KMC-CORE 3.0.2

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Da core, which is required to run any KMC mods.

[tabmenu]



Check the ReadMe for more info.

Images

  • Version 3.0.2

    Fixed compatibility for modders, changed items.ts for future weapons.

  • Version 3.0.1

    Fixed _props error that stopped bots from spawning

  • Version 3.0.0

    Adds the following new ammo:

    84mm

    .500BLK

  • Version 1.3.1

    AKI 2.1.X Compat

    More Stat/Locale/Price and Loyalty changes

    Loot Spawner Module Removed

    Future versions will be packed with respective mods

    7.92 Kurz Icon corrected (Kinda)

    New Models for .50 Beowulf
    unknown.png



  • Version 1.3.0

    Loot Spawns actually fixed
    Requires Weapons 1.2.3 or higher to function properly

    Added 6.5 Creedmoor

    Added 8mm Mauser
    Sweeping Changes to Stats, Loyalty Levels and Prices
    Ammo boxes doe, more to come!

    Does *NOT* currently work AKI 2.1.0

  • Version 1.2.1

    The Loot Spawner Hotfix
    Exactly what it says on the tin.
    Shoud fix compat issue with other dynamic loot mods.
    Upgrade from 1.2.0

  • Version 1.2.0

    The Ammo Expansion
    +P and +P+ Rounds included for some calibers
    Vanilla Compatible
    World Spawns from some items on Customs

    Currently conflicts with Ereshkigal's AllOfficialKeys

    ---Added---

    - Glaser Blue Saftey Slug
    ---9x19, 10mm, .40SW, .357 Sig and .380 Auto


    -Dagny Dagger (Armor-Penetrating Hollow Point)

    ---9x19, 10mm, .40SW, .45 ACP, .357 Sig and .380 Auto


    -FMJ Flat Nose

    ---9x19, 10mm, .40SW, .357 Sig and .380 Auto


    -FMJ Ball/Round Nose

    ---10mm, .45ACP, and .357 Sig


    -High Velocity Soft Point

    ---10mm


    -Jacketed Soft Point

    ---.50AE


    -Jacketed Hollow Point

    ---9x19, 10mm, .40SW, .45 ACP, .50AE, .50BW, .357 Sig and .380 Auto


    -Incendiary

    ---.45 ACP


    -RIP and +P RIP

    ---9x19, 10mm, .40SW, .45 ACP, .357 Sig and .380 Auto


    -Red Tracer

    ---9x19, .40SW, and .380 Auto


    -Xtreme Defender

    ---9x19, 10mm, .40SW, .45 ACP, .50AE .357 Sig and .380 Auto


    -Xtreme Penetrator

    ---9x19, 10mm, .40SW, .45 ACP, .50AE .357 Sig and .380 Auto




    Current Ammo Chart is here






    Ammo Loyalty Levels and prices subject to change based on feedback

    --Huge Thanks to:

    TwistedGA for the sick Texture work
    Stealthsuit for helping me place worldSpawns
    Nerds like you that actually want to use content I've had a hand in creating

  • Version 1.1.3

    New stuff!!

    ____Additions_____

    --Added .40 FMJ
    --Added Grendel Incendiary
    --.380 ACP added

    --.50 BW added for MCACW Expansion (.50 BW Requisitioned with permission from KCH Armory)

    -- Added .357 RIP and Green Tracer
    -- .357 GT is identical to FMJ but its a tracer
    -- All .357 Craftable at workbench using corresponding 10mm FMJ and the corresponding 9x19 round,
    (e.g.: Round Pliers + 10MM FMJ + 9x19 GT = .357 GT
    )


    Other things I'm probably forgetting!

    _____Changes and Removals_____

    -Some fancy new custom bundles for our bullets thanks to TwistedGA
    *(not all of them are finished, more to come)
    --Grendel HE changed to Grendel Frag (Needs tweaks, pls gib feedback)
    -- .357 Grizzly HP Damage/bleed chances reduced, pen/muzzle velocity increased
    -- .357 FMJ damage increased, muzzle velocity decreased

    -- Slight Buffs across the board for 10mm, Grendel and .277


    -Removed duplicate pen chance probabilities from all Grendel rounds

    NEW AMMO CHART INBOUND

  • Version 1.1.2

    -Corrected Grendel FMJ Weight


    -10mm FMJ now available at Gospozha LL1 (Craftable at Workbench 3)


    -.40 S&W FMJ now available at Gospozha LL1 (Craftable at Workbench 3)


    -6.8 TVCM AP Damage 68 >>> 72
    -6.8 TVCM AP Muzzle Velocity 1050 >>> 1103 (~30% increase vs .308 M61)
    -6.8 TVCM AP moved to Gospozha LL4 (Craftable at Workbench 3)


    -6.8 TVCM FMJ Damage 70 >>> 75

    -6.8 TVCM FMJ Pen 45 >>> 49
    -6.8 TVCM FMJ Muzzle Veloctiy 968 >>> 1024 (~23% increase vs .308 M80)

  • Version 1.1.1

    - Corrected Ammo Stats (Armor damage was represented as a 0 - 1)
    -Added .40 S&W FMJ
    -Added hideout crafts for some ammo, check em out and gib feedback! They all populate at the bottom, so no need to look for em!

  • Update - 11/16/2022

    I'm still alive but development of the mod has been paused so that I can focus on my studies in college. I haven't abandoned the mod, and there's no ETA on when I will release an update, but I plan to release an update when I feel like I've reached a good enough point. Personally, I'd prefer if people could leave the mod alone for now, I'd rather not hand it over to someone else. I'm hoping to try and push something during winter break when my college semester ends.


    For those wondering, current reasons why I haven't pushed out an update of what I've already achieved is mostly due to the following:

    Some custom weapons are missing audio

    Some textures could be polished/I'm not really proud of it

    Some guns aren't finished or are bugged

    A lot of minor stuff that I want completed aren't done yet (custom ammo, attachments for custom weapons, etc).

    Uniforms/clothing not having the right FPS hands
    Custom bullet stats unfinished or missing things

    Helmet attachment overhaul unfinished

    Thumbs Up 4 Heart 2
    • take ur time bro, cant wait for this to finally drop

      Thumbs Up 2
    • Dude, I really hope you'll return soon since 3.8.0 is out. All I need is your belts, they are freaking good, hell, all armor is good.

    • love the weapons ...

  • this a great mod , i have it running in SPT 3.7.6 but i cant get it working

    in spt 3.9.8 .... hope this be updated

  • People help me! I downloaded all 3 KMC mods. Core, gear, weapon. Everything is fine, but the merchant does not have clothes in the store. What should I do to make it appear?????

    • I get an error trying to launch them even with that line deleted :S

    • it's borked it seems on 3.8.0. it had a good run only way is if someone figures out what causes it to not load. but it looks like it's toast until we get an update.

  • TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    at KMC_API_TRADERS.addTrader (C:\Users\Dannyboi\Downloads\AKI\user\mods\KMC-CORE\src\_api\modules\traders.ts:79:54)

    at KMC_API_TRADERS.newTraderAutoSetup (C:\Users\Dannyboi\Downloads\AKI\user\mods\KMC-CORE\src\_api\modules\traders.ts:34:8)

    at KMC_CORE.start (C:\Users\Dannyboi\Downloads\AKI\user\mods\KMC-CORE\src\KMC_CORE.ts:42:24)

    at Mod.postDBLoad (C:\Users\Dannyboi\Downloads\AKI\user\mods\KMC-CORE\src\mod.ts:14:48)

    at PostDBModLoader.executeMods (C:\snapshot\project\src\loaders\PostDBModLoader.ts:66:45)

    at PostDBModLoader.onLoad (C:\snapshot\project\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\project\src\utils\App.ts:56:26)

  • i dont have traders.js i have traders.TS i cant change the lines

  • THIS WORKS ON 3.7.1!!!!!!! EASY FIX!!!!

    1. Simply go to this directory in KMC-Core EFT(SPT)\user\mods\KMC-CORE\src\_api\modules

    2. Open 'traders.js' with Notepad/Notepad++

    3. DELETE Line: traderConfig.durabilityPurchaseThreshhold[traderId] = 60;

    4. HAVE FUN!


    Note: Before attempting to open the KMC related traders, open flea market first and click on all of the new weapons/gear to generate the icons. If you don't, the game will try to create icons for all the modded items at once and will cause the game to crash. This is the only temporary fix for right now for KMC related mods.

    Heart 5 Thumbs Up 1
    • Thank you for this, this fixed the error for me on 3.6.0!!! Much appreciated!

    • working on 3.7.6?

    • I got it working on 3.7.6 just follow what Nelax said and it'll work no problem.

  • good to see this mod is still up. I've been testing it on each spt update and it works. However, custom ammo for bsg calibers doesn't work for every gun which is a bit of a bummer but it still works very well.

  • TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    at KMC_API_TRADERS.addTrader (D:\ask-api takov\user\mods\KMC-CORE\src\_api\modules\traders.js:82:61)

    at KMC_API_TRADERS.newTraderAutoSetup (D:\ask-api takov\user\mods\KMC-CORE\src\_api\modules\traders.js:44:14)

    at KMC_CORE.start (D:\ask-api takov\user\mods\KMC-CORE\src\KMC_CORE.js:45:33)

    at Mod.postDBLoad (D:\ask-api takov\user\mods\KMC-CORE\src\mod.js:12:44)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    at KMC_API_TRADERS.addTrader (D:\ask-api takov\user\mods\KMC-CORE\src\_api\modules\traders.js:82:61)

    at KMC_API_TRADERS.newTraderAutoSetup (D:\ask-api takov\user\mods\KMC-CORE\src\_api\modules\traders.js:44:14)

    at KMC_CORE.start (D:\ask-api takov\user\mods\KMC-CORE\src\KMC_CORE.js:45:33)

    at Mod.postDBLoad (D:\ask-api takov\user\mods\KMC-CORE\src\mod.js:12:44)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)


    I've seen other people with this problem and was wondering if theirs a solution yet.

    • I just removed line 82 in the "traders.js". I haven't had any problems yet but I'm not completely sure its a long term fix.

    • Same problem

    • remove ligne 60


      traderConfig.durabilityPurchaseThreshhold[traderId] = 60


      not my solution

    • ^Bravo!

    • I removed this line, but I still can't buy anything from Outfitter because it crashes the game. Im playing on 3.7.0 ver.

  • Does this mod break the D.R.I.P. Clothing ? I can't buy it from the services tab, a error pops up a while after i buy any clothes and the clothing that i bought dissapears. Needless to say i used the junkos mommys comment fix so i did delete something in the traders.json

    • yeah you have to log out and back in on your profile or make a new account and go back into your old profile to fix that bug. I got it too. the mods do work together just need to do that and it will usually fix itself.

  • TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    at KMC_API_TRADERS.addTrader (C:\Battlestate Games\SPTarkov\user\mods\KMC-CORE\src\_api\modules\traders.js:82:61)

    at KMC_API_TRADERS.newTraderAutoSetup (C:\Battlestate Games\SPTarkov\user\mods\KMC-CORE\src\_api\modules\traders.js:44:14)

    at KMC_CORE.start (C:\Battlestate Games\SPTarkov\user\mods\KMC-CORE\src\KMC_CORE.js:45:33)

    at Mod.postDBLoad (C:\Battlestate Games\SPTarkov\user\mods\KMC-CORE\src\mod.js:12:44)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    at KMC_API_TRADERS.addTrader (C:\Battlestate Games\SPTarkov\user\mods\KMC-CORE\src\_api\modules\traders.js:82:61)

    at KMC_API_TRADERS.newTraderAutoSetup (C:\Battlestate Games\SPTarkov\user\mods\KMC-CORE\src\_api\modules\traders.js:44:14)

    at KMC_CORE.start (C:\Battlestate Games\SPTarkov\user\mods\KMC-CORE\src\KMC_CORE.js:45:33)

    at Mod.postDBLoad (C:\Battlestate Games\SPTarkov\user\mods\KMC-CORE\src\mod.js:12:44)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    Honestly been trying to fic for the past fe whours but dumb founded when i can't fix this Katto please help us animeareyouserious

  • guys this mod is not working on 3.6.0
    i hope someone can solve it or maybe update the mod ;-; i truly loved it

    • This still works on 3.6.1. Just follow one of the comments below.

      Thumbs Up 1
    • bro thank you so much i start to understand why its not working so yeah man thank you so much <3

    • which one lol? ive followed multiple. im at the point where the trader shows up but crashes when i look at her stock.

    • hopefully you figured it out by now but if not then there are a few ways to get past that, you look at every item slowly on the flea or you just power through the crashes, you'll crash about 6 times before you see everything in the trader but after that you'll be fine. the problem I think is that there are too many mod items and the game can't handle it

  • downloaded this and it just gave me a thick wall of red text on the server launcher

  • Hey guys im too stupid to find a fix that works for if u want to help me add me on dc: dereinerandom

  • My game keeps crashing when i try to use this mod and KMC-Weapons is there a fix to this i use 3.5.7 could this be the issue?

    • See my Solution in the comments if it's server related. and it's crashing ingame because of the items loading in. go to the flea market and load the items there in instead of the trader to stop the crashing.

      Heart 1
    • Oh my god thank you so much for the help i got level 2 trader and when i went to the trader it just crashed thanks so much for the help!

    • junko, do u know why the weapons aren't properly made in the seller? Like its just the base and no other parts and i have to assemble the gun myself

    • unfinished presets the mod author was working on. you'd have to make your own and some like the MCX are glitched so you have to mod them in stash without the preset menu.

  • TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    at KMC_API_TRADERS.addTrader (C:\Users\Dannyboi\Downloads\SPT\user\mods\KMC-CORE\src\_api\modules\traders.js:82:61)

    at KMC_API_TRADERS.newTraderAutoSetup (C:\Users\Dannyboi\Downloads\SPT\user\mods\KMC-CORE\src\_api\modules\traders.js:44:14)

    at KMC_CORE.start (C:\Users\Dannyboi\Downloads\SPT\user\mods\KMC-CORE\src\KMC_CORE.js:45:33)

    at Mod.postDBLoad (C:\Users\Dannyboi\Downloads\SPT\user\mods\KMC-CORE\src\mod.js:12:44)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    at KMC_API_TRADERS.addTrader (C:\Users\Dannyboi\Downloads\SPT\user\mods\KMC-CORE\src\_api\modules\traders.js:82:61)

    at KMC_API_TRADERS.newTraderAutoSetup (C:\Users\Dannyboi\Downloads\SPT\user\mods\KMC-CORE\src\_api\modules\traders.js:44:14)

    at KMC_CORE.start (C:\Users\Dannyboi\Downloads\SPT\user\mods\KMC-CORE\src\KMC_CORE.js:45:33)

    at Mod.postDBLoad (C:\Users\Dannyboi\Downloads\SPT\user\mods\KMC-CORE\src\mod.js:12:44)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)




    IDK HOW TO FIX IT

    ? 1
  • yo I got you spt gang, i got it working in 3.5.5

    TL;DR You need something like Realism to restrict botloadouts. Use Junko Space Mommy's fix during install. DO NOT USE FAIT.

    Through a lot of trial and error, I've found that KMC works as long as you have something restricting bot loadouts.

    My current mods setup is running SAIN AIO, Realism, SWAG+Nooky preset and KMC both Gear and Weapons (Core as well, obviously).

    Found that no matter what I did, having KMC mods installed without Realism would always generate the "botloadout exceed stack pool" error, after the bot/generate line.

    Redid my install, loaded in all the mentioned mods above, then installed KMC and works like a charm.


    There's a known fix posted by a user on the mods workshop (Cheers to Junko Space Mommy) that bypasses the trader restriction, do that fix during your install of KMC:

    go to SRC in KMC Core folder, go to API, go to modules, and then use Notepad+ to open up traders.js and look for the line:

    traderConfig.durabilityPurchaseThreshhold[traderId] = 60; DELETE THIS LINE.


    FINS AI TWEAK WILL BREAK EVERYTHING. Do not use with KMC.


    You might not even have to do a clean reinstall of the game, just make sure you delete the SPT/user/cache folder

    before you run up the server; it'll redo your mod list to decrease conflictions. You should really do this any time you're adding to an existing server.

    Much thanks again for Junko's trader fix!

    go SPT

    Heart 2
    • Did you know any method to change armor classes for realism mod?

  • I have a problem when entering the merchant and going to the bottom the game closes

    • the items need to load the first time. dont do it too fast, then it should work

  • For ANYONE HAVING TROUBLE WITH KMC CORE AND IT NOT WORKING:

    go to SRC in KMC Core folder, go to API, go to modules, and then use Notepad+ to open up traders.js and look for the line:

    traderConfig.durabilityPurchaseThreshhold[traderId] = 60; DELETE THIS LINE. This fixes CORE and makes it so you can use Weapons and GEAR. (NOTE: GEAR has an issue with clothing and not being able to unlock it but otherwise the mod works fine. just a heads up.)

    Heart 5 Thumbs Up 1
    • got it working Deleting the same line traderConfig.durabilityPurchaseThreshhold[traderId] = 60; in both TradersConfig.js

      Thumbs Up 1
    • I CANT FIND THAT LINE ANYWHERE AND IT STILL WONT WORK

    • I haven't been able to find an app called notepad+ only notepad++ and it won't let me delete that line

    • Use Regular Notepad then. it works the same you delete that line and the mod works. on 3.5.7

      Thumbs Up 1
    • It works for me, many thanks to you, sir

      Thumbs Up 1
  • TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    at KMC_API_TRADERS.addTrader (K:\games\pirat\Escape From Tarkov\user\mods\KMC-CORE\src\_api\modules\traders.js:82:61)

    at KMC_API_TRADERS.newTraderAutoSetup (K:\games\pirat\Escape From Tarkov\user\mods\KMC-CORE\src\_api\modules\traders.js:44:14)

    at KMC_CORE.start (K:\games\pirat\Escape From Tarkov\user\mods\KMC-CORE\src\KMC_CORE.js:45:33)

    at Mod.postDBLoad (K:\games\pirat\Escape From Tarkov\user\mods\KMC-CORE\src\mod.js:12:44)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    at KMC_API_TRADERS.addTrader (K:\games\pirat\Escape From Tarkov\user\mods\KMC-CORE\src\_api\modules\traders.js:82:61)

    at KMC_API_TRADERS.newTraderAutoSetup (K:\games\pirat\Escape From Tarkov\user\mods\KMC-CORE\src\_api\modules\traders.js:44:14)

    at KMC_CORE.start (K:\games\pirat\Escape From Tarkov\user\mods\KMC-CORE\src\KMC_CORE.js:45:33)

    at Mod.postDBLoad (K:\games\pirat\Escape From Tarkov\user\mods\KMC-CORE\src\mod.js:12:44)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

  • is there a workaround to make this function in 3.5.4?

  • Oh shit, you updated it! kana_o

    But now all the gears are a doge cube and I don't know why :kannatiredofthis:

    • I uninstall + reinstall everything, doge cube is now gone but there's no item thumbnail in the trader

  • Every time I load up the server I get this error


    The application had a critical error and failed to run

    Exception produced: TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')


    Stacktrace:

    TypeError: Cannot set properties of undefined (setting 'DOC_TRADER')

    at KMC_API_TRADERS.addTrader (C:\Users\bwhunszy\Downloads\SP intaller\user\mods\KMC-CORE\src\_api\modules\traders.js:82:61)

    at KMC_API_TRADERS.newTraderAutoSetup (C:\Users\bwhunszy\Downloads\SP intaller\user\mods\KMC-CORE\src\_api\modules\traders.js:44:14)

    at KMC_CORE.start (C:\Users\bwhunszy\Downloads\SP intaller\user\mods\KMC-CORE\src\KMC_CORE.js:45:33)

    at Mod.postDBLoad (C:\Users\bwhunszy\Downloads\SP intaller\user\mods\KMC-CORE\src\mod.js:12:44)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    at C:\snapshot\project\obj\Program.js

    at processTicksAndRejections (node:internal/process/task_queues:96:5)

    at process.runNextTicks [as _tickCallback] (node:internal/process/task_queues:65:3)


    how do I fix this?

    Crying 4
  • hella confused ive tried everything to straight renaming files for compliance but nothing i do seems to work.


    The application had a critical error and failed to run

    Exception produced: Error: Cannot find module '../../KMC-Core/src/_api/KMCapi.js'

    Require stack:

    - C:\SPTARKOV\user\mods\KMC-Gear\src\script.js

    - C:\SPTARKOV\user\mods\KMC-Gear\package.js

    - C:\snapshot\project\obj\loaders\PreAkiModLoader.js

    - C:\snapshot\project\obj\controllers\GameController.js

    - C:\snapshot\project\obj\callbacks\GameCallbacks.js

    - C:\snapshot\project\obj\di\Container.js

    - C:\snapshot\project\obj\Program.js

    - C:\snapshot\project\obj\ide\ReleaseEntry.js

    1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in 'require' call. 2) If you don't want to compile the package/file into executable and want to 'require' it from filesystem (likely plugin), specify an absolute path in 'require' call using process.cwd() or process.execPath.


    Stacktrace:

    Error: Cannot find module '../../KMC-Core/src/_api/KMCapi.js'

    Require stack:

    - C:\SPTARKOV\user\mods\KMC-Gear\src\script.js

    - C:\SPTARKOV\user\mods\KMC-Gear\package.js

    - C:\snapshot\project\obj\loaders\PreAkiModLoader.js

    - C:\snapshot\project\obj\controllers\GameController.js

    - C:\snapshot\project\obj\callbacks\GameCallbacks.js

    - C:\snapshot\project\obj\di\Container.js

    - C:\snapshot\project\obj\Program.js

    - C:\snapshot\project\obj\ide\ReleaseEntry.js

    1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in 'require' call. 2) If you don't want to compile the package/file into executable and want to 'require' it from filesystem (likely plugin), specify an absolute path in 'require' call using process.cwd() or process.execPath.

    at Function.Module._resolveFilename (node:internal/modules/cjs/loader:933:15)

    at Function._resolveFilename (pkg/prelude/bootstrap.js:1955:46)

    at Function.Module._load (node:internal/modules/cjs/loader:778:27)

    at Module.require (node:internal/modules/cjs/loader:1005:19)

    at Module.require (pkg/prelude/bootstrap.js:1855:31)

    at require (node:internal/modules/cjs/helpers:102:18)

    at Object.<anonymous> (C:\SPTARKOV\user\mods\KMC-Gear\src\script.js:13:16)

    at Module._compile (node:internal/modules/cjs/loader:1105:14)

    at Module._compile (pkg/prelude/bootstrap.js:1894:32)

    at Object.Module._extensions..js (node:internal/modules/cjs/loader:1159:10)


    couldnt find any other post about this so i decided to post my own

    • im trying to run KMC-WEAPONS 3.0.1 and KMC-gear 1.1.2 aswell.

    • why are you trying to run kmc-gear, did you not read the tag on it?

  • thx for fixing compatibility with modders

  • The link for 3.0.2 seems to link to a file named 3.0.1

  • Version 3.0.2 download links to 3.0.1 zip?

    • yes, didn't change the file version because I didn't want to reupload KMC-Weapons

      Thumbs Up 1
  • ModLoader: loading 51 mods...

    Mod aleves-alevesthings is not compatible with the current version of AKI. You may encounter issues - no support will be provided!

    Mod CWX-MasterKey is not compatible with the current version of AKI. You may encounter issues - no support will be provided!

    Mod jenwalter-Loot Randomiser is not compatible with the current version of AKI. You may encounter issues - no support will be provided!

    Mod JoshJ5Hawk-LootBoxes is not compatible with the current version of AKI. You may encounter issues - no support will be provided!

    Mod JoshJ5Hawk-SuperLoot is not compatible with the current version of AKI. You may encounter issues - no support will be provided!

    Mod KMC-WEAPONS requires KMC-CORE version . Current installed version is 3.0.1

    Mod Kobrakon-UltimateClearNVGs is not compatible with the current version of AKI. You may encounter issues - no support will be provided!

    Mod Mira-M16A4-Remake is not compatible with the current version of AKI. You may encounter issues - no support will be provided!

    Mod EmuRC-GhostFenixx-SVM is not compatible with the current version of AKI. You may encounter issues - no support will be provided!

    Mod Arokar-TacticoolReplacers is not compatible with the current version of AKI. You may encounter issues - no support will be provided!

    Mod Virtual-Virtuals Custom Quests Loader is not compatible with the current version of AKI. You may encounter issues - no support will be provided!

    Mod DeadW0Lf-balancedmeds is not compatible with the current version of AKI. You may encounter issues - no support will be provided!

    Mod DeadW0Lf-usefulfoodsanddrinks is not compatible with the current version of AKI. You may encounter issues - no support will be provided!

    Errors were found with mods, NO MODS WILL BE LOADED


    emmmm BTW im using 3.0.1 for both MOD

    • may be out of date mods

  • Hello, I love this mod so much so far. One question though.. Where and what is the .json that contains Gospozha's trader level? Profile editor doesn't recognize that it has more than one level, so its either im stuck buying shtuff till I get there and/or I patiently await an answer lol ^^ :lolivodka:

  • HELP?

    The application had a critical error and failed to run

    Exception produced: Error: Cannot find module '../../KMC-Core/src/_api/KMCapi.js'

    Require stack:

    - S:\Games\SP TARKAS\user\mods\KMC-Gear\src\script.js

    - S:\Games\SP TARKAS\user\mods\KMC-Gear\package.js

    - C:\snapshot\project\obj\loaders\PreAkiModLoader.js

    - C:\snapshot\project\obj\controllers\GameController.js

    - C:\snapshot\project\obj\callbacks\GameCallbacks.js

    - C:\snapshot\project\obj\di\Container.js

    - C:\snapshot\project\obj\Program.js

    - C:\snapshot\project\obj\ide\ReleaseEntry.js

    1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in 'require' call. 2) If you don't want to compile the package/file into executable and want to 'require' it from filesystem (likely plugin), specify an absolute path in 'require' call using process.cwd() or process.execPath.

    • which version are you using (both the mod and spt itself)?

  • Mod (KMC-WEAPONS-3.0.1) is missing package.json


    i have both kmcs in user/mods folder core trader shows ingame with ammo just no kmc weapons. elp