Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.5.2
- Fontaine
- 461 Downloads
SPT Realism Mod v1.5.2 for SPT 3.10.5
ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES
FIKA COMPATIBILITY IS LIMITED! USE AT OWN RISK!
Some important fixes.Note: please see the "known issues" section at the bottom of this post before reporting issues.
Fixes:
- Fixed handbook/trader buy price not being updated for armor.
- Fixed NVG mounts conflicting with gas masks.
- Fixed potential of getting stuck in Customs courtyard if radiation hazard spawns, there is now a way out.
- Made surgery use a contextual notification, will only say it's removing tourniquet if there is actually a tourniquet.
- Reduced the chance of bleeds if a round did not penetrate, may be a BSG bug letting it happen in the first place.
Tweaks & Changes:
- Tweaked recoil to make it more responsive and cover edge-cases. Adjusted default config values, make sure to reset them.
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
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Version 1.5.1
- Fontaine
- 1k Downloads
SPT Realism Mod v1.5.1 for SPT 3.10.5
ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES
FIKA COMPATIBILITY IS LIMITED! USE AT OWN RISK!
Note: please see the "known issues" section at the bottom of this post before reporting issues.
Fixes:
- Fixed idle stam drain not working after swapping weapon. Added option to tweak amount of stam drain.
- Fixed mounting override staying enabled even when stances are disabled, causing mounting to be unusable.
- Fixes for bot spawns: fixed bots not spawning correctly on some locations, fixed very low PMC numbers. BSG's new spawning system is messed up, doing the best I can with it.
- Refactored null checks to be more consistent.
- Fixed ammo count in magazines always being known.
- Fixed realistic zombie health option not being toggleable.
- Improved compatibility with Questing Bots mod.
- Fixed trader errors if mod item is not properly set up.
- Fixed base price adjustments being reset on trader refresh.
- Fixed camera not updating rotation if changing lean while firing.
- Fixed medical effects carrying over between raids.
- The various audio effects are now factored by game audio setting.
- Fika: fixed clients needing the same file path as the server in order to load template data
- Fika: Potential fix for hanging on loading players if Med Changes are enabled.
Tweaks & Changes:
- Gas Mask Toggle: Gas masks can now be toggled by moving the mask to and from special slots, pockets, belts and tac rigs. Keybind can be set in config.
- Toxic Gas Visualization: toxic gas is now visible in all locations where it is present. Its visibility varies from obvious to subtle. Can be turned off.
- Zone Interactions: first round of zone interactivity. On the Factory location there is a way to turn off most of the gas. The gas must be turned off in order to access Gate 0, Cellars or Med Tent extracts. On Labs there are consoles that can interacted with to reduce the amount of gas. In the future this feature will be tied to quests, and be expanded to other locations if appropriate.
- Animation Smoothing: attempted to remove some of the jank from some of BSG's updated animations. Right now just tweaked inventory open animation and changed door open animations to use loot container animations. Can be turned off.
- M53A1 Gas Mask: added a new gas mask and added to bot pools. Available at Peacekeeper lvl 4. Big thanks to EpicRangeTime for providing the item for Realism mod to use.
- Recoil Tweaks: changed how recoil climb is handled, might be a bit smoother and more responsive. Adjusted visual recoil.
- Armor Economy Rework: armor prices are now balanced around realism's ballistics (if enabled). Armor prices change dynamically based on what plates come with them. Thanks to user PrescriptionAdderall for doing the pricing and balancing.
- User Templates To Add Modded Weapons and Gear To Bots: Added a way to add mod gear and weapons to Assault PMC loadouts. It's in db/bots/user_bot_templates. You can copy+paste weapon presets from your profile file into the appropriate file in the presets folder. Gear and weapons need to be entered in "items_to_add.json". Presets need to be named with a number (1-5) at the start, representing the tier the weapon is intended for (e.g. 4_M249 means tier 4). Note this is meant for adding gear/weapons added by mods, not existing weapons or gear. If a bot loadout already has that weapon, your presets for that weapon will be ignored.
- Surgery now adds to pain level while the regeneration effect is active.
- Tweaked HP loss penalties to be 5-15% less punishing.
- Reduced boss spawn chance overall. At high player levels they were too numerous and blocking regular spawns too often.
- Adjusted scav's vitality skill so they bleed out more often.
- Reduced the "bot hear" and "bot reload" skills that bosses have, so hopefully they will not be silent with near-instant reloads anymore. Also lowered their Strength, Health and Endurance to make them on a level playing field with the player.
- Added Artem gas masks to special slot compatibility
- Therapist now has a 12% processing fee for insurance payouts
Buffed Prapor insurance return chance.
- Tweaked and improved collision changes. If using "Collision Override", make sure to update to latest FOV Fix version (3.0.2)
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
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Version 1.5.0
- Fontaine
- 14k Downloads
SPT Realism Mod v1.5.0 for SPT 3.10.5
DO NOT USE WITH FIKA, COMPATIBILITY WILL COME LATER
DO NOT CARRY OVER FILES OR CONFIGS FROM PREVIOUS BUILDS
Note: please see the "known issues" section at the bottom of this post before reporting issues.
Thank you to everyone who helped test and give feedback, and special thanks to Spud who helped update all the class references.
Fixes:
- Fixed trader-related errors caused by mod items not being set up correctly.
- Geiger + Analyser volume are now affected by headset gain.
Tweaks & Changes:
- Complete recoil rework: recoil has been completely refactored to address persistent bugs such as recoil suddenly driving upwards or downwards due to stutter or apps that take focus from EFT. It will feel different to some extent, as there is no vertical reset anymore.
- Dynamic map loot modifier: the more you loot on a map, the less loot there will be on subsequent runs. You have to play on a different map for the loot to "regenerate". Still needs to be balanced subject to feedback.
- Loot randomization: loot on bots and map loot has a chance to have the uses/resource/hp randomized. Does not apply to items inside containers yet.
- Added new visual effects for radiation, adrenaline and drug overdose. Radiation visual can be disabled.
- Weapon Collisions: config options to either tweak or override BSG's weapon collisions handling completely. Makes weapon length more meaningful and factors in ergo.
- Adapted mounting behaviour to take bipods into account properly. There is the option to enable Realism's mounting or use BSG's. Note that Realism's stances and stamina changes won't work correctly with BSG's mounting.
- Deafening mechanic had to be completely reworked due to BSG's changes to headsets and audio. It's not as in-depth as before but should be more consistent.
- Added config option to adjust aim punch. Reduced aim punch.
- Reload speed is now factored by player weight minus weapon, as factored by comfort stat.
- Improved ADSing with canted sight from stances.
- Many changes to weapon/attachment/ammo/armor stats.
- Added more logging options for debug and dev.
- Improved durability of bot weapons slightly.
- Added setting to give zombies HP more in line with Realism's balance.
- Increased the size of the heart hitbox, and increased damage dealt to it and the spine.
- Optimized bot generation.
- Completely overhauled how user templates are handled, old templates are no longer compatible but DevilFlippy and others have already made templates for most mods.
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
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Version 1.4.8
- Fontaine
- 15k Downloads
SPT Realism Mod v1.4.8 for SPT 3.9.8 - Hotfix
Please follow the download link to see the full patch notes. Fixed Fence insurance soft-locking profiles.
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Version 1.4.7
- Fontaine
- 6.1k Downloads
SPT Realism Mod v1.4.7 for SPT 3.9.8
Please follow the download link to see the full patch notes. Some fixes and tweaks for Halloween event, enhanced weapon handling effects, rework of patrol stance:
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Version 1.4.6
- Fontaine
- 2.5k Downloads
SPT Realism Mod v1.4.6 for SPT 3.9.8 (Halloween Update)
Please follow the download link to see the full patch notes. New quest chain that introduces a new event, the finale is only available during Halloween. Also introduces new features, fixes and tweaks. Full reinstall of the mod is recommended. Therapist has the questline which unlocks on completion of Sanitary Standards.
Note that this is untested with Fika and likely will not work correctly (will not by synced between players and progression of the event will not be tracked correctly unless everyone completes quests at the same time).
Since the event revolves around Hazard Zones, both it and the Medical changes need to be enabled.The new questline will not function correctly if using any other mods to handle or change boss spawns (SWAG+Donuts, MOAR, SVM). Questing Bot's spawn changes may interfere depending on how it's set up. Please remove or configure these mods for the duration of the questline and events so that they do not affect boss spawns if you want to do the questline .
If using Amand's Graphics, it's also recommended to set the fog setting to -100 for all maps.
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Version 1.4.5
- Fontaine
- 13k Downloads
SPT Realism Mod v1.4.5 for SPT 3.9.8
Please follow the download link to see the full patch notes. Hazard Zone rebalance with additional features. Expanded limited passive regen. Insurance and minor economy rebalance. Various other minor new mechanic, tweaks and fixes.
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Version 1.4.4
- Fontaine
- 26k Downloads
SPT Realism Mod v1.4.4 for SPT 3.9.5
Please follow the download link to see the full patch notes. Fixed custom weapons with new muzzle effects, for real this time (God willing)
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Version 1.4.2
- Fontaine
- 4.5k Downloads
SPT Realism Mod v1.4.2 for SPT 3.9.5
Please follow the download link to see the full patch notes. Update to 3.9.5, new muzzle effect mechanic, accuracy fix, other fixes + tweaks.
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Version 1.4.1
- Fontaine
- 13k Downloads
SPT Realism Mod v1.4.1 for SPT 3.9.4
Please follow the download link to see the full patch notes. Replaced BSG's left shoulder swap since it breaks with stances, tweaks and improvements, various fixes and balance changes.
Fontaine Author
Github is shitting the bed, the download will be back up within the next hour hopefully.
EDIT: it's back up now
Koyotl
Ok i know you dont like people asking when. I am not asking that. I saw that there is limited fika compatibility. I was wondering what exactly works and what doesnt, so me and my friend can decide to download it now or wait. And if we do download it now, what should we not actively use from the mod that isnt fika compatible at the moment.
Sorry if this annoys you. I understand the annoyance of being asked repeatedly. Just cant find the info on what works and what doesnt?
Fontaine Author
It means it's not fully supported, some stuff may or may not work. Join the Fika discord for FIka related queries, and the Realism thread
ZeroArcSnow
Hey Fontaine, I came up with an idea! not sure if it is possible or not. Hear me out boss.
I like the gas mask overlay but I wish it was more immersive. Like take a look at how Metro (yes the games Metro 2033, Last Light, and Exodus) has a gas mask animation for putting it on and an animation for changing filters. Is it possible to implement a similar animation? I'm not asking if you can do it. Asking if it is possible! Maybe someone here on the hub can make it a reality.
Fontaine Author
Technically anything is possible but that doesn't mean it's feasible. There are a lot of limitations when adding animations to Tarkov, there's been two mods total that have done it. If someone wants to torture themselves figuring it out then obviously I'd be happy to add it to the mod, along with any other relevant animations
bombermant
hello, when will the compatibility with the fika mod be fixed?
Fontaine Author
People impatiently asking me does not make me know when, just be patient and wait.
NimbleChip
It seems to work perfectly fine with FIKA for me
Starbouncer
when i hipfire my gun starts pointing straight up in the air. I have all of the realism things turned off and only using the pmc progression.
Fontaine Author
Read the install instructions, it's at the top in big green font, you're not supposed to install the realism bepinex plugin
SilverWoods
Love the new update especially the WTT weapons added to the PMC/Scavs pool! (Scavs now spawn with CZ-75, which I'm baffled by why BSG hasn't made one for the base game yet but whatever)
Odd question, but looking through the "To Add" .json, I didn't see anything for the Armbands where the WTT PacknStraps belts would be assigned. Was it voluntarily for whatever reason or something you forgot/want to add later?
Again thank you for the great update!
Fontaine Author
there are armband categories in the json
SilverWoods
Well yes I saw and added the Fanny pack from the mod to T2 scavs to test but since other WTT mods were pre-baked in the JSONs besides the StrapnPacks, I wasn't sure if it was intentional or not
Fontaine Author
if what was intentional? I don't get it tbh, the files are for users to add stuff?
ZeroArcSnow
Been playing this mod for a bit now, I enjoy the difficulty and the changes that were made. One thing about Realism that imo I find pretty amazing is the hazards and radiation. Finally the AI-2 (Stalker Mac n Cheese if ykyk) has a use because without realism the stats just tell you that "oh we treat radiation even though it doesn't exist and won't be implemented". I also like how Augmentin has a use now! Never liked how BSG would tell you that it treats this ailment but where is it?
About the SWAG + Donuts issue, still haven't gotten any info about it. From what I gathered its the Plugin of Donuts. But oh well, I'll just use MOAR instead.
Blueford
I love this mod, it's so damn good. I especially love how it's configurable, so I can say no thanks to, for example, making the health and healing system even more of a headache than usual. I'm looking forward to when it eventually works with Fika again so that I can hopefully drag my buddy kicking and screaming back to Tarkov.
I have some requests.
- Is it possible to edit what the Monstrum Tactical compact 2x scope can attach to? There are optic mounts which completely exclude sights with magnification arbitrarily because lol, lmao, but you should be able to at least put the compact 2x onto anything you can put, say, an EoTech on. Hopefully that would be as simple as just putting it in the collimators section and wouldn't require manually adding it to potentially dozens of mounts individually, because that would suck.
- Is it possible to add an optic attachment point farther back on the MTs-255's barrel rib? The only optic attachment point it has right now is, like, a third of the way down the barrel and pretty much guarantees any sight attached will be effectively unusable. That gun is killer, it would be nice to be able to aim with something other than an itty-bitty bead sight that feels like it's a meter away.
- Is it possible to get the "nerf Fence" setting separated into a setting for nerfing Fence's prices and a setting for nerfing Fence's stock? I would love having a wide variety of random crap to browse but at the extremely offensive prices, and the option to have the like one-to-two dozen items but at tempting prices would also be pretty neat I guess. I understand if that would somehow be a huge pain in the ass, though.
- Is it possible to get some of the cool gun parts which aren't normally sold by traders added to traders as part of the "add custom items" setting? Stuff like, for example, the good short barrel for the R870, which you currently have to rely on the sheer luck of buying from the flea market for way too much money (at least, last I checked). Instead, somebody (probably Skier) should just sell that, even if it's at LL3 or 4. I want my "Serbu Super Shorty at home" to be marginally less ass.
- The 120 5.45x39mm HP > 2 Kite craft's poor availability problem is alleviated somewhat by it being pretty common and not too expensive on the flea market (at least in my personal experience), but maybe you should change the craft to use, like, 120 5.45x39mm PRS or 60 12 gauge 5mm buckshot or 150 7.62x25mm P or something instead. Something which isn't high loyalty level and ridiculously expensive due to Realism balance.
Fontaine Author
Thanks for the suggestions but they're either out of scope or not feasible atm
Jamjom
Regarding the optic placement on the MTs-255, get the mod called Weapon Customizer by Tyfon. It allows you to reposition attachments in the weapon edit screen by simply dragging and dropping. So you can place that optic anywhere on the MTs' barrel or further beyond.
OG Swizzy
Hi,
I can't find the option to remove the mod's health system. I had versions 3.8 and 3.9 of the mod and always found an option to do this in the configuration file, but not anymore.
Nor do I have the option of deleting changes made to traders.
Do you have some tips ?
Fontaine Author
the config has not changed in that regard at all, so I don't know what bootleg version of Realism you're running. If you're manually editing the config file then god help you because I won't
egbog
I'm confused as to the reasoning for Therapist giving the cash value of items lost. If Prapor only has a low chance to return lost items, then there is no reason not to always insure every item with Therapist. It directly offsets the cost of whatever you lost in raid if you don't care to get the specific gun build/armor back. Imo it makes Prapor pointless to insure with
Fontaine Author
Therapist = handbook value of items, often a lot less than they cost from traders. Some items are rare, cannot be bought, rarely in stock, need to be unlocked via quests, needed for quests.
Prapor = chance to get rare or expensive items back.
ZeroArcSnow
Heya, I don't know if I'm doing something wrong. This is my first time installing and attempting to play with RM, I made sure to clean out my mod and plugin folders and use mods that are compatible with realism. Only issue I'm having right now is infinite loading; upon removing and reinstalling mods I found that apparently waypoints with realism is causing the infinite loading bug. (the one where no bundles load and it just hangs on the loading screen). When I remove waypoints everything loads in fine. Am I doing it wrong? or Am I good?
Fontaine Author
Waypoints is not known to conflict, you're installing something wrong
ZeroArcSnow
Okay so I believe I found the issue, I use the RC7 testing version of SWAG + Donuts on the SPT discord. when use in conjunction with Realism + Waypoints it causes the infinite loading bug. removing SWAG + donuts and its .dll file fixes the issue.
Sorry boss, I'll tell Arys about this maybe they might have a solution if it is a donut issue.
HealMeChief
Hello, I have encountered a problem that I could not find a solution to on the Internet. I don't even know where to turn except here. When loading into a raid, a thick fog appears and strange sounds are constantly played. On a clean version or on a version with only realism installed - everything works fine. But as soon as I install the recommended mods and go into a raid for PMCs, then suddenly this happens. I'm not sure if the problem is in the mod, but I still haven't found a solution that would not cause this, although I assure you that I searched very hard. I do not have any mods installed except for the recommended ones. Please help, someone, I have been suffering for 3 days in order to play without this fog
https://imgur.com/a/HBKnktc
meppycola
they got u in hell bro
hope the ancient one dont find u
Fontaine Author
Check the mod page section on hazards and read the descriptions and text for quests added by this mod, it's a quest related event
Newday
Is there a way to add modded weapons to the Bots?
Fontaine Author
not currently
Fontaine Author
in next version soonTM
jacha1234
it might be just me, but when i put realism into the mod folder, the server doesnt seem to start. only starts when i take realism out of the mod folder. just the mod folder thing though, the plugin works just fine.
Fontaine Author
it is just you
echOo.
yo, is DRD broken?
it has 10-10-5-5 (front-back-left-right) and blunt damage is -4.9999995% which also isnt right, I assume.
I never use it so its fine, but just thought you wish to know.
Fontaine Author
it's not broken, it's pedo armor
khyuler
should change it to have negative armor from the back so that backshots basically crit you even more than usual. make it immersive
wheelow
This is happening to me as well. When I take out the Realism folders / files, it loads right in. Place them back, just hangs on the last mod showing loading complete and never loads the server.
AleksioPL
So, I wanted to modify the game to be mainly about zombies and for that I tried mod "MOAR" (also tried with SVM via halloween and it also didnt work)
I tried a couple of raids and it haven't spawned any zombies (even on 100% infection or max. spawnrate of zombies) Normal scavs and pmc's spawned normally as I have set in the options.
So then i disabled realism and zombies started to spawn as they should (I checked with raid review and with realism mod on only scavs spawned)
I tried changing configurations to fix this but nothing helped me (My thought is that something with realism bot tiers can mix with zombies)
How to fix it?
Fontaine Author
if you disable this mod's spawn changes then it shouldn't affect zombies
reQuit
I have almost the same problem, only for me neither scavs nor PMCs spawn on the map. Only if you do not confirm the raid settings in the MOAR settings, and this must be done before each raid exit.
AleksioPL
I've found the problem,
Looked into error logs and i've got a message that occured only when zombie tried to spawn: "bot: assault lacks a mod slot pool for item: 5b432c305acfc40019478128 item_equipment_facecover_gasmask_GP5".
I turned off Bot Changes, Spawn Tweaks and Hazard Zones and it fixed it, zombies are spawning now.
Fontaine Author
"bot: assault lacks a mod slot pool for item: 5b432c305acfc40019478128 item_equipment_facecover_gasmask_GP5".
Assault is a Scav, not a zombie. It sounds like you had Spawn Tweaks and/or Boss tweaks on top of MOAR which will obviously conflict since they both change spawns. Bot changes should not conflict at all, I have messed with zombies with just Realism mod and it worked perfectly fine.
frazzleman10
Do you think you could make it possible to mount Comtacs on helmets other than the TeamWendy EXFIL, like the OPSCORE
Fontaine Author
that's for BSG to do
frazzleman10
Is it not possible to modify at all?
GOODYOB
Can you please add short-stock and patrol stances to the mouse wheel stance switching?
Like, if you're starting from high ready and scrolling mouse wheel down, your stance would change like this:
High Ready >> Default >> Low Ready >> Short-Stock >> Patrol
Fontaine Author
not straightforward with how unity handles scroll input, would end up messy
GOODYOB
I see. That's unfortunate...
I wanted to ask another thing. Would it be possible to make automatic height adjustment for when you try to mount the weapon on an object, like it's implemented in BSG's mounting?
I assume that works in their implementation only because it's very limited in terms of where and when you can mount a weapon, but still, having this feature in your mounting system would be amazing
Fontaine Author
it would end up just being BSG's system, which is limited
Teamson
Any eta for the FIKA update?

No rush, i am just asking because ive hyped a couple of friends to finally try Tarkov - and now i dont want to play tarkov anymore because i will definitly not play without realism
Fontaine Author
nope
Teamson
ok, thanks for your reply
Steviejohnsmith
is spt still lagging?
Invader
random request or question, any thoughts on making an option in the mod to remove the healing but keep some of it? such as the effect of the ai-2 making the same as always but changing most things back to normal
Fontaine Author
no
Invader
ill give you 10 dollars if you do real talk
Fontaine Author
10 dollars is not worth hours of my time and the inevitable bugs
Invader
a shame i hope one day you will have the whim to add that change
Fontaine Author
It's not feasible
WhiskeyKilo
I never enabled med changes, have tried the revert option but meds are still spawning partial as loose loot... Any fix to this, anyone know? Just curious. Thanks for the hard work Fontaine!
Fontaine Author
What does "spawning partial" mean? If you mean items spawning with a random % of their uses is related to the loot changes config option
IKEAShark
I don't know where to write down such thoughts, so I'll write it here.
It's a small thought, so get straight to the point.:
- It always seemed strange that an Operator could so courageously overcome pain during all kinds of operations without flinching a muscle on his marble face. It's really weird...
Don't we have a mod that tries to immerse the player in what we call the brutal realities of fighting in an isolated city? My suggestion is
that during operations, that is, while using surgical kits, our brave mercenary will experience the full range of pain sensations with corresponding effects. Of course, you can take painkillers to numb the pain. Well, or drink vodka / moonshine / whiskey to make it easier to undergo surgery without tormenting our soldier.
P.S.: Greetings from Russia
Fontaine Author
It's tricky to implement with how Realism's med system works. Having low HP on a body part, or blacked body part, gives you a "pain value". The lower your HP, the higher the pain value. Each pain-reducing item has a "pain relief" value, if your total pain relief value is higher than the pain value, you get rid of the pain status effect. If surgery kits caused pain, they'd simultaneously add to your pain value while healing your HP, which reduces your pain value. So using surgery will at best give you no benefit in terms of pain value, at worst cause you more pain than if you didn't do surgery. Maybe it makes sense for balance, as it will make using surgery kits have a significant consequence...I'll have to think about it more.
IKEAShark
I am very glad that I was able to provide food for thought and a possible adjustment of the balance of such medical intervention in the future.
fallenq
Hi, ik you said that there is completly no compatibility with fika, but i wanna ask if no compatibility means at all, or no compatibility with playing with others, one mod requires fika and i preety much want it. So i'm just asking.
jedsdead
You can play locally (solo) while having Fika installed without an issue. But if anyone tries to connect to your server their game will be broken. i.e guns can't be modified, hideout does not load etc.
skulll
There is an issue with no PMCs spawning, this is the only mod i have installed. Theres only 3 or 4 scavs at a time in a raid, Is there anything i can do to fix this?
Thanks
fallenq
Install Moar + bagels
Bataldo
Same for me! 2 scav and 1 pmc on GZ..
Bataldo
@fallenq I try it 10 min ago, same problem: 0 pmc and bots or 2 bot and 1 pmc in all the map of ground zero.
fallenq
you have to also go to the bot tab in realism configuratior, and leave only bot loot changes and bot changes in the checkmarks on top, everything else on the top disable. Then on the bottom disable something called pmc personality changes if you have sain installed.
gaylatea
OK, I just wanna say- I'm through a bunch of the questline and I am absolutely impressed with the work and consideration that you've put into this mod, Fontaine. Undisputed king of SPT modding.
I'm working on Former Patients right now, and the consistent pressure the toxic fog puts on you to pay attention to your gas mask filters, and the stress of keeping up with hydration/energy when you need to remove your gear to do it- it all combines to a unique experience that I've been really enjoying. No longer am I the mistress of raids I go into. I'm loving it.
And you added dynamic props to maps! I literally just completed a Customs raid and the whole area around the crackhouse was transformed into a radioactive hellhole with containers and barriers I'd never seen before!
I do wish the fog affected enemy sightlines, since it's really just a debuff for me as a player, but I'll deal with it. Worth it.
Can't wait to see what you come up with next. You are absolutely pushing not just SPT, but the world of Tarkov itself, to new realms.
Fontaine Author
Thanks for the feedback
unfortunately bot behaviour isn't something I'll ever get into, I live that to Solar and others. SAIN might change bot behaviour based on weather? I have a couple more quests to add to that chain for the next update
gaylatea
Yeah, that makes a lot of sense. I'll see if I can dig into SAIN and add something to handle that.
Glad to hear there's more to come, I really appreciate the overarching narrative that you're creating. I think that's something that Tarkov really needs.
fallenq
Hi, i found a bug.
After drinking or eating the food bar or the thirst bar fills normally, but if you go to a raid as a scav then it reverts back to the moment before eating. For some reason it reverts toxication and radiation too.
SaveVsFail
I dont think this is a Realism thing. Im seeing similar behavior without Realism installed.
PPXXPP5603
May I ask if this MOD supports version SPT 3.10.1? When I placed the MOD, the system encountered an error and told me that it does not support this version
Fontaine Author
You answered your own question
takenmake
I may have come across a bit of an issue with the current build of Realism, which I have tested on a fresh SPT 3.10.5 install with only the most recent SPT Realism loaded (v1.5.0 with a stock configuration).
It seems that when opening your inventory in-raid, the exact amount of ammo in your magazine is always displayed, as opposed to the default behaviour where ammo counts are hidden after you fire some rounds from the magazine.
Fontaine Author
I'm not a ware of any changes made to the related skill, did you test with just vanilla SPT?
takenmake
I did try vanilla SPT as well, and it worked normally.
The easiest way I've found to reproduce it has been to simply take a weapon with a loaded mag into a raid. In vanilla, the mag's ammo counter is replaced with a '?' after firing some rounds until you perform an ammo check, while in my case with Realism it always displays the exact number.
hopefully it's just something i'm doing wrong on my end, but i've been running realism for a while across multiple versions and this is the first time i've come across this.
Fontaine Author
I am able to reproduce, very strange. I've no idea what I could have done to cause it. As far as I am aware mag drills skill is the only thing that affects that?
takenmake
Not super well-versed on skills but I think it might be something different, mainly because when you do an ammo check with Alt+T outside of your inventory, it shows the expected amount of information based on your mag drills skill. It's only when you open the inventory that it has perfect accuracy (even without doing a mag check).
Also, to make it even more strange, I discovered that when you loot guns from crates or bots, they initially show the '?' instead of the real ammo count like normal. It's only when you start using the guns (not sure specifically which action, it's either mag check or shooting) that they become affected
Fontaine Author
It was the malfunction changes, I fixed it
Bataldo
When I enter the Ground zero map, the map is always empty. 0 bots, 0 players. I have not installed any other mods. Thanks for your work!
Fontaine Author
I'll have a look. Edit: at least for high level GZ they are spawning
Bataldo
I try to reinstall SPT and the MOD, ty bro!
Bataldo
I found the error "Realism Mod: Failed To Find Custom Preset For Bot marksman At Tier 2.".
Maybe can be useful.
Mx3
Did you ever figure out what is causing this error? I am getting the same thing every once in awhile and it just instantly crashes the map on load.
Specter6873
Wait... and you did FOV fix as well??!! Bloody eck - if there was a Nobel prize for modding, think you'd be a sure thing!
I might be being dumb here, but can't see where I could just take the ready stances solo?
I'm not looking for ultra ultra realism in this playthough - just the stances for immersion 😊
Fontaine Author
You can't