Display MoreI could be wrong if Ghost wants to correct me...
But my understanding is there are 5 bot difficulty settings. The 4 controllable settings and then Special behaviors for special dudes (I have tested the Goons on Shoreline and they aggro at least 300m if they have LOS and pursue 800-1000m before they turn back).
Each bot can independently roll, which influences their danger combined with what they randomly roll as gear. If you get a bot that rolls a Hardest w/ a full auto w/ good ammo, you are gonna die if they aggro you first. That's just Tarkov.
A pro streamer watched me play on Discord and gave me the same advice I will give you: If you set the difficulty so low that your death to extract ratio is below 30%, where's the enjoyment?
Everything's close but not exactly.
First - every type of AI has own set of behavior for each difficulty (Easy,Normal,Hard,Impossible).
You can check that yourself by looking into SPT_Data\Server\database\bots\types
Difficulty is not being set randomly with `as online` settings, rather after certain amount of time bots will spawn with higher difficulty. At least used to before they changed wave system, so this info might be outdated.
PMC is a little bit different in terms of difficulty, since they can inherit the behavior of different AI, most notably - bosses, and that can end up being hard since bosses doesn't have a different (if any) margin between difficulties.
PMC is only ones that has truly random gear, albeit it's being balanced around your PMC's level, so they rarely have strong combinations early on.
The rest even tho are also random - follow the variety close to live EFT's bots presets so it's hard to see the distinctive difference.