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SPT Realism Mod 0.14.2
SPT Realism Mod v0.14.2 for SPT AKI 3.7.1
NOT compatible with earlier versions of SPT
Big thanks to everyone who contributed weapon builds for the Tier 5 PMCs! Boolin especially contributed a lot.
NOTE: I recommend doing a full reinstall of Realism (delete old Realism files), as the config app and config file have been updated, and new db files have been added.
Fixes:
- Fixed aim getting stuck resetting to original point of aim after firing when both horizontal reset and vertical reset are enabled.
QuoteDisplay MoreSPT Realism Mod v0.14.2 for SPT AKI 3.7.1
NOT compatible with earlier versions of SPT
Big thanks to everyone who contributed weapon builds for the Tier 5 PMCs! Boolin especially contributed a lot.
Fixes:
- Fixed aim getting stuck resetting to original point of aim after firing when both horizontal reset and vertical reset are enabled. Improved reset generally. Added a new config option to further tweak reset.
- Fixed walk speed not updating when going from active aim to ADS.
- Fixed melee not doing any damage due to null ref exception.
- Fixed some of the reload/fix/chamber speed code affecting bots and vice versa.
- Fixed the recoil intensity config option not doing anything.
- Added new weapons to mastery.
- Fixed player camera distance to sights changing if ADSing out of a stance.
- Fixed time of day and map type not affecting bots that use presets (bosses, rogues, raiders, some PMC weapons).
Tweaks & Minor Changes:
- Added a 5th tier of PMCs. Tier 4 has been lacking in terms of exciting weapon builds, so Tier 5 fills that roll now. Both Bear and USEC tier 5 use the same weapons and gear. They have over 200 preset weapon builds to choose from, more can be added over time. These builds are generally what Realism would consider meta, either low recoil or high ergo or a balance of the two (balanced to Realism's attachment and weapon changes), some are just a bit of fun. Some have thermals. Feel free to submit your own builds to me and they might get added! The armor and ammo they use are balanced with Realism's ballistic changes in mind, they might have ammo or armor that's considered bad or mid-tier if not using Realism's ballistic changes.
- Added player health multi to config.
- Added the possibility of knocking down the player or bots from headshots the same way as can be done with leg shots.
- Made stance to idle transition while walking smoother.
- Increased vertical recoil of 5.56 and 5.45 guns. Increased visual recoil of DMRs.
- Buffed KS23 buckshot damage.
- Increased chance of Bigpipe having a grenade launcher.
- Reduced the impact of ammo recoil stat on rearward recoil.
- Nerfed 7.63x51 and 7.62x54r damage, especially FMJ type ammo. It's still very powerful, but not as OP as before.
- Bot's holstered weapons should no longer have their flashlights on, which previously gave away their positions and looked strange.
- Various small tweaks to some weapon and attachment stats. Stock adapters which reduce vertical recoil had their horizontal recoil increase cut in half and replaced with an increase to camera recoil. Redid G36 stock recoil to make more sense.
Known Issues:
- SPT 3.7.0 has changed how bot pocket/bag loot is generated, which has resulted in a lot more duplicates and overall worse loot selection in terms of variety and immersion. Due to the changes, I also had to abandon per-bot loot odds and increasing the amount of loot per tier. Maybe in the future I can override these changes, or I may not.
- The M4 front sight gas block casts shadows when using a flashlight. Will be corrected in the future.
- Can hit self with melee in the legs.