Posts by Agent772

    Thats a bunch of things added by 3.9 that I didnt expect. I will take a look at this when I have time. It will at least be fixed for 3.10.

    The blacklist wont generate barters for trades that include blacklisted items. But from the looks of that, I will have to make a list of blacklisted items that can't be added as trades. Thanks.

    EDIT: just checked the code. The blacklist should work. looking into it further

    I did some more digging with the dogtag problem and it doesn't seam like its a problem witht he id but more how the mod creates barters with them.
    All predefined barters include a min level for the dogtag.
    The Output of your mod and the code i digged into suggest that doesn't happen when the mod creates barters with dogtags.


    I'll have a look if i can fix that and make a PR when i suceeded.

    BTW, thanks for the awsome mod :)

    so im having an issue wear i cant change clothing after i put on the clothing from painter, i cant switch back to ragman or anything else.

    Got the same problem with Artem and Painter, sounds more like a Tarkov / SPT problem.
    I can work around it with right clicking an item not bought from the same trader as the one i bought and want to equip. After that you can equip the bought one with a right click again.

    Ah interesting, so it sounds like for one, you switched off of ALP. The other thing you did was increase the number of spawns for for PMCs?

    Only because i wanted more PMC.
    Just to ensure i worded that correctly:
    I understood that boss spawn compete with pmc spawn for bot slots and not with scavs.

    Yes i switched from alp to realism or apbs (i like apbs more as i dont want to hit max tier bots with lv 40 and it hast more tiers then realism)

    And for the other i ensured that the max number of bots in the swag config is:

    donuts scenarion: max pmc + max svac + bosses i want on the map (shoreline as example: 1 sanitar, 3 goons, 5 bloodhounds so +9) and i even set that higher.



    here are my configs:


    i left out the boss spawn chances but they are all around 50%.

    Had some additional learning by now. It seams there can be a problem where Boss, Raider or rouges compete with pmcs for the spawn get their spawn slot.

    I switched from Alp to apbs and that inproved Raider and rouge spawn for me.

    In Addition I edidet the Donuts scenario config for the config I use and increased the numbers like I want. Afterwards I increased the bot Limits in the swag config way above that (i think it's around 35, for me per map. I also spawn 12 pmc and 15 scavs. I like busy raids)

    Found the issue, you're targeting the wrong blacklist. I have made it more obvious in the next update. As for anyone who runs into the issue, here's the config you want to adjust.


    Thank you works awsome now :)

    Unfortunately, this didn't work for me.

    But quick question, do you know what the "TotalBossesPerMap" setting in the bossConfig does?

    Also, I've read the pinned comment about boss problems in the original mod, and I'll try those solutions when I can.

    It limits how many boses can spawn on a map. - 1 Is game default and everything else is the Limit.

    As far as I cunderstand, when you set it to 1 and sanitar spawns, goons or bloodhounds cant spawn anymore. (as an example)

    I could use some help on how to configure that awsome looking mod.
    I wanted to use it but a bunch of barters for items you cant optain like alle the arena crates.
    I tried adding them to the

    "tradeItemBlacklist":


    in the config file, but thos barters are still generated.

    Did i missunderstand how that config should work? I Understand that it wont override them but it should prevent the creation of barters for that item correct?

    I also got barters for dogtags and i cant exchange them (i got like every variant in my stash)

    Thanks in advance


    Looks awesome, 3 short questions i came across while creating my own preset:

    Can the ammo config handle entries with 0 as probability?
    and what does it do when all ammo types "available" are blacklisted by a user?
    Do i need to change the Mods json for each tier too so all the available ammos are listed under

    patron_in_weapon?

    in

    Code
    user\mods\SWAG\config\config.json

    on the end of the file is a setting:


    Code
    "UseDefaultSpawns": {
          "Waves": false,
          "Bosses": true,
          "TriggeredWaves": false


    set Bosses here to true.
    That fixed the rouge spawn for me.
    (be aware that ai pmc farm them pretty quickly

    There is a problem with following ammo packs:


    "_id": "545BT_AMMOPACK",

    "_tpl": "57372c21245977670937c6c2",


    and


    "_comment": "M8556A1_AMMOPACK",

    "_id": "M8556A1_AMMOPACK",



    After buying them (bartering) they are empty and can't be unpacked.
    The same problem occures when adding them via the Profile Editor.

    The 30 pcs variants have the same problem.

    That lets me belive this isnt a Yilmaz problem, but a SPT problem.

    If anyone else encounters that problem, it would be nice if you could remove them from the trader and exchange with just the bullets maybe?

    Thank you for the great mod :)