Deadzone 1.0.0-3.6.1

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
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Adds insurgency style deadzone/free aim, allowing your weapon to drift from the center of the screen.


Fontaine's fov fix mod is highly recommended - as of 3.6.0, it fixes lasers warping and being inaccurate:

  • Would greatly appreciate update for 3.7.0/3.7.1 <3

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  • please bplease PLEASE update to 3. 71

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  • Update when?

  • This is my favorite mod of all time, and I don't even need to talk all about how much I've wanted this gameplay mechanic in tarkov. I know you have a life and stuff but I cant wait to have it on 3.7.0!

  • Just awesome animehappyhop


    *Recommendations:

    - When I switch from aiming to free aim and vice versa, the weapon's point of aim doesn't match and results in missing the target. This could be fixed magnetizing free aim and ADS point of aim ONLY WHEN TRANSITIONING between them. animehandrolldance


    - Camera little tilts or shakes accompanying point of aim or even movement. aquadesperate


    - Weapon wobbliness. animebuttmove


    ** Sheet, I'm thinking in Unrecord again. Gaddamit nyurage


    *** I know that's a lot, I just want to bring some ideas at least, since I have no frikin' idea of how to do it myself. sacrifice

  • you had no idea how many times i imagine this freelook in EFT.

  • i wish this mod was good but idk you say fontaines fov fix you need but i have realism which i think includes it and for that reason whenever i get fontaine fov fix and my game breaks every single time.... wish the laser was accurate

  • Damn! I wanted such mod so damn much! I really love free aim type of weapon handling. Should be default for Tarkov so those damn cheaters with hardware/software croshair would be not able to cheat like that. But appart from that I like how Insurgency and I:Sandstorm deals with it. Also Rising Storm have this as I recall.

    BTW. Could you also make version of free aim for ADS? Just customizable mod so free aim area could be tweaked.
    I remember playing Insurgency Mod that added free aim for ADS. It adds to realism feel of weapon handling.
    That would be really great.

    Thanx for this mod!
    I play on 3.4.0 still so I cannot use it but I am really happy to see this mod being created!

    • Thanks!

      You can enable this for ADS in the config, but currently it's very bad: your sight picture gets completely destroyed, since it rotates around a pivot other than the view. I tried fixing it by just using the camera but for some reason that doesn't work, so it may be a while till i stumble into a better way to do it.


      It'd be cool if it was backported to 3.4 too but I don't think I have a convenient way to get my hands on a 3.4.0 spt right now. You could try compiling it yourself from the github source, I think the only thing you need to install beforehand is a dotnet cli.

    • Oh ok.
      I noticed recently that in newest EFT there is grayed out aiming deadzone (not in this beta version)

      Any idea what it will be doing? Maybe similar thing to what your mod offers?

    • Didn't know about that. Neat!

      Since it's a slider the user can tweak, I'm speculating it's only deadzone while aiming (such as the arma 3 slider, but less janky). Otherwise I think it would be odd to allow players to disable it.


      Of course I don't have any way to know that, just guessing

  • How do i make my gun look like yours what setting do you have in the mod and or other mods

    • I used realism mod, with following options modified:

      Code
      Weapon Position X-Axis = -0.05
      Weapon Position Y-Axis = -0.05
      Weapon Position Z-Axis = 0


      Also fov fix to fix lasers not actually pointing where shots will fire


      The settings for deadzone mod were all defaults

    • where do I input those numbers

    • After installing the realism mod, press f12 and type in the search "weapon position", you can drag the sliders or try and input the numbers manually (although the manual text input is a bit janky)

    • thank you

    • If you don't want to play with Realism mod you can just download Fontaine's Combat Stances, it also has the ability to edit your weapon position.

  • Would be great to also have a head bob animation like gamma + other recently released fps games have. Tarkov makes it feel like your looking at a floating gun most the time.

  • I think there is a big problem with how most games, including this mod, implement deadzone aim. I'll try to explain what I think the problem is and suggest a solution.

    Suppose you set your mouse sensitivity to 1.00 and deadzone sensitivity to 0.50. Mouse sensitivity is really the sens of your camera, not the sens of where your gun points

    camera sensitivity = mouse sens = 1.00

    deadzone sensitivity = 0.50

    So, your effective sensitivity while inside the deadzone is probably something like

    gun sensitivity = camera sensitivity + deadzone sensitivity = 1.50


    But if you are on the edge of the deadzone, then there is no added deadzone sensitivity:
    gun sensitivity = camera sensitivity = 1.00
    This means you have very different sensitivity depending on the situation. This inconsistency means throwing off your aim in a way that is arbitrary and unsatisfying, in my opinion.

    I propose that camera sens be variable depending on the situation, so that mouse sens is always the sens of where your gun points.


    While inside the deadzone box:

    camera sens = mouse sens - deadzone sens = 0.50

    deadzone sens = 0.50
    gun sensitivity = camera sens + deadzone sens = 1.00


    While on the edge of the deadzone box:
    camera sens = mouse sens = 1.00

    gun sens = camera sens = 1.00
    This should be the way it just works, in my opinion, but it probably makes sense to just have it as an option.


    (Further optional consideration: Maybe sens can be made into a function that depends on where the gun is in the deadzone box. For example, when the gun is pointed at the center of the box, the camera sens can be 50% of the mouse sens and the added deadzone sens can be 50%, but then that ratio increases steadily as the gun moves to the edge, until finally the camera sens is 100% of the mouse sens and the deadzone sensitivity is 0%.)

    • On a related note, it would be nice if going to ADS smoothly moved the camera to where the gun is pointing. At the moment, if you switch back and forth between ADS and shoulder aim, your gun will be pointing in completely different directions.

      Depending on the option discussed above, it might be sensible if going into ADS resets the gun position to the camera center instead. And in either case, coming out of ADS should probably always reset the gun position.

    • Having an option to keep the deadzone active while in ads is actually a planned feature, I just don't know enough about how Tarkov works to make it work right now without misaligning sights. (pull requests or even hints are welcome!)


      I think you're right that the deadzone should be reset when coming out of ADS, I'll implement that as an option soon.


      As for the dynamic sensitivity, I don't think it'd work very well when hip firing since there isn't a way to know whether an input intends to move the camera a fixed distance, or to move the gun a fixed distance, so I just default to the less complex case of moving the camera.


      Maybe dynamic sensitivity would work decently well as an option for ADS though? something similar to how Receiver and Receiver 2 handle it?

    • Maybe deadzone while ADS would be cool? I wasn't actually thinking of that in my suggestion, though if you got it working I'd def want to try it out to see how it feels. What I was trying to suggest is that while transitioning from hip fire to ADS, the camera moves to the gun position, which would be a different option than the alternative (gun position resets to the camera).

      I'm not too sure why dynamic sensitivity might work for ADS, but not for hip fire? I would think it would be the same situation in both cases.

      I tried Tarkov modding and it was fairly painful, but I'll try to see if I can figure anything out

    • Oh, i see what you mean now. That might work too, but it's definitely a bit too complex for what I currently know how to do.


      It's not that it *wouldn't* work, just that it seems to have many edge-cases I'm not sure the best way to handle is: how to make camera behave when no weapon is equipped, whether the view sensitivity change would be jarring to see, whether smoothing sensitivity instead would make it feel strange and floaty, and probably more I can't think of.


      I might just be blinding myself and taking assumptions made in the current implementation for granted, but I do believe it's a lot simpler (with the caveat of weapon sensitivity not being constant.


      It'd be lovely if you managed to figure that all out, I can barely slap together anything more complicated than what's already here.

  • Hey the mod is really fricking out on my end my gun just floats in midair and it's in a third person/helmet cam view really wanna use this mod so what do you thing it could be and mod conflict? or a F up on my end

    • Cool managed fixed it animelaughing


      Just reinstalled it 3x and launched the game and now it works retardadothinking

    • I think you may have downloaded while i was fudging the versions uploading the 3.5.8 backport, my bad

  • Super excited to try this.

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  • very nice! i set it pretty low so the deadzone is not too noticable but still adds a little more movement and makes things look a bit more fluid

  • hey could you please share your settings for the weapon position? 🙏🙏i want it to look just like yours

    • Weapon Position X-Axis = -0.05

      Weapon Position Y-Axis = -0.05

      Weapon Position Z-Axis = 0

      The deadzone settings are defaults

  • Not related to this mod at all (which looks freaking sweet btw, crossing my fingers that it works with 3.5.8 ;) ), but can you share the weapon position values you're using in realism mod?? monkass I tried messing with those settings but didn't notice any difference for whatever reason... maybe i just needed to switch to a different weapon or something lol


    Edit: can confirm that it DOES NOT WORK with 3.5.8, for anyone else like me who doesn't feel like updating to 3.6

    • Weapon Position X-Axis = -0.05

      Weapon Position Y-Axis = -0.05

      Weapon Position Z-Axis = 0

      You need to equip another gun and for the weapon position to apply


      I think i will try and port it back to 3.5.8 later today, I hope uploading an older version instead of a newer one isn't too difficult

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    • I've recompiled it for 3.5.8 and uploaded it, check versions (or main page)

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    • yooo tysm, both for the digits AND the backport, you are a saint and a scholar :thumbup::thumbup::thumbup:

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  • Been waiting for something like this, awesome stuff.

  • is it compatible with the stances in the combat overhaul mod?

  • Is it compatible with Realism's stance overhaul?

  • Great stuff! Thank you!

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  • Amazing work

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