Posts by Mattdokn

    Mattdokn added a new version:

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    Quick bugfix for Detection feature not respecting intel center level.


    The Detection feature tells you when a boss has *physically* spawned in your raid. This is different to the normal notifier feature that only tells you where they *will* spawn. I know this isn't clear in the mod description that'll be worked on next.

    Mattdokn added a new version:

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    • Added new feature to notify player's when a boss spawns near them.
    • Updated messages to feel like they fit into the game a bit better.
    • Compatibility with the boss Legion from Raid Overhaul!!! #1
    • Hopefully made the config options a little less confusing.
    • Added some debugging logs to help find possible issues in the future #2

    Mattdokn added a new version:

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    • Added Kollontay detection, no more sneaky breeki surprises from him. (He jumpscared me 😢)
    • Added some debug stuff to make it easier to diagnose some stuff and things.

    Mattdokn added a new file:

    Mattdokn added a new file:

    Mattdokn added a new file:

    Mattdokn added a new file:

    Mattdokn added a new version:

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    I lied here's a new update! :D


    - Compatibility with GamePanelHUD

    - Changed the way unmapped zones are translated to readable names.

    - Fixed issue with scav runs showing player as having level 0 intel center.

    Good to hear! I'll get rid of those underscores in the next patch. Unfortunately the spawn locations will be a little wonky unless I decide to go through every zoneid in the game and map them to a callout name.

    Sorry about that, try updating to version 1.3.2 and let me know if that fixes it for you.


    I appreciate you attaching your mods list 🙏

    Mattdokn added a new version:

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    I'm sorry for updating so frequently hummm

    I'll try and chill from here on out trustme

    • Compatibility with DayTimeCultists.
    • Now respecting ShowBossLocation setting
    • Ability to change settings mid raid.
    • Changed how zones are displayed, when an unmapped zone is encountered it now displays a slightly more friendly name.
    • Added grace period to showing notifs on raid start, will wait a couple seconds that way you can be fully in the raid before sending them.

    Mattdokn added a new version:

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    • Fixed issue occurring when Cultists would spawn in.
      • No longer falsely reporting they spawn during the daytime.
      • No more (An attempt was made to transition a task to a final state when it had already completed.)
    • Added support for bosses spawning in multiple locations.
    • Now correctly reporting boss locations instead of where they may spawn. :L
    • Fixed grammar when addressing group events.

    Mattdokn added a new version:

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    • Added ability to see the location bosses spawn at.
      • Can be locked being Intel Center Level or completely disabled.
    • Changed method of getting input state thanks to DrakiaXYZ! Can now press other keys and still activate the notifications.

    Mattdokn added a new version:

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    • Added new config option Intel Center Level Requirement
      • I recommend setting this to 1-3 if you feel that the mod feels a bit cheaty early game.

    Mattdokn added a new version:

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    • Config options:
      • Show Bosses KeyCode (default O) Shows bosses that will be spawned in raid. Useful if you missed the notifications at the start of the raid.
      • Show Bosses on Raid Start: If this is disabled you'll no longer get a list of notifications at the start of the raid.
    • Boss names are now much more user friendly.
    • Now ignoring Marksman "boss", these were spawns marked as bosses that were really just the invincible snipers that keep players in map bounds.
    • Less smelly code (still a little funky :/ )
    • Now packaging plugin in an easier to install format, just drag the folder into your SPT install and you're good to go!