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Search results 181-200 of 797 for “maps”.
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  • s1nk0 added a new file: hub.sp-tarkov.com/files/file/941-simple-raid-config/(Quote)
  • …I tried ESO, Star Citizen, Heavily modded Skyrim to push the RAM and none of what I did made my RAM go above 70% usage. I found that interesting. Next I went back to SPT and tested if maybe the maps I was playing on was the issue. I tested all the maps (aside from Labs and Lighthouse cuz I haven't learned them yet) and even on Factory my performance tanks halfway through and by the end of the raid it's lucky I can even extract (oh let me get there in a bit, this one is fun). Scoping in (even wit…
  • This error occurs when loading into larger maps, It doesn't happen on factory. It doesn't stop me from loading into the map, however as soon as I press 'OK', the game will boot me back to the main menu. I've tried searching for an answer and I've removed the mods and reinstalled all of the files using the spt-aki installer to no avail. Thanks for any help!
  • Kiki-AllTheBoss

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    kikirio added a new version: hub.sp-tarkov.com/files/file/301-kiki-alltheboss/#versions(Quote)
  • USEC0705 added a new file: hub.sp-tarkov.com/files/file/8…set-for-lua-spawn-rework/(Quote)
  • …bosses on each map that will not have their spawn rates adjusted by this mod. By default, this includes Rogues and Zryachiy on Lighthouse, Raiders on Labs, and Santa on all maps. blocked_bosses: the bosses that will be blocked from spawning on all maps. By default, this includes Bloodhounds and "crazy" Scavs. chance_progression_rate: the scaling curve that will be applied when either player level or in-raid hours are between their corresponding ranges defined in thresholds. By default, scaling i…
  • Lua's Spawn Rework

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    Lua added a new version: hub.sp-tarkov.com/files/file/2…-s-spawn-rework/#versions(Quote)
  • Lua's Spawn Rework

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    (Quote from Surfingnet) Blackscreen is known issue but lack of info and testing, let me know If you found something to solve the problem. Currently I'm counting on EFT or SPT update fixes this.
  • …ke it 60min then I set the max at 6, you know, simple maths) 4/finaly I reduced by one or two the slot_max for some bot category on some maps to avoid cluttering the space too quickly and/or to avoid having tons of bots in the background in larger maps eating my cpu. I don't think I changed anything too heavily or unconsistently, and https://jsonformatter.org/ says it's valid, so I don't think the issue is because of what I did (or maybe is it?) If Lua comes by or someone who has more experience…
  • Loose Loot quality

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    Loose loot is controlled by each maps looseLoot.json file. If you want to alter a maps loot quantity, the config file location.json has options to do that.
  • MrW0LF added a new file: hub.sp-tarkov.com/files/file/7…erspawns-that-make-sense/(Quote)
  • Lavax added a new file: hub.sp-tarkov.com/files/file/754-extended-bot-spawnpoints/(Quote)
  • Bosses 100% Spawn

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    On all maps the boss spawn rate seems to be set to 100, every raid i get boss on woods and customs i always get the goons, havent had much luck with other maps because havent played them because cant progress due to bosses spawning every raid
  • (Quote from Fin) I checked the waves file for the maps I was in, only assault and assaultgroup show up. However, I checked the bosses folder and it seems that on woods there's a 30% chance for exUsec to appear? That might explain why i'm seeing them in woods, though I swear I saw them in customs too but my memory is a bit fuzzy. If the "bosses" chance in debug is the reason i'm seeing rogues, how do I safely edit/disable this?
  • …Can confirm, I'm also getting rogue spawns. In addition to my earlier 1-wave precedent of issue with pmc spawns... (mind you, this only occurs with the option to replace vanilla scavs with pmcs, "normal" pmc spawns seem to work fine, but I like my maps a little bit louder so having pmcs spawning inside groups of scavs as well gets the map sounding like it's not just me with pve disabled). I haven't seen the issue of them being called bosses again recently... maybe that was a fluke, but I can con…
  • How do I disable rogues and raiders from spawning into normal maps without going into the advanced spawn config? I don't want to face them unless i'm specifically playing on maps they would spawn normally like raider or labs. I thought I could disable it by just putting all the values for them on "extra spawns" to 0 but that doesn't seem to be the case and I can't figure out how the advanced spawn config works as far as deciding which bots spawn and how, it's a bit too complicated for me.
  • (Quote from markopas) That's right. (Quote from Rad Roach) The first ones are weapon generation errors, though I have no idea why they're only happening on Interchange. I don't know what the second ones are, or what they're related to. I do need a debug hash, however, to try and replicate the issue using your various config settings. (Quote from Khalesh) I appreciate the detailed report! -I'll fix that, thanks for pointing it out ^ ^ (Quote from Haven) I'll take a look and see if I can replicate…
  • …ult config I set up the snipers to spawn 1 wave of 1-2 snipers on the maps that have them. So either 1 or 2 snipers will spawn once for the whole game. Either you didn't happen to run into them at their locations or they've been killed before you can see them. If you want to add more waves change the numerical value in line "wave_total":1, under "sniper_waves":{ for your preferred maps
  • (Quote from Salchi) You can either increase the wave total or the slot min and max under scav_waves. That will give you more scavs if you like.
  • Thanks, I'm already using AI disabler. The main issue is that there are too many pmcs and not enough scavs. It's not that the maps are desolate. I'll try to play with regular timer as now that I know the maps there's really no need for extended raid time. It feels like the pmc spawns are overriding every scav spawn point.