Mod Custom Interactions doesnt install properly.
Custom Interactions
it needs a file in Bepindex\Patchers which i noticed was not there when i manually installed the mod.
Mod Custom Interactions doesnt install properly.
it needs a file in Bepindex\Patchers which i noticed was not there when i manually installed the mod.
IM on latest version and enjoying it mostly.
The only downer is the grenade accuracy - i dont want to disable it completely, but is there a way to change the grenade accuracy. Or nerf grenades so they mess you up but never kill you. ?
Knight and Co at Radar on Shoreline. Imposibble to assault them. very little cover on that location.
so I decided to snipe from the radio tower first just to see if theres a chance to take one out first.
i was in place for less thatn 3 minutes and knight triple shot me from i have no idea where.
SO, them on that location is challenging, BUT their AIM ESP makes it ridonculous. I hadn't even fired a shot just tracked one of them from afar (its like150-200 meters)
Easy to turn off BOT AIM ESP? ( they know when you only aim at them and engage you like a heat seeking missile.)
breaks 3.5.2 load btw
Database import finished
TypeError: Cannot read properties of undefined (reading 'push')
TypeError: Cannot read properties of undefined (reading 'push')
at KeyBlacklist.postDBLoad (E:\xG\Tarkov SP 13.0.3.22173 v3.52\user\mods\RaiRaiTheRaichu-UselessKeyBlacklist-1.1.1\src\mod.js:57:80)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
TypeError: Cannot read properties of undefined (reading 'push')
TypeError: Cannot read properties of undefined (reading 'push')
at KeyBlacklist.postDBLoad (E:\xG\Tarkov SP 13.0.3.22173 v3.52\user\mods\RaiRaiTheRaichu-UselessKeyBlacklist-1.1.1\src\mod.js:57:80)
at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
Display MoreFinally got bots to spawn in 3.2.3
Runedog48 has updated the "getPmcRole" location to match 3.2.3. This is a temporary fix, gearchange does not really work, all pmc are level 70, but at least they spawn.
Got to this Link.
Click RAW to pull the entire mod.js script.
Copy all
Open of user/mods/zFin-AITweaks/serc/mod.js
Replace the entire content with what you copied.
Again, this is not a perfect fix, more like a patch to the mod to work with current AKI.
All credit goes to Fin and Runedog48
Work with Lua's spawn rework. only tested in factory.
To be honest, if you are not getting significant fps gain with 3.2.3's bot cache feature, which suppose to improve the fps drop/stutter when bot spawn, nor you're interested with air drop, i would say stick with 3.2.2 and hope Fin would have some free time on update.
24 or 24a?
Fins stopped updating this now, but is there an alternative? I think he said he was splitting the mod?
EDIT Incursion Variety - is probably the newest AI mod... Thanks FIN for all your hard work on the AI, I would not have played SP without your mods.
I have a few mods loaded. when i have a non compatible mod i get the following:
ModLoader: loading mods...
Mod Geff Hanningan [ACOG4Life], SamSWAT-opticsrework is incompatible with SPT 3.0.0
Server: executing startup callbacks...
Importing database...
Started webserver at http://127.0.0.1:6969
Started websocket at ws://127.0.0.1:6969
Server is running. Happy playing!!
Could not find recipe 5e074e5e2108b14e1c62f2a7 for area type
WHen i remove that mod i get the following
ModLoader: loading mods...
Server: executing startup callbacks...
Importing database...
SVM 1.5.1 has awoken, EmuTarkovRC wishes you a good day
SVM Preset - Mine 3.1 - successfully loaded
Loading: Fin-AITweaks
Fin's AI Tweaks: Starting gear changes.
#
The bad mod stops FinsAI and SVM loading but still launches the server.
Previous behavior would jsut ignore the incomatible mods and load the compatible ones.
IS this a intended change or oversight\bug?
I copied the "Default" config for Fins - my server is SPT-AKI 2.2.1 <--- Probably wont work with older versions?
TypeError: Cannot read property '_props' of undefined
at AITweaks.addBackpacks (E:\xG\Tarkov SP 12.12.15.16584 v2.2.0\user\mods\TrapModLoader\mods\zFin-AITweaks\src\mod.js:7141:24)
at AITweaks.startGearchanging (E:\xG\Tarkov SP 12.12.15.16584 v2.2.0\user\mods\TrapModLoader\mods\zFin-AITweaks\src\mod.js:10251:10)
at AITweaks.main (E:\xG\Tarkov SP 12.12.15.16584 v2.2.0\user\mods\TrapModLoader\mods\zFin-AITweaks\src\mod.js:5554:9)
at AITweaks.load (E:\xG\Tarkov SP 12.12.15.16584 v2.2.0\user\mods\TrapModLoader\mods\zFin-AITweaks\src\mod.js:53:8) at loadMods (E:\xG\Tarkov SP 12.12.15.16584 v2.2.0\user\mods\TrapModLoader\package.js:103:30)
How to granularly control the Rogues?
Im using ZICOMAN-SCAVLANDS preset, are the rogues falling under Sniper in the lighthouse spawns section?
Actually after reading some of the posts around memory issues and crashing this issue is probably covered and not fixable - apart from having more than 16gb or ddr4.
Another one tonight same mods etc
Lighthouse map again
2022-02-28 01:01:49.008 +00:00|0.12.12.15.16584|Error|Default|Item deserialization error: Cannot put item mag_ak_izhmash_akms_aluminium_762x39_30 (id: 98daf8c1852d5aeea6776fde) to slot mod_magazine in item weapon_izhmash_ak103_762x39 (id: 7f7629a2729b64c0aa5414df) because it contains item mag_ak_izhmash_akms_aluminium_762x39_30 (id: 807eb79d47082d61ace4c86c)
2022-02-28 01:01:49.058 +00:00|0.12.12.15.16584|Error|Default|Item deserialization error: Cannot put item mag_pp-19-01_pufgun_mag_sg-919_20_9x19_20 (id: b462320729b697a4681f31a3) to slot mod_magazine in item weapon_izhmash_pp-19-01_9x19 (id: 60f3197ba6cefc8c98450744) because it contains item mag_pp-19-01_pufgun_mag_sg-919_20_9x19_20 (id: 66848192fd79edaca764ca3a)
2022-02-28 01:01:49.104 +00:00|0.12.12.15.16584|Error|Default|Item deserialization error: Cannot put item mag_ak_izhmash_ak_std_55_762x39_30 (id: 192b9b00267beca228faa7c5) to slot mod_magazine in item weapon_izhmash_akmsn_762x39 (id: 3201bdeb168fdef52b280cf5) because it contains item mag_ak_izhmash_rpk_std_bakelite_762x39_40 (id: d84b886e4523fcf08b1d3f4d)
2022-02-28 01:02:02.908 +00:00|0.12.12.15.16584|Error|Default|Could not allocate memory: System out of memory!
Trying to allocate: 5699160B with 16 alignment. MemoryLabel: TextureStreaming
Allocation happened at: Line:78 in
Memory overview
[ ALLOC_TEMP_THREAD ] used: 33015B | peak: 0B | reserved: 5111808B
[ ALLOC_TEMP_JOB_1_FRAME ] used: 0B | peak: 0B | reserved: 34603008B
[ ALLOC_TEMP_JOB_2_FRAMES ] used: 0B | peak: 0B | reserved: 1048576B
[ ALLOC_TEMP_JOB_4_FRAMES ] used: 0B | peak: 0B | reserved: 25165824B
[ ALLOC_TEMP_JOB_ASYNC ] used: 0B | peak: 0B | reserved: 50331648B
[ ALLOC_DEFAULT ] used: 2032958384B | peak: 0B | reserved: 2352115712B
[ ALLOC_GFX ] used: 449370983B | peak: 0B | reserved: 459911168B
[ ALLOC_CACHEOBJECTS ] used: 2704331600B | peak: 0B | reserved: 2933702656B
[ ALLOC_TYPETREE ] used: 52765360B | peak: 0B | reserved: 61865984B
Display More
Is there a trick to getting this to fix the 12.12 bot difficulty adjustments? Or is there a specific mod people are using with success?
Change these numers in the config.
these below are a little easier (bigger number = easier, bots slower)
I was leaving Lighthouse and got an Crash popup - "OK" box.
Windows Reports EFT as using 5500MB
Discord Crashed also.
I still have the popup on screen, havent OK'd it and now discord wont re-launch (multiple Attempts)
Yesterday i got a crash to desktop, no errors etc. My Internet would not work. I had to restart teh whole PC.
Wierd huh?
This happens every now and again. Fin-AITweaksVer1-21-3a
I couldn't grab the hash for this one as there were 10million lines in the server window:
[ERROR] Fin's AI Tweaks: bosstest had a null or undefined id inside its inventory. This value has been removed.
mod_scope
[ERROR] Fin's AI Tweaks: bosstest had a null or undefined id inside its inventory. This value has been removed.
mod_scope
[ERROR] Fin's AI Tweaks: bosstest had a null or undefined id inside its inventory. This value has been removed.
mod_scope
[ERROR] Fin's AI Tweaks: bosstest had a null or undefined id inside its inventory. This value has been removed.
mod_scope
[ERROR] Fin's AI Tweaks: bosstest had a null or undefined id inside its inventory. This value has been removed.
mod_scope
[ERROR] Fin's AI Tweaks: bosstest had a null or undefined id inside its inventory. This value has been removed.
775Ă62635954431,56903019č58817ĎĊ8725336807383ďęĕĜ2ĤēĔ67,ĝ345206600ė108,ĤĪĒħ2Ā51ěĞŃ114ĉě8650ĻņřħĒ4ē89ą2ķŠ7ĉċąĥ8ř0,ĦęčŒ3ġŭŪ,|ĎůżŹassaultŹpmcboƅfollowergluharſƁƃƌƎƐƒƔƖƘrscouƞƏƑƓƕƗƙsecurity,ƍƫơƮƤsnipeƹƟƬrkojaǀƸƺƠƓƁǀtƙDŽƻƓbƃlƸ||ƛƂƄgrƨp,beǔuƱc,exǩƲŹ-0.5,ů1Ǵǵ2.Ś,Ďǿ.ĶǸĶdz9ǾǾ.4ȈťǸȊǸȌ,ŋǷǾȂǶȇŻ,PMCsȖů|ƊtnameshƓǃƱǂƚtetȨmwƶhƧmmſŹǸĬǿȗȾȓȽŽȽȽťȼȿȖǝƀǟƅǜƇƉƋǕǏƢƯƚɊƝɑdžƽưƧƩɘƼƣưƲƴƶǍDžɟɔƿǁǃǜǦǨǪ,ǞƝǡǣŹɂǶ.6ņďůĬ|ɼȟɾǾʀĎȊǜĎɽźɺȊȐĎǜ|ĺ,ŭŹʏůħʓǜʐʒʘʕʀʁĢʓůʅ|Ʌʓ-ǿɹʉȘ|ʓȺȾĎȄ.ŅĶřȇźʡʀɿʓĬǵǜĬʢɃ,ʋʵǜĂ,Ēʓ˅ˇʎ|ˉʀˍʗʹǜťʢťťǜʦȑȟɁŹʬʩʮɀůʴdzʟʏŰʓȊʨ˞ˀʍǜŘʂʀāǾŃʗ|ˮŃ˰ǵŒʝļɻʓ˼ʴǜˑ|ʻ˾ȑʥĎ2ʅȐȟpumǤƊƄ˝ˀɶʍ5dĻcc5ba4bėĵŠŭŀĽť5cdeb229d7fŀc̥e7ceĜʅȟȸpȣȥȧȩ,ȫƓaȮȰeȲȴȶȸȝʁȘȘŽȓŽǵŽɾʱʮ.Ȍ͚ȇdzʨʇʡȇʤʇˁ͢Ȗ˕̧ͦů̧ďͧņŀȞȖ͑˙͓Ȟ5:Ă:ͰĶaƏɰ;ͽlͿȾ
[INFO] Fin's AI Tweaks: Finished
Did you add exusec to any of the AI categories? -
I did exactly that after i posted the message, testing it now so will see how it goes, Thanks!
I would suggest using a zicoman's AI Configuration for spawns you can edit them down to spawn them only on one location but it already seems good
Thanks - that works a treat, you even added the config changes to fins ! nice one
Hi Fin
I managed to tone down the AI to get it to where i want, but the Rogue AI is still Cracked on RedNeck beard Wine.
They also spawn all over light house.
Can both of the above be tweaked?
The changes ive made are :
"highLevelAIDifficultyMod_Neg3_3": 1.75,
"overallDifficultyMultipliers": {
"aiAimSpeedMult": 2,
"aiShotSpreadMult": 2,
"aiVisionSpeedMult": 1.2,
"sniperBotAccuracyMult": 1.2,
"visibleDistanceMult": 1,
"semiAutoFireRateMult": 1.2,
"aiRecoilMult": 1.3,
Error - no bots load
[Error] : Destroying object multiple times. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.
[Exception] : GException0: In response to http://127.0.0.1:6969/client/game/bot/generate: Object reference not set to an instance of an object
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
BotsPresets+Struct20.MoveNext () (at <f06201dc1e74447987a0f1a9255bb24c>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <42787f1e61944d5b8428e15b82ac9c47>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class293:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
[Exception] : NullReferenceException: Object reference not set to an instance of an object
GClass1264+Class717.MoveNext () (at <f06201dc1e74447987a0f1a9255bb24c>:0)
System.Linq.Enumerable.ToDictionary[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
System.Linq.Enumerable.ToDictionary[TSource,TKey] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector) (at <351e49e2a5bf4fd6beabb458ce2255f3>:0)
GClass1264.FlatItemsToTree (GClass1039[] flatItems, System.Boolean silentMode, System.Collections.Generic.Dictionary`2[TKey,TValue] preexistingItems) (at <f06201dc1e74447987a0f1a9255bb24c>:0)
GClass2096.Deserialize () (at <f06201dc1e74447987a0f1a9255bb24c>:0)
GClass1233`2[T,U].ReadJson (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue, Newtonsoft.Json.JsonSerializer serializer) (at <f06201dc1e74447987a0f1a9255bb24c>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable (Newtonsoft.Json.JsonConverter converter, Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Object existingValue) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateList (System.Collections.IList list, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonArrayContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateList (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.Object existingValue, System.String id) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonConverter[] converters) (at <f74995119334484fb6db6825be2eac0d>:0)
Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonConverter[] converters) (at <f74995119334484fb6db6825be2eac0d>:0)
GClass742.ParseJsonTo[T] (GClass741 unparsedData, Newtonsoft.Json.JsonConverter[] converters) (at <f06201dc1e74447987a0f1a9255bb24c>:0)
DataHandler.method_14[T] (System.String url, System.String json, Class216 cache, System.String cacheId, T requestDefaultObjectInCaseOfCache, GClass576 cachedData) (at <f06201dc1e74447987a0f1a9255bb24c>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class293:UnityEngine.ILogHandler.LogException(Exception, Object)
Class293:method_2(Exception)
GClass618:LogException(Exception)
DataHandler:method_14(String, String, Class216, String, Profile[], GClass576)
DataHandler:method_9(String, Class216, String, Profile[], GClass576, Stopwatch, Int32, IDictionary`2, Byte[], String)
Struct17`1:MoveNext()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
Hundreds of these messages in the Server Window
[INFO] EquipmentSlot -> ArmorVest
[INFO] EquipmentSlot -> FaceCover
[INFO] EquipmentSlot -> TacticalVest
[INFO] EquipmentSlot -> Backpack
[INFO] EquipmentSlot -> Pockets
[INFO] EquipmentSlot -> SecuredContainer
[INFO] EquipmentSlot -> ArmorVest
[INFO] EquipmentSlot -> TacticalVest
[INFO] EquipmentSlot -> Pockets
tiddle any idea with the PMC roaming comment?
look in the Mod folders for \Tarkov SP 12.11.2.14002 v2.0.0\user\mods\bread-and-butter-release-2.3.50\src\Controller.js
LINE 889 BotGenerator.addLootFromPool(lootItems, [EquipmentSlots.Backpack,
Roaming wont be a thing until BSG implement it, its hard coded - bots just roam around their own zone.
In FINS Mod toning down the AI aim speed helps a great deal, its also in the config file
hope you are good with searching in Notepad++
Whats your memory situation? mine was topping out and 99% then getting crashes, try and leave task manager open next time and keep an eye on it.
if it is then close chrome \ apps etc and see if it makes a difference (i am on 16gb ddr4 btw)
The icon cache seems to be shared with the LIVE version of the game (1.51 SP does not have new boss helmet)
The solution i guess is to clear the cache when i switch from LIVE to SP, but that is fixing the symptoms.
Is there a way to cut the link of SP using the LIVE version icon cache and config config files.
COnfig files myss up the LIVE keybinds for audio , so i have to reset my audible keybinds every time i play LIVE again (coming from SP)