Mattdokn added a new version:
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- Unlimited trader stock setting now also removes buy restrictions.
Mattdokn added a new version:
Quote
- Unlimited trader stock setting now also removes buy restrictions.
Mattdokn added a new version:
QuoteWhoops I forgot to release v1.1.0. Have v1.2.0 with more stuff
Added config options:
- Starting level
- Hide find item tasks
- Remove item FiR requirement
- Require original quest chain completion
- Required quest completion visibility
Mattdokn added a new version:
QuoteDisplay More
If you don't use the f mod, you don't have to update.
Anyways here's what's changed:
Fika compatibility. Only hosts will see boss notifications.
Client's and Host's both still see the detection notifications as those are accurate for all.
Mattdokn added a new file:
QuoteDisplay MoreStart Collector at level 1 with no quest requirements.
Credit to nader for the original mod!
Simply extract mattdokn-startcollectorearly.zip into your SPT game folder.
None so far! Let me know if you find something.
Mattdokn added a new version:
Quote
- Added support for edge case when objective says to obtain a quest item, now infers the map the item's on based on the previous objective's map if it was a VisitPlace type.
- Fixes "Introduction" not being skipped when mod is configured to skip woods quests.
Mattdokn added a new version:
QuoteAdded check to prevent crash when custom trader's quest condition doesn't have a correlating locale entry.
(No need to update unless you're using Sasha Himik)
Mattdokn added a new file:
QuoteDisplay MoreAllows you to skip quest tasks that are associated with certain maps.
I felt that skipping entire quests was too much as a lot of the time it's only a few tasks that depend on a map. So instead I made my objective to only skip tasks based on where they needed to take place. Finding out the associated maps turned out to be a lot harder than I was expecting, but I've managed to cover all the edge cases I've found!
Open the config tab to see how to add more maps.
The default configuration includes Streets of Tarkov and Ground Zero
If you want modded trader's quests to be affected, you need to setup your load order. I recommend using Load Order Editor.
Otherwise, this is how your order.json should look (using Lotus as an example):
Simply extract mattdokn-fthatmap.zip into your game folder
The config has comments in it to explain.
Default config:
JSONDisplay More{ // Possible map names: // customs -> bigmap // If you want to exclude factory, I recommend setting both day and night to removed // Factory -> factory4_day // Factory -> factory4_night // Interchange -> interchange // Labs -> laboratory // Lighthouse -> lighthouse // Reserve -> rezervbase // Shoreline -> shoreline // Woods -> woods // Streets -> tarkovstreets // Ground Zero -> sandbox // Ground Zero 21+ -> sandbox_high "RemoveQuestsOnMaps": [ "tarkovstreets", "sandbox", "sandbox_high" ] }
If you see anything that stands out to you, please let me know in the comments!
Never feel obligated to donate for support.
Mattdokn added a new version:
QuoteAdded a "felt weight" feature.
Multiplier that makes your character controller feel as if it was lighter/heavier.
Default value is 0.25 so change this if you feel too light or want to feel lighter.
when I use this mod with SPT Realism mod cause of gunfighting recoil control, Can not remove of any penalties... something need to patch of this problem. Any Ideas to solve this problem??
load this mod after realism, look into how to use order.json or use devracoons load order editor
Mattdokn added a new version:
QuoteFixed recoil penalties not being removed.
(was removing positive effects instead of negative lmao)
Thanks Sontag for reporting this!
Mattdokn added a new version:
QuoteNew Additions:
- Helmets:
- Remove helmet hearing penalties (Altyns making you deaf etc.)
- Headsets:
- Lower headset audio distortion
- Reduce headset ambient noise
- Weapon Attachments:
- Remove recoil penalties
- Remove accuracy penalties
- Remove velocity penalties
- Remove muzzle overheating penalties
- Remove durability burn penalties
Mattdokn added a new file:
QuoteDisplay MoreConfiguration file has explanations inside.
Adds the bullet's penetration and damage output to it's name. Makes it very easy to find good ammo as well as sort through bad ammo.
Also applies to ammo packs!
This icon makes me wanna kms.
If you wish to support my work click the link below,
never feel obligated to donate in order to receive support.
For somebody, that plays on little older versions like 3.8.3. you could actually met with problem, where your game will infinitely download. To fix this download 1.3.3. version of this mod, cause newer versions were adapted to 3.8.0. Or just upgrade your version, but I am not sure if it will crash your safe/ Do it on your own risk
You can use version 1.4.1 with spt 3.8.0
Mattdokn added a new file:
QuoteDisplay MoreRemoves various penalties from armor and equipment. Also zeros out negative ergo stats on negative ergonomic weapon attachments.
Effected Penalties
- Ergonomics (Armor penalty removed, weapon mods that have negative have been set to 0 ergo)
- Turn speed
- Movement speed
- Deafness on helmets
Simply extract mattdokn-penaltiesremoved.zip into your game folder
The config has comments in it to explain.
You can toggle equipment effects, as well as weapon mods being effected.
If you see anything that stands out to you, please let me know in the comments!
Never feel obligated to donate for support.
Mattdokn added a new version:
QuoteRerelease to make 3.9.x latest again.
Mattdokn added a new version:
Quote3.8.x
UNSUPPORTED
Mattdokn added a new version:
QuoteFixed single currency feature. (Works now hopefully)