Posts by GhostFenixx

    I know who made this mod, but I only have 1 mod and it's an SVM, after removing it, my bots return to their previous state.

    I know him as well and i know the code behind it, i don't know why this happens to you.
    If anything Pre-raid settings doesn't even work within 3.11.0/1, which would be my only guess that would affect Amount/Difficulty, even tho those are still controlled from SPT side.

    I only use the SVM mod and for some reason the bots have become much more complex, in the sense that they have started killing with one bullet and it's always "head, jaw". The AI had not touched the complexity configuration before and the problem persisted, after that I lowered the complexity to "easy" and the problem persisted. And I'm not talking about boss, there's a lot of trouble with them.

    The whole problem starts with the wild ones, they are almost always "head, jaw".

    SVM doesn't alter their behavior/mind.

    I turned on the cultist bosses (oni,Harbinger,Ghost) and they turned out to be regular cultist. Is that suppose to happen or am I running into a bug? Also is the Christmas tree still bugged too? if I remember correctly they weren't in the files or something of the like.

    Both were mentioned in comment section - Christmas tree is known SPT bug and will be fixed in next update.
    Speaking of Cultist bosses - they do indeed have just 'Sektant' name, but it is using their respective loadouts and they should count to the quest, other than that - SVM doesn't handle neither names or their loadouts, those are made by SPT, it just adds the boss wave with them.

    Thank you. Big fan of your work. I had complete faith that you would figure it out if someone brought the BTR change to your attention.

    The SPT guys are still looking at a separate problem: Christmas tree is completely removed from the code when not Christmas. So even if SVM turns on Christmas, there's no hideout tree. idk why BSG would do that to their code... SPT guys will hopefully fix it in 3.11.1 patch.

    Yeah, i'm aware, i told it to one of devs as well, whole `area 21` is missing from database.

    SVM 1.11.0 for SPT 3.11 deletes the BTR from spawning on Woods (Both when I activate the BTR tab or leave it off). I have confirmed this by removing the mod and accessing the BTR with no-Mods SPT 3.11.

    Uhhh...Fun fact, i don't have BTR with mod completely disabled.
    Either this is SPT itself or one of my client mods also causing this, i tried to use Dynamic maps to see if i can reproduce it and i couldn't see it either.(on the map that is)
    I'll look for it. very unlikely it's SVM specific however.

    UPD: Mystery solved, BTR is akin to Reserve Train now, it has % to appear + time intervals when it can spawn. Not related to SVM, however i may add new fields to accommodate such change for those who can't live with that change : D

    GhostFenixx added a new version:

    GhostFenixx added a new version:

    So my question goes, how can I make same faction AI friendly, instead of hostile like before?

    In AI PMC there is fields that allows you to alter hostilities of the faction you belong to AND the opposite.
    The stupid catch is - i did put those functions in SVM in a wrong field, you have to enable AI Convert for it to work.
    It will be fixed in upcoming release.

    I have a problem when I activate any event, the bosses stop appearing (by default, I set their spawn chance to 100%), but even when I remove all events, the bosses do not appear, only reinstalling the mod helps. In earlier versions of this mod, I could set all the events to spawn bosses on shore, reserve and customs at once, spawn goons at the factory, etc. and everything worked fine.

    You don't need to repost it, i saw it in comments, but i can't either comprehend or reproduce the issue, those functions do not contradict or mess with each other, Event options do not create any lingering effects that would cause bosses to not appear later on so the fact 'reinstalling works' gives me no idea what is the cause whatsoever. Be sure you're not using any other mods that would conflict with SVM, such as MOAR or SWAG, if you do - use those instead of SVM.

    Are you really sure you're on 3.10.x? Both marked fields are enabled as soon as their sections are, and usually they send default values, but the fact they throw 'undefined' most likely points to either heavily modified SPT files (Or outdated) OR you're using old preset, which you really shouldn't, if the latter, save-load the preset should do the trick.

    GhostFenixx added a new version:

    Hey all, I've used SVM before and never had an issue. I haven't played since last year though. I did a fresh install of everything. I do not use any other mods. My issue is, the only thing that seems to work is changing health on limbs, hydration and energy. Also, the no materials needed for hideout worked. But nothing else seems to work. Case manager doesn't work, traders aren't unlocked and are all at LL1.


    I am showing 0 errors in my server window on anything. I made my profile, saved it and applied. It shows that SVM loads and initializes and shows my profile loaded.


    Any idea what is going on?

    Nope, doesn't ring a bell, be sure you did save your preset, remake it if in doubt.

    Что это может быть?

    [НЕОБРАБОТАННЫЙ][/announce?info_hash=%8EVju%E1O%9Bt%D8r%25%8B%AD%25P%90%1F%F8%DB%2C&peer_id=-ZO3008-uOz5BYHH3Dir&supportcrypto=1&port=11377&azudp=11377&uploaded=0&downloaded=1575572553&left=0&corrupt=0&event=started&numwant=45&no_peer_id=1&compact=1&key=H3UFxCnF&azver=3]

    Хер знает откуда ты это вообще вытащил

    а что то нужно писать в файле loader.json? если я ставлю только фигурные скобки, то мод деактивируется, если ничего не пишу, то он не работает и выдает ошибку

    Его вообще не нужно трогать, у тебя приложение есть которое его создает.
    Если же ты ставил СВМ через МО2 - тогда да, тут косяк, просто создай пустой файл и уже потом снова же юзай приложуху, она сама всё сделает за тебя.

    So I tried changing the times for my quests to last longer under repeatable quests and it broke my game, It gets to the loading profile screen and then stays there. I tried returning them to default values and it didn't help. Is my profile screwed? I hope I have included the proper info.


    SVM 3.10

    SPT 3.10.4

    I don't see any info to work with.
    If you think it's exactly repeatable quests that breaks profiles - just clean them, find your profile in user/profiles, open it Ctrl-F `RepeatableQuests` and make them empty, like "RepeatableQuests":[],

    Hello,

    Could you guide me to have access to all the items from the vendors without having to do all the quests, especially for the ammunition which is locked until the quest is completed, I did not find this option, maybe it is not present.

    Traders section, 'All trader LV4' and 'Unlock trader offers behind quests'
    Fields are self explanatory tho, i'm surprised you did not found them

    Conflict with 'Skills Extended', check their modpage.