Recoil 2: an SPT-Realism edit 3.5.1

The long awaited sequel to your favorite kinetic force

Version 3.2.0 has been temporarily removed for troubleshooting


3.0 IS OUT NOW, CHECK DOWNLOADS FOR MORE INFO. 3.0 EXAMPLES



YOU NEED TO ALREADY HAVE SPT-REALISM FOR THIS TO WORK


x81YkdN.gif


This is a continuation of my Fontaine Recoil presets for 3.6.X and beyond. You'll notice that it's for SPT Realism and not for Fontaine Recoil. This is simply because Fontaine Recoil no longer supports templates and is instead all done via the bepinex plugin. Realism still uses plenty of server data, though, so I can provide these tweaks regardless.



INSTALLATION:

Extract BOTH FOLDERS directly into your SPT folder. Then, select the RECOIL 2 preset in your Realism config. If you do something else and then ask me why it's not working I will ignore you.

  • Version 3.5.1

    -Fixed ASh-12 (sorry)

    -Rebalanced 5.56 weapons

    -Added special surprise tool to the RFB

    -Rebalanced RFB

    As usual report any weird behavior or bugs to me and I will try to fix them

    Images

  • Version 3.5

    Should fix most if not all recoil issues

    There is now an attachment preset too, select it in your Realism config GUI (the one in the mod folder, not the F12 one)

    Images

  • Version 3.1.0 EXPERIMENTAL

    HOTFIX: Fixed AKM platform, file replaced on Google Drive, no new version for this change.

    This will for sure be a controversial change.

    • Complete rework of camera recoil
    • Camera recoil will no go down slightly to simulate your shoulder being pushed back
    • This is how DMRs, Snipers and Shotguns used to work, but I couldn't get it to look nice on full auto weapons
    • Thanks to the infinitely talented Fontaine and his beautiful work on SPTRM, I am now able to implement this fully

    NEW EXAMPLES AGAIN

  • Version 3.0

    This is such a major change that we skipped 2.0 completely and we're calling it 3.0

    also I already named the Youtube trailer 3.0 because I'm a moron



    Complete rework of all weapon recoil, thanks mostly to Fontaine for adding such comprehensive tools in his latest versions of Realism. With this update, there will also be a config included as a lot of the tweaks are done within the BepInEx plugin now as well. Make sure to back up your existing config if you care about your own realism settings or want to copy them.

    NEW EXAMPLES

    Images

  • Version 1.0.1a

    -same as version 1.0.1 but with baby mode recoil (less horizontal recoil dispersion on full autos)


    known issues:

    -breaks MC PKM, trying to figure it out if you're using this on 3.7.0+, simply replace the strings for the PKM with the real ones and the recoil should work fine. Untested, however.

  • Version 1.0.1

    - Pistols less jiggly, the jiggle was realistic but made your forearms jiggle as well which was not realistic. There is still a tiny amount of jiggle with some pistols but not nearly as much and should be hardly noticeable

    - This version has classic dispersion (more horizontal recoil)

  • Version 1.0.0a

    Version with less dispersion for people who want more controllable recoil (less left-right kick)

  • Version 1.0.0

  • this is so important for the game, the way recoil looks and feels in tarkov is really bad without this, i hope this gets updated soon. currently coping with realism mod.

  • when updte to 380? its nice mode animehappyhop

  • Hey Fontaine, love your work. I noticed my recoil changes when moving for some reason like when strafing it remains rigid with less rearward recoil, returning to normal if i remain still. Any idea what this could be? Maybe limitation with the recoil system?

  • hey so im noticing after i fire once i lose all my sway, it feels really funny when i'm sniping and i'm completely still after shooting once, is there any way to turn that sway back on?

  • Is there any plans to make this stand alone?

    I really don't care for the "realism" mod where I'll have on me....

    An AFAK, an IFAK, a Car, a Salewa, and a Grizzly and I couldn't stop a stomach or chest LIGHT BLEED...
    Yes I removed my rig, and still nothing and then after that turns out fucking Vaseline fixes it.

    That alone is pretty retarded.

    *Saitama okay.... meme here*

    And I'm sick of wearing Slicks on the "Realism" mod and getting 1-2 shot by PS/PP ammo.

    ? 1
    • lol I Just stumbled on this. This upload is just a preset for Realism mod, it changes recoil values, not the actual code behind the recoil so it's incapable of being standalone.


      All those medical items you mentioned can and do stop light bleeds on stomach or chest. Gear blocks healing on chest and stomach so you have to take it off. This can all be very easily disabled in the config too. So I'm nots sure who or what exactly is "r*******" here.


      Not sure if you're somehow not aware of this but Realism has armor hitzones, which can be disabled in the config. Get used to Slicks sucking dick when the new wipe hits ;)

    • you do know you can turn off the medical changes in the realismmodconfig.exe right? you can configure the mod to however you like, all the settings can be changed as stated in the mod instructions, which btw is very in depth and easy to follow.

    • Bro all you have to do is disable changes in Realism that you don't want. And no, this will not be standalone because I did not code the Realism mod and do not have the rights to redistribute it as if it were mine.

  • wich version can work on 3.6.1 ?

    • just plug one of these into an SPT realism version that works with 3.6.1 and it should work, but I will not be developing additional versions for old builds of SPT.

  • The new version feels like the version with catastrophically high recoil, downgrading the config to 3.1's realism config fixes my issues with weapons veering off to the side

    • same

    • can you give me a video example by chance?

    • Where could i post it I would be happy to

    • Youtube or imgur link works

    • Sorry for the response delay but I have been trying to troubleshoot what is exactly going on and am having a hard time, uncontrolled the recoil doesn't look different but the change in config settings from 3.1 to version 3.2 provides little difference when I pull down during automatic fire. In 3.1 I can compensate automatic recoil pulling down but with 3.2 the optic stil climbs as there is so much resistance. My testing method was the lvoa barter from mechanic with ammo that doesnt change recoil and i applied the 3.2 recoil template. I cannot discover what exactly in the config is causing this. Just comparing values in the config vertical climb limit went from 25 to 45. Also reduction in convergence curve multi contributes.

  • is it possible to use this without using the attachment overhaul in spt realism?

    • It's possible but not recommended as the newest version also changes some attachments

  • So there's no way to use this without also using fontaines stance system etc?

    • You can disable all of those features in the config menu that comes with the Realism mod. The only thing you need from that mod to be enabled are the recoil changes.

  • what do you mean by templates? I don't use Realism so I'm not sure if it applies to me, could I still use Fontaine's mod?

    • Templates are the same as presets, they are the files that hold the information that tells the game the recoil values. And yes you don't need this for Fontaine's mod but you need Fontaine's mod for this. Well specifically Fontaine's Realism mod. Not the recoil mod. The recoil mod is not compatible with this at all as it does not have any server files included. All you need to know is that they are not compatible

  • Thanks for your work!

    Heart 1
  • Do I need to download Realism to use this, or is it a standalone?

    • You need to download Realism to use it

    • I'm dumb, it says that in the mod description lol

      Happy 1
  • Can I use this with only Recoil mod that used in Realism

    • Fontaine's RECOIL no longer supports presets, sadly. You can use the Realism Config EXE to disable everything but the recoil changes, however, which will get you basically the same result.

    • Okky thanks and very good mod tho gonna try now ^^

      Heart 1
  • Got an error saying "missing package.json"

  • It looks like this adds more horizontal recoil when "spraying and praying" as to dissuade your from large bursts. Would that be accurate? The examples look great so I may have to snag this!

    Thumbs Up 1
    • Correct, more dispersion, but snappier than vanilla recoil still so it's (hopefully) more satisfying to shoot while still being difficult to control in prolonged full auto bursts.


      It is currently "out of date" but will be updated soon, been busy

    • No worries! Love this variant of the recoil!

  • does it support newest realism? 0.10.0

    • For the most part yes, you may encounter bugs however.

  • im more of a semi guy, how do you guys feel about this preset?

  • Hi. It seems that I found what breaks the PKM
    You just put wrong weapon id in both dictionary key and in "ItemId" field in MachinegunTemplates.json
    It was 5447bed64bdc2d97278b4568 while the actual PKM id is 64637076203536ad5600c990

    Quick guide for anyone who wants to fix the PKM recoil themself:

    • after installing the mod, open
      user/mods/SPT-Realism-Mod/db/templates/weapons/Realism/MachinegunTemplates.json
    • in there press ctrl+f and search for 5447bed64bdc2d97278b4568
    • you'll find two of these in the file, replace both of them with this one: 64637076203536ad5600c990 DO NOT DELETE THE BRACKETS AROUND IT
    • save the file and close it

    Hopefully this'll be helpful

    Btw, your recoil preset is amazing!

    Heart 1
    • Thank you so much, I'm going to fix it and upload a new version some time tonight


      Update: this did not solve the issue, which is that the PKM/PKP flies away in prolonged bursts. It's something to so with the weapon handling stats not the item IDs. I am still trying to figure out what stops the convergence from working properly.


      Update 2: it seems to be a conflict with the gun itself. It's doing this because of SPT-Realism's recoil climb feature. The PKM/PKP will just have to be very difficult to control guns.

  • Excited to try this mod. On an unrelated note, What settings are you using to get the Gun model looking more zoomed out? I used to use Increased FOV mod to set my HUD fov perfect but now i'm lost on how to get that perfect look again, any info would be great!

    • using SamSWAT FOV, it's deprecated but still works because his code is magical like that

  • Great mod dude, the only bug i foud: when spamming continuous bursts (in full auto mode) on AR-15 platforms, after 4 or 5 bursts recoils goes crazy and the camera and the gun both go all over the place. This problem doesn't occur when shooting in single fire or when mag dumping in full auto, nor when shooting Ak platforms.

    (I don't know if it's not supported yet, but this mod also breaks CarlQ honeybadger cause recoil in full auto is too strong)

    • Try going into the F12 menu and increasing the convergence and recoil reset rates. Sometimes if you burst too fast on vanilla settings it does that.

  • I love this config, thank you!

  • OMG I LOVE YOU SO MUCH HOLY HELL GODDAMN

  • I just took a look at the examples you have linked. Why do some weapons have a tunnel vision effect on full auto fire but not all? It does look like a cool concept to me.

    • That's a part of realism. Shooting without ear protection causes you to be deafened and makes your screen have tunnel vision.

    • like MIA said, it's because I did not have SPT Realism's deafening effects disabled.

  • how do you zoom in like in there ? https://imgur.com/EKdLSz4

    • It's part of SPT-Realism

      Thumbs Up 1
    • it's the FOV Fix & Variable Zoom mod, there's a setting there that enables you to zoom like in ARMA, definitely in the must-have mod category

      Heart 1
    • man that's some Arma type shit, pretty neat

    • yeah its really nice. tons of customization in the mod and even variable zoom scopes!