Kundich i meant i have no other mods than the dependencies and painter and the load order has painter as number one.
Idk why "undefined USEC" is showing up at all. I don't think it has anything to do with my mods. Never seen that one before. I can be wrong though. If it was assort error then it would be load order. I wish I could help more but I use code from Mighty_Condor and it works for most of us from what I know.
Hello, I'm looking to add your mod but I need the trader_id to add him to traveler mod can you tell me where I can find this? Another question I had is I saw somewhere this needed to be loaded first, does this mean before other traders as well?
EDIT: I found the Id, if you could let me know about the order of loading new traders that would be helpful. (Artem specifically)
His trader id is: PAINTERSHOP and for load order this trader doesn't need to load before other traders. It doesn't matter when it comes to traders. Its needed to load before my other mods. That is all.
Tactical Gear Component (TGC) is a big mod for new gear, attachments, and more. Almost 100 new items were added through many hours inside Blender, Substance Painter, and Unity. Three new pouch containers are also included in this mod. This is a preview of the items that will be added for an even bigger mod that will be released in the future, Welcome to Tarkov (WTT).
Drag the folder in the zip file into your SPT directory.
Done. Now you have to do Painters quests to unlock everything.
If you use custom load order for other mods, you have to make sure Painter is loading before my other mods. If you're not using order.json then you can disregard this message.
Armored rigs
PARACLETE APC (Black, Multicam)
PARACLETE SOHPC GEN2 (Black, Multicam)
Crye Precision AVS (Black, Multicam)
Crye Precision JPC vest
CGPC3 TQS (Tan, Green, Urban -camos)
Backpacks
Back Panel for vests (Black, Multicam)
Back Panel for vests v2 (Black, OD)
Mystery Ranch NICE COMM 3 BVS frame system (M90, Black Topo)
MSA TC2000 ACH MICH helmet
Belts
TGC Combat Belt (Multicam, Black)
TGC Police Belt
TGC MULE combat belt (Black, FDE)
Masks
MCU-2/P protective mask
DevTac Ronin v2.0
DevTac Ronin v2.1 (Mountable NVG and Flashlight)
GP-9 protective mask
SGE 400 protective mask
Ghost facecover
Helmets
Ops-Core FAST MT MODXII helmet (Black, M90, Multicam)
Ops-Core FAST MT MODX (Multicam, Black)
Classic US Helmet (Vietnam)
Shapeshifter Helmet & Mask
BOPE Beret
Weapon attachments
MAGPUL MOE SL-M stock (Black, FDE)
AK AKademia Bastion semi-transparent dust cover
Riser One mount
FAST Optic Riser
FAST Micro
Wrapped 5.56x45 silencer
KAC QDC-CQB 5.56x45 sound suppressor
Angled MLOK grip (looks kinda evil)
Strike Industries LINK grip
Rail Skin Covers for AR weapons (Black, OD, FDE)
KAC Hard Rail Cover
SAKO Vertical Foregrip (Green, Black)
INFORCE WMLX GEN 2 rifle flashlight
SureFire X300U-A flashlight
SureFire P1RZ-IB-DF flashlight
Daniel Defense 5.56 32-round magazine
Semi-transparent 5.56 magazine (bullets can be seen feed and be removed for every shot)
Magpul 5.56/7.62 kitted magazine
M16 Daniel Defense 14" handguard
Magpul MOE2 pistol grip (FDE, Black)
AR-15 Strike Industries Advanced Receiver Extension buffer tube with adapter
AR-15 BCM MCMR-10 handguard (Black, FDE)
AR-15 Daniel Defense 15" handguard (FDE, Black)
AR-15 Daniel Defense charging handle
SureFire flashlight with pressure pad (FDE, Black)
Reversed BCM GUNFIGHTER MOD 3 vertical foregrip (blue tape)
Reversed BCM GUNFIGHTER MOD 3 vertical foregrip
Harris TGC Bipod (Bipod for many types of weapons, only cosmetic for now)
Misc
AR-15 5.56x45 200mm barrel
AR-15 5.56x45 180mm barrel
M700 7.62x51 15-inch threaded barrel
M16 5.56x45 18-inch barrel
M16 5.56x45 20-inch barrel
Weapon Sights
Trijicon MRO Reflex Sight
Nomad Reflex Sight
Sig Sauer Tango4 1-4x24 scope
Clothing
Dark Infiltrator
Pants M90
Hoodie
Containers
TGC Ammo Pouch
TGC Medical Pouch
TGC Toolbox Case
Ammo
6mm ARC (for AR-15 platform)
Total number of items: 89
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Q: Can I rename the folders of your mods?
A: No, you will get errors and you should only do it if you know what you're doing.
Q: Why do I get assort error?
A: You didn't download Painter. Or you didn't load Painter before my mods that require him.
Q: Helmets and armored vests spawns without armor inside them on flea?
A: You have removed the flea blacklist in one of your mods (SVM, FleaBlacklistRemover, etc). I did blacklist the armors and helmets so you should only be able to buy them from the trader. You can choose to disable flea blacklist remover or you have to ignore those items being sold there without armor.
Q: Are these items compatible with Realism mod?
A: Yes.
Q: I get server errors?
A: You edited the load order and you didn't load Painter before Tactical Gear Component, or you installed TGC incorrectly. ALWAYS make sure you have all my mods inside /user/mods (except from servicefix but that's not my mod).
Q: I get doge cubes instead of your items?
A:
You didn't download Painter.
You didn't load Painter before my mods that require him (Keeping the naming structure of my mod folders to default should be enough).
You run a dinosaur version of SPT.
There have been some reports that mention the mod CocoLemon's IProject to cause compatibility issues.
Q: Why is there a folder called SPT-Realism in the archive?
A: Do not install that folder if you're not running the Realism mod.
Q: Should I edit load order to get this mod to work?
A: No, only if you have problems. By default the SPT server reads mod folders inside user/mods from A-Z. This is why some modders name their mod folder aaaMod or aMod. Most modders know about this. So editing load order by yourself can create problems. But sometimes it is required if mods start conflicting with each other.
Q: I run Fika or similar mod, and now I get errors in your mods?
A: If you run Fika that's on you. My mods are made for SPT. I will ignore errors posted relating to Fika in any way. It's impossible for me to find time to be premium support for all mods changing big things in SPT itself. You should understand this.
Before posting your error code IN SUPPORT THREAD, read the overview and FAQ carefully. Thank you!
Each item took about 2 hours to make. 300 hours spent only on making TGC (so far). All to make your SPT experience more fun for free. This is why I include a donation link.
I'm having this issue as well. I've made sure that I have MagTape and BlackCore (as well as all of the other ColorCores), and I've used Load Order Editor to put Painter as the first-loaded mod on the server followed by mag tape and blackcore and the rest.
The funny thing is, when I create a fresh profile and first reach the traders screen, Painter's inventory has tab 1 full of his normal assortment. If I quit and reload, his inventory seems to get wiped. Tab 1 is still there, but it's now completely empty.
I don't see any errors in the console. If I look in the error log file, the only thing that stands out is "2023-09-12 13:37:34.389 -04:00|0.13.1.3.25206|Error|Default|Node 6391fcf5744e45201147080f have no parent." spammed dozens of times at the bottom, with all different IDs, but there's no trace with it.
Also, I don't know if it's relevant or not, but when I open painter's assort.json file, it's empty:
When I hit level 10, suddenly his assortment becomes visible again, and he also offers his first quest for the tape.
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Painter is unlocked at level 10 but I made some mistakes. I will change it to level 1 instead in the next update. This is probably why some people report he's not working lol. And the error you got for 6391fcf5744e45201147080f is a id for Primorsky Ave apartment key. Nothing to do with my mod.
Hello, I'm trying to use this awesome mod but I run SPT 3.5.8 and the 1.3.2 version doesn't work for me. No background change and when I go into settings to change "menu background", I can only choose "random" but only factory is visible in the background all the time. v1.3.2 doesn't throw an error in the log but your newest version does but that is expected because I run 3.5.8. But is it possible to get the v1.3.2 to work for me?
Having one small issue. No errors are getting thrown, Painter shows up, its just all his tabs are empty, No Items for sale show up and no quest appear. LOE is also loading in the correct order. Any help or idea?
No but if load order is correct then it should all work. You need BlackCore or MagTape installed at least.
Required slot 'mod_pistol_grip' on weapon_sig_mcx_gen1_762x35 FirstPrimaryWeapon was empty on sptusec
Weapon SC_0101_MCX_SAND was generated incorrectly, falling back to weapon preset see error above
Error: Unable to find preset for weapon with tpl: SC_0101_MCX_SAND
Error: Unable to find preset for weapon with tpl: SC_0101_MCX_SAND
at BotWeaponGenerator.getPresetWeaponMods (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)
at BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)
at BotWeaponGenerator.generateRandomWeapon (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)
at BotInventoryGenerator.addWeaponAndMagazinesToInventory (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)
at BotInventoryGenerator.generateAndAddWeaponsToBot (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)
at BotInventoryGenerator.generateInventory (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)
at BotGenerator.generateBot (C:\snapshot\project\obj\generators\BotGenerator.js)
at BotGenerator.prepareAndGenerateBots (C:\snapshot\project\obj\generators\BotGenerator.js)
at BotController.generate (C:\snapshot\project\obj\controllers\BotController.js)
at BotCallbacks.generateBots (C:\snapshot\project\obj\callbacks\BotCallbacks.js)
Error: Unable to find preset for weapon with tpl: SC_0101_MCX_SAND
Error: Unable to find preset for weapon with tpl: SC_0101_MCX_SAND
at BotWeaponGenerator.getPresetWeaponMods (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)
at BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)
at BotWeaponGenerator.generateRandomWeapon (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)
at BotInventoryGenerator.addWeaponAndMagazinesToInventory (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)
at BotInventoryGenerator.generateAndAddWeaponsToBot (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)
at BotInventoryGenerator.generateInventory (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)
at BotGenerator.generateBot (C:\snapshot\project\obj\generators\BotGenerator.js)
at BotGenerator.prepareAndGenerateBots (C:\snapshot\project\obj\generators\BotGenerator.js)
at BotController.generate (C:\snapshot\project\obj\controllers\BotController.js)
at BotCallbacks.generateBots (C:\snapshot\project\obj\callbacks\BotCallbacks.js)
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I can't help you. It works on my end, never get any errors for boss generation. You probably have a mod conflicting with mine. I'm not a good coder so I can't help you much more. I've heard The Punisher boss conflicts with other mods.