Hultafors dead blow hammer 1.1.6

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Tagilla's hammer except it's useable for FP view

[tabmenu]


  • Version 1.1.6

    Updated to 3.9.0

  • Version 1.1.5

    ~Reworked Animation

    Animation has been reworked, Courtesy of Fnuxray

  • Version 1.1.4

    Updated for AKI 3.8.0

  • Version 1.1.3

    Updated for AKI 3.7.0

    ~Fixed the stuck at quick swing bug (please god)




    Animation is still as is, no changes.

  • Version 1.1.2

    +Reworked bundle to fix the weird hand being stuck during the 2nd swing. Now you can spam it and won't get bugged (probably)

    +Reworked code, now i don't have to make another version to change Tagilla inventory

  • Version 1.1.1 REALISM Compatibility

    ~Realism compatibility version for playing with SPT-REALISM

  • Version 1.1.1

    Update to 3.5.1

    ~Known issue, attack animation will freeze at last frame of 2nd attack. Caused by triggering fire during 2nd animation. Need to redo bundle, for now don't spam the attack button.

  • Version 1.1.0

    Changes:

    +Increased damage

    +Slight increase in penetration

    +Hultafors effect Included


    -Locked Assort Purchase behind quest (The Huntsman Path - Factory Chief)


    ~Tagilla now uses the modded hammer

    ~Hammer can be obtained from tagilla

  • Version 1.0.0

  • One small issue I've found is that it can be looted from team mates in Fika which makes it duped after the raid ends. Otherwise mod is working perfectly, I asked my friend to hit me with it to test it and they one tapped me lol

    • I guess because by default scabbard slots doesn't get lost upon death, it led to the item staying even though its lootable

  • Is it possible to display the hammer on the back of player as Tagliia's do?

    • Unfortunately no, since this version only does 1st person while the back display is only available when the hammer is using the full body one.

  • Is there anyway to change the weight of the hammer? Or would that have to be accomplished by modifying the specifically Tagilla's hammer ("6087e570b998180e9f76dc24")?

    • Think I answered my own question for those who want to do the same.

      1. Open "...\SPT_Data\Server\database\templates\items.json"

      2. Search for "6087e570b998180e9f76dc24"

      3. Change "Weight" = 1.4 to whatever you want in kg's

      3a. For those who want to go the extra mile, the DB 5000 weighs 5.7 kg's IRL

  • Howdy, I'm working on some quest compatibility stuff and was wondering if you could tell me the Tpl ID for the hammer? I couldn't find a db folder or anything in the mod files so no dice. Thanks!

    • it uses the default id for Tagilla's hammer

    • I am a brainlet, no idea why I didn't think of this. Thank you for the response!

  • Tagilla also has a Scythe during Halloween, depending on whatever mods you're running you can get the Scythe. Any plans to make it work similar to how you made the Hammer work?
    And of course, I adore the mod, great work man!

  • Would be cool if swinging the hammer against some doors could unlock them, one more option other than backdoor bandit.

    • You'd have to add the item ID of this weapon to the MeleeWeapons.json in Backdoor Bandit, but it should work. I believe this is one of the items built into the mod by default you just have to find a mod that makes it equipable.

  • New animation is straight up fire! thank you guys so much

  • New anims sick as hell bruh 8) Also why is the pmc a lefty with the hammer :D

  • any update for 3 8 3 ?

  • Latest version realism compatible?

    • As far as I am aware, Realism does not touch melee weapon at all. So this should be compatible with Realism

  • TL:DR; Can't figure out how to install the mod

    Hey man, I've been trying to install this thing, and uh.. I can't really find a way. Well, I don't know how, that is. Yes, I know the basics:

    .dll into Bepinex and to Plugins
    .json into User and mods

    But the thing that's bugging me, where am I supposed to insert the Mod folder? -Insert the LazyPurple crying face from that video with source spaggeti-

    I've been trying over and over and then thought: "Alright, maybe I try to see which folder it needs to be in." So I did, I complete the task earlier. I put the 'mod' into user/mods, launched up the game, and then I was like: "What the f###? Why is it not here? Why's it not at Jaeger?" So I put it into the SPT folder itself and nowhere else (just to test it incase), and guess what? IT DIDN'T WORK, WHY DOESN'T IT WORK-

    So then I was just like: "OOoookay, maybe it just needs to be in Bepinex.." So I drag the Bundles and I drag the 'file' from the Bundles folder and then: "What the f###? Where'd it go?" So uh.. Yeah. I put the Mod into Bepinex/plugins, and now? Well.. I just gaven up.

    So.. Now I'm just trying to figure out how to install the entire mod again, which is where I require help.

    • Notice how I said 'mod'? Well, there's a file with the word "mod" and it's some Windows Script Host, and when I launch it, it says:


      Script: E:/SPT/Bepinex/plugins/mod.js
      Line: 3
      Char: 1
      Error: Syntax error
      Code: 800A03EA
      Source: Microsoft JScript compilation error.

      What? Didn't get that? THAT'S BECAUSE IT MAKES NO F###CKING SEEeeeEEeEENnnNNNSSssSSSssSSSEEEE!!

    • Once you download the zip file, you put the folder inside the zip into mods folder inside user. It would be like this. As for the item not appearing in Jaeger assort, sometimes this happen. Just buy a random item from him and it should appear.

    • Okay, I'll try it.

    • Thanks man! It worked.

      Thumbs Up 1
  • i beg you to make the halloween scythe available

    Thumbs Up 2
  • Is there any way you can make his Halloween Scythe Available?

    Heart 1
  • Work on 3.7.1?

  • I have identified a bug where rapid melee via the quick melee (Double tap "V" default) will cause the arms to get stuck in animation. Not a huge problem but would like to bring this to light.

    • Thanks for telling me, I'll fix it in the next update once SPT can support 13.5 since i am planning on reworking the animation as well

      Thumbs Up 1 Happy 1
    • it's still bugged, seems to be random and not reproducible but if you quick melee long enough it'll happen

      also, I dunno if it's intention but if you start an attack and then start sprinting then you can attack while sprinting, while this makes chasing down enemies much easier the animations make it look like it's not intended

    • The animator controller is a bit finnicky to try and get rid of that bug. I've tried to make it less common as possible but it's just something that will happen due to the setup.

  • Can you sign mod versions for the game version

  • hi bro, your mod is great for people like me who loves to collect boss items, i would like to know how likely are you to add the old hand scythe so it can be lootable and usable?

  • how to buy a hammer? at a flea market , a jaeger requires the completion of a quest

    • loyalty level 4

    • I understood what kind of quest is needed, it just doesn't say anything in the description

  • could this be made compatible with Backdoor Bandit and breaching doors?

    • I'm sure Props already made it compatible. Unless the recent code rework broke it.

  • HOW install

    • normaly if you see in mod folder
      .dll files put in \BepInEx\plugins
      .json files put in \user\mods

  • Unfortunately this mod throws this error as soon as you start up the server.


    https://codepaste.sp-tarkov.co…abpH3hmXk2A4QCoVsdpVFS35F

    • You are using the version for SPT-Realism compatibility. It won't launch because it can't find the mentioned file

    • so i need to have spt realism?

    • there are 2 version, one that doesn't have SPT realism and another that is supposed to be used when you are playing with SPT Realism mod. The Realism Compatibility is a bit misleading, that's on me

  • Hey, i cant just use mod. i started AKI and got error

  • Broken. Attempted to use the sledgehammer, if you swing too fast you get stuck in the middle of a swing animation.

    • I am aware of the issue during secondary 1st attack. As for the cause, I am unsure what is causing it. It may be the animator controller being funky, I will try and rebuild the bundle later when I have the chance. :thumbup:

      Heart 1
  • Very love ur mod but can you make a "right hand" version?left handholding looks strange,thx

  • The mod we didn't deserve, but the mod we needed.

  • The hammer absolutely needs a buff, it's pretty funny that my taiga is more effective than this, either a movement speed buff like tagilla's hammer or damage buff/causes contusion or smth

  • do you think you could also do the Scythe Tagilla uses during Halloween events?

  • Sounds like a cool mod nice work!