Posts by kikirio

    Damn you beat me to it, was going to suggest removing the insured items like that.
    I used winMerge to do a dif check between the two and I have just double checked it. Can't see anything of note :(
    That back-end queue log is the only one that catches it eh. Unfortunately that is delving into territory of which I have no knowledge (I am a JS guy, I will get to C# in time)

    OK to summarize, the whole Killa quest thing was a red herring? Whenever you load your profile and go to trade for euro's / dollars, it throws an unknown error?
    Were the logs attached taken from a session when this error occurred?
    Can you give me fresh logs, where you boot the game from scratch, cause this error to happen, then quit the game?
    One thing that stands out in the client log is the insurance errors, (

    1. 2021-08-14 22:02:42.455 -05:00|0.12.10.2.12646|Error|insurance|<b>Insurance.</b> Insured item with id ba698a95ea4bd9e1ef0506a3 is null!
      ).

    If they have any bearing on this, I don't know. Try removing any pending insured items from your profile perhaps?
    As far as I am aware, the Item deserialization error's are just for debug, and not of concern.

    ? I am confused as logs were provided. It looks like the error in question is as follows

    XCEPTION: System.Net.WebException: The request timed out

    at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00049] in <1d10be550c5443a9b8a1d1a8753b4305>:0

    at System.Net.HttpWebRequest.GetResponse () [0x0000e] in <1d10be550c5443a9b8a1d1a8753b4305>:0

    at Aki.Common.Utils.Request.Send (System.String url, System.String method, System.Byte[] data, System.Boolean compress, System.String mime, System.Collections.Generic.Dictionary`2[TKey,TValue] headers) [0x0019e] in <fa75ba690b264f0cb90dc065221e91fd>:0

    at Aki.SinglePlayer.Utils.RequestHandler.GetJson (System.String url) [0x00016] in <14b69935bf564f9d8cd99bddc9954228>:0

    at Aki.SinglePlayer.Patches.Progression.OnLoadRaidPatch.SetWeaponDurability () [0x00000] in <14b69935bf564f9d8cd99bddc9954228>:0

    at Aki.SinglePlayer.Patches.Progression.OnLoadRaidPatch.PatchPostfix (System.String locationId) [0x00005] in <14b69935bf564f9d8cd99bddc9954228>:0

    at (wrapper dynamic-method) EFT.BaseLocalGame`1[EFT.GamePlayerOwner].EFT.BaseLocalGame`1[[EFT.GamePlayerOwner, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].method_5_Patch1(EFT.BaseLocalGame`1<EFT.GamePlayerOwner>,string,string,int)

    at EFT.BaseLocalGame`1+Struct220[T].MoveNext () [0x000c7] in <747e3a38ea844378af61007e5c234abf>:0


    I am unaware of what would cause this however, which is why I have not piped up, until now.

    kikirio added a new file:

    Interesting, if your profile gets corrupted it normally either gets wiped completely (for instance if you power down, or force-ably close the program during a save) or it will give you an error message (something along the lines of "unexpected (whatever the issue is) in json at position (where the problem is)")
    To find the position with notepad++ use Ctr g, click offset, enter number.