Posts by Andrudis

    Another Suggestion I've just remembered is, are you able to check what version the profile has (standard, EOD etc) and hide the storage quests from Warden if you already have the upgrade from your edition

    There is no easy solution for auto-complete Hideout Assistant quests like I do for Gunsmith Assistant. In theory is should be possible to inject code that will run after raid is completed, check for already build stations in hideout and auto-complete quest if corresponding station is already build - this is not only about stash but about any hideout station is you choose to build it before completing corresponding quest. I have no done codding like this before, so unable to give estimate when it will be ready or if it will work, but I have plans to try at some point. Meanwhile you can use profile editor or manually change quest status to "AvailableForFinish" to complete quest and get reward

    I believe I accepted the weapon expert quests before the update

    Ok, did you copy Weapon Expert bundle from \\_AlternativeBundles\\ to \\db\QuestBundles\\? Did you try to rollback to previous bundles? The only possible problematic bundle I can think of right now is "Hideout Assistant" because it had some requirements changed recently - you may want to try to rollback that one.

    Could you please share you logs and/or profile? It is definitely some issue with 1 or more quests missing or having incorrect status and that causes all other quests to behave like that,

    Andrudis added a new version:

    I dont think I've ever seen those rounds in a game, couldn't they be made a non FIR part?

    Thank you for feedback, I'll look into it and maybe change something in quests conditions. Meanwhile you can bypass this by using Ereshkigal-AkiConfigurator -> BoughtItemsFIR and buy problematic items from Flea Market - you will get FiR items you can turn in for quest.

    I updated to the latest version of the Mod and now when I turn in quests I get a endless loading wheel and a "hands are busy" error in my stash.

    What was the previous version you updated from?

    Have you started/completed "Polikhim hobo"?

    Did you run "Weapon Expert" bundle before update?

    Did you use any of Alternative bundles?

    What locale do you use? Is it default EN or something else?


    In short - there are some quests started that either do not exist any more or have their QuestId changed. This can be known issue with some vanilla quests like "Polikhim hobo" or some bundles from my mod. You can use Profile Editor to look for such quests and change their status,

    I'll need your client and server logs to investigate further

    Andrudis added a new version:

    Not usre if this is meant to happen but when I completed the gunsmith part 1 helper task then handed the gun in I got a mail saying that I had failed part 2 but still gave the items as a reward

    Thank you for letting me know! I believe you are using Strict version of Gunsmith Assistant bundle. Fix will be deployed in a few minutes

    Andrudis added a new version:

    Andrudis added a new version:

    ReferenceError: count is not defined

    Ok, looks like you have another issue. Please backup your profile and check it for blocks like this:

    Quote

    "upd": {

    "StackObjectsCount": 32,

    "SpawnedInSession": true

    }

    I expect you have some with "StackObjectsCount" set to 'null' or 'undefined' or something like that instead of int number try either changing invalid values for "1" or removing item record completely. item record looks like this:

    If that will not help - please send updated client and server logs

    This insta crashing happened after i tried editing it the first time.

    Please replace line 289

    Code
    common_f.logger.logError("Failed to get CreditPrice for childItem {" + childItem._tpl + "}, of Inventory Item: {" + item._id);"

    with this one:

    Code
    common_f.logger.logError("Failed to get CreditPrice for childItem {" + childItem._tpl + "}, of Inventory Item: {" + item._id +"}");

    Evidently that was optimistic. My mistake. Rules must be upheld after all, otherwise madness would reign supreme I'm sure.

    It is not about blindly upholding rules. It is about devs build are not meant to work correctly because they are work in progress, so it would be a waste of time to dig individual errors until planned development scope is completed. Like you are not meant to use for racing car that is only 75% assembled even if it can be moved.

    Sorry, but no support for bleeding edge as stated in description:

    Quote

    Unstable dev builds. Please use normal builds unless you know what you're doing.

    THIS IS A BLEEDING EDGE BUILD, USE AT YOUR OWN RISK

    NO SUPPORT IS PROVIDED FOR THESE BUILDS.

    PS: if you want quests/barter/hideout from R8 in R7 - you may try experimental section in my QoL configurator. Otherwise wait for stable R8 release or take dev's sources and do what you can

    Andrudis added a new version:

    Andrudis added a new version:

    You have tag on something with invalid character in it. backup you profile, open it in editor and look for "Tag" section like this:

    Quote

    "Tag": {

    "Color": 0,

    "Name": "M93A"

    }

    Delete them all of change to contain only Latin letters and/or numbers

    Is there a way to decrease the amount of waves? or ai spawning in? i get pretty bad frames if i stay late in the raid like 35-40 fps.

    The simplest would be to change AI amount to lower setting when you start the raid.

    Also you can try to use this mod in conjunction with Fin's AI to configure waves through it but turn the rest off so AI will stay from this mod.

    Or you can try ANDRUDIS-QOL-CONFIGURATOR-> MaxBotsAliveOnMap experimental feature... I am not 100% sure it works through.