Posts by IHateChoosing

    IHateChoosing added a new file:

    Yup, that did it! Mod works now, and it looks great!


    Edit: Seems that the hands and the top aren't in the same suit, though. The upper body's hands are showing the Mechanix gloves.


    So

    At this point I believe the clothing thing is just bugged.
    I tested it out, played with the code a bit.

    No matter which of the upper bodies you choose, in a raid it'll always look like this:

    Even though when loading into the raid (and in the clothing screen of ragman) it looks like this:



    Notice the mechanix gloves in the raid.

    And it's not just the gloves, it's the same jacket as well.

    In any case, based on this picture
    https://codmwstore.com/wp-cont…loads/2020/06/JW-Grom.jpg
    And this video


    I believe that the mechanix gloves are the ones SamSWAT intended to be worn.

    Additionally, this exact same thing also happens with the pararescue mod from Sam.

    As such I might actually delete the second "upper body from the mod" since it doesn't work anyways.
    Or maybe I'll leave it, as this is the way I took it from Sam.

    I'll think about it.

    IHateChoosing added a new file:

    IHateChoosing added a new file:

    I installed this mod (3.4.0) by dropping it into the mods folder but I don't see it in SPT launcher or my debug menu. I'm new to SPT so I'm sure I'm just missing a step but the other mods are visible. Anyone know what I'm doing wrong?

    Is your path like this : spt/user/mods/odt-iteminfo-3.4.0 ?

    Is something showing in your server window? It should say something like this:

    I'm not sure what debug menu you're referring to, but as this is not a bepinex mod, it does not have an ingame config like this:


    You'll see if it works by checking your ammo, if it says something in the end like here (58/47) then it works

    Hey man, I'm getting spammed with this error in console whenever i toggle on the x300 flashlight :


    [Exception] : NullReferenceException: Object reference not set to an instance of an object

    MultiFlare.method_4 () (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)

    MultiFlare.LateUpdate () (at <f7f3726f1deb4e1fabfff17fea715bfa>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class327:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)


    All the other new additions seem to work fine.

    Getting this error


    I have the same issue.
    It doesn't just show inside of the silencer, but inside of the barrel in general (no muzzle device attached here)


    and even through devices like this:


    In comparison the red dot:

    I get this issue when using with AK-12 & AK-15 - Version 1.0.3 (Current):


    I will also post this over there.

    I'm getting this error when trying to play on any map (tested on streets and factory), and no bots spawn

    I have these mods installed:

    Any ideas what the issue might be? I'm not changing anything about bots in svm


    Nevermind, I found the issue. This, together with an edit I made to mount ironsights on the ncstar 45degree mount, seems to have allowed an infinite loop.