DewardianDev added a new version:
QuoteSmall Patch
- Fixed an issue where the bepinex config wasn't saving when applying custom values on reset.
- A few small optimizations for an incoming update.
That's all for now.
DewardianDev added a new version:
QuoteSmall Patch
- Fixed an issue where the bepinex config wasn't saving when applying custom values on reset.
- A few small optimizations for an incoming update.
That's all for now.
DewardianDev added a new version:
QuoteDisplay MoreEXPERIMENTAL BETA - Major Release
- FULL Bepinex (F12) configuration added!
- Full FIKA server support, Moar now has two modes, fika (configurations saved on the server) and normal (configurations saved on the client).
- A total of 14 optional presets, adjust how often you see them on random in the "PresetWeightings" config.
- An announce banner is now displayed on game start telling you which preset was chosen for the given raid.
- Add your own Presets easily:
- Add a Preset in the servermod > config/advanced/Presets.json
- Add a weighting for the config (of the same name) in the servermod > config/PresetWeightings.json
- Users can now switch between Custom (defined in the bepinex), Random (randomized by the presetWeightings), or directly select just one Preset to use.
- Regardless of your choice, the waves get rerolled at the end of every raid.
Meaning even if you keep a certain Preset selected, no two raids will feel exactly the same.
Bots will get their locations/quantities rerolled regardless for some variety.- Rewrote/fixed a number of issues with spawning, limits to spawning.
- Fixed boss/rogues/raider spawning functionality.
- Fixed bossOpenZone functionality
- Fixed a bug that was causing most bots to be easy <<<<< feel free to reduce the difficulty a bit if you are getting chewed up!
REMEMBER, STARTING PMCS CAN CAUSE PERFORMANCE ISSUES, IF YOUR CPU IS A POTATO DO NOT ENABLE IT.
Legends like LUA, CJ, and Drakia were a huge help in getting up and working with bepinex, many thanks go to them!
That's all for now, feedback hugely needed!
DewardianDev added a new version:
QuoteFika/Memory optimization update
- Reduces total memory usage by 1/300th!
My caching method was using far more memory than needed and I didn't notice until running the update on a dedicated server with 2gb total memory.- No gameplay changes, may notice a speedier load time on server start/onRaidEnd.
That's all for now!
DewardianDev added a new version:
QuoteBug fix
- Fix for morePmcGroups and related presets causing game not to load.
That's all for now!
DewardianDev added a new version:
QuoteBUGFIX
- Should be working again, a config change made the previous version not work.
- Removed weather settings (they were inconsistent and causing breakages, may add back soonish.
That's all for now
DewardianDev added a new version:
QuoteMajor update!!!!!
- Adds presets (Similar to swag, easy to create your own)
- Adds STARTING-PMCS setting and presets!
- Adds "moreGroups" option in the config
- Fixes a number of small bugs!
That's all for now!
Will update wiki soon
DewardianDev added a new version:
QuoteThe "REVERT!" update
- Reverted a few changes to pmc types that was likely causing errors for those using any modded weapons/ammo.
- Removed a LOT of items from PMCS secure containers to reduce data bloat.
That's all for now, HIGHLY recommend update if on 5.1.1+, previous versions contained a bug.
DewardianDev added a new version:
QuoteMinor update
- Adds pmc/scav difficulty setting (0 - 1.5, defaults 0.3/0.5)
These affect the bots spawned difficulty: easy,medium,hard,impossible.
Similar to SWAGs setting of the same name.- Adjusted waves for all maps, waves should be a lot more consistent in general.
Factory should be less of a gong-show.
DewardianDev added a new version:
QuoteThe "Moar is less" update:
- Dramatically simplified all code and configs.
- Removed all code not related to spawning/waves
- Built/tested for use with FIKA
- Maintained all the boss/invasion config options.
That's all for now!
DewardianDev added a new version:
QuoteDisplay MoreMinor update
- Fixes a bug with high level Ground Zero being broken
- Removes the new dogtags from scavs loot pool.
- Fixed issue with magazine bullet association on certain magazines.
This might fix an issue with some mod introduced extended mags not having ammo.
That's all for now!
Have fun
DewardianDev added a new version:
QuoteDisplay MoreUpdate to version 3.9.4!
- Added "Ammo" randomness option in the "randomness" config.
- Updated a few cursed scopes, should see far less scope mounts without primary scopes now.
- Added new values for scav loot in the NonPmcBotConfig:
percentageOfKeysInSpawnPool
This is the size of the key pool that Scavs have access to (randomized on game start)
I'd recommend leaving this alone
scavLootBlacklist
Add ids of items you'd like scavs NOT to have, does not effect weapons- A few other minor changes, and a few small bugs (one around night/daytime introduced in the new patch).
That's all for now, this is a bit experimental so do let me know if you find any weirdness.
Have fun!
DewardianDev added a new version:
QuoteDisplay MoreUpdated for version 3.9.4
- Fixed quest items being affected by item multipliers
Have fun!
DewardianDev added a new version:
QuoteInitial release with all 4 seasons and weather updates!
Enjoy!
DewardianDev added a new file:
QuoteDisplay More
=== INSTALL STEPS ===
1. Drag and drop the user folder into your tarkov root folder.
2. Optionally change your configuration (see below configuration options).3. ???????
4. Profit!!!!
==== Configuration Options ====
// Turn off and on
"enable": true,
// Length of time in minutes for each season to last.
"seasonLength": {
"SUMMER": 60,
"AUTUMN": 30,
"WINTER": 60,
"SPRING": 30
},
// If set to "true", will randomly select a season after each raid-end
"randomSeason": false,
// Weighting for season when randomSeason is set to true, and for initial season on game start.
"randomSeasonWeighting": {
"SUMMER": 5,
"AUTUMN": 2,
"WINTER": 1,
"SPRING": 2
},
// If you want to see server messages
"consoleMessages": true
DewardianDev added a new version:
QuoteDisplay MoreMajor release - Alp Recombobulated
- Added FULL LOAD ORDER SUPPORT!
ALP now runs after DB Load, like most server mods; this means you can now use the load order.json to resolve many issues previously seen.
Simply place mods you suspect are conflicting AFTER ALP in the load order.json.
This includes custom traders that may have previously been incompatible with ALP!
To test newly added mod compatibility one can now simply move custom weapon/equipment mods BEFORE ALP And test.**
** I do not guarantee compatibility with any custom weapon/equipment mods, it's up to you debug issues yourself!
- The quest to rid ALP of cursed guns continues...
- Fixed a number of issues with scopes not spawning on higher tier 30/34mm scope mounts
- Removed a few strange/ugly scope mounts (Hydra Mounts)- Scav loot is now configurable
- Added all useful keys to loot pool (nonPmcBotConfig > addRandomizedKeysToScavs to disable)
- Added method to increase the weighting difference between good/bad loot (nonPmcBotConfig > lootDisparityMultiplier)
- Added the ability to add item ids to the scav loot pool (nonPmcBotConfig > additionalScavLoot)
Any added items will be automatically weighted for balance.- Boring stuff
- Massive code refactor
- Added Error handling
- Added automated use of "forceCached" if ALP detects bad items or other errors.
- A ton of small balance changes- ALP now uses the standard USER > MODS > AlgorithmicLevelProgression folder structure.
REMEMBER TO DELETE THE OLD FOLDER IF PRESENT WHEN INSTALLING!
Old folder name: DewardianDev-AlgorithmicLevelProgression
New folder name: AlgorithmicLevelProgressionThat's all for now!
Have fun!
DewardianDev added a new version:
QuoteMajor Release
- Significant refactor
- One very large bug, and 2 small ones fixed
- ALP now completely overhauls Scav loot, feels much closer to live. <<< FEEDBACK NEEDED HERE.
Can be turned off in the config menu.Enjoy!