Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.0.5
- GrooveypenguinX
- 2.5k Downloads
Updated to 310
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Version 1.0.4
- GrooveypenguinX
- 8.6k Downloads
- Updated customitemservice staticloot method to the new 3.9 system
- fixed addtobots
- added addtohalloffame
- added addtospecialslots
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Version 1.0.3
- Tron
- 645 Downloads
Updated to 3.9
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Version 1.0.2
- Tron
- 2.3k Downloads
- Added Wilson to Stirrup and Mall Cop "pistol kill" quests
THANKS GROOVEY!
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Version 1.0.1
- Tron
- 1.6k Downloads
Fixed muzzle jet effects from the barrel - Thanks MassiveSoft!
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Version 1.0.0
- Tron
- 2.7k Downloads
MM...FOOD
god id love for these mods to be one big file
Tron Author
All standalones will be included in WTT's official release.
MM...FOOD
lesgooooooooooooooooooooooooooooo
CMDR_Tank
is it normal to jam a lot? or is it because of spt realism?
iexistggrsd
Can you please fix the iron sight alignment? Or if you aligned it like that on purpose, can you tell me how to adjust it myself? it should look like this: EDC X9 manual
Shturman
hey i have a question can you make a supressor for this pistol ?
Fegeer
Thanks for the mod! Quick question, any particular reason why the settings below are set to "false"? Should I turn these to "true" to spawn items in containers and on bots? Thanks!
"loyallevelitems": 1,
"addtoBots": false,
"addtoStaticLootContainers": false,
"StaticLootContainer": "LOOTCONTAINER_WEAPON_BOX_4X4",
"Probability": 250
Tron Author
I responded to one of these on another thread. You don't need to spam this on each one.
I assure you I can see your comment.
Changing these to true wouldn't make much of a difference. It's more for testing purposes on our end. Hence, they are left false. The weapon already has a chance to spawn in containers due to the way we coded it. This is just an overwrite system in case you wanted it to spawn 100% of the time. etc
Fegeer
@Tron
Hey, my apologies for the spam, and many thanks for your reply! Out of curiosity, how did you set up the distribution of the new items to loot pools? I assumed it was done by SPT automatically if the item was in the handbook. Or do you guys have a dedicated config for that? I did look and I found only the piece of code I pasted above. Thanks!
Tron Author
Our method of coding the item into the database is by cloning an existing item and then making our changes to make the item unique. In this case, we left the loot distribution of the said item unchanged.
Fegeer
Thanks for the mod! Quick question, any particular reason why the settings below are set to "false"? Should I turn these to "true" to spawn items in containers and on bots? Thanks!
"loyallevelitems": 1,
"addtoBots": false,
"addtoStaticLootContainers": false,
"StaticLootContainer": "LOOTCONTAINER_WEAPON_BOX_4X4",
"Probability": 250
keeboz
looks like a fallout new vegas modded gun
IHateChoosing
bought the gun -> into a raid -> took pistol out to check it out -> pmc comes around my corner -> oh shit! -> gun misfires at first shot.
Nice.
No really, it looks great, feels nice, great mod.
1XERO1
Hey, I got a quick question regarding the Realism Compatibility Patch of this mod. Does it just edit the weapons stats & info to fit into the Realism Mod, or does it also add the weapon into the Realism Mod's Bot Loadout System?
Tron Author
The compat patch adds the weapon into the stat system so that it performs properly.
It cannot be easily added to Realism bot loadouts without the changes being overwritten after each update of Realism. We'd have to edit realism's actual loadout json file.
1XERO1
Okay, thank you!
Mace
Nice weapon, I like it! Thank you for your work! I wish, I could do modding...
I couldn`t do pistol-related quests with this gun? Any idea why? Just found out....
Tron Author
Because there isn't any code that would push it to count for those quests. I can look into pushing it towards the pistol quest filters. Also looking at adding a small assortment of attachments for the gun. Next update.
Mace
Thanks for your answer! I was wondering about that issue with other weapons, the custom made ones wouldn´t work with quests. Some attachments would be cool, too! Anyway, very nice work!
Spe4r
will it Desert Eagle?Your weapon mods are awesome
Delta One Zero
Thanks for this , great to see some 9x19mm chambered 1911's in Tarkov.
NinjaNick
so im asking here since i figured you might know something about this do you know why the base price of the gun is set as 1 in the flea?
Tron Author
Probably a pricing error in the json. I can look into it and fix for next update. Thanks!
Fontaine
Is compatible and feels nice, I approve
KEKWSLAVAUKRAINE
What a gigachad
LegDeleter
Is this compatiable with 3.8.0?
Tron Author
Yes
Tron Author
WTT Thursday.
GrooveypenguinX Author