Major Update
- Fixed a major issue with tier 5 bots causing crashes with large mod lists.
- Rebalanced gear, higher level players should wear more suitable chad-like items.
- Rebalanced level progression.
- Rewrote Equipment weighting randomization, see an explanation of the new config below.*
- Fixed a number of issues with low capacity magazine usage that would lead to pmcs running out of ammo.
- Fixed night raid balance, particularly nerfed nvg use, namely night raids for labs/factory.
- Fixed a huge number of issues with "cursed" gun type spawning.
- Fixed an issue with high damage low pen bullets getting low ammo weightings.
The new randomness options:
"randomness": {
"Holster": 0.3,
"Headwear": 0.1,
"FirstPrimaryWeapon": 0.4,
"Earpiece": 0.3,
"Backpack": 0.3,
"Eyewear": 0.2,
"TacticalVest": 0.1,
"ArmorVest": 0.1,
"FaceCover": 0.2
},
0 is meta, 1 is completely random, 2 will make pmcs prioritize the worst gear.
Example:
Imagine a pmc can wear a usec hat, or a Ulach helmet, at 0, the weighting may look like this:
Hat > 5, Ulach > 150,
Resulting in the pmc almost always choosing a ulach over a hat.
At 0.5, the top and bottom chances are smoothed around a median, like so:
Hat > 35, Ulach > 100,
And at 1, all items within that category will have equal chances:
Hat > 54, Ulach > 54,
As always, have fun! 
