Inventory Organizing Features 3.8.0 Senko Edition Fix 1.0.0

The most beloved mod is back thanks to our most beloved founder.

THIS IS A QUICK FIX FOR THE MOD. IF NIGHTINGALE WANTS; I WILL TAKE IT DOWN NO QUESTIONS ASKED.


See documentation here: Inventory Organizing Features

Remember to go there and thank Nightingale

They did all the hard work.


Very little support will be provided. But if you get any errors, post them in the comments and Ill see if there is anything that can be done.

  • Having ability to lock rows from sorting would be insanely good.

    I place my containers and stuff at the bottom whilst keeping top clean for fast selling\sorting.

    • I have no intention of doing anything but the mere minimum to keep it working for now.

  • Would you ever consider adding a feature to this mod that sorts to the bottom and/or locks off a certain amount of rows from being auto-sorted? If I could force the top 8 rows to not get sorted it'd be a dream.

    • I have no intention of doing anything but the mere minimum to keep it working for now.

    • gotcha, thank you anyways! appreciate you updating the mod!

  • I've been playing SPT through StayInTarkov(SIT) so I can play with friends. The original mod version works pretty well except for using Auto Sort from the base game. When I do this it spits out the error "IventoryOrganizingFeaturs thew an exception. Perhaps version incompatibility: Sequence contains no elements" When this happens you have to restart the game or you cant access your stash. With this version of the mod the base game sort still works but the mods sort wont pull items into containers. So basically the functionality does not work even though the buttons are still there and When you tag a case the pop-op still appears. Any chance to fix this so it works in SIT?

  • Hey, Just downloaded and according to the old page you install the dll file to the root spt folder. First load up and it doesnt seem to be doing anything: no hideout symbol or organise button in top right (tested by trying to organise dogtags into a dogtag case after watching all the demo vids on original page. Should this be in bepinex instead and I'm miscomprehending? Just wanted to check I'm not doing something stupid!


    EDIT: I was. Needs to be in bepinex, for those that follow what I did!

    Thanks for your work on this, seems like an absolute game changer once up and running.

  • Bless your soul! was talking about this the other day in discord. If nightingale doesn't end up fixing the original, what would ur thoughts be perhaps into making the Organize button available in-raid on containers? Niche thing I know but would be epic

    • I have no intention of doing anything but the mere minimum to keep it working for now.

  • Got an error that says "IventoryOrganizingFeaturs thew an exception. Perhaps version incompatibility: Sequence contains no elements" and it deleted my ammo case and all my ammo id scrounged up

    • Sounds like you're using the wrong version. But in the slim case you're not. Cause the error once more and then send me your player.log


      If you can send the Player.log from a start where this is happening I can at least look into it

      You find it in C:\Users\<YOUR NAME>\AppData\LocalLow\Battlestate Games\EscapeFromTarkov\Player.log


      Also, make sure you're running no other mods to ensure it's not a mod incompatibility before you send me any errors.

  • Man this mod is a big thing, having to ctrl + left click on each item is both time consuming and a chore, now i just drag my 15x15 backpack into my stash and click "take out" it saves like 5-10 minutes every raid, a must have mod.


    The only downside is that i'm now depending on this mod to be updated, i can not go back to clicking each item individually, this is just too good.


    So from the bottom of my heart, thank you.

  • I've got a weird issue: The character "w" is not properly persisting in tags.


    For example, the following tags will work properly until the client re-loads the profile (e.g. do a raid, exit and relaunch client, etc.).

    @sl @o throwables; and @sl @o n:water filter;

    Once the client reloads the profile, the "w" is lost, and they become:

    @sl @o throables; and @sl @o n:ater filter;


    ETA: Found another character that appears to be getting stripped: "/"

    @sl @o n:12/70; becomes @sl @o n:1270;

    • That's an incredibly weird thing. We'll have a look.

    • Have you been able to reproduce the behavior I described?

    • have not had time to look into it. We love this mod, but its a pain to work on so its not high priority unfortunately

    • To be clear, I'm not trying to put pressure on you, or anyone else for a fix here--so far the "issues" I've seen have been things that are straightforward to work around with slightly more verbose/complicated sorting tags (e.g. using the container priority option to work around the exclusion filter issue), which is an insignificant price to pay for all the time this mod save, which I'm hugely grateful for.

      Seriously. Thank you.

      I was mostly asking for a sanity check: Whether this is a behavior that others have seen in-game, or if I'm the only one seeing it.

      Thumbs Up 1
  • I'm using this mod I at least think correctly (putting @o in a containers tag) and I do get a pop up saying that its set it with default parameters but when I then hit the organise button nothing happens. I am using a mod that alters case sizes, possibly thats the issue? Just wondering if you know if that would break it. Thanks in advance

    • It shouldn't. I'm using SVM to change my case size. Make sure there is space before and after the @o

    • Oh I watched the video example and saw that they used the button on the stash, not inside the container. I assume I was to use the button in the container. Well I got it working, thanks for making me double check though, or I would have just assumed it was a mod conflict issue. But as with many things its user error lol

    • Yeah, each movable container has two buttons that basically translate into:

      "Put the stuff from here into my parent container"; and

      "Put the stuff from here into any appropriate child container inside me"


      Since the stash has no parent, it only has one button (the second).

  • While using this mod the screen freezes as in the attached picture: fNd68Rw

    It is right after: "loading profile data". The circle in the lower right corner moves and F12 button works just fine but the main menu doesn't show up.

    There are no errors in the server window or anything but removing the mod fixes the issue entirely

    • What other mods are you running? Because I have tested this without issue on a clean install.

    • Here are the screenshots of all my mods: LjnuEDD

      I truly have no clue what could interfere with the mod here.
      Not a major issue, I totaly understand if you don't want to bother with so many variables

    • Aight, a follow up.

      I wanted to try each mod one by one to see what causes the issue but I stumbled onto something that makes no sense to me.

      I added the IOF mod to the mods I listed in the screen above, and it loaded? That's good.
      So I tried to double check. Shut down the server and launcher, and re-opened both. Loaded into the game and again got stuck on the screen I first mentioned.

      Out of 5 tried, 3 loaded in, and 2 didn't.

      I also attach the server console just in case you might be interested (but they are both the same lol):WK99vp5
      Imho it is not an issue worth the time to look into. Most likely some mod just goes haywire

    • If you can send the Player.log from a start where this is happening I can at least look into it.


      You find it in C:\Users\<YOUR NAME>\AppData\LocalLow\Battlestate Games\EscapeFromTarkov\Player.log


      Also unrelated to this issue. But you want to load lootfuckery AFTER relooted.

      Heart 1
    • Figured it out. It was "Kalashnikov Enhanced Modding 2.0".
      It seems like for some god forsaken reason it had problem loading my profile with no AK in there.

      And thanks for the tip on your other mods. Hecking love them <3

  • Little Info, exlusions ( ! ) don't work.
    It isn't really an error but a nice feature.

    Still thx for the update.

    • Ill se what can be done.

    • I just tested exclusion filters and they're *partly* working.

      For example:

      @sl @o !n:sj12 | n:sj1;: This doesn't appear to work -- both injector types get sorted into the container. Their order in the list doesn't matter (either worked fine on the old versions, neither works on the present versions).


      @sl @o !n:sj1 | n:sj12;: This appears to work.

      I can 100% confirm that *both* of those worked properly on 3.7.x.

      In the meantime, if the container sort priority works properly (i.e. "#:N" where N=number, sorting to lower numbered containers first), that might be a way to work around the exclusion filter, by setting the thing you want to exclude to sort into a container with higher priority, so that it's already been sorted out by the time the sorting gets to the container you want to exclude it from.

      ETA:Put container tag examples in inline code blocks.

      ETA 2: New examples:

      In terms of using container priority, you could probably do that to get SJ1 to sort into a different container from SJ12 by doing:

      @sl @o #:1 | !n:sj1 | n:sj12; on the container for SJ12, and
      @sl @o #:2 | n:sj1; on the container for SJ1 (although you don't strictly need to set a priority for this container)


      ETA 3: Tested & corrected the workaround I suggested in my second edit. It seems to work, just be aware that it will only "work" until the "first" container is full.

    • Thanks, that might help narrow it down.

  • Been waiting for this one, thank you so much!

  • And what this mod does is not the kind of description, thanks for the answer

    • Its a temporary Fix 3.8.0 for Inventory Organizing mod its a cool mod you can search

      INVENTORY ORGANIZING FEATURES

      and look it up there i cant play with out this mod lol

    • check the original mod linked in the description.

  • I love you.

  • Doing the lords work.