Posts by Jiro

    Jiro added a new version:

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    WORKS ONLY ON SPT-AKI 3.8.0 AND UP

    • Removed hardcoded types and unused classes. In practise this means that the mod should work for multiple SPT-AKI versions!
    • Fixed batteries not spawning on bots
    • Other small code refactoring

    Jiro added a new version:

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    Only works on SPT-AKI 3.6.0 and up!

    Reupload because something broke, bad

    Quick bugfix:

    • Batteries in tactical devices now only drain when turned on.
    • Tactical devices now use more realistic batteries.
    • You can now see through a HHS-1 (tan) magnififier when the sight has no battery installed.
    • Sights that don't use batteries no longer turn off with no battery installed.

    Thank you Matinez for the battery list for tactical devices and JowM for finding the HHS-1 bug!

    HI, found what i think is a bug but could just be technical limitations.


    The Eotech HHS-1 Hybrid sight (yes those eotech sight no one uses for practicallity) has the magnifier turn completelly black when no battery power. The holographic sight just works as intended.

    Good spot, this likely happens because the magnifier is treated as an optic with its own battery, I'll add an exception for this sight for the next release. Night-vision weapon sights get completely disabled for now though, I'll try to figure that out when I have the time. Lmk if you can think of other hybrid sights. :thumbup:

    Jiro added a new version:

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    Only works on SPT-AKI 3.6.0 and up!

    New stuff:

    • Added tactical devices! Now they require CR2032 batteries, a single battery lasts for ~2.5hrs.
    • Added a config option in F12-menu to disable BatterySystem for headsets. Use this if headsets sound bad with other mods.
    • High level PMCs now spawn batteries with higher durability.
    • Added a new barter on Prapor: 3x CR2032 (of any durability) => 1x CR2032 (100% durability)

    Fixed:

    • Thermal/NV Sights on weapons should now work properly.
    • Batteries don't leak in the Hideout anymore :kappa:
    • Small drain logic fixes.

    Jiro added a new version:

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    Only works on SPT-AKI 3.6.0.

    New stuff:

    • Added support for all headsets! Headsets use AA Batteries and a fully charged battery lasts ~2.5 hrs.

    Fixed:

    • Modding Screen and Weapon preview window no longer break when equipping a sight, thanks Fontaine for the idea!
    • Slightly increased the spawn rate of batteries on bots.
    • Cleaned up logging.

    Jiro added a new version:

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    REMOVE/SELL ALL AAA BATTERIES FROM YOUR INVENTORY BEFORE UPDATING!

    New stuff:

    • Bots can spawn with batteries installed in their sights. The durability of these batteries can be adjusted in the F12 game menu
    • All Collimators now use either CR123 or CR2032 batteries that have replaced Rechargeable Battery and D Size Battery, respectively.
    • Reap-ir now requires a CR123 battery to use.

    Removed:

    • AAA Batteries have been removed for having no use.

    Fixed:

    • A typo that caused reticles to still show with no battery installed

    Thank you Fontaine, Drakia, Traveler, Slum_K1ng and Jehree with all the help with this version!

    Jiro added a new version:

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    Collimators now require batteries! These use the same AAA Batteries, but drain them half as fast (>2.5h battery life).

    T-7 Thermal goggles now function on batteries aswell, draining them three times faster than a PNV-10T.

    Currently there is no way to turn off the collimator sights on slotted weapons. So if you want to save your batteries, you better keep them in your pocket. :kappa:

    Jiro added a new file:

    Jiro added a new version:

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    New Options in the F12-menu:

    • New option to enable logging
    • New option to disable drawbacks, which for now disable the tunnevision effect that triggers after the adrenaline rush

    Adrenaline Rush now only triggers on your player and no longer on scavs and pmcs

    Jiro added a new version:

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    • AdrenalineRush activates now on blunt damage aswell
    • Adjusted default values
    • Cooldown should now work properly

    Jiro added a new file:

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    Gives you a short painkiller effect with some adjustable options in the F12 menu. Heavily inspired by Kobrakon's Adrenaline and my first attempt at modding pepeclown