I'm pretty sure this is it.
That value is for defining which faction spawned PMC will belong to (BEAR or USEC), have nothing to do with scavs.
I'm pretty sure this is it.
That value is for defining which faction spawned PMC will belong to (BEAR or USEC), have nothing to do with scavs.
hey, ive never really fiddled with mods before so all of this is new to me but upon launching greed and configing all the options and attempting to launch through "options - run server and launcher" i get an error saying that my server and launcher are likely not located within the same folder as the game but theyre all in the same SPT folder where they were created? SPT runs fine on its own but greed isnt able to launch them. have i missed something?
sorry if i did this wrong, i have no idea what im doing... :<
No clue, by default - Greed should be in the SVM's mod folder, it looks 3 folders above itself (The mod's folder, then 'mods' folder, then 'user' folder) and search for 2 exes there, if at least one is not present or named differently - it throws that message.
Display MoreTraders services > Price Multipliers for insurance:
Level 1 - 20 - 16
Level 2 - 21 - 17
Level 3 - 22 - 18Level 4 - 23 - 19
What those values mean, please?
I want to extremely lower the prices for insurance. Too high. Tried lower down those values, but i didnt noticed any changes (or it still extremely expensive).
Why it is not multippliers?
Can anyone help me and tell me what numbers i must change to lower down the prices for insurance?
Thanks!!!!
Prapor's prices are 16-19, Therapist are 20-23, depending on their loyalty level, these values are how they are written in the DB.
You can find them yourself for example for prapor: \SPT_Data\database\traders\54cb50c76803fa8b248b4571\base.json
Lower value - cheaper it goes, be sure there is no other mod that affects it, mind you - it scales of items prices, so if you change them - it would also affect insurance.
Hi, for some reason I can't launch greed.exe, I click on it as usual to start the program, but it doesn't respond. However, the mod is listed on the server, so I'm wondering what might be causing the issue.
Unironically - update windows.
There was certain issue within .Net 9 applications and specific Win 10 releases.
hi, i am using Gakko's progression mod, which disables the flee. since there are no lpvo's that can be bought for cash, all of them are barter only, i want to add at least one of them to Jaeger. how do i that? i know how to edit the price of an item, and find the item id and everything, but how do i add it to the trader to begin with?
Why are you asking me?
Don't know if I'm using this correctly.
Trying to use the Change everything by Parent ID. Having no changes in game.
*5447b5fc4bdc2d87278b4567:weapFireType:[single,fullauto]*
*5447b5fc4bdc2d87278b4567:SingleFireRate:630*
*5447b5fc4bdc2d87278b4567:bFirerate:630*
Parent ID is 'slightly' broken, if you want to utilise more than one field - fix svm's code like in commit. Otherwise - snippet looks correct.
Although i'm not sure why would you want to turn every single assault carbine to have exact same firerate.
https://github.com/GhostFenixx…2ea3828ec7b8a4818f60a89df
having some trouble im about 97% sure i have done everything correctly and in the server launcher cmd window it says its missing a package.json im most likely fucking it up or something not really sure but please help
And i'm about 100% sure you haven't checked Instructions.
You unpacked mod contents into mod folder, but you should've unpacked mod folder into mods folder.
Not only that but you either have empty folder of the archive or nested folder(folder in folder) there.
Whatever the case:
Instructions and F.A.Q explains the issue.
I removed SVM and this error goes away, what is wrong with it?
Mod incompat with orange colored option in traders section, read the tooltip of it.
I get this error when loading SVM, with a preset or no preset at all. Removing the mod fixes it and I don't know why. I have tried checking the spt server db folder for traders and nothing seems to give null.
I have Painter, Hephasteus as new traders
Re-save'n're-apply your preset, maybe the field went null or something, i've seen that error before but there was no straightforward solution, people just got it fixed eventually.
I'd imagine if you have edited BOT spawn tab in SVM and are running MOAR they would conflict, you only ever want to use one BOT spawning mod at a time
No conflict rather MOAR (so is other wave system tool) will override SVM's changes.
It would've been great if there was a default reset button for each section and a main reset button to reset it all!
Redundant functionality, you can utilize preset system to save/load default values if you just make a preset on launch, or just restart the app (granted you have option to load last used preset disabled) to see default values.
You can even run 2 apps at the same time if that really matters
Display MoreThanks for the quick reply!
Just to clarify — I actually tested this on a clean install of SPT-AKI 3.11.3 without SVM or any other mods. In that state, debuffs (like bleeding and fractures) were working normally.
Then I installed SVM and only changed the player's health values (setting each body part above 1000 HP), without touching anything else. After that, I stopped receiving debuffs in-game — no bleeding, no fractures, even after heavy damage.
So it seems the issue appears specifically after increasing HP to very high values, even with no other changes.
Maybe it’s an unintended side effect of how the damage system works when body part HP is too high?
This is probably something to do with the game itself, as when I have just started SPT some years ago, there's a mod that can change my health values, and for the lulz I set it to 99999. I noticed I never got any ailment.
Same deal with when I used SVM for the first time, though only set up to 9999 HP, and the same thing happened.
Most likely.
I don't think i can mitigate that however, since ailment % chance increase/decrease will affect everyone else as well.
You may end up causing multiple bleeds to AI just for you to get one for example.
I guess my only suggestion to not set yourself values over 10x of it's default value? I think if you really want to go terminator - I'd suggest utilizing Dad Gamer Mode instead which has damage reduction in %.
It's fun thing to know that issue exist ngl.
Hello, and thank you for your work on the SVM mod!
I’ve noticed something that might either be a bug or an engine/mod limitation. When I increase the player’s health to a very high value — for example, setting over 1000 HP per body part — I stop receiving any debuffs in-game, such as bleeding, fractures, etc. It’s like the player becomes immune to them.
However, if I keep the health values close to default or only slightly increase them (2x–3x), the debuffs still work as expected.
Is this an intentional limitation, or is there perhaps a hidden setting that allows debuffs to still be applied when using high health values?
Thanks in advance for any clarification!
First time i hear about it really, never heard a correlation between health amount and ailments either, because mostly those are related to health skill and bullet stats, SVM doesn't touch either of them.
Hello Sir!! I read somewhere there was an option in the raid settings that is called midcore that lets you keep the initial gear and loose all found in raid items. I cannot find the option but I would really like to have the feature. Has it been removed?
Mid-core was a thing before but it didn't function as listed and was removed as well.
No plans for such approach however.
Hello, I tried to modify my money but it's not saving in-game, whereas everything else is working. How can i fix this ? I'm also getting an "Error 0" when looking up some items on the flea like the golden egg
I'm not even sure what are you talking about, wdym you tried to modify your 'money'? This is not Profile Editor to get yourself roubles.
The Scav status will refresh every time, for example, if the moisture level is set to 500 but only 100 after entering the game, how can this be solved?
Transits are not fixed for SCAV in current SVM release, there was a plan to update it but was scrapped because i switched to work on 4.0. I presume the thing you're talking about is related to it.
GhostFenixx
could you please include in the next update how many PMC will be spawned?
if by default is 6, please let us choose, customize, it's 6 or 12 or 16.
SVM doesn't affect waves sizes OR/AND PMC limit, you have other mods for that such as MOAR/APBS.
I had "Remove in-raid restriction" turned on as well, even made a new preset profile just in case.
Even tried with just SVM as the mod, still can't get cases in backpack working either.
Since i was browsing code i came up with the thought - you probably trying to put an item not on primary cell, like if you tried to put in smaller cells of mechanism or into theta slots, code didn't age well - SVM only supports primary, will be fixed in SPT 4.0 however.
I had "Remove in-raid restriction" turned on as well, even made a new preset profile just in case.
Even tried with just SVM as the mod, still can't get cases in backpack working either.
Hmm, not sure then, will look into it but not for 3.11.
I think "Removes backpack restriction" doesn't work. It's already tagged on, and I can't put restricted cases in the backpack.
Cases CAN be put in backpack, the thing that blocks you is in-raid restrictions.
我的電腦遇到了這個問題,能解決嗎?
號
Ask Volcano in oddba, I'm not speaking Chinese.
I'm having an odd issue with the Halloween event. Whenever I get infected I get 20 health regen and can't die. Currently on the newest version. No edits to PMC health/stats.
Once again, SVM just enables events that exist within SPT, it doesn't alter how they behave, all of this is controlled by SPT.
Previous versions of SVM used to have a field for % of SCAV to AI PMC conversion. Was that feature removed because the base code changed in the waves? It was a great feature to SVM to complete quests by making the entire raid PMCs or SCAVs. Is that field coming back or just impossible with the changes in 3.11.3 base code to EFT?
It was a feature made by SPT, it got deprecated on their side and therefore was removed from SVM as well.
I might try to come up with some kind of substitute to it, maybe will use something similar i did with 'all the raiders' system.