Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
-
Version 1.1.7
- Choccy Milk
- 655 Downloads
~Fix weapon getting stuck when quick firing
~Change some ID to be Mongo ID
The files for this version has been updated to 3.10
There were no significant changes, as a result please redownload this if you're playing on 3.10 -
Version 1.1.6
- Choccy Milk
- 2.5k Downloads
Updated to 3.9.0
-
Version 1.1.5
- Choccy Milk
- 625 Downloads
~Reworked Animation
Animation has been reworked, Courtesy of Fnuxray
-
Version 1.1.4
- Choccy Milk
- 1.7k Downloads
Updated for AKI 3.8.0
-
Version 1.1.3
- Choccy Milk
- 1.5k Downloads
Updated for AKI 3.7.0
~Fixed the stuck at quick swing bug (please god)
Animation is still as is, no changes.
-
Version 1.1.2
- Choccy Milk
- 981 Downloads
+Reworked bundle to fix the weird hand being stuck during the 2nd swing. Now you can spam it and won't get bugged (probably)
+Reworked code, now i don't have to make another version to change Tagilla inventory
-
Version 1.1.1 REALISM Compatibility
- Choccy Milk
- 953 Downloads
~Realism compatibility version for playing with SPT-REALISM
-
Version 1.1.1
- Choccy Milk
- 356 Downloads
Update to 3.5.1
~Known issue, attack animation will freeze at last frame of 2nd attack. Caused by triggering fire during 2nd animation. Need to redo bundle, for now don't spam the attack button. -
Version 1.1.0
- Choccy Milk
- 253 Downloads
Changes:
+Increased damage
+Slight increase in penetration
+Hultafors effect Included
-Locked Assort Purchase behind quest (The Huntsman Path - Factory Chief)
~Tagilla now uses the modded hammer
~Hammer can be obtained from tagilla
-
Version 1.0.0
- Choccy Milk
- 376 Downloads
OperatorD9
carolpkalp
for me it says that this mod is not updated for 3.10 but for a older version
Rezi
Yeah, had the same issue too. but I ended up making it load by going into the mods files open up package.json and change the line that says sptVersion and change that from 3.9 to 3.10
Rezi
Adding onto it, idk if it still works if i do that. just loads atleast havent tested
RogueTech67
v1.1.7 updated and released 11/25 for 3.9.x is exactly the same as it is now on 11/29. Only thing changed was the [Compatible SPT Version] to show 3.10. Nothing was changed, the file is the exact same size/date. The Package.json was not updated, still "sptVersion": "~3.9". Assuming it simple still just works on 3.10.0.
dreammine
1.1.7 Hammer successfully appeared on the back,This is not happened in 1.1.6
Some_Weeb
I found a pretty nasty bug with this, with no explanation at all, if you melee and hit the ground, you are completely locked in a state where you can't use your weapons, sort your inventory and use doors at all. This has happened to me twice now
I'm not sure if it's from this mod or if it's a problem with the game itself, I'll try to get some footage of this occuring
Some_Weeb
Got the video footage
RogueTech67
I am not having this issue. Just curious. It's obvious you have other mods installed. Have you tried it without any other mods and experienced the issue?
Choccy Milk Author
The issue is there, it was caused by the blending between quick fire and spawn causing it to skip some event in the static data. It has been fixed now
Slothgang
One small issue I've found is that it can be looted from team mates in Fika which makes it duped after the raid ends. Otherwise mod is working perfectly, I asked my friend to hit me with it to test it and they one tapped me lol
Choccy Milk Author
I guess because by default scabbard slots doesn't get lost upon death, it led to the item staying even though its lootable
ECaDZ
Is it possible to display the hammer on the back of player as Tagliia's do?
Choccy Milk Author
Unfortunately no, since this version only does 1st person while the back display is only available when the hammer is using the full body one.
Jayhawker32
Is there anyway to change the weight of the hammer? Or would that have to be accomplished by modifying the specifically Tagilla's hammer ("6087e570b998180e9f76dc24")?
Jayhawker32
Think I answered my own question for those who want to do the same.
1. Open "...\SPT_Data\Server\database\templates\items.json"
2. Search for "6087e570b998180e9f76dc24"
3. Change "Weight" = 1.4 to whatever you want in kg's
3a. For those who want to go the extra mile, the DB 5000 weighs 5.7 kg's IRL
quesonuke
Howdy, I'm working on some quest compatibility stuff and was wondering if you could tell me the Tpl ID for the hammer? I couldn't find a db folder or anything in the mod files so no dice. Thanks!
Choccy Milk Author
it uses the default id for Tagilla's hammer
quesonuke
I am a brainlet, no idea why I didn't think of this. Thank you for the response!
Judgemental_Gaze
Tagilla also has a Scythe during Halloween, depending on whatever mods you're running you can get the Scythe. Any plans to make it work similar to how you made the Hammer work?
And of course, I adore the mod, great work man!
Valerion
Would be cool if swinging the hammer against some doors could unlock them, one more option other than backdoor bandit.
Jayhawker32
You'd have to add the item ID of this weapon to the MeleeWeapons.json in Backdoor Bandit, but it should work. I believe this is one of the items built into the mod by default you just have to find a mod that makes it equipable.
Hakad
New animation is straight up fire! thank you guys so much
Koriande
New anims sick as hell bruh Also why is the pmc a lefty with the hammer
rwss
any update for 3 8 3 ?
TASbot
Works for 3.8.3
bepis69
Latest version realism compatible?
Choccy Milk Author
As far as I am aware, Realism does not touch melee weapon at all. So this should be compatible with Realism
Ordinal
TL:DR; Can't figure out how to install the mod
Hey man, I've been trying to install this thing, and uh.. I can't really find a way. Well, I don't know how, that is. Yes, I know the basics:
.dll into Bepinex and to Plugins
.json into User and mods
But the thing that's bugging me, where am I supposed to insert the Mod folder? -Insert the LazyPurple crying face from that video with source spaggeti-
I've been trying over and over and then thought: "Alright, maybe I try to see which folder it needs to be in." So I did, I complete the task earlier. I put the 'mod' into user/mods, launched up the game, and then I was like: "What the f###? Why is it not here? Why's it not at Jaeger?" So I put it into the SPT folder itself and nowhere else (just to test it incase), and guess what? IT DIDN'T WORK, WHY DOESN'T IT WORK-
So then I was just like: "OOoookay, maybe it just needs to be in Bepinex.." So I drag the Bundles and I drag the 'file' from the Bundles folder and then: "What the f###? Where'd it go?" So uh.. Yeah. I put the Mod into Bepinex/plugins, and now? Well.. I just gaven up.
So.. Now I'm just trying to figure out how to install the entire mod again, which is where I require help.
Ordinal
Notice how I said 'mod'? Well, there's a file with the word "mod" and it's some Windows Script Host, and when I launch it, it says:
Script: E:/SPT/Bepinex/plugins/mod.js
Line: 3
Char: 1
Error: Syntax error
Code: 800A03EA
Source: Microsoft JScript compilation error.
What? Didn't get that? THAT'S BECAUSE IT MAKES NO F###CKING SEEeeeEEeEENnnNNNSSssSSSssSSSEEEE!!
Choccy Milk Author
Once you download the zip file, you put the folder inside the zip into mods folder inside user. It would be like this. As for the item not appearing in Jaeger assort, sometimes this happen. Just buy a random item from him and it should appear.
Ordinal
Okay, I'll try it.
Ordinal
Thanks man! It worked.
3614
i beg you to make the halloween scythe available
Voice DeeJay
Is there any way you can make his Halloween Scythe Available?
3Kz4
Work on 3.7.1?
Demochanka
I have identified a bug where rapid melee via the quick melee (Double tap "V" default) will cause the arms to get stuck in animation. Not a huge problem but would like to bring this to light.
Choccy Milk Author
Thanks for telling me, I'll fix it in the next update once SPT can support 13.5 since i am planning on reworking the animation as well
pkpenjoyer
it's still bugged, seems to be random and not reproducible but if you quick melee long enough it'll happen
also, I dunno if it's intention but if you start an attack and then start sprinting then you can attack while sprinting, while this makes chasing down enemies much easier the animations make it look like it's not intended
Choccy Milk Author
The animator controller is a bit finnicky to try and get rid of that bug. I've tried to make it less common as possible but it's just something that will happen due to the setup.
gurul1fe
Can you sign mod versions for the game version
MrMonti
hi bro, your mod is great for people like me who loves to collect boss items, i would like to know how likely are you to add the old hand scythe so it can be lootable and usable?
Ignoramus
how to buy a hammer? at a flea market , a jaeger requires the completion of a quest
Ignoramus
loyalty level 4
Ignoramus
I understood what kind of quest is needed, it just doesn't say anything in the description
Junko Space Mommy
could this be made compatible with Backdoor Bandit and breaching doors?
Choccy Milk Author
I'm sure Props already made it compatible. Unless the recent code rework broke it.
LayVar123
HOW install
lucianfallen
normaly if you see in mod folder
.dll files put in \BepInEx\plugins
.json files put in \user\mods
Colkillervin
Unfortunately this mod throws this error as soon as you start up the server.
https://codepaste.sp-tarkov.co…abpH3hmXk2A4QCoVsdpVFS35F
Choccy Milk Author
You are using the version for SPT-Realism compatibility. It won't launch because it can't find the mentioned file
Colkillervin
so i need to have spt realism?
Choccy Milk Author
there are 2 version, one that doesn't have SPT realism and another that is supposed to be used when you are playing with SPT Realism mod. The Realism Compatibility is a bit misleading, that's on me
ScavEnjoyer
Hey, i cant just use mod. i started AKI and got error
Professor House
Broken. Attempted to use the sledgehammer, if you swing too fast you get stuck in the middle of a swing animation.
Choccy Milk Author
I am aware of the issue during secondary 1st attack. As for the cause, I am unsure what is causing it. It may be the animator controller being funky, I will try and rebuild the bundle later when I have the chance.
Beaitukl
Very love ur mod but can you make a "right hand" version?left handholding looks strange,thx
Professor House
The mod we didn't deserve, but the mod we needed.
Dr George
The hammer absolutely needs a buff, it's pretty funny that my taiga is more effective than this, either a movement speed buff like tagilla's hammer or damage buff/causes contusion or smth
Choccy Milk Author
Already updated on latest version