13.5 content preview - GEAR,ATTACHMENTS and AMMO ADDED! 1.1.0

Please do not ask when mod authors will update their mods to v3.8.3. Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Adds new armor/rigs/attachments/ammo/mags. THERMALS SIGHT INCLUDED!! No guns included

Disclaimer!!! The rigs and their layouts and some of the items are an approximations of how the actual item works in live.

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13.5 content preview

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All new items (except new weapons and their parts) are added to traders (OLD configs settings - mostly Skier LL1 with an option to set everything to LL1 in config.json)


If you are looking for the new guns try using the following:


I have tested and they are mostly compatible.


Thanks alot to the SPT team for the items dump and Mighty_Condor for helping testing out.

Installation:

Extract folder in 7z file to your mods folder

The directory should look like this:

/user/mods/y1305 items preview/

Licenses
Ported by PETTAN

Backend/mod.ts by Mighty_Condor - University of Illinois/NCSA Open Source License

Known Issues:

Have some reports of compatibility issues with 13.5 Content Patch (AIO soon TM) and Realism Mod (try loading this mod before Realism in the load order)

Uninstalling:

If you want to remove the mod make sure to not have any of the added items in your profile before deleting the folder.

  • Version 1.1.0

    Removed unused ids referenced by some of the items in the mod. (Should reduce botgen errors in the console)

    Changed some filters on some items to try and make them more accurate to live.

  • Version 1.0.6

    Fixed the conflicting items list on the new AR-15 barrel.

    Updated all the assorts to the dump used for the latest 3.7.0 dev build. (Thanks Mighty_Condor for the assorts!)

    If you want to use the old temporary assorts, delete y1305 items preview\database\traders and rename oldtrader -> traders.

    All items are now available on flea market as a backup source.

    Added some locales. No support will be given in those languages.

  • Version 1.0.5

    Fix for what I broke in 1.0.4.

  • Version 1.0.4

    Minor fixes and price changes.

    Moved some gear and ammo around to higher LLs as DewardianDev suggested so it works better with their progression mod.

    Use "lvl1Traders": true in config.json if you want everything back at LL1.

  • Version 1.0.3

    Thermals now working and added to skier LL1, and no there is no working eyecup on the ZeusPro

    image.png


    ECHO1

    image.png

    ZEUSPro

    image.png

  • Version 1.0.2

    Swapped MAWLDA to use PEQ-15's slots. Thanks! Brin for the suggestion.


    Fixed 12/70 Piranha round to actually be 12/70.


    Made SAG AK dovetail sidemount fit on more guns

  • Version 1.0.1

    Suits error fix.


    If you have a red error, redownload 1.0.1 again. I fucked up classes.

  • Version 1.0.0

  • Have some reports of compatibility issues with 13.5 Content Patch (AIO soon TM) and Realism Mod


    If you are looking for the new guns try using the following:


    hub.sp-tarkov.com/files/file/1384/

    AVT/SVT


    hub.sp-tarkov.com/files/file/1385/

    AK-12


    hub.sp-tarkov.com/files/file/1395/

    Sawned-Off Shotgun


    hub.sp-tarkov.com/files/file/1396/

    PKP/PKM



    I have tested and they are mostly compatible.

    • Was the issue with the MFT grip? it should be fixed, I forgot to remove it from the bundles

    • Ok yeah it was, it should work now I removed it a couple days back (forgot to remove it lol)

    • Only issues on versions past 0.6.5

  • hi, when is support 3.7.0

    • The new items are already added to 3.7.0+. You do not have to use this mod anymore nor are you recommended to have it installed on 3.7.0+ versions.

    • thx, im stupid)

  • Hey this conflicts with realism I think, that or its broken, the ammo all has +1000 rate of fire for some reason.

  • i tried to downloading it and it said im missing package.json how can i fix this

  • is this mod still useful? i havent touched SPT in awhile but im noticing the AKI is updated to the july patch of tarkov which should include the new weapons or am i mistaken and we are actually just slightly behind?

    • The new content isn't in 3.6.1

  • when will 3.7.0 be released?

    Crying 1
  • Unable to find caliber data for 57f4c844245977379d5c14d1 - weapon_zmz_pp-9_9x18pmm, falling back to default ammo: 573719762459775a626ccbc1

    Item 544a3f024bdc2d1d388b4568 not found in item base cache

    What did i do wrong?

    • The caliber data stuff is a bug in 3.6.1. I'll fix the other one with an update.

      Heart 1
  • Are Piranha rounds bugged? I was soft locked last time and I had to restart the game

    Have not tried other shotguns but here's a way to reproduce it:

    1) Take an MP-153
    2) In the stash, take the magazine out and load it with Piranha rounds
    3) Load one Piranha round in the chamber
    4) Go in raid and shoot
    5) Softlocked, restart required

  • any possible way for this to be added to the loottable? im doing a hardcore playthrough and would like to use the new ammo types but they dont have any worldspawn afaik

  • Hello I was looking through the console and i am getting the following error


    Unable to check item compatibility with equipped items, desired item: 63fc4533b10b17385349b565 in slot: mod_tactical_000 is not a valid item

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at BotGeneratorHelper.isItemIncompatibleWithCurrentItems (C:\snapshot\project\obj\helpers\BotGeneratorHelper.js)

    at BotEquipmentModGenerator.chooseModToPutIntoSlot (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

    at BotEquipmentModGenerator.generateModsForWeapon (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

    at BotEquipmentModGenerator.generateModsForWeapon (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

    at BotEquipmentModGenerator.generateModsForWeapon (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

    at BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)

    at BotWeaponGenerator.generateRandomWeapon (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)

    at BotInventoryGenerator.addWeaponAndMagazinesToInventory (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)

    at BotInventoryGenerator.generateAndAddWeaponsToBot (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)

    at BotInventoryGenerator.generateInventory (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    >

    at BotEquipmentModGenerator.chooseModToPutIntoSlot (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

    at BotEquipmentModGenerator.generateModsForWeapon (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

    at BotEquipmentModGenerator.generateModsForWeapon (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

    at BotEquipmentModGenerator.generateModsForWeapon (C:\snapshot\project\obj\generators\BotEquipmentModGenerator.js)

    at BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)

    at BotWeaponGenerator.generateRandomWeapon (C:\snapshot\project\obj\generators\BotWeaponGenerator.js)

    at BotInventoryGenerator.addWeaponAndMagazinesToInventory (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)

    at BotInventoryGenerator.generateAndAddWeaponsToBot (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)

    at BotInventoryGenerator.generateInventory (C:\snapshot\project\obj\generators\BotInventoryGenerator.js)

    It sometimes makes so that Bosses don't spawn, I'm not using anything from the mods that are not compatible

    • Maybe not use an outdated/broken botgen mod?

      If you want to try and fix it go into database/mmfac_items.json and delete

      "63fc4533b10b17385349b565"

  • I'm getting an error message "An item with the same key has already been added. Key: 63fc449f5bd61c6cf3784a88

    • You probably installed an incompatible mod found in the incompatible mods seection.

    • I'll just remove all of the mods and reload Aki then reinstall it one by one. Thanks mate!

  • Hey, if i want to update the mod, do i have to remove all the mod items in my stash, uninstall the mod and then download the new one or do i just reinstall the update without removing the items in my stash?

    • Just overwrite the old files.

      Thumbs Up 1
  • I have installed yesterday this mod alongside the compatible Fontaine's FOV fix (followed instruction) but getting error of one item is missing. See screenshot below. Haven't done a full reinstall, but i feel like i need one.
    https://imgur.com/r4XHEPn

    r4XHEPn

    • Theres nothing in my files the references that ID, you are going to have to remove whatever other mod is causing that issue instead.

    • Thats an item from BlackCore

  • Hello, how can we get the streets expansion and the new boss added to SPT? Would it be better to uninstall my current version of SPT and copy the files again with the latest update?

    • The only way to get those is to wait for a new SPT version for the latest wipe.

      Thumbs Up 1
  • For those using Realism, all you have to do is change the load order to make sure Realism is loaded after this mod. This will fix the error and the fire rate issue

    Heart 1 Thumbs Up 1
    • Life saver bro, Thanks so much

    • You r my hero,save my time.

  • Got this errorx1lbPz0.png

    • Are you on 1.0.5?

    • yes newest update

    • Well it works on my end without any other mods and I'm pretty sure I've fixed that. Redownload the mod again.

  • I got this error.


    TypeError: Cannot read properties of undefined (reading 'base')

    TypeError: Cannot read properties of undefined (reading 'base')

    at patch135Items.addTraderSuits (C:\Games\Escape from Tarkov\user\mods\y1305 items preview\src\mod.js:313:37)

    at patch135Items.postDBLoad (C:\Games\Escape from Tarkov\user\mods\y1305 items preview\src\mod.js:80:18)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    TypeError: Cannot read properties of undefined (reading 'base')

    TypeError: Cannot read properties of undefined (reading 'base')

    at patch135Items.addTraderSuits (C:\Games\Escape from Tarkov\user\mods\y1305 items preview\src\mod.js:313:37)

    at patch135Items.postDBLoad (C:\Games\Escape from Tarkov\user\mods\y1305 items preview\src\mod.js:80:18)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)


    I use your AK-12, SVT-40 and PKM mod.

  • Just a question:


    if i install this mod, is the ammo ballistics still stick to last wipe, not following current 0.13.5 wipe??


    Especially 4.6*30 HK ammo, its has a significant ballistic difference if compare between both wipe

    • Its obviously the same values as before 13.5. I hadn't touched any existing ammo values at all.

      Thumbs Up 1
  • Bro im using Realism mod, i tried a few things but i keep getting this message send in console.


    WARNING - Attribute: "UniqueAnimationModID" not found in item template!


    with a whole bunch of errors under it.


    What to do? :P

  • What's with the Prices on the armor?

  • I keep getting this message of
    WARNING - Attribute: "UniqueAnimationModID" not found in item template!

    and i end up with some broken placeholder stuff, need assistance

  • Code
        "loyal_level_items": {
            "64b6979341772715af0f9c39": 2,
            "64b7af434b75259c590fa893": 2,
            "63fc44e2429a8a166c7f61e6": 3,
            "64b8725c4b75259c590fa899": 2,
            "64abd93857958b4249003418": 2,
             ... rest
            }

    I would suggest changing the above, I have my mod ALGORITHMIC LEVEL PROGRESSION supporting this now, but without the above loyalty changes, bots were using the new ammo/armour early.

    Cheers for your work.

    • @Pettan Do you have a github?
      I can work with you to get the numbers/pricing/levels closer to live.

    • I don't know how to use github.

      What do you mean by numbers? For a mod that is originally just a way to tide things over till 3.7.0, I didn't put that much effort into finding the real values or trades. I looked on the wiki but half of the values are still missing.

      I also probably wouldn't bother with using live flea market pricing because those are volatile and I don't know how to add that value to the items. I settled for the handbook value because that was the values I have that are accessible to me when I did the mod. I hadn't recently looked again at the dev dumps for 3.7.0.

    • By numbers I meant item stats.

      pricing I meant on traders, and trader distribution.


      But you make a good point if this is all coming in 3.7.


      Do you know if any update on return time for 3.7? I expect with ui changes we may be waiting some time

    • I have no idea on ETA with 3.7.

      For the item stats value i grabbed it from https://dev.sp-tarkov.com/SPT-…assets/database/templates when I made the mod, but I hadn't checked the latest version for the exact changes. All I just heard recently is bsg might have fixed some issues with the new ar-15 barrels.

      For the prices its also there in handbook.json, maybe there was changes but it was updated like 2 weeks ago so I think I'm still good for now.

      Thumbs Up 1
  • Я использую мод "реализм", но с ним боеприпасы увеличивают скорострельность. Но у него отличные показатели. Как я могу исправить это, не отключая функцию реализма?

    • I also use realism mods and 13.5 content view. The same problem with an inadequate rate of fire of 8100 per minute from mp9.

      I tried to load 29 m882 and any one cartridge not added by the mod. The problem was partially solved if you change weapons and back, then there will be a speed of 8100 per minute.

      Thumbs Up 1
  • the less rich is the eyecup of the Armasight Zeus Pro scope

  • I found the solution with RealismMod

    in the configuration application, you need to turn off the items related to changing the recoil and characteristics of the modules

  • Does this work with 3.5.8?

    • i dont think so, Why don't you update it to 3.6.1?

    • You know you could have just tried it yourself to see if it works.

  • A small note: The new 15.8" handguard is not compatible with the 16" barrel, but works perfectly fine with the ADAR 406mm barrel despite being essentially the same size.

    • Its intended by BSG, its explicitly on the handguard's conflicting item list. Thats what i got from the items.json dump i have on hand.

    • I had a feeling that was the case, BSG cannot into ARs as usual.

  • isnt the patch out.. im confused i thought 13.5 was out and all the guns and attachments and stuff too or is this for a previous version can someone clarify i think im dull

      1. Just because live wipes, doesn't mean SPT-AKI updates immediately. In fact, major updates take longer than minor ones, especially if they're updating stuff in the backend. The SPT team basically has to re-engineer the API all over, and validate that everything works. Anywhere from about 30 days to 90 days. (rough estimate.)
      2. After the devs update SPT-AKI, the modders have to update their mods. This takes longer. And every major update, some modder drops out of the scene and some new modders step up. getting back to where you are NOW may take a while.

      i found that in SPT Reddit

    • ok i see my bad i thought it was way more simple but damn thats tough

  • Not sure if you can do something about it and its not something gamebreaking, but my ammo stacks are up to 500, done with SVM, but the ammotypes from this mod do not stack to 500 but to their respective default stack.

    • It would probably work if you load SVM after this mod.

  • any idea what i couldve done wrong?

    WARNING - Attribute: "UniqueAnimationModID" not found in item template!

    There was an error finding the attribute: "Loudness", using default value instead.

    There was an error finding the attribute: "Velocity", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "HeatFactor", using default value instead.

    There was an error finding the attribute: "CoolFactor", using default value instead.

    There was an error finding the attribute: "Loudness", using default value instead.

    There was an error finding the attribute: "Velocity", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "Accuracy", using default value instead.

    There was an error finding the attribute: "Loudness", using default value instead.

    There was an error finding the attribute: "Velocity", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "Accuracy", using default value instead.

    There was an error finding the attribute: "Loudness", using default value instead.

    There was an error finding the attribute: "Velocity", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "Accuracy", using default value instead.

    There was an error finding the attribute: "Loudness", using default value instead.

    There was an error finding the attribute: "Velocity", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "Loudness", using default value instead.

    There was an error finding the attribute: "Velocity", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "Loudness", using default value instead.

    There was an error finding the attribute: "Velocity", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "Accuracy", using default value instead.

    There was an error finding the attribute: "Loudness", using default value instead.

    There was an error finding the attribute: "Velocity", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "Loudness", using default value instead.

    There was an error finding the attribute: "Velocity", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "Loudness", using default value instead.

    There was an error finding the attribute: "Velocity", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "Loudness", using default value instead.

    There was an error finding the attribute: "Velocity", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "Loudness", using default value instead.

    There was an error finding the attribute: "Velocity", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "Loudness", using default value instead.

    There was an error finding the attribute: "Velocity", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "Loudness", using default value instead.

    There was an error finding the attribute: "Velocity", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "Loudness", using default value instead.

    There was an error finding the attribute: "Velocity", using default value instead.

    There was an error finding the attribute: "BlocksFolding", using default value instead.

    There was an error finding the attribute: "HasShoulderContact", using default value instead.

    There was an error finding the attribute: "HeatFactor", using default value instead.

    There was an error finding the attribute: "CoolFactor", using default value instead.

    • exactly the same error, but it allows you to enter the game, only the problem is that the bots do not spawn

    • Bots spawn fine on my end, you probably have some bot loadout related mod active. Are you using any major overhaul mods.


      The "WARNING - Attribute: "UniqueAnimationModID" not found in item template!" can be ignored.

      The other few is strange because I am pretty sure the items are setup right.

    • i am using Realism mode yeah, idk if they not compatible together?

    • Probably not I guess.

    • sad was looking forward to this, anyway nice work.