Kiki-ArmorDebufRemover 2.4.2

Please do not ask when mod authors will update their mods to 3.10
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Adds a config file which gives the option to edit the mouse aim / ergonomic / speed penalties from armor, rigs and helmets.

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  • Version 2.4.2

    Updated package.

  • Version 2.4.1

    updated for AKI 3.6 ++


    This mod now allows you to set the mouse aim, movement speed, or ergonomic penalty penalty of armor, rigs or helmets a % of your choosing. At 0 they will be removed completely. 0.5, halved. 2, doubled. For example. Set the options you want in config.json.

    Massive shoutout to MusicManiac for the suggestion and pull request. big love
    .

  • Version 2.3.1

    update to 3.5

  • Version 2.3.0

    Updated to AKI 3.4.0

    Refactored to make much cleaner.

  • Version 2.2.1

    Updated for AKI 3.3.0.

  • Version 2.2.0

    Updated to .ts and AKI 3.2.4.

  • Version 2.1.1

    Updated to AKI 2.3.0 ++.

  • Version 2.1.0

    I have given all my mods a sizeable refactor which should make the code a fair bit easier to follow. I have also added most of my todo list (any specific changes below), and want to release everything before things get hectic in my life again ^^.

  • Version 2.0.3

    Update package for 2.2.0. No change in method.

  • Version 2.0.2

    Updated for 2.1.1, no change in method.

  • waiting for an update :)

  • Hello kkirio! Seems like this mod doesn't work for helmet attachment (e.g. face shield, ear covers), but I'v modify the code so that it also work for them, I can send you the modified version if you are interested!

    • Oops ^^
      I take it I just missed a couple of ID's from the parentIDs object?

    • yeah the parentID of helmet attachment is '57bef4c42459772e8d35a53b' just add that in the code

      Some items don't have penalty properties so we also need to check if they exist.

      Heart 1
    • Thanks for the heads up, I will push a fix shortly. <3

  • in my config json, everything is on 0 on default. i cant see true or false . do i have to write it myself next to Backpack, Helmet .... ? ...... example ....


    "Helmet": ( empty right there, do i have to fill in true ?)

    {

    "speedPenaltyPercent": 0,

    "mousePenalty": 0,

    "weaponErgonomicPenalty": 0

    • Check the readme.

    • just says option to change the multiplier. i guess its activated on download then :/

    • "At 0 they will be removed completely. 0.5, halved. 2, doubled. For example.

      Set the options you want in config.json."

      I am confused I take it this is what you are asking?

    • I think I see what you are confused by, it is just the numbers for each section you would need to change.
      Use a code editing tool (like notepad++ or VSCode) to view mods configs, if you are using normal notepad it wont look right at all.

    • yes just wanted to know if the numbers are enough to activate the mod without editing ; true, to the config file . but thanks m8. i thought im good to go with the usual notepad to edit config json. files. :)

  • Any way to get this to also include armor components such as faceshields and applique armor? (e.g. SLAAP plate and Bastion Plate etc.)

  • Hello there thank you for this excellent mod, is there a possibility to had an option to remove the visibility restriction from Chad's helmets please? Also another question, is it possible to remove restrictions in order to mod an helmet to heaven, like putting NVG's and Faceshield at the same time?

    • Sure but not with this. All my mods target one specific thing.

  • KIKI MASS UPDATE LETS GOOOOOOOOO!!!!!!!!!

    Heart 1
  • Hello, quick question, is this mod enabled by default, or do i need to go into config and set the debuffs I want to remove to "true" first?

    • yes you would need to set the debuffs you wish to remove to true in the config.

  • where does the folder go, mods folder?

  • so by default this mod makes gear weightless correct?

  • can you add a mod that lets us throw grenades like old times

  • Does this mod support 1.5?

    • I have not tested yet, been a busy couple of days, but it should.