Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
I have taken epidemicz, yahkub , nyrus work and then added a few things.
- Tried to pause audio sources (some still play like player movement)
- Converted to component using newgamestart patch to save on memory/process time..
- Added clearing decision queue prior to pausing bots so you don't wake up with bots shooting a million bullets.
- Also added recalculating goals to bots after awakening so they don't stand around like idiots.
- Actually fixed pausing so the raid doesn't end while paused.
THIS PROBABLY STILL HAS THE SAME ISSUES AS THE LAST VERSION. I WILL LOOK INTO IT WHEN I CAN
HOW TO INSTALL:
unzip into your spt /Bepinex/Plugins folder.
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Version 1.1.1
- Props
- 6.5k Downloads
SPT 3.9.0 - 3.9.1
- Fix for the FOV not being set appropriately after unpausing.
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Version 1.1.0
- Props
- 811 Downloads
Updated SPT 3.9.0
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Version 1.0.0
- Props
- 1.7k Downloads
I've made some stealth updates if the 35 of you who downloaded this have issues.
sewerslut
when will they fix the bug with hand position when pausing?
I just do cinematic in tarkov and it is very painful to look at a very good product but which requires a number of changes, I think it is very difficult to do it
flufi
Download needs reformatting. File is just named "Bepinex\plugins\dvize.Pause.dll" instead of actually sorting into the folder. Not a major problem but a bit annoying.
Killer_Tomato
I love this. However, I've noticed that occasionally when unpausing:
Everyone becomes a god.
The wheels pop off the BTR, or it ends up halfway in the scenery.
Cthulu pops out of the Woods lake and devours Shturman.
2 of these things are true.
AHuman
I don't know if this is the exact cause but I paused whilst a door was opening/closing and it got stuck half open without any interactability trapping me. Is it possible pausing caused it to get stuck?
androx
After put in pause/unpause the transport track (at least in woods) disappeared but it is still moving and trampling people around.
format
Привет, после использования мода, нажатии паузы в игре пропадают боты, пока замечено на Маяке.
Props Author
yes thats expected, when you unpause they should come back.
CaptainHugg
Please, please, please change the hotkey from F9 back to P
Props Author
The key is configurable in the F12 menu?
CaptainHugg
Oops, my bad 😂
BFishY
Does this work with FIKA?
Props Author
eh no idea. it might since it pauses all players, but i don't know.
BFishY
Well for just me in FIKA it works perfectly, haven't tested with other players yet.
This mod is amazing, it allows me to still play Tarkov despite having a newborn, so much love to you, thank you!
LeeNelson
Testing 1, 2, 3.
Cover me, Boyz. I'm goin' in!
Herbertikus
I have noticed that this can break scavs (PMC's I haven't seen broken yet) where their body disappears but the weapon floats statonairy in the air and can still shoot you! You can't kill them, even with grenades. Never noticed it on 3.8.x
Props Author
Are you using this with an ai limit mod?
Herbertikus
No, the only other AI related mod I have is BushNoESP. Otherwise I'm using dynamic maps and UI related mods. All the same basically as in 3.8.x
Zombinator
Just wanna say, my dog has been going through a health issue, so being able to pause is such a good QOL addition thank you so much
Homercleese
It's very possibly just me being dense, but is anyone else having trouble getting this working with 3.9.2?
Dropped it into "plugins" as I have with previous versions but hitting "P" simply isn't doing anything.
Has there been a change in EfT between 3.9.1 and 3.9.2?
Props Author
Default pause key is F9
Homercleese
derp - thank you.
schlinks
Would be nice if that was in the overview page.
HeavyComponent
Yup, when I pause the game, I can turn my character but not move. My weapon is floating and it's not in my hand. Lol
Props Author
yeah thats just how it is. doesn't break anything though when you unpause
HeavyComponent
All good! Still a mod I needed. Thank you.
Dragonslayer10
The fov has been messed up since the first verison 1.0 on 3.8.3 . I'm not sure if its because of the pause button or something in the code. I also just assumed it was part of the benefit of being able to stop to deal with my kids and not lose time or die while in raid. But it appears others are having similar issues. I'll check if changing the hotkey fixes this and report back.
Thank you for this and your other QoL mods Props!
Props Author
The new version should have this fixed. 1.1.1. Please let me know if there are still issues.
Dragonslayer10
Yup 1.1.1 fixes that issue! Thank you!
Unreal-Forever
The same thing happens to me as in the comment below.
When I press the button I assigned (Pause) it changes the zoom level of the optics.
SniperElekHUN
Hy. Every time, i hit the pause button, my aim fov is messed up.
Altale
haven't tested it too much but every time i pause it breaks the zoom on scopes