Posts by DewardianDev

    dushaoan added a new version:

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    The "Quinnemineminem"s request Update... You're welcome yah dirt animal.


    Boss Spawning/Config Behaviour Change:

    • The "bossInvasion" now contains only foreign bosses in the invasion group. Leaving all original bosses untouched.
    • One can now have bossOpenZones off, and bossInvasion on, so that only invading bosses will spawn everywhere.
    • This also allows separate spawnChance control with the invading bosses via the bossInvasionSpawnOverride and original bosses via mapSettings bossChances.

    Enjoy!

    dushaoan added a new version:

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    The "I forgot one thing" Update....


    Bug fix:

    • Small bug fix that was reducing sniper spawns on some maps.

    dushaoan added a new version:

    Thanks for the well written response, I went back and looked at the difference between 1.1.2 and now and the code is largely that same with a few exceptions that wouldn't appear to make any kind of difference..

    YET, I reverted the section of code surrounding snipers back to 1.1.2 and voila, they have returned.

    ... I'm learning more now, but the only thing I can think is that I was touching the difficulty settings of marksman?


    If I set difficulties other than vanilla it appears it borks their spawns?
    I'm quite confused there.

    Yup, that was the cause.

    I've fixing that variables logic now. It was applying whether or not bossInvasion was turned on.
    That will be fixed in the latest patch.

    Right now I'm trying to figure out why I don't have any snipers.

    Since downloading version 1.1.4 I've completely stopped seeing bosses. I decided to set reshala's spawn chance to 99 and ran a few raids to see if I could find him in his spawns but he never appeared (bossOpenZones is set to false). If the value is indeed working I suspect the spawns are probably being eaten up by other spawns? I've attached my config settings as a text file if you'd like to take a look.

    config.txt

    I'm investigating now. I think something with a recent update either my mod or maybe others (SVM) has stopped sniper spawning from working as well.


    Ill look into bosses too.

    dushaoan added a new version:

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    Bug fix:

    • Fixes an issue with setting mapSettings - BossChance on some maps, all maps now working as expected.
      Kudos to @
      TheWreck for identifying this!

    dushaoan added a new version:

    dushaoan added a new version:

    Neat.


    I'll have to tinker.


    Feel free to yoink any code from the MOAR BSP config code if you'd like.


    I'm likely going to abandon that now that you've made this update.

    Most of of the configs added are no longer needed with this version.


    I'll continue to develop my standalone wave mod and maybe compare how this feels next to that.


    I'm interested to see how we coded the same thing differently. Lol

    This is awesome.


    I kind of wish this was a thing two weeks ago.


    Lol.


    The custom router, is that something that causes any kind of performance hit?

    I was considering using it, but wasn't sure if rebuilding my waves (lots of inefficient code on my side) at the start or end of each raid would be a noticeable hit.

    dushaoan added a new version:

    NEW minor version release 1.1.0

    This was a large rewrite!



    Do not use your old config!!


    New config.json instead of config.js.


    Many bugs were fixed, hopefully less introduced!


    Bosses/Boss spawning/Boss Locations should now work correctly!!

    (A major bug around incorrect zones was fixed).



    New configuration options:


      "scavDifficulty": 0.3,

      "pmcDifficulty": 0.3,

      "defaultScavStartWaveRatio": 0.5,

      "defaultScavWaveMultiplier": 0.7,

      "defaultPmcStartWaveRatio": 0.9,

      "defaultPmcWaveMultiplier": 0.5,


    New difficulty wave settings, I'd recommend to try the defaults above before tweaking!!

    Internal values are high, so I will tune this from feedback.


    "additionalScavsPerWave" has been removed for now!


    This was causing dead areas on the map, and preventing pmc and other slots from being filled in my testing, to balance this I have given all waves a small chance to have higher numbers.

    I need testing around balance here.


    PMCS will likely be in groups now, it's now random from 1 - 4 when they spawn.


    Usec/Bear balanced spawning


    PMCS now spawn by default mostly at the beginning of the raid

      "defaultPmcStartWaveRatio": 0.9,


    FEEDBACK NEEDED FOR BALANCE!


    Cheers all for your feedback thus far!