Posts by Lua
-
-
Raider spawns higher than normal. I changed all "raider waves" to 1 wave of 1 to 2 raiders, however I encountered 4 waves of 3 raiders each on woods. My scav, sniper, and PMC spawn tweaks all came through but raiders seem to spawn higher than they should. Do you recommend moving to the latest release? I am on the 12.10 stable branch version.
What's the AKI version you're on?
I'm still suggest to playing on 1.5.1
Also seems like there are nothing wrong with raiders number to function
-
Still same, at least on the Customs. Only sniper bots respawned over time, but no scavs/pmc/raiders.
Could you try 1.2.0?
I think its now fixed
-
Lua added a new version:
QuoteYou have to update version for Critical bug fixes (again)
This time I mean it, really.
- Fixed wave numbers are incorrect
- since v0.7.0, "insta_spawn_time" occurs this problem
- Now bots waves spawn correctly therefore no longer first wave only game
- Fixed wave numbers are incorrect
-
Lua added a new version:
Quote- Fixed bug that 0 chances are not disabled to use
-
Is there any known incompatibles for this mod? I have a bunch of mods installed and when I've added this one and set "disableAllSpawnChanges": true in Fin's AI Tweaks, I've noticed that maps are now very sparsely populated. Looks like only the initial wave is spawned.
Nothing I know of is Fin's AI
And possible for other bot mods that changes spawn waves as well
Have you tried on 1.1.0?
-
Lua added a new version:
FileLua's Spawn Rework 1.1.0You have to update version If you playing EFT v12.11 for Critical bug fixes- Fixed and Updated for EFT v12.11
- Since 12.11, default PMC Bot role (assaultGroup) has been outdated and now fixed
- Updated default patterns for EFT v12.11
- You can ignore the errors if you playing EFT v12.10
Mod will fixes the error that doesn't exists role or boss type
But still you may edit Factory map for bosses
- You can ignore the errors if you playing EFT v12.10
- Fixed few minor bugs
- Updated PMC Group Bots Role
- Previously it had same role for whole
QuoteYou have to update version If you playing EFT v12.11 for Critical bug fixes
- Fixed and Updated for EFT v12.11
- Since 12.11, default PMC Bot role (assaultGroup) has been outdated and now fixed
- Updated default patterns for EFT v12.11
- You can ignore the errors if you playing EFT v12.10
Mod will fixes the error that doesn't exists role or boss type
But still you may edit Factory map for bosses
- You can ignore the errors if you playing EFT v12.10
- Fixed few minor bugs
- Fixed and Updated for EFT v12.11
-
-
Lua added a new version:
QuoteYou have to update version for Critical bug fixes
Major version update and probably the last
Tested on 1.51, 1.6.0 and 2.0.0- Fixed difficulty and type settings bugs
- It does now correctly choose random type/difficulty
- Fixed few errors
- Updated type/difficulty validate method
- No more bugs
- ... I hope so
- Fixed difficulty and type settings bugs
-
-
Lua added a new version:
FileLua's Spawn Rework 0.7.0- Fixed reserve spawn points
- Random Boss/PMC Bots are now properly spawn
- I'm surprised that no one report even zero pmc bots spawned
- Fixed missing spawn point for customs sniper scav
- ZoneBlockPostSniper3
- Fixed few minor bugs
- Removed In-Game bot generation debug config
- Added "boss_insta_spawn_time" and "insta_spawn_time" for all bots
- To set priority spawn waves, as default value priorities are boss > pmc > raider > scav/sniper
QuoteI was waiting for 2.0.0 stable but Reserve map config made me to upload it now
- Fixed reserve spawn points
- Random Boss/PMC Bots are now properly spawn
- I'm surprised that no one reported even no pmc bots spawn
- Fixed missing spawn point for customs sniper scav
- ZoneBlockPostSniper3
- Added "boss_insta_spawn_time" and "insta_spawn_time" for all bots
- To set priority spawn waves, as default value priorities are boss > pmc > raider > scav/sniper scav
- Added "bossTagilla" to all maps include random
- WARNING, Tagilla only works on EFT v12.11+
- Mod will print error logs that you can ignore or you need to remove bossTagilla in the patterns JSON
- WARNING, Tagilla only works on EFT v12.11+
- Fixed reserve spawn points
-
-
Lua added a new version:
Quote- Updated function to AKI 1.6.1 (I guess) and 2.0.0
- Still works on 1.5.1 and lower version
- Added "bossTagilla" as default value, It will prints error on server console if you on 12.10
- You can ignore error or remove it from config.json
- Updated function to AKI 1.6.1 (I guess) and 2.0.0
-
For some reason the mod only gives me Gluhar. I haven't changed anything in the files besides enabling the mod. And it seems to glitch out when I try to load into customs, seems to just load indefinitely. I haven't got any other mods that would cause such an issue.
If there are no errors log on both client and server than i suggest to play it on 1.5.1
-
Lua added a new file:
QuoteMOD IS DISABLED by Default, Check config.json
- No Save
- Default Item: Golden rooster 5bc9bc53d4351e00367fbcee
- If you bring NoSave magic item into a raid (Item can be changed in config.json)
It won't save even escaped, just like offline mode
- Always Survived
- Default Item: Silver Badge 5bc9bdb8d4351e003562b8a1
- If you bring AlwaysSurvived magic item into a raid (Item can be changed in config.json)
This will save raid progress even killed, just like survived raid
- Can be used with Extra Special Slot
- Only save items can be equipped on this slot
- Beware, Slot UI has half visual, easily misses it
- WARNING:
- Magic Items are must in the inventory before raid (pre-raid), Pick-up from in-raid won't be effected
- There is bug when you died with "AlwaysSurvived" item, It still removes some of item ex) money
- To Searching Item ID
- https://items.sp-tarkov.com/
- Aki_Data/Server/database/templates/items.json
- No Save
-
Lua added a new file:
QuotePlaying Scav as Boss Character
Mod is disabled by default, Check the config.json
Always backup your profile
You need to play Scav once after enable the mod to re-generate scav profile
Or enable "GenerateScavProfileOnStartup"- Choose Boss / Scav Types
- "RoleList" has all bosses, include cultists by default
- (You can find all types in Aki_Data/Server/database/bots/types folder)
- Random Appearances
- On your taste by config and randomness
- Change Scav Skills
- (You can find all skill properties in Aki_Data/Server/database/templates/profiles.json search for "Skills")
- For skill values, 0 is disable and maximum is 5100
- Skill "BotReload" is boss's default skill for making reload speed gotta go fast level
- Change Scav Play Cooldown
- No cooldown (Set to 0) by default
- Change Scav HP by multiplier
- Change Scav Energy and Hydronation
- Choose Boss / Scav Types
-
i got an issue, it is saying that can not find the package.json
Check the folder name and inside the folder
-
Lua added a new version:
FileLua's Spawn Rework 0.6.99- Added New pattern "Lua-LowPC" and "Lua-VeryLowPC"
- Made for low spec pc like me
- Fixed Few bot generation log
- Fixed Instant waves, It was not spawned properly on map start
- Thanks for the report and fix by tfalmeida91
----
Now, We waitQuoteSmall update with Instant wave fixes
- Added New pattern "Lua-LowPC"
- Made for low spec pc like me
- Fixed few Bot generation log bugs
- Fixed Instant waves that causing not properly spawned on map start
- Thanks for the report and fix by tfalmeida91
----
Now we wait
- Added New pattern "Lua-LowPC" and "Lua-VeryLowPC"
-
Lua added a new version:
Quote- Fixed Pockets error when one of pocket is disabled
-
Lua added a new version:
FileLua's T H I C C Manger 2.0.0- Re-named mod to "T H I C C Manager"
- You still can add more category for Holsters
- Find "_name" property to use from items.json and add on config.json
- For more item editing that not listed on default config.json
- Look carefully compare default config.json and items.json
- JSON Key should be a property from inside of item's "_props"
- Use "_name" or "_id" or "ShortName" or "Name" for item, It should be unique id/name as possible
- "ContainerSize"
Quotev2.0.0 Manager - Now it supports custom settings by your own
- Re-named mod to "T H I C C Manager"
- You still can add more category for Holsters
- Find "_name" property to use from items.json and add on config.json
- For more item editing that not listed on default config.json
- Look carefully compare default config.json and items.json
- JSON Key should be a property from inside of item's "_props"
- Use "_name" or "_id" or "ShortName" or "Name" for item, It should be unique id/name as possible
- "ContainerSize" is own config, it changes container size only
- Item value must be same as item has, as I put example for "F4 Terminator Backpack" which it has 3 size of container