Display MoreThanks for the quick reply!
Just to clarify — I actually tested this on a clean install of SPT-AKI 3.11.3 without SVM or any other mods. In that state, debuffs (like bleeding and fractures) were working normally.
Then I installed SVM and only changed the player's health values (setting each body part above 1000 HP), without touching anything else. After that, I stopped receiving debuffs in-game — no bleeding, no fractures, even after heavy damage.
So it seems the issue appears specifically after increasing HP to very high values, even with no other changes.
Maybe it’s an unintended side effect of how the damage system works when body part HP is too high?
This is probably something to do with the game itself, as when I have just started SPT some years ago, there's a mod that can change my health values, and for the lulz I set it to 99999. I noticed I never got any ailment.
Same deal with when I used SVM for the first time, though only set up to 9999 HP, and the same thing happened.
Most likely.
I don't think i can mitigate that however, since ailment % chance increase/decrease will affect everyone else as well.
You may end up causing multiple bleeds to AI just for you to get one for example.
I guess my only suggestion to not set yourself values over 10x of it's default value? I think if you really want to go terminator - I'd suggest utilizing Dad Gamer Mode instead which has damage reduction in %.
It's fun thing to know that issue exist ngl.