SPT Realism Mod 1.5.2

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Realistic Overhaul of SPT designed around making the game experience as realistic and hardcore as possible. Highly configurable!

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If you wish to support me and my work you can join my patreon!.

  • Version 1.5.2

    SPT Realism Mod v1.5.2 for SPT 3.10.5

    ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES

    FIKA COMPATIBILITY IS LIMITED! USE AT OWN RISK!


    Some important fixes.


    Note: please see the "known issues" section at the bottom of this post before reporting issues.


    Fixes:

    • Fixed handbook/trader buy price not being updated for armor.
    • Fixed NVG mounts conflicting with gas masks.
    • Fixed potential of getting stuck in Customs courtyard if radiation hazard spawns, there is now a way out.
    • Made surgery use a contextual notification, will only say it's removing tourniquet if there is actually a tourniquet.
    • Reduced the chance of bleeds if a round did not penetrate, may be a BSG bug letting it happen in the first place.

    Tweaks & Changes:

    • Tweaked recoil to make it more responsive and cover edge-cases. Adjusted default config values, make sure to reset them.

    Known Issues:

    • There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
    • Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
    • Balancing is always on-going.
    • Glock 18C recoil is bugged, BSG issue.
    • High ready sprint animation bugs out sometimes, BSG issue.
    • Can hit self with melee in the legs.
    • SPT/EFT is cursed.
  • Version 1.5.1

    SPT Realism Mod v1.5.1 for SPT 3.10.5

    ENSURE THAT YOU UPDATE OVERWRITE ALL FILES, INCLUDING IN BepInEx/plugins/Realism, THERE ARE NEW BUNDLES AND SOUND FILES


    FIKA COMPATIBILITY IS LIMITED! USE AT OWN RISK!


    Note: please see the "known issues" section at the bottom of this post before reporting issues.


    Fixes:

    • Fixed idle stam drain not working after swapping weapon. Added option to tweak amount of stam drain.
    • Fixed mounting override staying enabled even when stances are disabled, causing mounting to be unusable.
    • Fixes for bot spawns: fixed bots not spawning correctly on some locations, fixed very low PMC numbers. BSG's new spawning system is messed up, doing the best I can with it.
    • Refactored null checks to be more consistent.
    • Fixed ammo count in magazines always being known.
    • Fixed realistic zombie health option not being toggleable.
    • Improved compatibility with Questing Bots mod.
    • Fixed trader errors if mod item is not properly set up.
    • Fixed base price adjustments being reset on trader refresh.
    • Fixed camera not updating rotation if changing lean while firing.
    • Fixed medical effects carrying over between raids.
    • The various audio effects are now factored by game audio setting.
    • Fika: fixed clients needing the same file path as the server in order to load template data
    • Fika: Potential fix for hanging on loading players if Med Changes are enabled.

    Tweaks & Changes:

    • Gas Mask Toggle: Gas masks can now be toggled by moving the mask to and from special slots, pockets, belts and tac rigs. Keybind can be set in config.
    • Toxic Gas Visualization: toxic gas is now visible in all locations where it is present. Its visibility varies from obvious to subtle. Can be turned off.
    • Zone Interactions: first round of zone interactivity. On the Factory location there is a way to turn off most of the gas. The gas must be turned off in order to access Gate 0, Cellars or Med Tent extracts. On Labs there are consoles that can interacted with to reduce the amount of gas. In the future this feature will be tied to quests, and be expanded to other locations if appropriate.
    • Animation Smoothing: attempted to remove some of the jank from some of BSG's updated animations. Right now just tweaked inventory open animation and changed door open animations to use loot container animations. Can be turned off.
    • M53A1 Gas Mask: added a new gas mask and added to bot pools. Available at Peacekeeper lvl 4. Big thanks to EpicRangeTime for providing the item for Realism mod to use.
    • Recoil Tweaks: changed how recoil climb is handled, might be a bit smoother and more responsive. Adjusted visual recoil.
    • Armor Economy Rework: armor prices are now balanced around realism's ballistics (if enabled). Armor prices change dynamically based on what plates come with them. Thanks to user PrescriptionAdderall for doing the pricing and balancing.
    • User Templates To Add Modded Weapons and Gear To Bots: Added a way to add mod gear and weapons to Assault PMC loadouts. It's in db/bots/user_bot_templates. You can copy+paste weapon presets from your profile file into the appropriate file in the presets folder. Gear and weapons need to be entered in "items_to_add.json". Presets need to be named with a number (1-5) at the start, representing the tier the weapon is intended for (e.g. 4_M249 means tier 4). Note this is meant for adding gear/weapons added by mods, not existing weapons or gear. If a bot loadout already has that weapon, your presets for that weapon will be ignored.
    • Surgery now adds to pain level while the regeneration effect is active.
    • Tweaked HP loss penalties to be 5-15% less punishing.
    • Reduced boss spawn chance overall. At high player levels they were too numerous and blocking regular spawns too often.
    • Adjusted scav's vitality skill so they bleed out more often.
    • Reduced the "bot hear" and "bot reload" skills that bosses have, so hopefully they will not be silent with near-instant reloads anymore. Also lowered their Strength, Health and Endurance to make them on a level playing field with the player.
    • Added Artem gas masks to special slot compatibility
    • Therapist now has a 12% processing fee for insurance payouts :) Buffed Prapor insurance return chance.
    • Tweaked and improved collision changes. If using "Collision Override", make sure to update to latest FOV Fix version (3.0.2)

    Known Issues:

    • There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
    • Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
    • Balancing is always on-going.
    • Glock 18C recoil is bugged, BSG issue.
    • High ready sprint animation bugs out sometimes, BSG issue.
    • Can hit self with melee in the legs.
    • SPT/EFT is cursed.
  • Version 1.5.0

    SPT Realism Mod v1.5.0 for SPT 3.10.5

    DO NOT USE WITH FIKA, COMPATIBILITY WILL COME LATER

    DO NOT CARRY OVER FILES OR CONFIGS FROM PREVIOUS BUILDS

    Note: please see the "known issues" section at the bottom of this post before reporting issues.


    Thank you to everyone who helped test and give feedback, and special thanks to Spud who helped update all the class references.


    Fixes:

    • Fixed trader-related errors caused by mod items not being set up correctly.
    • Geiger + Analyser volume are now affected by headset gain.

    Tweaks & Changes:

    • Complete recoil rework: recoil has been completely refactored to address persistent bugs such as recoil suddenly driving upwards or downwards due to stutter or apps that take focus from EFT. It will feel different to some extent, as there is no vertical reset anymore.
    • Dynamic map loot modifier: the more you loot on a map, the less loot there will be on subsequent runs. You have to play on a different map for the loot to "regenerate". Still needs to be balanced subject to feedback.
    • Loot randomization: loot on bots and map loot has a chance to have the uses/resource/hp randomized. Does not apply to items inside containers yet.
    • Added new visual effects for radiation, adrenaline and drug overdose. Radiation visual can be disabled.
    • Weapon Collisions: config options to either tweak or override BSG's weapon collisions handling completely. Makes weapon length more meaningful and factors in ergo.
    • Adapted mounting behaviour to take bipods into account properly. There is the option to enable Realism's mounting or use BSG's. Note that Realism's stances and stamina changes won't work correctly with BSG's mounting.
    • Deafening mechanic had to be completely reworked due to BSG's changes to headsets and audio. It's not as in-depth as before but should be more consistent.
    • Added config option to adjust aim punch. Reduced aim punch.
    • Reload speed is now factored by player weight minus weapon, as factored by comfort stat.
    • Improved ADSing with canted sight from stances.
    • Many changes to weapon/attachment/ammo/armor stats.
    • Added more logging options for debug and dev.
    • Improved durability of bot weapons slightly.
    • Added setting to give zombies HP more in line with Realism's balance.
    • Increased the size of the heart hitbox, and increased damage dealt to it and the spine.
    • Optimized bot generation.
    • Completely overhauled how user templates are handled, old templates are no longer compatible but DevilFlippy and others have already made templates for most mods.

    Known Issues:

    • There's a stutter on shooting bots sometimes and general performance issues, it's not this mod but this specific EFT build.
    • Can't treat radiation or toxicity out-of-raid except for Therapist quests at this time due to limitations.
    • Balancing is always on-going.
    • Glock 18C recoil is bugged, BSG issue.
    • High ready sprint animation bugs out sometimes, BSG issue.
    • Can hit self with melee in the legs.
    • SPT/EFT is cursed.
  • Version 1.4.8

    SPT Realism Mod v1.4.8 for SPT 3.9.8 - Hotfix

    Please follow the download link to see the full patch notes. Fixed Fence insurance soft-locking profiles.

  • Version 1.4.7

    SPT Realism Mod v1.4.7 for SPT 3.9.8

    Please follow the download link to see the full patch notes. Some fixes and tweaks for Halloween event, enhanced weapon handling effects, rework of patrol stance:


  • Version 1.4.6

    SPT Realism Mod v1.4.6 for SPT 3.9.8 (Halloween Update)

    Please follow the download link to see the full patch notes. New quest chain that introduces a new event, the finale is only available during Halloween. Also introduces new features, fixes and tweaks. Full reinstall of the mod is recommended. Therapist has the questline which unlocks on completion of Sanitary Standards.

    Note that this is untested with Fika and likely will not work correctly (will not by synced between players and progression of the event will not be tracked correctly unless everyone completes quests at the same time).

    Since the event revolves around Hazard Zones, both it and the Medical changes need to be enabled.


    The new questline will not function correctly if using any other mods to handle or change boss spawns (SWAG+Donuts, MOAR, SVM). Questing Bot's spawn changes may interfere depending on how it's set up. Please remove or configure these mods for the duration of the questline and events so that they do not affect boss spawns if you want to do the questline .


    If using Amand's Graphics, it's also recommended to set the fog setting to -100 for all maps.


  • Version 1.4.5

    SPT Realism Mod v1.4.5 for SPT 3.9.8

    Please follow the download link to see the full patch notes. Hazard Zone rebalance with additional features. Expanded limited passive regen. Insurance and minor economy rebalance. Various other minor new mechanic, tweaks and fixes.

  • Version 1.4.4

    SPT Realism Mod v1.4.4 for SPT 3.9.5

    Please follow the download link to see the full patch notes. Fixed custom weapons with new muzzle effects, for real this time (God willing)

  • Version 1.4.2

    SPT Realism Mod v1.4.2 for SPT 3.9.5

    Please follow the download link to see the full patch notes. Update to 3.9.5, new muzzle effect mechanic, accuracy fix, other fixes + tweaks.

  • Version 1.4.1

    SPT Realism Mod v1.4.1 for SPT 3.9.4

    Please follow the download link to see the full patch notes. Replaced BSG's left shoulder swap since it breaks with stances, tweaks and improvements, various fixes and balance changes.

  • Github is shitting the bed, the download will be back up within the next hour hopefully.

    EDIT: it's back up now

  • Ok i know you dont like people asking when. I am not asking that. I saw that there is limited fika compatibility. I was wondering what exactly works and what doesnt, so me and my friend can decide to download it now or wait. And if we do download it now, what should we not actively use from the mod that isnt fika compatible at the moment.

    Sorry if this annoys you. I understand the annoyance of being asked repeatedly. Just cant find the info on what works and what doesnt?

    • It means it's not fully supported, some stuff may or may not work. Join the Fika discord for FIka related queries, and the Realism thread

  • Hey Fontaine, I came up with an idea! not sure if it is possible or not. Hear me out boss.

    I like the gas mask overlay but I wish it was more immersive. Like take a look at how Metro (yes the games Metro 2033, Last Light, and Exodus) has a gas mask animation for putting it on and an animation for changing filters. Is it possible to implement a similar animation? I'm not asking if you can do it. Asking if it is possible! Maybe someone here on the hub can make it a reality.

    • Technically anything is possible but that doesn't mean it's feasible. There are a lot of limitations when adding animations to Tarkov, there's been two mods total that have done it. If someone wants to torture themselves figuring it out then obviously I'd be happy to add it to the mod, along with any other relevant animations

      Thinking 1
  • hello, when will the compatibility with the fika mod be fixed?

    • People impatiently asking me does not make me know when, just be patient and wait.

    • It seems to work perfectly fine with FIKA for me

  • when i hipfire my gun starts pointing straight up in the air. I have all of the realism things turned off and only using the pmc progression.

    • Read the install instructions, it's at the top in big green font, you're not supposed to install the realism bepinex plugin

  • Love the new update especially the WTT weapons added to the PMC/Scavs pool! (Scavs now spawn with CZ-75, which I'm baffled by why BSG hasn't made one for the base game yet but whatever)


    Odd question, but looking through the "To Add" .json, I didn't see anything for the Armbands where the WTT PacknStraps belts would be assigned. Was it voluntarily for whatever reason or something you forgot/want to add later?


    Again thank you for the great update! :)

    • there are armband categories in the json

    • Well yes I saw and added the Fanny pack from the mod to T2 scavs to test but since other WTT mods were pre-baked in the JSONs besides the StrapnPacks, I wasn't sure if it was intentional or not

    • if what was intentional? I don't get it tbh, the files are for users to add stuff?

  • Been playing this mod for a bit now, I enjoy the difficulty and the changes that were made. One thing about Realism that imo I find pretty amazing is the hazards and radiation. Finally the AI-2 (Stalker Mac n Cheese if ykyk) has a use because without realism the stats just tell you that "oh we treat radiation even though it doesn't exist and won't be implemented". I also like how Augmentin has a use now! Never liked how BSG would tell you that it treats this ailment but where is it?

    About the SWAG + Donuts issue, still haven't gotten any info about it. From what I gathered its the Plugin of Donuts. But oh well, I'll just use MOAR instead.

    Heart 1
  • I love this mod, it's so damn good. I especially love how it's configurable, so I can say no thanks to, for example, making the health and healing system even more of a headache than usual. I'm looking forward to when it eventually works with Fika again so that I can hopefully drag my buddy kicking and screaming back to Tarkov.

    I have some requests.

    • Thanks for the suggestions but they're either out of scope or not feasible atm

    • Regarding the optic placement on the MTs-255, get the mod called Weapon Customizer by Tyfon. It allows you to reposition attachments in the weapon edit screen by simply dragging and dropping. So you can place that optic anywhere on the MTs' barrel or further beyond.

  • Hi,


    I can't find the option to remove the mod's health system. I had versions 3.8 and 3.9 of the mod and always found an option to do this in the configuration file, but not anymore.


    Nor do I have the option of deleting changes made to traders.


    Do you have some tips ?

    • the config has not changed in that regard at all, so I don't know what bootleg version of Realism you're running. If you're manually editing the config file then god help you because I won't

  • I'm confused as to the reasoning for Therapist giving the cash value of items lost. If Prapor only has a low chance to return lost items, then there is no reason not to always insure every item with Therapist. It directly offsets the cost of whatever you lost in raid if you don't care to get the specific gun build/armor back. Imo it makes Prapor pointless to insure with

    • Therapist = handbook value of items, often a lot less than they cost from traders. Some items are rare, cannot be bought, rarely in stock, need to be unlocked via quests, needed for quests.



      Prapor = chance to get rare or expensive items back.

      Thumbs Up 1
  • Heya, I don't know if I'm doing something wrong. This is my first time installing and attempting to play with RM, I made sure to clean out my mod and plugin folders and use mods that are compatible with realism. Only issue I'm having right now is infinite loading; upon removing and reinstalling mods I found that apparently waypoints with realism is causing the infinite loading bug. (the one where no bundles load and it just hangs on the loading screen). When I remove waypoints everything loads in fine. Am I doing it wrong? or Am I good?

    • Waypoints is not known to conflict, you're installing something wrong

      Thumbs Up 1
    • Okay so I believe I found the issue, I use the RC7 testing version of SWAG + Donuts on the SPT discord. when use in conjunction with Realism + Waypoints it causes the infinite loading bug. removing SWAG + donuts and its .dll file fixes the issue.


      Sorry boss, I'll tell Arys about this maybe they might have a solution if it is a donut issue.

      Thumbs Up 1
  • Hello, I have encountered a problem that I could not find a solution to on the Internet. I don't even know where to turn except here. When loading into a raid, a thick fog appears and strange sounds are constantly played. On a clean version or on a version with only realism installed - everything works fine. But as soon as I install the recommended mods and go into a raid for PMCs, then suddenly this happens. I'm not sure if the problem is in the mod, but I still haven't found a solution that would not cause this, although I assure you that I searched very hard. I do not have any mods installed except for the recommended ones. Please help, someone, I have been suffering for 3 days in order to play without this fog ;(
    https://imgur.com/a/HBKnktc

    • they got u in hell bro ;( ;( ;( hope the ancient one dont find u

    • Check the mod page section on hazards and read the descriptions and text for quests added by this mod, it's a quest related event

  • Is there a way to add modded weapons to the Bots?

  • it might be just me, but when i put realism into the mod folder, the server doesnt seem to start. only starts when i take realism out of the mod folder. just the mod folder thing though, the plugin works just fine.

    • it is just you

    • yo, is DRD broken?
      it has 10-10-5-5 (front-back-left-right) and blunt damage is -4.9999995% which also isnt right, I assume.

      I never use it so its fine, but just thought you wish to know.

    • it's not broken, it's pedo armor

      Happy 1
    • should change it to have negative armor from the back so that backshots basically crit you even more than usual. make it immersive

      Thinking 1
    • Quote

      jacha1234 Friday, 6:51 am

      it might be just me, but when i put realism into the mod folder, the server doesnt seem to start. only starts when i take realism out of the mod folder. just the mod folder thing though, the plugin works just fine.

      This is happening to me as well. When I take out the Realism folders / files, it loads right in. Place them back, just hangs on the last mod showing loading complete and never loads the server.

  • So, I wanted to modify the game to be mainly about zombies and for that I tried mod "MOAR" (also tried with SVM via halloween and it also didnt work)

    I tried a couple of raids and it haven't spawned any zombies (even on 100% infection or max. spawnrate of zombies) Normal scavs and pmc's spawned normally as I have set in the options.

    So then i disabled realism and zombies started to spawn as they should (I checked with raid review and with realism mod on only scavs spawned)


    I tried changing configurations to fix this but nothing helped me (My thought is that something with realism bot tiers can mix with zombies)
    How to fix it?

    • if you disable this mod's spawn changes then it shouldn't affect zombies

    • I have almost the same problem, only for me neither scavs nor PMCs spawn on the map. Only if you do not confirm the raid settings in the MOAR settings, and this must be done before each raid exit.

    • I've found the problem,

      Looked into error logs and i've got a message that occured only when zombie tried to spawn: "bot: assault lacks a mod slot pool for item: 5b432c305acfc40019478128 item_equipment_facecover_gasmask_GP5".

      I turned off Bot Changes, Spawn Tweaks and Hazard Zones and it fixed it, zombies are spawning now.

    • "bot: assault lacks a mod slot pool for item: 5b432c305acfc40019478128 item_equipment_facecover_gasmask_GP5".


      Assault is a Scav, not a zombie. It sounds like you had Spawn Tweaks and/or Boss tweaks on top of MOAR which will obviously conflict since they both change spawns. Bot changes should not conflict at all, I have messed with zombies with just Realism mod and it worked perfectly fine.

  • Do you think you could make it possible to mount Comtacs on helmets other than the TeamWendy EXFIL, like the OPSCORE

  • Can you please add short-stock and patrol stances to the mouse wheel stance switching?

    Like, if you're starting from high ready and scrolling mouse wheel down, your stance would change like this:

    High Ready >> Default >> Low Ready >> Short-Stock >> Patrol

    • not straightforward with how unity handles scroll input, would end up messy

    • I see. That's unfortunate...

      I wanted to ask another thing. Would it be possible to make automatic height adjustment for when you try to mount the weapon on an object, like it's implemented in BSG's mounting?

      I assume that works in their implementation only because it's very limited in terms of where and when you can mount a weapon, but still, having this feature in your mounting system would be amazing

    • it would end up just being BSG's system, which is limited

  • Any eta for the FIKA update?

    No rush, i am just asking because ive hyped a couple of friends to finally try Tarkov - and now i dont want to play tarkov anymore because i will definitly not play without realism ^^

  • is spt still lagging?

  • random request or question, any thoughts on making an option in the mod to remove the healing but keep some of it? such as the effect of the ai-2 making the same as always but changing most things back to normal

    • no

    • ill give you 10 dollars if you do real talk

    • 10 dollars is not worth hours of my time and the inevitable bugs

    • a shame i hope one day you will have the whim to add that change

    • It's not feasible

  • I never enabled med changes, have tried the revert option but meds are still spawning partial as loose loot... Any fix to this, anyone know? Just curious. Thanks for the hard work Fontaine!

    • What does "spawning partial" mean? If you mean items spawning with a random % of their uses is related to the loot changes config option

  • I don't know where to write down such thoughts, so I'll write it here.
    It's a small thought, so get straight to the point.:
    - It always seemed strange that an Operator could so courageously overcome pain during all kinds of operations without flinching a muscle on his marble face. It's really weird...

    Don't we have a mod that tries to immerse the player in what we call the brutal realities of fighting in an isolated city? My suggestion is
    that during operations, that is, while using surgical kits, our brave mercenary will experience the full range of pain sensations with corresponding effects. Of course, you can take painkillers to numb the pain. Well, or drink vodka / moonshine / whiskey to make it easier to undergo surgery without tormenting our soldier.

    P.S.: Greetings from Russia

    • It's tricky to implement with how Realism's med system works. Having low HP on a body part, or blacked body part, gives you a "pain value". The lower your HP, the higher the pain value. Each pain-reducing item has a "pain relief" value, if your total pain relief value is higher than the pain value, you get rid of the pain status effect. If surgery kits caused pain, they'd simultaneously add to your pain value while healing your HP, which reduces your pain value. So using surgery will at best give you no benefit in terms of pain value, at worst cause you more pain than if you didn't do surgery. Maybe it makes sense for balance, as it will make using surgery kits have a significant consequence...I'll have to think about it more.

    • I am very glad that I was able to provide food for thought and a possible adjustment of the balance of such medical intervention in the future.

      Thumbs Up 1
  • Hi, ik you said that there is completly no compatibility with fika, but i wanna ask if no compatibility means at all, or no compatibility with playing with others, one mod requires fika and i preety much want it. So i'm just asking.

    • You can play locally (solo) while having Fika installed without an issue. But if anyone tries to connect to your server their game will be broken. i.e guns can't be modified, hideout does not load etc.

  • There is an issue with no PMCs spawning, this is the only mod i have installed. Theres only 3 or 4 scavs at a time in a raid, Is there anything i can do to fix this?


    Thanks :)

    • Install Moar + bagels

    • Same for me! 2 scav and 1 pmc on GZ.. :(

    • @fallenq I try it 10 min ago, same problem: 0 pmc and bots or 2 bot and 1 pmc in all the map of ground zero.

    • you have to also go to the bot tab in realism configuratior, and leave only bot loot changes and bot changes in the checkmarks on top, everything else on the top disable. Then on the bottom disable something called pmc personality changes if you have sain installed.

  • OK, I just wanna say- I'm through a bunch of the questline and I am absolutely impressed with the work and consideration that you've put into this mod, Fontaine. Undisputed king of SPT modding.



    Can't wait to see what you come up with next. You are absolutely pushing not just SPT, but the world of Tarkov itself, to new realms.

    Heart 1
    • Thanks for the feedback :) unfortunately bot behaviour isn't something I'll ever get into, I live that to Solar and others. SAIN might change bot behaviour based on weather? I have a couple more quests to add to that chain for the next update

    • Yeah, that makes a lot of sense. I'll see if I can dig into SAIN and add something to handle that.


      Glad to hear there's more to come, I really appreciate the overarching narrative that you're creating. I think that's something that Tarkov really needs.

      Thumbs Up 1
  • Hi, i found a bug.
    After drinking or eating the food bar or the thirst bar fills normally, but if you go to a raid as a scav then it reverts back to the moment before eating. For some reason it reverts toxication and radiation too.

    • I dont think this is a Realism thing. Im seeing similar behavior without Realism installed.

  • May I ask if this MOD supports version SPT 3.10.1? When I placed the MOD, the system encountered an error and told me that it does not support this version

  • I may have come across a bit of an issue with the current build of Realism, which I have tested on a fresh SPT 3.10.5 install with only the most recent SPT Realism loaded (v1.5.0 with a stock configuration).


    It seems that when opening your inventory in-raid, the exact amount of ammo in your magazine is always displayed, as opposed to the default behaviour where ammo counts are hidden after you fire some rounds from the magazine.

    • I'm not a ware of any changes made to the related skill, did you test with just vanilla SPT?

    • I did try vanilla SPT as well, and it worked normally.


      The easiest way I've found to reproduce it has been to simply take a weapon with a loaded mag into a raid. In vanilla, the mag's ammo counter is replaced with a '?' after firing some rounds until you perform an ammo check, while in my case with Realism it always displays the exact number.


      hopefully it's just something i'm doing wrong on my end, but i've been running realism for a while across multiple versions and this is the first time i've come across this.

    • I am able to reproduce, very strange. I've no idea what I could have done to cause it. As far as I am aware mag drills skill is the only thing that affects that?

    • Not super well-versed on skills but I think it might be something different, mainly because when you do an ammo check with Alt+T outside of your inventory, it shows the expected amount of information based on your mag drills skill. It's only when you open the inventory that it has perfect accuracy (even without doing a mag check).


      Also, to make it even more strange, I discovered that when you loot guns from crates or bots, they initially show the '?' instead of the real ammo count like normal. It's only when you start using the guns (not sure specifically which action, it's either mag check or shooting) that they become affected

    • It was the malfunction changes, I fixed it

      Heart 1
  • When I enter the Ground zero map, the map is always empty. 0 bots, 0 players. I have not installed any other mods. Thanks for your work! <3

    • I'll have a look. Edit: at least for high level GZ they are spawning

    • I try to reinstall SPT and the MOD, ty bro!

    • I found the error "Realism Mod: Failed To Find Custom Preset For Bot marksman At Tier 2.".

      Maybe can be useful.

    • Did you ever figure out what is causing this error? I am getting the same thing every once in awhile and it just instantly crashes the map on load.

  • Wait... and you did FOV fix as well??!! Bloody eck - if there was a Nobel prize for modding, think you'd be a sure thing!


    I might be being dumb here, but can't see where I could just take the ready stances solo?


    I'm not looking for ultra ultra realism in this playthough - just the stances for immersion 😊