Posts by MoxoPixel

    MoxoPixel added a new version:

    Quote

    Ladies and gentlemen's lady friends, Jason Statham is now a PMC


    P88A2FO.jpeg

    MoxoPixel added a new file:

    Yes thoes work fine I also have issues with sandcore but that one doesn't even load the profile when i start it up it throws an error message in the server. (I attached it here for refence) image.png?ex=66211c0a&is=660ea70a&hm=d1d752a34f8a2489373d73e06be339763d1b8269d5bc63a056f1a09226ef8492&=

    Oh I know why that error is happening. I forgot to change civiciam-sandcore to MoxoPixel-SandCore inside mod.ts. Going to update this tomorrow too.

    I am having an issue with this mod not loading the custom items the icons just spin and then when i load in raid with them the game crashes.

    I will look into this tomorrow. Do you use magtape and BlackCore? Do these items load fine?

    MoxoPixel added a new file:

    MoxoPixel added a new version:

    Quote

    3.8.0 Update

    Some items were probably added since the last update. Can't remember. More is coming soon tho!

    MoxoPixel added a new version:

    Quote

    3.8.0 Update


    A lot of new items:

    • Mystery Ranch NICE COMM 3 BVS frame system (M90, Black Topo)
    • Magpul 5.56/7.62 kitted magazine
    • M16 Daniel Defense 14" handguard
    • Magpul MOE2 pistol grip (FDE, Black)
    • AR-15 Strike Industries Advanced Receiver Extension buffer tube with adapter
    • AR-15 BCM MCMR-10 handguard (Black, FDE)
    • AR-15 Daniel Defense 15" handguard (FDE, Black)
    • AR-15 Daniel Defense charging handle
    • SureFire flashlight with pressure pad (FDE, Black)
    • FTX tactical device (Laser, flashlight)
    • Wilcox tactical device (Laser, flashlight)
    • M16 5.56x45 barrel
    • Hoodie (New clothing)
    • TGC Medical Pouch
    • TGC Toolbox Case
    • Ops-Core FAST MT MODXII helmet (Multicam)
    • GP-9 gas mask
    • SGE 400 gas mask

    okay i discorvered the issue i had a mod conflict somwhere down the line with a mod i dont remember getting thanks for replying and trying to help though. have a good day

    Nice. If you know what mod that caused it, please tell me.

    Dont know if this is just me being stupid but i could not find anywhere why some textures are just doge image. i know its the no texture image but im wondering why theres no texture. load order is good i think i installed right so i dont know

    Do you use english language in-game? What version of SPT?

    You're using the unofficial SPT version. This mod only works up to SPT 3.7.6

    English.
    I tried removing every single other mod I have. Apparently I have a broken items.json? No idea how that'd happened. But even with just painter, blackcore and magtape loaded, it doesn't load.

    I haven't a clue what this is supposed to be or how am I meant to fix it. Looked through the file, but it's just almost 400k lines of code. Perhaps someone could provide me with a "good" item.json?

    Just download the SPT files again and replace that file with the newly downloaded one. Never seen this error message before. My mod doesn't do any modifications to any SPT or Tarkov files.

    I have the same issue as nhoxsahaki. No idea what could be causing the textures to not load in. Shouldn't have any compatibility issues with any other mods, but who knows, too lazy to delete all my other mods. Using 3.7.6, relatively fresh install.
    On the server side, it says they loaded in without an issue. Tried redownloading all of them. Had the load order on default, tried putting them all to the front (with painter first, and switching up the rest). Created a new profile too, just to be sure, but no luck.
    Damn shame, these are quality mods for sure.

    If anyone ever figures it out, please @ me with it. Thank you!

    What language do you use in menus?

    The new iNFORCE WMLX GEN 2 rifle flashlight bugs out for me. It causes the weapon to become invisible, my character to be locked out of all actions, and can only look around...menus don't work either. Happens on every weapon I try.

    Look at the overview text for TGC. There is a fix.