Search Results

Search results 241-260 of 495 for “grenade”.
These terms were highlighted: grenade

  • kmyuhkyuk added a new version: hub.sp-tarkov.com/files/file/652-game-panel-hud/#versions(Quote)
  • kmyuhkyuk added a new version: hub.sp-tarkov.com/files/file/652-game-panel-hud/#versions(Quote)
  • JoshJ5Hawk added a new version: hub.sp-tarkov.com/files/file/7…wk-s-super-ammo/#versions(Quote)
  • UI Fixes

    File
    UI Fixes Tarkov's interface is full of annoyances, but it doesn't have to be. This mod aims to fix at least some of them. [tabmenu] If you'd like to support my work, you can buy me a coffee ☕
  • kmyuhkyuk added a new version: hub.sp-tarkov.com/files/file/664-grenade-sprite/#versions(Quote)
  • I used to be able to insure items before going into a raid or even just normally in the stash view. Now when I try to insure either way, I get a string of an error and the price is "0", unable to insure anything new. ............................................................................................... ............................................................................................... ...........................................................................................…
  • SamSWAT added a new file: hub.sp-tarkov.com/files/file/696-milkor-m32a1-msgl/(Quote)
  • Thanks so much, you wouldn't think it'd be so hard to get a vector shooting grenade launcher rounds. CommandPlum8077#7994
  • Hi there, I've encountered not really gamebreaking, but disappointing issue. Sometimes "friendly" PMCs becomes hostile after first shot. Trick is about this "sometimes" thing - it happens spontaneously. First time I could blame my incautious grenade on customs, but then it happened multiple times on factory, where I made 2-3 shots at enemy PMC, and it had no chance to hit anything else. Just as it was happening few updates ago. So, I've tried to mess around with settings and reinstalling mod, but…
  • Treasure Box

    File
    …": true, /* The M14 mod makes the M1A have the fire rate of the M14, and turns it select fire. */ "M14": true, /* The Grenade launcher ergo mod adjusts grenade launcher ergo It the GLs will be SET to the new value */ "GrenadeLauncherErgo": true, "GrenadeLauncherErgoValue": -10, /* The pistol scopes mod currently adds M700 extended multi-slot Weaver rail base to the USP45 UM Tactical UM3 pistol sight mount to the Rhino 357 FN Five-seveN MK2 RMR mount to the Rhino 357 */ "PistolScopes": true, /* Th…
  • Grenade Sprite

    Post
    kmyuhkyuk added a new file: hub.sp-tarkov.com/files/file/664-grenade-sprite/(Quote)
  • Game Panel HUD

    Post
    kmyuhkyuk added a new version: hub.sp-tarkov.com/files/file/652-game-panel-hud/#versions(Quote)
  • Game Panel HUD

    Post
    kmyuhkyuk added a new version: hub.sp-tarkov.com/files/file/652-game-panel-hud/#versions(Quote)
  • cas-crabgod

    Post
    wulvs added a new version: hub.sp-tarkov.com/files/file/623-cas-crabgod/#versions(Quote)
  • cas-crabgod

    Post
    wulvs added a new file: hub.sp-tarkov.com/files/file/623-cas-crabgod/(Quote)
  • Holtzman Shield

    Post
    jbs4bmx added a new file: hub.sp-tarkov.com/files/file/488-holtzman-shield/(Quote)
  • WarStyle Guns

    File
    …hese weapons. There are also 2 new grenades, the first (M26) is an analogue of the M67, but with a shorter fuse. The second grenade (M61) has a blinding effect, concussion, but also has a shock wave. Therefore, I advise you not to fall under this grenade. I hope that even though I have made quite a few weapons for a full-fledged weapon pack so far, I have set the stage for a new weapon pack that can compete with the others. I advise you to read the documentation, there is information about all re…
  • I'm 99% sure those items you see in the error logs are your lost items, 1x Hazard 4 Takedown sling backpack (Multicam) 1x UZRGM grenade fuze 1x Clin window cleaner 1x MRE ration pack 1x Analog thermometer 1x Propital regenerative stimulant injector not massively expensive, so that's good, checking the sorting table currently, when using it in the stash of your PMC, when closing that window it puts the items into your stash, I'm assuming that is an issue with it being a "scav" inventory. its up to…
  • JoshJ5Hawk added a new version: hub.sp-tarkov.com/files/file/1…k-s-super-items/#versions(Quote)
  • Fox added a new version: hub.sp-tarkov.com/files/file/3…eapon-sound-mod/#versions(Quote)