag at the start of raids.
- Made a few changes to around medkit spawning to make it more similar to live.
That is all for now.
Have fun
- Fixed a few cyclic depth errors on server start for those 20+ mod pack enthusiasts.
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DewardianDev added a new version:
FileALP - Algorithmic Level Progression 4.0.3Compatibility Update- Added new "forceCached" config option (set to false by default):
This basically sets pmcs to use a hardcoded precached version of the mod to help compatibility for those non-technical folks that can't be bothered to cull their mod folder.
TLDR: If you use a ton of weapon/mod/equipment mods, and you see errors after install set this to true. You won't get bots using custom items, but you can still use ALP. - Set "strictEquipmentTiering" to true by default, turn this off to see
QuoteCompatibility Update
- Added new "forceCached" config option (set to false by default):
This basically sets pmcs to use a hardcoded precached version of the mod to help compatibility for those non-technical folks that can't be bothered to cull their mod folder.
TLDR: If you use a ton of weapon/mod/equipment mods, and you see errors after install set this to true. You won't get bots using custom items, but you an still use ALP. - Set "strictEquipmentTiering" to true by default, turn this off to see a larger variance of gear use.
- Tweaked med spawning a bit.
Have fun
- Added new "forceCached" config option (set to false by default):
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DewardianDev added a new version:
FileALP - Algorithmic Level Progression 4.0.1Minor Update- Fixed too many stims spawning on pmcs, also balanced their spawning so rare ones spawn less often.
- Updated scav equipment balance a bit
- Added new "strictEquipmentTiering" option to the config, this basically makes it so that bots will not spawn with items beyond their tier.
In the past, ALP would have this on by default, meaning that a tier 1 bot would have no chance to have killa armor or an ash12.
Turning this off now (by default) allows for such random occurrences to happen.
QuoteMinor Update
- Fixed too many stims spawning on pmcs, also balanced their spawning so rare ones spawn less often.
- Updated scav equipment balance a bit
- Added new "strictEquipmentTiering" option to the config, this basically makes it so that bots will not spawn with items beyond their tier.
In the past, ALP would have this on by default, meaning that a tier 1 bot would have no chance to have killa armor or an ash12.
Turning this off now (by default) allows for such random occurrences to happen.
Functionally you shouldn't see much change, but occasionally a lowby may use some gear they didn't previously have access to.
That's all for now.
Have fun -
DewardianDev added a new version:
FileALP - Algorithmic Level Progression 4.0.0MAJOR UPDATE 4.0.0- Rewrote all armor based balance
- Rewrote nonPmcBots balance (should see more cowboy hats/3ms etc...)
- Added armor plate integration for all bots.
Bots' Plate armor usage levels with the player - Removed adding additional armor/rigs/helmets to nonPMCBots temporarily
- Fixed silencer/muzzle usage issues
- A lot of other things...
Enjoy!
I need sleepQuoteMAJOR UPDATE 4.0.0
- Rewrote all armor based balance
- Rewrote nonPmcBots balance (should see more cowboy hats/3ms etc...)
- Added armor plate integration for all bots.
Bots' Plate armor usage levels with the player - Removed adding additional armor/rigs/helmets to nonPMCBots temporarily
- Fixed silencer/muzzle usage issues
- A lot of other things...
Enjoy!
I need sleep
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DewardianDev added a new version:
QuoteThe "Bugfix Patch"
- Fixed a number of bugs causing errors with Swag/Looting bots
Apparently removing the IDEA rig from PMCS is not allowed... - Fixed Scavs not spawning with TOZ shotguns/3m armor!
That is all.
- Fixed a number of bugs causing errors with Swag/Looting bots