Posts by Lua

    Lua added a new version:

    Lua
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    • Added wave numbers check and skip the generation when bot group size is 0

    Raider spawns higher than normal. I changed all "raider waves" to 1 wave of 1 to 2 raiders, however I encountered 4 waves of 3 raiders each on woods. My scav, sniper, and PMC spawn tweaks all came through but raiders seem to spawn higher than they should. Do you recommend moving to the latest release? I am on the 12.10 stable branch version.

    What's the AKI version you're on?

    I'm still suggest to playing on 1.5.1

    Also seems like there are nothing wrong with raiders number to function

    Lua added a new version:

    Lua
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    You have to update version for Critical bug fixes (again)


    This time I mean it, really.

    • Fixed wave numbers are incorrect
      • since v0.7.0, "insta_spawn_time" occurs this problem
      • Now bots waves spawn correctly therefore no longer first wave only game

    Lua added a new version:

    Lua
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    • Fixed bug that 0 chances are not disabled to use

    Is there any known incompatibles for this mod? I have a bunch of mods installed and when I've added this one and set "disableAllSpawnChanges": true in Fin's AI Tweaks, I've noticed that maps are now very sparsely populated. Looks like only the initial wave is spawned.

    Nothing I know of is Fin's AI

    And possible for other bot mods that changes spawn waves as well

    Have you tried on 1.1.0?

    Lua added a new version:

    Lua
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    You have to update version If you playing EFT v12.11 for Critical bug fixes


    Time to playing some EFT 12.11

    • Fixed and Updated for EFT v12.11
      • Since 12.11, default PMC Bot role (assaultGroup) has been outdated and now fixed
    • Updated default patterns for EFT v12.11
      • You can ignore the errors if you playing EFT v12.10
        Mod will fixes the error that doesn't exists role or boss type
        But still you may edit Factory map for bosses
    • Fixed few minor bugs

    Lua added a new version:

    Lua
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    • Fixed error for new profile when GenerateScavProfileOnStartup is enabled

    Lua added a new version:

    Lua
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    You have to update version for Critical bug fixes


    Major version update and probably the last
    Tested on 1.51, 1.6.0 and 2.0.0


    • Fixed difficulty and type settings bugs
      • It does now correctly choose random type/difficulty
    • Fixed few errors
    • Updated type/difficulty validate method
    • No more bugs
      • ... I hope so

    Lua added a new version:

    Lua
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    • Added "GorillaPockets" for Tagilla's pocket
      • Only works on EFT v12.11+
    • Added more example values in config

    Lua added a new version:

    Lua
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    I was waiting for 2.0.0 stable but Reserve map config made me to upload it now


    • Fixed reserve spawn points
      • Random Boss/PMC Bots are now properly spawn
      • I'm surprised that no one reported even no pmc bots spawn
    • Fixed missing spawn point for customs sniper scav
      • ZoneBlockPostSniper3
    • Added "boss_insta_spawn_time" and "insta_spawn_time" for all bots
      • To set priority spawn waves, as default value priorities are boss > pmc > raider > scav/sniper scav
    • Added "bossTagilla" to all maps include random
      • WARNING, Tagilla only works on EFT v12.11+
        • Mod will print error logs that you can ignore or you need to remove bossTagilla in the patterns JSON

    Lua added a new version:

    Lua
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    • Added "GenerateScavProfileOnStartup"
      • Re-generate your scav profile on game startup (not the server)

    Lua added a new version:

    Lua
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    • Updated function to AKI 1.6.1 (I guess) and 2.0.0
      • Still works on 1.5.1 and lower version


    • Added "bossTagilla" as default value, It will prints error on server console if you on 12.10
      • You can ignore error or remove it from config.json

    For some reason the mod only gives me Gluhar. I haven't changed anything in the files besides enabling the mod. And it seems to glitch out when I try to load into customs, seems to just load indefinitely. I haven't got any other mods that would cause such an issue.

    If there are no errors log on both client and server than i suggest to play it on 1.5.1

    Lua added a new file:

    Lua
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    MOD IS DISABLED by Default, Check config.json


    • No Save
      • Default Item: Golden rooster 5bc9bc53d4351e00367fbcee
      • If you bring NoSave magic item into a raid (Item can be changed in config.json)
        It won't save even escaped, just like offline mode
    • Always Survived
      • Default Item: Silver Badge 5bc9bdb8d4351e003562b8a1
      • If you bring AlwaysSurvived magic item into a raid (Item can be changed in config.json)
        This will save raid progress even killed, just like survived raid
    • Can be used with Extra Special Slot
      • Only save items can be equipped on this slot
      • Beware, Slot UI has half visual, easily misses it
    • WARNING:
      • Magic Items are must in the inventory before raid (pre-raid), Pick-up from in-raid won't be effected
      • There is bug when you died with "AlwaysSurvived" item, It still removes some of item ex) money
    • To Searching Item ID

    Lua added a new file:

    Lua

    Lua added a new version:

    Lua
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    Small update with Instant wave fixes


    • Added New pattern "Lua-LowPC"
      • Made for low spec pc like me :saint:
    • Fixed few Bot generation log bugs
    • Fixed Instant waves that causing not properly spawned on map start


    ----

    Now we wait

    Lua added a new version:

    Lua
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    • Fixed Pockets error when one of pocket is disabled

    Lua added a new version:

    Lua
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    v2.0.0 Manager - Now it supports custom settings by your own

    • Re-named mod to "T H I C C Manager" pepeclown
    • You still can add more category for Holsters
      • Find "_name" property to use from items.json and add on config.json
    • For more item editing that not listed on default config.json
      • Look carefully compare default config.json and items.json
      • JSON Key should be a property from inside of item's "_props"
      • Use "_name" or "_id" or "ShortName" or "Name" for item, It should be unique id/name as possible
      • "ContainerSize" is own config, it changes container size only
        • Item value must be same as item has, as I put example for "F4 Terminator Backpack" which it has 3 size of container