Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
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Version 1.6.1
- Fontaine
- 3.7k Downloads
SPT Realism Mod v1.6.1 for SPT 3.11
Note: please see the "known issues" section at the bottom of this post before reporting issues.
A huge thanks to everyone who helped with testing and gave feedback. It would have taken much longer without you
Changes:
- Trooper Mask: Trooper mask now has a visual overlay for immersion. Massive thanks to Borkel who temporarily came out of retirement to make this.
- Recoil Tweaks: made bolt actions more punchy, made MPX more shaky.
Fixes:
- Fixed some new ammo not having updated stats.
- Fixed disabling "gear blocks consumption" not actually disabling the feature.
Known Issues:
- Balancing is always on-going.
- Continuous healing is not compatible with the medical system, recommended to disable it.
- Using limb selector to heal (hotkey + scroll) can cause strange animation issues and potentially bugs.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue (haven't seen it happen in 3.11 yet).
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
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Version 1.6.0
- Fontaine
- 801 Downloads
SPT Realism Mod v1.6.0 for SPT 3.11
Note: please see the "known issues" section at the bottom of this post before reporting issues.
A huge thanks to everyone who helped with testing and gave feedback. It would have taken much longer without you
Changes:
- Recoil Tweaks: changed some of the default recoil config values and tweaked some stats. You will need to reset your recoil config values manually. Some balancing done, more to come.
- Bayonet Charge: If you have a bayonet equipped, you can hold the rifle melee button to keep the rifle in a rearward prepared state. If the rifle comes into contact with anything it will release and attack. You can sprint in this state, and gain a bonus to damage based on your speed. Is it janky? Yes. Is it fun? Maybe.
- Improved Healing Out Of Raid: You can now treat radiation and toxicity our of raid using appropriate drugs and stims. Max radiation is now treatable out of raid at a reduced rate with meds if Med Station is at level 3. Surgery kits can heal HP out of raid.
- Stance rotation/position options are now displayed as Vector3. This means all your tweaks to them are reset, but also means way fewer options cluttering the menu.
- Pistol ADS is now very smooth when using alt pistol position + latest FOV Fix v1.3.3.
- Rebalanced loot in Hazard Zones: overall spawn chance of radiological and radiation samples are much higher, dynamic zones now have 100% loot chance. Quality of loot varies instead.
- Bot spawns have more randomization to Scav and PMC spawns. Some raids might be quiet, some may be busy. Bots will stop spawning after raid start most of the time.
- Added 2 new Hazard Zones to Customs to go with the expansion. More to come.
Fixes:
- Fixed spawning in hazards, should also prevent bots from doing so.
- Fixed various minor issues and bugs.
Known Issues:
- Balancing is always on-going.
- Continuous healing is not compatible with the medical system, recommended to disable it.
- Using limb selector to heal (hotkey + scroll) can cause strange animation issues and potentially bugs.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue (haven't seen it happen in 3.11 yet).
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
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Version 1.5.3
- Fontaine
- 16k Downloads
SPT Realism Mod v1.5.3 for SPT 3.10.5
ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES
FIKA COMPATIBILITY IS LIMITED! USE AT OWN RISK!
Some important fixes, as well some tweaks and improvments to bot generation.Note: please see the "known issues" section at the bottom of this post before reporting issues.
Fixes:
- Fixed trader stock quantity increasing after exiting a raid.
- Fika: Fixed player count not being tracked properly.
- Fixed pistol quickdraw using lots of stamina.
- Map-wide gas event now has a 0% chance until the quest line is active.
- Fixed compressed pistol stance cancelling when firing.
- Optimized and improved mounting/bracing cover detection.
- Potentially made recoil more predictable when tapping quickly in full auto.
- Fixer error caused by removing Item case's filters with SVM or other mods.
- Fixed error caused by modifying secure container filters with SVM
- Fixed visors that do not block the mouth reducing sprint speed and causing gun to cant while aiming.
- Fixed ADS while proned and using bipod.
- Fixed being able to toggle gas mask when it might cause busy hands bug or other issues.
Tweaks & Changes:
- Expanded user presets for bots: can modify ammo, loot and clothing. Can differentiate between different map types for primary weapons (urban, outdoor, CQB). Can differentiate between helmets to use during the night or during the day. Added more gear and weapons from Artem, TGC, and WTT. Will be expanded more in future.
- Bot magazine generation: bots will no longer have multiple 60 round magazines or excessive pistol magazines. There are weapon category based limits on magazine count, high capacity magazines and overall ammo count. The ammo in each mag can be different too. This all reduces the chances of having excessive stacks of good ammo on bots. Note that bots will probably still load their mags with whatever ammo they started with in their gun.
- Tweaked dynamic loot to ensure that loose loot modifiers don't get too low. Decreased the rate at which loot is depleted and regenerated. Remember the entire point of the system is to discourage farming loot on the same maps repeatedly.
- Made Geiger detector more sensitive to rads.
- Decreased ADS time penalty after sprint.
- Weapon stats tweaks.
- Tweaked malfunction chance so that high durability guns still malfunction when overheating etc.
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
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Version 1.5.2
- Fontaine
- 5.4k Downloads
SPT Realism Mod v1.5.2 for SPT 3.10.5
ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES
FIKA COMPATIBILITY IS LIMITED! USE AT OWN RISK!
Some important fixes.Note: please see the "known issues" section at the bottom of this post before reporting issues.
Fixes:
- Fixed handbook/trader buy price not being updated for armor.
- Fixed NVG mounts conflicting with gas masks.
- Fixed potential of getting stuck in Customs courtyard if radiation hazard spawns, there is now a way out.
- Made surgery use a contextual notification, will only say it's removing tourniquet if there is actually a tourniquet.
- Reduced the chance of bleeds if a round did not penetrate, may be a BSG bug letting it happen in the first place.
Tweaks & Changes:
- Tweaked recoil to make it more responsive and cover edge-cases. Adjusted default config values, make sure to reset them.
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
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Version 1.5.1
- Fontaine
- 1.2k Downloads
SPT Realism Mod v1.5.1 for SPT 3.10.5
ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES
FIKA COMPATIBILITY IS LIMITED! USE AT OWN RISK!
Note: please see the "known issues" section at the bottom of this post before reporting issues.
Fixes:
- Fixed idle stam drain not working after swapping weapon. Added option to tweak amount of stam drain.
- Fixed mounting override staying enabled even when stances are disabled, causing mounting to be unusable.
- Fixes for bot spawns: fixed bots not spawning correctly on some locations, fixed very low PMC numbers. BSG's new spawning system is messed up, doing the best I can with it.
- Refactored null checks to be more consistent.
- Fixed ammo count in magazines always being known.
- Fixed realistic zombie health option not being toggleable.
- Improved compatibility with Questing Bots mod.
- Fixed trader errors if mod item is not properly set up.
- Fixed base price adjustments being reset on trader refresh.
- Fixed camera not updating rotation if changing lean while firing.
- Fixed medical effects carrying over between raids.
- The various audio effects are now factored by game audio setting.
- Fika: fixed clients needing the same file path as the server in order to load template data
- Fika: Potential fix for hanging on loading players if Med Changes are enabled.
Tweaks & Changes:
- Gas Mask Toggle: Gas masks can now be toggled by moving the mask to and from special slots, pockets, belts and tac rigs. Keybind can be set in config.
- Toxic Gas Visualization: toxic gas is now visible in all locations where it is present. Its visibility varies from obvious to subtle. Can be turned off.
- Zone Interactions: first round of zone interactivity. On the Factory location there is a way to turn off most of the gas. The gas must be turned off in order to access Gate 0, Cellars or Med Tent extracts. On Labs there are consoles that can interacted with to reduce the amount of gas. In the future this feature will be tied to quests, and be expanded to other locations if appropriate.
- Animation Smoothing: attempted to remove some of the jank from some of BSG's updated animations. Right now just tweaked inventory open animation and changed door open animations to use loot container animations. Can be turned off.
- M53A1 Gas Mask: added a new gas mask and added to bot pools. Available at Peacekeeper lvl 4. Big thanks to EpicRangeTime for providing the item for Realism mod to use.
- Recoil Tweaks: changed how recoil climb is handled, might be a bit smoother and more responsive. Adjusted visual recoil.
- Armor Economy Rework: armor prices are now balanced around realism's ballistics (if enabled). Armor prices change dynamically based on what plates come with them. Thanks to user PrescriptionAdderall for doing the pricing and balancing.
- User Templates To Add Modded Weapons and Gear To Bots: Added a way to add mod gear and weapons to Assault PMC loadouts. It's in db/bots/user_bot_templates. You can copy+paste weapon presets from your profile file into the appropriate file in the presets folder. Gear and weapons need to be entered in "items_to_add.json". Presets need to be named with a number (1-5) at the start, representing the tier the weapon is intended for (e.g. 4_M249 means tier 4). Note this is meant for adding gear/weapons added by mods, not existing weapons or gear. If a bot loadout already has that weapon, your presets for that weapon will be ignored.
- Surgery now adds to pain level while the regeneration effect is active.
- Tweaked HP loss penalties to be 5-15% less punishing.
- Reduced boss spawn chance overall. At high player levels they were too numerous and blocking regular spawns too often.
- Adjusted scav's vitality skill so they bleed out more often.
- Reduced the "bot hear" and "bot reload" skills that bosses have, so hopefully they will not be silent with near-instant reloads anymore. Also lowered their Strength, Health and Endurance to make them on a level playing field with the player.
- Added Artem gas masks to special slot compatibility
- Therapist now has a 12% processing fee for insurance payouts
Buffed Prapor insurance return chance.
- Tweaked and improved collision changes. If using "Collision Override", make sure to update to latest FOV Fix version (3.0.2)
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
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Version 1.5.0
- Fontaine
- 14k Downloads
SPT Realism Mod v1.5.0 for SPT 3.10.5
DO NOT USE WITH FIKA, COMPATIBILITY WILL COME LATER
DO NOT CARRY OVER FILES OR CONFIGS FROM PREVIOUS BUILDS
Note: please see the "known issues" section at the bottom of this post before reporting issues.
Thank you to everyone who helped test and give feedback, and special thanks to Spud who helped update all the class references.
Fixes:
- Fixed trader-related errors caused by mod items not being set up correctly.
- Geiger + Analyser volume are now affected by headset gain.
Tweaks & Changes:
- Complete recoil rework: recoil has been completely refactored to address persistent bugs such as recoil suddenly driving upwards or downwards due to stutter or apps that take focus from EFT. It will feel different to some extent, as there is no vertical reset anymore.
- Dynamic map loot modifier: the more you loot on a map, the less loot there will be on subsequent runs. You have to play on a different map for the loot to "regenerate". Still needs to be balanced subject to feedback.
- Loot randomization: loot on bots and map loot has a chance to have the uses/resource/hp randomized. Does not apply to items inside containers yet.
- Added new visual effects for radiation, adrenaline and drug overdose. Radiation visual can be disabled.
- Weapon Collisions: config options to either tweak or override BSG's weapon collisions handling completely. Makes weapon length more meaningful and factors in ergo.
- Adapted mounting behaviour to take bipods into account properly. There is the option to enable Realism's mounting or use BSG's. Note that Realism's stances and stamina changes won't work correctly with BSG's mounting.
- Deafening mechanic had to be completely reworked due to BSG's changes to headsets and audio. It's not as in-depth as before but should be more consistent.
- Added config option to adjust aim punch. Reduced aim punch.
- Reload speed is now factored by player weight minus weapon, as factored by comfort stat.
- Improved ADSing with canted sight from stances.
- Many changes to weapon/attachment/ammo/armor stats.
- Added more logging options for debug and dev.
- Improved durability of bot weapons slightly.
- Added setting to give zombies HP more in line with Realism's balance.
- Increased the size of the heart hitbox, and increased damage dealt to it and the spine.
- Optimized bot generation.
- Completely overhauled how user templates are handled, old templates are no longer compatible but DevilFlippy and others have already made templates for most mods.
Known Issues:
- There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
- Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
- Balancing is always on-going.
- Glock 18C recoil is bugged, BSG issue.
- High ready sprint animation bugs out sometimes, BSG issue.
- Can hit self with melee in the legs.
- SPT/EFT is cursed.
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Version 1.4.8
- Fontaine
- 17k Downloads
SPT Realism Mod v1.4.8 for SPT 3.9.8 - Hotfix
Please follow the download link to see the full patch notes. Fixed Fence insurance soft-locking profiles.
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Version 1.4.7
- Fontaine
- 6.6k Downloads
SPT Realism Mod v1.4.7 for SPT 3.9.8
Please follow the download link to see the full patch notes. Some fixes and tweaks for Halloween event, enhanced weapon handling effects, rework of patrol stance:
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Version 1.4.6
- Fontaine
- 2.7k Downloads
SPT Realism Mod v1.4.6 for SPT 3.9.8 (Halloween Update)
Please follow the download link to see the full patch notes. New quest chain that introduces a new event, the finale is only available during Halloween. Also introduces new features, fixes and tweaks. Full reinstall of the mod is recommended. Therapist has the questline which unlocks on completion of Sanitary Standards.
Note that this is untested with Fika and likely will not work correctly (will not by synced between players and progression of the event will not be tracked correctly unless everyone completes quests at the same time).
Since the event revolves around Hazard Zones, both it and the Medical changes need to be enabled.The new questline will not function correctly if using any other mods to handle or change boss spawns (SWAG+Donuts, MOAR, SVM). Questing Bot's spawn changes may interfere depending on how it's set up. Please remove or configure these mods for the duration of the questline and events so that they do not affect boss spawns if you want to do the questline .
If using Amand's Graphics, it's also recommended to set the fog setting to -100 for all maps.
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Version 1.4.5
- Fontaine
- 14k Downloads
SPT Realism Mod v1.4.5 for SPT 3.9.8
Please follow the download link to see the full patch notes. Hazard Zone rebalance with additional features. Expanded limited passive regen. Insurance and minor economy rebalance. Various other minor new mechanic, tweaks and fixes.
Fontaine Author
SoonTM
Edit:
Now.
Mudcrab
Hell yeah
ArmygunnerXD
Been following up on the GitHub and was celebrating every time a new test branch got released. I’m more hyped for this mod update than any major game release this year. Just hope that somebody could look into updating donuts T-T
JKNOX23
I've been checking the github day in day out and I'm so happy to see the test builds coming, I got excited for the last two. Haven't tested them as I'm struggling with performance and I could be byassed on the "bug" reporting, but I'm here waiting for the release, as a lot of people. In the name of everyone, thank you! Take the time you need, don't stress it out

ArmygunnerXD
Got it running today in my headless dedicated and it’s working just fine in 2 player coop.
Gonna try and integrate it into a docker soon and see if I can push up to at least 5 players and crank up sain. Got the headless running on just 8gb ram on my old laptop and it’s actually running quite okay with some tweaks.
Love it so far and it was finally the last mod that I desperately needed to even enjoy the game. Great work and I hope you can rest soldier, you did gods work today.
PH4NTOM
Hello mr. Fontaine, how do I decrease the time it takes to aim?? Reflex sights are nice but LPVO's and Scopes take too long to ADS
Ru1No
Do I have to install SAIN before or after this mod? yesterday AI bot work very balance for me but after install realism mod AI bot always aimbot me.
Vercinaigh
Maybe I'm being that guy but my biggest complaint so far is the 30 thousand years it takes to ADS. It doesn't take people seconds to ADS a weapon, that's rather silly and I can't find any way to adjust that in specific, but I may be missing how to optimize it to some sort of reason. As it stands a gun I had that was nice and snappy is now so slow I could pull out a pistol from holster and shoot both knee caps and their face faster than they can ADS it.
Fontaine Author
No gun takes seconds to ADS. Whatever qualifies as a "nice" gun in EFT doesn't in real life or in this mod. Stop using gear that affects ads speed, or don't build guns they are very heavy and unbalanced, or don't be injured.
Either you're exaggerating for the sake of complaining or you have a bug or you fucked your install. If it's literally as you say then don't insult my intelligence and assume that's deliberate, thank you.
Umbe
Hi I have a problem.. when I pull my gun out its always off centered. I dont know how to fix it, I have already unistall and then install but won't work. Strange when I change weapon the gun fixes but as soon as I open my inventory the gun broke.
Fontaine Author
You didn't give enough information and if no one else complains them assume you did something wrong on your end. Likely you have a modded weapon without compatibility patch
Umbe
ok so idk why but when I press f12 the mod version is 1.5.3 even if I downloaded the 1.6.1.
And I have 0 modded weapons
ArmygunnerXD
Somehow the FIR changes dont apply, some items are considered not FIR.
Also (probably FIKA related Issue) treatind radiation is sometimes not possible at all.
Fontaine Author
This isn't the appropriate place for Fika, med/hazards don't work with Fika atm
PhilHT
Is there a way to disable the Mask VFX so half the screen isn't blacked out?
Fontaine Author
It's not half the screen though is it?
PhilHT
No it's over 50% of the real estate with the shattered or the ronin especially
- Love your mod by the way lol
Razzmatazz146
PMCs spawn as normal, but no Scavs are not spawning at all. I tried using a fresh install of SPT and using only SPT Realism, left all settings as default. Only PMCs.
EDIT: I get this warning a lot:
Realism Mod: Failed To Find Custom Preset For Bot marksman. Using default.
Weapon 5ae08f0a5acfc408fb1398a1 was generated incorrectly, falling back to weapon preset see error above
That's the ID for the Mosin which is odd.
McMuffins
Having this same issue myself, unsure exactly why it is happening.
A_ALv
In ur \user\mods\SPT-Realism have a exe(Realism-Mod-Config-GUI.exe) Open it and pick Bot option, turn of everything in it, than it will use BSG Bot Preset, than u can find SCAV
Fontaine Author
That is just a warning, it even says the cause and the outcome. It doesn't do anything meaningful. If you have questing bots, moar, swag etc. then bots won't spawn right with the spawn changes enabled.
disabling all bot config options is not the solution
Cheezeitman
None of the guns i use will ads when i try to, I don't know why, and im not a tech nerd so sorry for the little detail. Does anyone else have this issue?
FlipFlop123
Some (Face?)-protectors make ADS not possible, you either need to disable that feature or you need to remove whatever is in the way on your in-game head.
If you want to change that setting, then as far as I know you can change it in the game by hitting F12 and then going into the SPT-Realism menu point.
Then scroll until you find the checkbox that mentions face-covers or headgear etc. together with ADS.
Cheezeitman
Yeah, it's confusing i tried disabling those, it wasnt the problem but i fixed it last night and i dont know what i did to fix it. Thanks, though.
Fontaine Author
You don't need to be a tech nerd to give basic information, just need common sense
zxcGhoulXXX
This day happened
BiggieQuesito
After updating from build 4 to the latest build, I keep getting error messages from SAIN.Logger. When I reverted back to build 4, the messages never popped up so I don't know what I did wrong.
[Sain.Logger : System String
CreateErrorMessage[Systsem Object] ERROR: Bot8 is a $PlayerScav but does not have any of these BaseBrains: $PmcBear, Pmcuser, PMC, PMC, PMC, PMC, PMC, PMC,
PMCI Current Brain Assignment: [Assault] : SAIN Server mod is either missing or another mod is overwriting it. Destroying SAIN for this bot
The only mods I have installed is Realism, SAINS, and QuestingBots.
Fontaine Author
Disable PMC types/personality changes. Test 4 didn't have bot changes enable
BiggieQuesito
I don’t want to be a bother but how do I do that?
SirDigby
Hey Fontaine, I don't have personality types or difficulties checked and I get that message too. Currently using QB spawning system, I did have MOAR when I first installed Realism and I don't think it happened then, will retest with MOAR installed and report back.
Reinstalled MOAR and no more messages. Was using both MOAR and QB spawning before installing Realism and never had an issue.
mil4me
Hello
can anyone link their mods which works with this one? i am new here and not sure what mods can goes vs this one
if this is ok to ask here 
ty
collectr
I'm trying to load ground zero but regardless of what I do no bots spawn, SPT Realism Bots are disabled and I have SVM's bots enabled but I think this may be the issue:
A total of 5292 static items spawned
A total of: 1234 dynamic items spawned
Generated location: Sandbox
I think the "Generated location: Sandbox" is not allowing AI to spawn I had tried restarting my game and tried to load again which showed:
Realism Mod: Players in server 1, average level: 6
Avg. Player Level = 6
Map Name = Sandbox
Map Type = urban
Base Time: 08:54:42 Real Time: 08:54
Is Night = false
My bots were working before the mod was installed and theres no error codes in my server.
Ru1No
I have the same problem.
hoaxg7x
same here, the bots do spawn but it's only scavs, no pmcs, even change the setting to more PMC in MOAR
JKNOX23
Have you disabled the spawn tweaks or the Bots Changes?
You gotta disable the 2 first settings in the second column, at least that is how it's working for me
collectr
I disabled every bot setting for Realism.
Fontaine Author
First of all if you disable all bot changes then the mod can't and doesn't change anything bot related.
"Sandbox" is just the internal name of the map.
if you see Realism logging stuff related to the map, time of day etc. then most likely you didn't disable anything.
MOAR is not compatible with Realisms spawn changes.
reverena
Hi and thank you for the update! Finally happy to be playing REAL Tarkov again after so long!
But, unless I'm just stinky and don't know the extent of the mod - if I pick up a new weapon (full durability & never used) my PMC doesn't rack a round into it, and I have to manually unload and reload the mag back into the gun for it to work.
No other mods aside from Amands Graphics, EyeReliefTweak HollywoodFX installed ;-;
Is this intended or is there a keybind I'm supposed to be pressing to manually rack a round into the chamber..?
Jajuny
ctrl+r will cycle the round and chamber a new one if none in chamber
reverena
Thanks I feel a bit silly for not knowing that
Fontaine Author
It's a feature in the config
ruthkoleva
Literally the best mod for SPT. Keep it up, Fontaine!
AnxietGame
upon opening/ searching any container ui keeps flickering- Ui fixes
this is caused by your realism + ui fixes, when it refreshes the ui for containers, the ui flickers/switches out for a split frame upon refresh, sometimes happens upon spawning in raid. I spent hours, no a couple days trying to figure out the issue with the help of chat gpt. can you please try and find a fix for this lovely mod because even Tho its annoying I want to keep this mod. by flickering I mean the container ui like closes and opens for a split frame, it happens so fast its like a flicker... I have also reported this bug on ui fixes but i doubt i'll get anywhere.
AnxietGame
resetting nvidia settings and clearing temp folder resolved my issue.. honestly I need to stop bothering you guys, must be lonely or smthn
Swordsman
Could anybody help me figure out how to solve this error that spams itself in the SPT server? I've been experiencing low PMC and Scav bot count and noticed that an error with yellow text would spam itself in the SPT server when trying to generate bots I assume. I use the MOAR mod with the "live-like" raid preset enabled, along with SAIN paired with the "Live Like Experience-SAIN Preset" Mod enabled, don't know if those mods are causing the error. Bot count seems normal when switching the MOAR preset to "more SCAV and more PMC" spawn preset.
Below is the error:
Avg. Player Level = 21
Map Name = bigmap
Map Type = urban
Base Time: 09:07:54 Real Time: 09:07
Is Night = false
[Client Request] /client/game/bot/generate
Realism Mod: Failed To Find Custom Preset For Bot marksman. Using default.
Weapon 5ae08f0a5acfc408fb1398a1 was generated incorrectly, falling back to weapon preset see error above
Realism Mod: Failed To Find Custom Preset For Bot marksman. Using default.
Weapon 5ae08f0a5acfc408fb1398a1 was generated incorrectly, falling back to weapon preset see error above
This error would occur followng the above error:
Realism Mod: Failed To Find Custom Preset For Bot assault. Using default.
Weapon 6661012d16fbd2fb75408f87 was generated incorrectly, falling back to weapon preset see error above
Ajax0-1
In setting that in user folder turn off @SpawN Tweaks@, @boss spawn tweeks@ and maybe, just maybe turn off @OpenZone Fix@. First two did fixed the same problem, so i didn`t touch the last one.
MyBPgotammo
I'm getting the " Failed To Find Custom Preset For Bot marksman. Using default. " type errors as well. Going to try Ajax's possible fix. i also cant get any bots to load in game during scav raids. pmc raids are fine but scav raids are empty.
Will update if i figure out what causes it & if Ajax's fix works.
Fontaine Author
It's a warning, not an error. You don't need to disable entire features, it's a meaningless and harmless warning that explains itself
Swordsman
Thank you creator. I was hoping for a fix to enable the custom presets for the bots.
TurboDookie
Unsure what is still messing up my game, I can't purchase anything from traders without this error. it just infinitely loads until a time out error pops up. I manually removed any incompatible weapons mods I may have from my mods folder as well in the BepInex folders too. Have I borked it? Do i need a fresh SPT? any help really appreciated!
Unable to get item: 6761b213607f9a6f79017d23 from db
Defaulting item 6761b213607f9a6f79017d23 to size 1x1
getSizeByInventoryItemHash() Item with tpl: 043143F15FF15F4310000000 not found
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.getContainerMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.getStashSlotMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.canPlaceItemsInInventory (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.addItemsToStash (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at TradeHelper.buyItem (C:\snapshot\project\obj\helpers\TradeHelper.js)
at TradeController.confirmTrading (C:\snapshot\project\obj\controllers\TradeController.js)
at TradeCallbacks.processTrade (C:\snapshot\project\obj\callbacks\TradeCallbacks.js)
at TradeItemEventRouter.handleItemEvent (C:\snapshot\project\obj\routers\item_events\TradeItemEventRouter.js)
at ItemEventRouter.handleEvents (C:\snapshot\project\obj\routers\ItemEventRouter.js)
Fontaine Author
You have an incompatible mod installed
DarkstarBoards
The legend delivers, thanks boss!
NCHPANTHER
Im super excited. Cant wait for the compatibility patches for all the equipment I add lol
spiderb0y
the GOAT
NYC23
can i use MOAR Spawn system with this mod? or does realism have its own spawn system
Fontaine Author
Instead of not being patient and DMing me after this comment you could read the mod page and look at the mod's config
Aomlih2002
What a goof ball. Just read the mod page bruh
Jajuny
i want to say that i did read the mod page and inside the config i turn off all bot changes but still, with moar no bots are spawing
JKNOX23
LET'S FUCKING GOOOOO
I jumped in my chair as soon as I saw the "recent updates" section
Hahahah, much love

bugs
thank you for the update, amazing work as always, very excited being able to play with this again
csmicrosoft1005
Big boss, you're so handsome. Looking forward to the stars and the moon. Finally, version 3.11 has been released
I am csmicrosoft1005 and I have collaborated on a tactical gesture MOD
I've been waiting for your reality mod to update. If your mod doesn't update, I haven't made this 3.11 version mod. I'm so excited to see the SPT update and the familiar RM logo

reQuit
Greetings, comrades.
I encountered a problem after installing the mod.
I went on two raids as a Scav, and after I picked up a weapon from the second PMC I killed, my character is stuck without the ability to equip a weapon or use it at all.
Any ideas on how to fix this?
Gintaras
Hi, I want to install your mod but I don't understand one thing - Installation and Configuration how to understand WARNING: Delete items added by this mod before disabling features that enable them, or uninstalling the mod.
SirDigby
One example would be the adjusted medical items. If you've enabled medical changes and decide you don't want them you need to delete or sell all the items that have been adjusted by the medical changes in this mod.
I would suggest if this is your first time using the mod to start a test profile and run a few raids using that to decide what features you like or not. Once configured to your liking you can start your main profile.
Fontaine Author
If you have items in your inventory added by this mod, you must delete them before uninstalling or disabling a feature that adds them
Sholopie_BOMJ
GREAT VAPOREON! BLESS THAT GREAT MOD!
adishee
Long love Realism. There is no Tarkov without Realism.
poneais
SPT RAWRlism !!!!!
