Posts by Valens

    Hey valens, cant quite seem to understand whats happening after having fiddled with it for easily a few hours, any clue? XkLwXLr

    I am guessing that it is not able to change the property for some reason. If you're on 3.2.3 look out for an update to be released here shortly that will likely fix that issue otherwise I'll have to look more into it as I haven't encountered it myself.

    Pseudoruse you will likely need to wipe your profile as I'm guessing the bitcoin changes have messed up the profile. It's possible you can check the hideout area in the profile.json and see if there's anything there with the bitcoin miner. It is area 23.

    Valens added a new version:

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    Hotfix for scavs spawning with high tier ammo at pLvl 25 instead of 33.

    Thank you, it seems to be that my current mod setup and profile don't like Fin's Tweaks and Valens Progression together. Even trying to update either leads to an error. I've become satisfied using Valen's progression without FAIT, as I saw that the version I had initially played and downloaded had a bug that leaked into the bot generation and messed it up, but I will attempt the no mod results again, it may be a profile issue carried over or something.

    Correct! Most mods that do the same thing sadly aren't going to be compatible. You can try appending a z to the start of the folder name of the mod you'd prefer take precedence or uninstall one or the other.

    PC Specs? And by freezing do you mean just a little hitch when bots are spawning, and then you're good? Otherwise, I dare say it's likely you need to upgrade specs/downgrade graphics settings.

    Yes a screenshot of the server would be a decent start.

    Also, I constantly get these generations when I take Fin's out of my load order. It eventually generates bots, but I just want to ensure that this is something I should be concerned about.


    These are from the Progression mod and don't cause any issues.


    You'll need to remove all mods from your mods folder to ensure this is actually an SPT-Aki issue. After doing so report back success/fail. If success, you'll need to figure out which mod is the issue by testing one by one, and then opening a thread on the mod in question support page.

    Valens added a new version:

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    v1.2.1 Changelog

    • Compatible with SPT-Aki v3.2.2
    • Bugfix for using customWhitelists in config/scav.json

    Valens added a new version:

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    v1.2.0 Changelog

    • Compatible with SPT-Aki v3.2.2
    • Updated Readme
    • Separated progression.ts into scav.ts and pmc.ts
    • Added config/scav.json and config/pmc.json
    • Added the ability to fully customize the whitelist(s) to your desire(s) with 5 whole templates to customize.
    • Nerfed RFB, and M1A spawn rates on Scavs from 3.35% to 1.07%
    • Nerfed Scavs to adopt Template 2 at Lv 33 instead of Lv 26 to compensate for Workbench 3 at Lv 30.

    Valens added a new version:

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    v1.6.0 Changelog

    • Compatible with SPT-Aki v3.2.2
    • Updated Readme with new features.
    • Combined armorPlusArmorVests into removeGearRestrictions so that it now removes all gear restrictions. Located in config/armor.json
    • Adjusted PMC Difficulty Weights to be 0/40/30/30 by default. Located in config/bots.json
    • Removed Remove Backpack Filter. Located in config/items.json
    • Added Remove Backpack, Container, In Raid Items, and Secured Container Restrictions. Located in config/items.json
    • Added the ability to adjust the time it takes to examine items. Located in config/items.json/examineTime
    • Added the ability to enable/disable updateTime for traders. Located in config/traders.json If you have custom traders they will need to be added to the updateTime array (Simply copy/paste one of the lines including the {} and add in the traderId for your custom trader.)
    • Fixed logic for Fence blacklist because JS sucks /s. Located in config/traders.json
    • Cleaned up armor.ts code and moved a lot of the armor materials to their own individual functions.
    • Fixed types in items.ts, and cleaned up a lot of functions, and general code.

    Hey Valens, can you elaborate on what exactly those difficulty weights do? Cause for the life of me, I just don't get it.

    The most obvious thing would be: "the higher the number, the more difficult the bots get". But then your documentation presents some kind of a table with percentile chances and... wtf?

    Are those weights just basically a chance for each bot to spawn on a particular difficulty level?

    Exactly. It's a weighted chance for them to spawn at that difficulty, and nothing more. All of the difficulty changes are done on the server side. You can see the weight to percentile chance on the weighting sheet on the Difficulty tab.

    Valens added a new version:

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    Fix for bad logic cause JS sucks /s.

    Valens added a new version:

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    v1.5.3 including new recoil tweaks, and the ability to wear both armor, and armor vests.

    Compatible with SPT Aki v3.2.2

    Valens added a new version:

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    Bugfixing onlyFoundInRaid Function to properly work for reals this time.

    Programming nomenclature updates for some functions.