Posts by Mattdokn
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Mattdokn added a new file:
QuoteRemove weapon and armor degradation after repairs.
Features
- What it says it does
- Can restrict this function to only when you use a repair kit
Simply extract mattdokn-perfectrepair.zip into your game folder
The config has comments in it to explain.
You can disable weapon or armor functionality if you'd like.
As well as only having this mod work when using a repair kit.
If you see anything that stands out to you, please let me know in the comments and I'll work on it as soon as I can!
Never feel obligated to donate for support.
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Mattdokn added a new file:
QuoteSimple QoL mod, everything is disabled by default, enable the modules you want in config.jsonc
Features
- Unify trader currencies so everyone uses dollars for example (RUB, EUR, USD)
- Increase reputation gain from quests
- Increase/Decrease prices of all items in game
- Change amount spent requirement for leveling traders
- Change repair pricing
- Change insurance pricing
Simply extract mattdokn-traderqol.zip into your game folder
The config has comments in it to explain. Make sure you enable the sections if you want to use them!
If you see anything that stands out to you, please let me know in the comments and I'll work on it as soon as I can!
Never feel obligated to donate for support.
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Mattdokn added a new file:
QuoteAn update to JustNU's Insurance+ for the latest version of SPT!
Changes the insurance system to allow you to keep your insured items equipped upon death.
Item's dropped in raid will be handled normally through the vanilla game's return system.
Make sure you insure container's with insured items. If the container the item is in isn't insured then it'll be lost.
If you'd like to increase insurance prices you can do so with this mod TraderQoL
Simply extract mattdokn-insuranceplus.zip into your game folder
- LoseInsuranceOnItemAfterDeath
- Default: false
- If this is enabled, after dying in raid. The insured items you kept equipped will lose their insured status.
- LoseAmmoInMagazines
- Default: false
- If this is enabled, ammo that is chambered or loaded into an insured magazine/weapon will be removed.
If you see anything that stands out to you, please let me know in the comments or submit an issue on github.
- Insured items inside an uninsured container will not be returned to you on death.
- Bullets in magazines stay after death. (Round in chamber gets removed though lol)
- You are able to insure items that are needed to be placed for quests and get them back after the raid, this won't be fixed as it would require adding a client component to see if you planted an insured item. link
Never feel obligated to donate for support.
- LoseInsuranceOnItemAfterDeath
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Mattdokn added a new version:
QuoteUpdated for 3.9.X!
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Mattdokn added a new version:
QuoteUpdated for 3.9.X!
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Mattdokn added a new version:
QuoteUpdated for 3.9.X!
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Mattdokn added a new version:
QuoteUpdated for 3.9.X!
- Changed debug messages into info, that way they show in console by default. (Use this to see if the mod is working properly when you think there's an issue!)
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Mattdokn added a new version:
Quote- Added config options for hard settings (that's just what they're called man idk)
- Added option to toggle server-side inertia changes.
- Removed weight and sprint patch.
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Mattdokn added a new version:
FileFUInertia Redux 1.0.1That was a rocky start... TLDR: I want to apologize for the initial release, that version of the mod is not something that's acceptable.
So I made a release on github about a week ago to send to some friends for testing. I forgot I made changes after that testing phase and went ahead with releasing it, I'm sorry for the confusion that caused.
I'm sure you all enjoyed the crouch strafing...
Worst initial release ever? Possibly. 🥇
Changes:
- Mod actually works now. This is the version I intended to…QuoteThat was a rocky start... TLDR: I want to apologize for the initial release, that version of the mod is not something that's acceptable.
So I made a release on github about a week ago to send to some friends for testing. I forgot I made changes after that testing phase and went ahead with releasing it, I'm sorry for the confusion that caused.
I'm sure you all enjoyed the crouch strafing...
Worst initial release ever? Possibly. 🥇
Changes:
- Mod actually works now. This is the version I intended to release from the start.
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Mattdokn added a new file:
QuoteAttempts to reduce the inertia in the game.
I'd like to think I did a somewhat decent job but this was actual hell to work on. Enjoy!
Simply extract FUInertiaRedux.zip into your SPT game folder.
- Incompatibility with the inertia settings in TMS, disable them in the mod's config if you experience weird strafing while crouched.
If you see anything that stands out to you, please let me know.
Never feel obligated to donate for support.
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Mattdokn added a new version:
FileBoss Notifier 1.4.1Quick bugfix for Detection feature not respecting intel center level.
The Detection feature tells you when a boss has *physically* spawned in your raid. This is different to the normal notifier feature that only tells you where they *will* spawn. I know this isn't clear in the mod description that'll be worked on next.QuoteQuick bugfix for Detection feature not respecting intel center level.
The Detection feature tells you when a boss has *physically* spawned in your raid. This is different to the normal notifier feature that only tells you where they *will* spawn. I know this isn't clear in the mod description that'll be worked on next.
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Mattdokn added a new version:
FileBoss Notifier 1.4.0- Added new feature to notify player's when a boss spawns near them.
- Updated messages to feel like they fit into the game a bit better.
- Compatibility with the boss Legion from Raid Overhaul!!! #1
- Hopefully made the config options a little less confusing.
- Added some debugging logs to help find possible issues in the future #2
Quote- Added new feature to notify player's when a boss spawns near them.
- Updated messages to feel like they fit into the game a bit better.
- Compatibility with the boss Legion from Raid Overhaul!!! #1
- Hopefully made the config options a little less confusing.
- Added some debugging logs to help find possible issues in the future #2
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Mattdokn added a new version:
Quote- Added Kollontay detection, no more sneaky breeki surprises from him. (He jumpscared me 😢)
- Added some debug stuff to make it easier to diagnose some stuff and things.
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Mattdokn added a new version:
QuoteUpdated for 3.8.0
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Mattdokn added a new version:
QuoteUpdated for 3.8.0
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Mattdokn added a new version:
QuoteUpdated for 3.8.0
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Mattdokn added a new version:
QuoteUpdated for 3.8.0