Sometimes when I shoot a scav or PMC they fly off into the air or into the ground (more than usual).
Is this related to SAIN?
Are you using "Hollywood FX" MOD?
Sometimes when I shoot a scav or PMC they fly off into the air or into the ground (more than usual).
Is this related to SAIN?
Are you using "Hollywood FX" MOD?
Hi, when i shoot at a bot from 200 + meters away with a suppressed gun they immediately know where i'm and shoot back this is especially bad against bosses, they all start shooting at you, is there a way to make them try to to take cover first when they get shot from far away with suppressed weapon ?
btw you're the only reason i still play Tarkov, keep up the good work
I was thinking of this comment when i started testing the new version of SAIN since the only experience i have had in regards to what you describe has only come from one boss, and that is PARTIZAN, which he can do that, i have found when he shoots at distance he isn't that accurate tho, so i set out to test, i am not a content maker and i don't have a channel or want "likes" ...i don't care my only purpose here is to give back a little because since i have been part of the SPT community...It has been Awesome, guys here do amazing work and have turned the game into something i couldn't even imagine,...and i have been playing since 2016...Its the ONLY game i play. You can see the video yourself and its the BEHAVIOR of the Bots now that has changed so drastically, in this video example i thought of the problem you had and actually instigated it to see what would happen, the video doesn't contain the preliminary shot i took i had shot at him previously but missed, the bot tried to scan out then TOOK COVER with what seemed like a best guess in regards to what he heard, gamers will say at 200 yards you cant hear a suppressor....that is a complete lie, i am shooting an 7.62 hot round (MAI AP) i have 8 years service in the USARMY (MOS 19-D) and its Hollywood, i have heard suppressed HK 7.62 at 150 yards no problem, enough to at least dictate probability of shooter direction, i think you will be happy with the A.I. Solarint is kicking ass releasing new updates and remember SAIN is insanely customizable so try to get familiar with that F6 menu! , and all bugs aside if you happen to experience that when it does work as intended it's an incredible difference you can definitely feel in game. i have on the regular crazy gameplay that borders on insane, Rashala on Customs with all raiders no scav's with Goon Spawn chance at 100% ...So it is a mil-sim, i have 1:30 minutes in raid to find rashala wherever he is and terminate him....and sometimes its nearly impossible.....survival rate 34% ....Never had better games in my life, you literally have to "Survive" them, Dont pie out and overexpose yourself to the enemy just one time will get you killed, in the vid it almost happened to me, i pied out from that tree too much and he ALMOST got The upper hand.....every single mistake will cost you..AND THIS IS THE GAME I ALWAYS WANTED TO PLAY!!! and guys like Solarint make that possible. ENJOY!!! Seems to me A.I are in a sweet spot, but if your used to vanilla like i was...your in for a surprise.
In dedication to all the guys hard work, just a shout out to let you know because of you i am playing the game i always knew Tarkov could be!!!!
Solarint added a new version:
FileSAIN - Solarint's AI Modifications - Full AI Combat System Replacement 4.0.2Changes to door opening to try to make it less broken. When a door is opened or closed, it will disable collision for 3 seconds on any nearby bots. It's still pretty awful, but BSG updated their ai door opener in a future patch, so just hold tight.
Removed all of sain's mag refilling logic and reverted everything back to mostly vanilla. Bots should never run out of ammo now.
Fixed bots being unable to move when trying to melee.
Bots still get the infinite mag bug, and it looks like its a vanilla…
Solarint added a new version:
FileSAIN - Solarint's AI Modifications - Full AI Combat System Replacement 4.0.2Changes to door opening to try to make it less broken. When a door is opened or closed, it will disable collision for 3 seconds on any nearby bots. It's still pretty awful, but BSG updated their ai door opener in a future patch, so just hold tight.
Removed all of sain's mag refilling logic and reverted everything back to mostly vanilla. Bots should never run out of ammo now.
Fixed bots being unable to move when trying to melee.
Bots still get the infinite mag bug, and it looks like its a vanilla…
I included a video so you could observe some A.I behaviors through door's, even when it works properly and the bots decide to go through the "Fatal funnel" i think the video speaks for itself and as i said it's all about the "Doors" ......but i completely understand there are limitations BSG puts on SPT coders in regards to hitting a ceiling, its amazing what you guys have done so far!!! I dont think i will ever be able to play "Vanilla EFT"...........
All i notice, and on the whole 98% of this is a brilliant MOD is "Door issues" it seems some Bots just run right through the door as if there were no door animation (and i checked "Door Options" in the F6 menu and with it on ..or without it it is still present) Bots will get stuck behind doors indefinitely and in general i don't see any real issues WITH THE EXCEPTION of negative door behaviors,...maybe someone should make a MOD "Tactical door bot breaching"...lol,...now THAT would be sick......
Display MoreHi, I'm having trouble with finding/killing bosses on basically any location except factory
Not sure if this is problem with SAIN, but I don't have any other AI-changing mods and honestly have no clue what might cause it.
Every time Im in raid and there is a boss (except Tagilla, he is behaving ok) everything I can find is his followers solo roaming the whole map.
I've been trying to kill Reshala for quest for 2 days and I just can't find him. His followers are somewhere near his spawn location, but no sights of boss.
Same with Glukhar.
And I also tried to rush boss knowing where he is using BossNotifier, but no luck finding him.
So, idk if this is SAIN issue, but I hope someone can help me with them
I will just tell you know....SAIN might not be for you, it is fully customizable so i would suggest going into the "SAIN F6 menu" and LOWERING a lot of the settings in regards to bosses, i have 10,000 hrs in tarkov vanilla, i am a very good player who had consistent 70%-80% survival rate....ON SAIN "Default" difficulty it went right down to 40% to 50%, ....with the "Greed" mod installed where i have Rashala spawning on customs all the time with No scavs all Raiders....................20% to 30%. i have found rashala MILES away from his guards with SAIN, there is literally no way to tell where he is...and i love it this way! you have to "recon" your AO, you have to move as if you are REALLY IN THE MILITARY...lol. Bots dont just call out and run when you throw a frag, sometimes if its not close....they say nothing, ...then Flank you, its a whole different game, played Tarkov PvP for 7 years and i can say....this is harder....by far....AND I LOVE IT!!!!! but you need a completely different mindset.
i use now less difficult preset, maybe now it's ok. But why default preset is so hard? It's just impossible to kill bot.
I USE THIS MOD OUT OF THE BOX FOR MY EQUIVILANT TO A "COMBAT SIMULATOR" MEANING...IT IS UNFORGIVING, ITS NOT IMPOSSIBLE TO KILL THE BOTS BUT IT DOES TAKE SKILL, ITS LIKE PLAYERS REALLY GOOD PLAYERS PvP, BUT LIKE THEY SAID THIS MOD IS very CUSTOMIZABLE, SO EVERYONE CAN HAVE THE GAME THEY WANT!!!!
yep....so it seems
I installed it but dont see the cat, let me ask you a question, i JUST started SPT and really only have 2 modules completed in the hideout, could that be the problem?