Netnikogo added a new version:
QuoteFix Error OC with SIngle fire mode weapons.
Netnikogo added a new version:
QuoteFix Error OC with SIngle fire mode weapons.
Netnikogo added a new file:
QuoteDisplay More
Adaptive healing speed
Dynamically speeds up or slows down speed consummable/healing on your current movement state (Idle / Walk / Sprint)
Auto‑finish healed
The mod automatically detects when the targeted body part is fully healed in finish. (The premature end of healing triggers the treatment of bleeding, fractures, etc.)
Quick‑cancel surgery
Ability to drop CMS and Surv12 from your hands in emergency situations if an enemy is approaching, and recover your weapon twice as fast.
Movement
Can sprint when use consommable / healing. Can walk and sprint when surgery
In the F12 menu, you can adjust the speeds :
10 = Vanilla, no speed modification
15 means x1.5 etc [...]
The mod's logic is designed so that when you're stationary, you take the time to heal or use consumables.
When you move, it's much harder to heal, so the speed slows down, and when you run, it's even worse.
Therefore, the logic is as follows: Stationary = x1.5 (default), Walk = Vanilla, Sprint = x0.9.
Installation :
Exctract SmartAction directory containing DLL to `\\BepInEx\\plugins\\
Troubleshooting / Debug Mode
If you encounter any issues, you can enable debug mode by editing the file:
`\\BepInEx\\plugins\\SmartAction\\debug.cfg`
Set the value to: `true`
his will generate a `.txt` log file in the same folder to help identify the problem.
Don’t leave debug mode enabled all the time — it may impact performance
Netnikogo added a new version:
QuoteThx for your feed back
New feature :
- Config : Only On Raid :
- You can configure whether the sound system is active only during raids.
- Weight-Based Body Sound Adjustment : @S_gamez
- Body-related sounds (such as footsteps and gear movement) can now have their volume automatically adjusted based on the player's carried equipment weight.
Body sounds with a volume different from 100% are excluded from the weight-based adjustment and use their own configured volume.
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New sound : @Brin
- Drill sound (Un)load
- breath with visor
- breath PMC near dead / hurt
- Nocturne sound
ve nice day
Netnikogo added a new version:
QuoteDisplay More
=== In-Game Sounds (related to your character) ===
HandGrip: Sounds of hand
Weapon In/Out: Sounds of drawing and holstering a weapon
Switcher: Sounds of switching
Medical Sounds: Sounds related to healing
- Medkits
- Bandages
- Surgical Kits
- Injectors
- Balms
- Splints
- Pill bottles
=== Menu / Interface Sounds ===
I couldn't stand those sounds anymore...
Equip: Sounds of equipping items in the interface
PickUp: Sounds of picking up items in the interface
Drop: Sounds of dropping items in the interface
Over: Sounds when hovering over items in the inventory
Install: Sounds of installing attachments or upgrades
Inspector: Sounds of opening windows
Notification: System notification sounds @higashi_35
Netnikogo added a new version:
QuoteManaging 18 differents caches, coordinating 4 concurrents coroutines properly, It was inevitable that something would break at some point.............
- Improve memory usage when switching/unequip weapons.
- Prevent certain AI entities from disabling specific features in some scenarios.
- Using the defibrillator no longer disables the mod ( != end raid )
Netnikogo added a new version:
QuoteDisplay MoreBIG UPDATE
new Fire mode "OverClock"
You can now enter Overclock mode after full-auto.
When you equip a weapon, you can now adjust its fire rate (RPM) live.
Up/Down arrow keys to increase or decrease RPM configurable in F12.
Weapon sounds automatically adjust to match the new RPM.
Works with both vanilla and modded weapons.
Netnikogo added a new version:
Quote2 new features :
- Allows you to remove the looting sound
- Allows you to remove the sound of the inventory opening/closing
(Changing the volume was way too complicated without getting into Unity engine natif C++)
Add Vault sound on body sound with F12.
Netnikogo added a new version:
QuoteNo update bundle file anymore
Netnikogo added a new version:
QuoteNo update bundle file anymore
Netnikogo added a new file:
QuoteDisplay MoreThis mod lets you fine-tune the sound levels of each action individually in game.
Fully configurable via the in-game F12 menu.
Only affects your local player other PMCs or scavs remain untouched.
- Config : Only On Raid :
- You can configure whether the sound system is active only during raids.
- Weight-Based Body Sound Adjustment :
- Body-related sounds can now have their volume automatically adjusted based on the player's carried equipment weight.
- By default, the maximum weight is set to 95 kg.
You can change this value if you are using other mods that modify player weight.Body sounds with a volume different from 100% are excluded from the weight-based adjustment and use their own configured volume.
Adjust the volume of :
👣 Walking
🔄 Turning
🎒 Gear noise
🛑 Stopping
🏃 Sprinting
🦘 Jumping & Landing
🤸 Vault
🚑🚑🚑 Medical ( MedKit / Inject / Surger / Pills [...] ) 🚑🚑🚑
Remove the volume of :
- 🤏 looting / Weapon handling
- Drill
- 💼 inventory opening/closing
- 🍃 breath (near death / visor)
- 🌑 Nocturne / Visor (On / Off)
- 📚 UI (PickUp / Drop / Over button / Install Equip)
- 📢 Notification
- [...]
Installation :
Exctract BodySound directory containing DLL to `\\BepInEx\\plugins\\
Troubleshooting / Debug Mode
If you encounter any issues, you can enable debug mode by editing the file:
`\\BepInEx\\plugins\\BodySound\\debug.cfg`
Set the value to: `true`
his will generate a `.txt` log file in the same folder to help identify the problem.
Don’t leave debug mode enabled all the time — it may impact performance
Netnikogo added a new file:
QuoteDisplay MoreYou can now select a new firing mode in-game, allowing you to choose your own RPM.
The mod also adapts the weapon sounds, so they are no longer out of sync.
If you prefer, you can still modify the weapon’s base fire rate (full-auto) with other mods as well, and the sound will adapt accordingly, it's not restricted to this new fire mode.
Feature :
- New Fire Mode "OverClock"
Up/Down arrow keys to increase or decrease RPM (configurable in F12)
RPM can be adjusted in increments of 25 or 50, depending on your configuration (configurable in F12)
- Automatically adjusts weapon firing sounds to match your custom fire rate.
- Adjustment range audio transformation:
- max = +%
- min = -%
Exctract TimeStretch directory at the root of the SPT project (next to EscapeFromTarkov.exe)
The archive contains :
- Client mod : (TimeStretch.dll) → \\BepInEx\\plugins\\TimeStretch
- User mod : containing (fireRates.json) → \\user\\mod\\FireRateSound
How does this mod work?
When you equip a weapon, the mod identifies it and applies time stretching to its associated firing sound
It can even distinguish between weapons that share the same audio source — for example, the AK-74 and the AK-74N
The mod knows the weapon's original fire rate, compares it with the new rate you've applied through any other mod, and automatically adjusts the sound playback speed to match.
When you modify the RPM, the mod waits until you finish adjusting it, then dynamically transforms the weapon's audio on the fly.
As usual, you can use the F12 menu to partially disable the mod's functionality.
You can also adjust the percentage of modification applied — max = increase %, min = decrease %
When you switch weapons, the mod automatically resets OverClock mode and clears any transformed sounds, ensuring smooth transitions.
Configure normal fire rate (full-auto)
I’ve included a file at: `user/mods/FireRateSound/fireRates.json`
Sorted weapons using the same identification logic
In this file, you can manually change the fire rate (full-auto) of any weapon by editing the `"fireRateMod"` field.
Otherwise, feel free to use my other mod :
hub.sp-tarkov.com/attachment/10372/
Troubleshooting / Debug Mode
If you encounter any issues, you can enable debug mode by editing the file:
`\\BepInEx\\plugins\\TimeStretch\\debug.cfg`
Set the value to: `true`
This will generate a `.txt` log file in the same folder to help identify the problem.
⚠️ Don’t leave debug mode enabled all the time — it may impact performance
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I spent a lot of time manually tracking down all the sounds (800+) and cataloging each one — indoor, outdoor, suppressed [...]
That said, I wasn’t able to test all sound variations, so please let me know if any of them don’t work properly!
Sync Sound without use OverClock Mod
Netnikogo added a new file:
QuoteDisplay More
Tired of not being able to see anything because of excessive smoke when firing full auto? This mod is made for you !
This mod allows you to reduce, or increase the visual effects of weapons:
- The two types of smoke generated by the weapon:
- lingering smoke cloud that stays in front of you — the most annoying one, as it reflects light from muzzle flashes and flashlights
- smoke expelled directly from the barrel
- muzzle flash at the end of the barrel
- ambient light produced in the room
menu options : F12
Extract : ==> BepInEx/plugins <==
Netnikogo added a new version:
Quotefix bug. Thank you for your feedback.
Please save your changes and keep a copy of your file named ==> " *_mod.json"
in ModParameter\py\JsonFiles\DIRECTORY
- buffs not being deleted
- When configuring magazine count in the Fast settings, it blocked modifications in the Magazine section (modification was applied twice).
- Magazine count is no longer modified by percentage.
- buffs now max 1000 seconds delay 1000 seconds
- HealthRate = HealthRegen etc ...
Netnikogo added a new version:
*_mod.json
file into the JsonFiles
directory (ModParameter/py/JsonFiles/
SECTION
QuoteDisplay MoreFirst of all, many of you asked for easier access to certain modding options.
I’ve created a new section : FAST SETTING.
There you’ll find more general and quickly applicable mods, such as:
- fast LOAD/UNLOAD magazines
- Magazines 3 ==> 2 SLOTS
- all ammo TRACER (red / green)
- Increase capacity for all BAGS / MAGAZINES / MEDS
Secondly, I’ve received a lot of private messages after releasing the medical mod.
As a result, I’ve added the ability to mod the buffs provided by stimulants.
In Medical, you can now: Edit / Add / Remove BUFFS — and there are over 20 of them!
Examples include:
- All skills like Force, Endurance, Attention [...]
- HP Regen, Hydration, Energy, Stamina regen [...]
- Tremor effect, Quantum Tunneling [...]
- Remove bleed, poison, and more [...]
You can now create a fully custom stimulant syringe. All buffs description :
https://escapefromtarkov.fandom.com/wiki/Medical
Thanks again for all your feedback!!!
Netnikogo added a new version:
QuoteMagazine Modding
- Choose : Fast load and unload speed
- Change magazine capacity
- Choose : Remove ergonomics and other penalties from magazines
Backpack Modding
- increase number of slots
- Choose : Remove backpack debuffs
- Choose : Remove backpack restrictions
Netnikogo added a new version:
QuoteDisplay MoreNew Medical Item Mod:
- MedKits (6 items)
- Stimulants (20 items)
- Medical Supplies (9 items)
- Drugs (5 items)
Override existing items
Create cloned medical items
For medical items, you can customize:
- Number of uses
- Amount of HP restored
- Time to use medical item
Add or remove effects such as:
- lightBleeding
- heavyBleeding
- fracture
- destroyedPart
- contusion
- intoxication
- painkiller effect
And configure their properties, including:
- duration
- fadeOut
- cost
- healthPenaltyMin
- healthPenaltyMax
See the Medical section for more details.
Adjust cloned item prices:
- Maximum multiplier: x100
- Minimum multiplier: x0.01
Netnikogo added a new version:
Quote-Fixed mod compatibility with FIKA's headless feature. (The header is recognized as a profile in the SPT database)
-Fixed the blue stamina modding which was either 1 or 0.
-Tracer mod evolution: now all bullets in the game (not just clones) become tracer rounds. Option to disable the feature in the GUI with "Yes" or "No" .
Netnikogo added a new version:
QuoteDisplay More**Weapon Additions and Enhancements:**
- Fixed weapons with identical short names, e.g., MDR 5.56 and MDR 7.62.
- Added new weapons from patch 3.11, like the Velociraptor, Sako TRG, etc.
- Included previously missing weapons / calibers.
### **Two New Sections in Bullet Modding:**
1) **Grenade Launcher Ammo:**
- VOG 25
- M381
- M386
- M406
- M433
- M441
- M576
2) **New Category to Nerf AI AGS-30 and NSV Utyos:**
- 30x29mm VOG-30 (AGS-30)
- 12.7x108mm B-32 (NSV Utyos)
- 12.7x108mm BZT-44M (NSV Utyos)
- Ability to set **Projectile Count** to **0**, effectively creating blank rounds.
### **New Grenade Launcher Modding Options:**
- Explosion force.
- Explosion radius.
- Fuse time before detonation, allowing grenades to explode closer or farther as desired.
### **New PMC Modding Options:**
- Stamina consumption for:
- Jumping
- Sprinting
- Standing up
- Blue stamina drain when aiming.
- Stamina regeneration rate.
Improved PMC Interface
More responsive selective suppression.
Thank you for your feedback!!!
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Netnikogo added a new version:
Quote
- Update to 3.11 update
- New strategy from now on: the mod no longer replaces item properties. Instead, it creates copies (clones). See the "Management" section for more details.
- New Youtube Video Tutorial
- I am currently working on the new items introduced in SPT 3.11.