Tyfon added a new version:
QuoteFix button not disabling after construction begins
Tyfon added a new version:
QuoteFix button not disabling after construction begins
Tyfon added a new file:
QuoteDisplay MoreFeatures
Contribute resources to hideout upgrades as you get them.
This mod for SPT adds a "Transfer Items" button to hideout construction/upgrade windows. Clicking this button will contribute any items in your stash towards the upgrade, and the UI will update to reflect the remaining resources required.
I teased an early version of this mod and 6 hours later BSG announced their plans to implement this feature. Coincidence? You decide. Until they actually implement it, use this.
Some things to keep in mind:
- Cash is not contributed early, and will be payed in full when you finally start the upgrade
- Items contributed cannot be retrieved
Technical details
Contributions are stored in the user profile, in
characters.pmc.Hideout.Areas[area].contributions
. If you uninstall this mod, they will remain in your profile but will not be used by anything, and the items will not only be lost, but will not contribute towards the construction.
Installation
Like almost every mod here, extract the zip archive into your SPT directory.
I recommend using 7zip to extract and install this mod.
Example (thanks DrakiaXYZ for the gif)
Uninstallation
To uninstall, simply delete:
- <your SPT folder>/BepInEx/plugins/Tyfon.HideoutInProgress.dll
- <your SPT folder>/user/mods/tyfon-hideoutinprogress
Troubleshooting
Q: I found a bug!
A: Open an issue or make a comment here. Please include logs if possible!
If you'd like to support my work, you can buy me a coffee ☕
Tyfon added a new version:
QuoteDisplay MoreNew stuff ✨
- New Trader Avatar icons for new operational quests and when you have items to hand over
- Add checkbox to open build window to filter out stock presets
- Trader screen will remember which tab you were on the back-stack (e.g. you go from trader tasks -> inventory -> back to trader tasks)
- Trader screen optionally remembers last trader visited even when you close that screen entirely
- Add warning to character select screen when your PMC is carrying quest items
Bug fixes 🪳
- Fix escape key not closing trader screen on first load (my bad)
- Fix toggle/hold feature not working correctly with quickbound tactical devices
- Feature to return tools to their original container after hideout production will handle multi-grid containers properly
Tyfon added a new version:
QuoteUpdated for SPT 3.11 🚀
Tyfon added a new version:
QuoteUpdated for SPT 3.11 🚀
Tyfon added a new version:
QuoteUpdated for SPT 3.11 🚀
Tyfon added a new version:
QuoteDisplay MoreUpdated for SPT 3.11 🚀
Also new:
- Fixed BSG's new trading highlight feature to, well, work
- One-click save presets. If I wanted to re-enter the name, I would have clicked Save As...
- Compatible slots on weapons are outlined in green, similar to the what the player paper doll already does
- Fixed error when using auto-switch trading feature very quickly
Tyfon added a new version:
customizations.json
format, previous versions AREQuote
- Added rotation! Hold ALT while dragging the dots to rotate the attachment. Hold down SHIFT or CTRL as well to rotate on other axes. Some things to note:
- Which axis rotates is usually consistent but some mods are already rotated internally so the axis might not be what you expect
- Rotating foregrips will almost certainly cause weirdness with the character's arm
- Special care will be required with sights and lasers to keep them lined up
- Updated
customizations.json
format, previous versions ARE compatible- Try/catch calls to the server so failures are a bit more graceful
- Reverting many customizations at once are now batched into a single /weaponcustomizer/save call, avoiding race conditions
Tyfon added a new version:
QuoteDisplay MoreNew stuff 💥
- Changing attachments through modding screen will use swap (the old item will go where the new item was), if possible
- Out of Stock checkbox will persist through game restarts
- Add hot-key to multi-select all items of the type under your mouse, defaults to ctrl-A
- Prevent BSG's mousewheel zoom affecting your gun's scope while you are scrolling your inventory
Bug fixes 🪳
- Prevent item hotkeys from affecting the item under your cursor while you are dragging a different item around
- Error messages around in-raid modding should show correct (more descriptive) error
- Fika multitool check for in-raid modding should now work properly when the gun is on a dead body.
Tyfon added a new version:
QuoteNew stuff 🚀
- In-raid customization! Enable a stripped down weapon modding screen in raid. Disabled by default, enable in the F12 menu. Optionally require multitool.
- Multiple axis movement! Hold SHIFT or CTRL while dragging to move the attachment vertically or side to side.
Bug fixes 🪳
- Fixed model caching issue that caused uncustomized weapons to sometimes pick up other weapons' customizations
- Fixed dot and mouse not lining up correctly when dragging on a rotated weapon
- Fixed null ref exception that may have caused exfil black screen
Tyfon added a new version:
Quote- Fixed certain guns not working due to BSG animation system
- Guns returned via insurance will now keep their customizations
- Added F12 settings:
-- Step Size: Move attachments in discrete pixel amounts, if you prefer that
-- Move Everything: Allow every single gun part to be moveable, even when it makes no sense at all. Have fun
Tyfon added a new version:
Quote- Support presets
- Add fika support - teammates will see each other's customizations
- Ignore profiles in a weird state rather than logging an error
Please note that customizations in presets work just like attachments in presets - you must press save to save them to the preset, you must press assemble to apply them to a weapon.
Tyfon added a new version:
Quote- Fixed BSG bug where BTR won't take money from backpack or secure container if you're carrying grenades
- Fixed BSG bug where trader items don't populate their "compatible with" information.
- Inspect windows that are too tall will now position themselves such that the title bar is always visible
- Fika: Requiring a multi-tool for in-raid weapon modding should now properly check the correct player's inventory.
Tyfon added a new version:
QuoteDisplay More- Fixed movement angles when changing mods on a rotated gun
- Implemented better support for the Edit Builds screen. Changes on that screen will only apply when you click Assemble, and will apply consistently.
- Added a startup step to clean the customizations.json file of weapons that no longer exist, so it doesn't grow infinitely.
- Added support for a few guns where BSG used slightly different slot names because of course they did.
Known issues:
- The scope on the MDR cannot be customized because its somehow part of the gun's animations and is always being reset.
Tyfon added a new file:
QuoteDisplay MoreWeapon Customizer
This is my rifle. There are many like it, but this one is mine.
Features
This mod allows you to adjust the positions of some of your weapon attachments. This is a purely aesthetic mod - it has no effect on weapon statistics.
How to use
Modify a gun with the context menu -> Modding screen, and you will be able to click and drag the white dot on each attachment. If it changes color, it's adjustable. If not, it's not.
Movement axis
By default, movement will be along the same axis as the gun - from the muzzle to the stock.
- SHIFT-drag will move the attachment up and down on the vertical axis.
- CTRL-drag will move the attachment to the left and right of the gun.
These secondary directions usually don't make any sense but occasionally you may find an attachment that needs these adjustments.
Rotation
You can rotate attachments by holding ALT and dragging the dot to the left or right. Similar to movement, you can also hold down CTRL or SHIFT to rotate around different axes.
Resetting
You can reset an attachment to its default position by right clicking the dot, or reset all attachments by clicking "Revert" in the upper right corner.In Raid
By default the modding screen is only available out of raid. In the F12 menu you may enable the option to show up in raid, and optionally require a multitool. Note that this is a stripped down version of the modding screen, and you can only use it to customize attachment positions, not swap out attachments [dev note - changing attachments caused a lot of issues].No limits
Note that there is nothing currently enforcing the laws of physics - you can drag attachments into space, or inside of other attachments, and they will stay there. The only way to solve this would be an exhaustive list of every attachement's dimensions (which wouldn't support extra mod content), or a very complicated and likely wrong on-the-fly analysis of where items can be moved to. Use your own judgement.Foregrips
You can adjust foregrips forward and backwards. The operator's hand will stay on the grip. Note that rotation can easily cause extreme weirdness of the arm.
Tactical devices
Similarly, you can move lights and lasers and such. Moving them too far back will likely cause shadows!
Scopes and optics
Scopes can be moved, but be aware that when aiming, different scopes behave differently. Moving iron sights, reflex sights, etc., will affect how the scope appears and how it lines up. Sniper scopes are handled differently by the game, and will still fill the screen the same amount, regardless of position, unless you have Fontaine's FOV Fix.
Strongly recommend Fontaine's FOV Fix!
Stocks
Stocks are adjustable, but this will not affect how far off your chest the weapon is held.
Installation
Like almost every mod here, extract the zip archive into your SPT directory.
Recommend using 7zip to extract and install this mod.
Example (thanks DrakiaXYZ for the gif)
Uninstallation
To uninstall, simply delete Tyfon.WeaponCustomizer.dll from <your SPT folder>/BepInEx/plugins, and the tyfon-weaponcustomizer folder from <your SPT folder>/user/mods
Configuration
There are 3 settings available in the F12 menu:
- Customize Weapons in Raid: Enable the Modding context menu in raid for unequipped weapons. Optionally require a multitool.
- Step Size: Move attachments in discrete pixel amounts, if you prefer that
- Move Everything: Allow every single gun part to be moveable, even when it makes no sense at all. Have fun
The customizations you make to your weapons are saved in user/mods/tyfon-weaponcustomizer/customizations.json. It's safe to delete this file if you want to discard all of your customizations. Do not edit it unless you are 100% sure of what you are doing.
Troubleshooting
Q: I made a change while testing in the hideout firing range, and it didn't apply to the gun!
A: Put your weapon away and bring it back out. Sometimes the games caches the old model.
Q: I found a bug !
A: Open an issue or make a comment here. Please include logs if possible!
If you'd like to support my work, you can buy me a coffee ☕