SAIN - Solarint's AI Modifications - Full AI Combat System Replacement

  • Well, tune your spawn mod you´re using. SAIN does not spawn bots.

    Don't have any other mods but SAIN.
    in location -> map -> base.json definitely has variables that modified number of scavs.
    First of all, there is overwhelming ratio of PMC that comes from "IgnoreMaxBots": true in every pmc block.
    Also pmc is "bosses".
    Second, new block - "waves" that descibes scav spawn. It's really low i think.

    Knowing that i've managed achieve huge amount of scavs, but game start to slow down. Something i've missed. Need to balance it.


    On Customs i don't see any difference. In config files, i think it's has new name - bigmap.

    Edited once, last by midgar ().

  • Solarint added a new version:

    Quote

    Small bug fixes from contributors:

    • Fix: Use HeadCommon for players without eyes aka infected by @gottyduke
    • Fix: Added a check to see if the bot is alive when trying to use healing by @DragonX86-dev
  • i use now less difficult preset, maybe now it's ok. But why default preset is so hard? It's just impossible to kill bot.

    I USE THIS MOD OUT OF THE BOX FOR MY EQUIVILANT TO A "COMBAT SIMULATOR" MEANING...IT IS UNFORGIVING, ITS NOT IMPOSSIBLE TO KILL THE BOTS BUT IT DOES TAKE SKILL, ITS LIKE PLAYERS REALLY GOOD PLAYERS PvP, BUT LIKE THEY SAID THIS MOD IS very CUSTOMIZABLE, SO EVERYONE CAN HAVE THE GAME THEY WANT!!!!

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