Featured Dynamic Maps 0.5.2

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Replaces the in-game map screen with actually useful maps with dynamic information!

Notice: I'm stepping back from my SPT mods for now and have added some known community authors in the case that I am out of touch, which is very likely to happen in the next months. These authors are not obligated to anything, just want to make sure that someone can add a maintainer in the future. My SPT projects were started to keep me occupied after a death in my immediate family and I've lost interest in Tarkov for now.


Tired of getting lost? Here's an in-game map viewer with dynamic information overlaid on-top, including extracts, quests, player and teammate markers, corpses, the BTR, player-dropped backpacks, airdrops, and locked doors. More features after the screenshots.


in_raid_map.png

In-game map with player marker


out_of_raid_map.png

All maps accessible outside of raid


dynamic_locks.png

Dynamic Locks


quest_markers.png

Quest Markers

Features

  • Map organized in stacked layers / levels
    • Text map labels supported overlaid on map
    • Automatic selection of layer based on player position (configurable)
    • Manual level control available on left of map screen (as well as shift-scroll and configurable hotkeys)
  • Automatic min/max zoom based on size of map
  • Support for coordinate rotation, since BSG decided to make north different direction on many of the maps
  • Drag-based map pan and mousewheel-based map zoom controls; additional hotkeys for map control available (configurable)
  • Peek at map hotkey (configurable)
  • Icon-based map markers placed both statically and dynamically. Currently:
    • In-raid dynamic player icon
    • In-raid dynamic current extracts for player
    • In-raid dynamic quest icons (loosely based on Prop's GTFO)
    • In-raid dynamic player-dropped backpacks
    • In-raid dynamic BTR icon (with icon by Kuromi, see marker_credits.txt for more info)
    • In-raid dynamic airdrop icons (generated when airdrop lands)
    • In-raid dynamic markers for corpses
    • In-raid dynamic other players/bots icons
      • Friendly players will only show if using another mod that adds multiplayer or adds friendly bots (not sure if that exists)
      • Enemy players, bosses, and scavs off by default, intended for mostly debug
    • Static markers for all extracts for all maps out-of-raid
    • Statically-loaded locked door with dynamic icon and color based on key status
      • Out-of-raid, green with key means player has it in inventory, yellow with key means key in stash, red with lock otherwise
      • In-raid, green with key means player has the key, red with lock means player doesn't have key
    • Static markers for switches and levers

See KNOWN_ISSUES.md for known current issues and FEATURE_WISHLIST.md for a list of things that I would like to work on in the future.


If you're enjoying the mod or have a suggestion, please leave a comment!

Installation

- Drag folder from zip file directly into your SPT-AKI install folder

Configuration

General

  • Replace Map Screen: If the map should replace the BSG default map screen, requires swapping away from modded map to refresh
  • Center on Player Hotkey: Pressed while the map is open, centers the player
  • Move Map * Hotkey: Hotkey to move the map *
  • Move Map Hotkey Speed: How fast the map should move, units are map percent per second
  • Change Map Level * Hotkey: Hotkey to move the map level * (shift-scroll also does this in map screen)
  • Zoom Map * Hotkey: Hotkey to zoom the map * (scroll also does this in map screen)
  • Zoom Map Hotkey Speed: Zoom Map Hotkey Speed
  • Dump Info Hotkey: Pressed while the map is open, dumps json MarkerDefs for extracts, loot, and switches into root of plugin folder (only shows in advanced config mode)

Dynamic Markers

  • Show Player Marker: If the player marker should be shown in raid
  • Show Friendly Player Markers: If friendly player markers should be shown
  • Show Enemy Player Markers: If enemy player markers should be shown (generally for debug)
  • Show Scav Markers: If enemy scav markers should be shown (generally for debug)
  • Show Boss Markers: If enemy boss markers should be shown
  • Show Locked Door Status: If locked door markers should be updated with status based on key acquisition
  • Show Quests In Raid: If quests should be shown in raid
  • Show Extracts In Raid: If extracts should be shown in raid
  • Show Extracts Status In Raid: If extracts should be colored according to their status in raid
  • Show Dropped Backpack In Raid: If the player's dropped backpacks (not anyone elses) should be shown in raid
  • Show BTR In Raid: If the BTR should be shown in raid
  • Show Airdrop In Raid: If airdrops should be shown in raid when they land
  • Show Friendly Corpses In Raid: If friendly corpses should be shown in raid
  • Show Player-killed Corpses In Raid: If corpses killed by the player should be shown in raid, killed bosses will be shown in another color
  • Show Friendly-killed Corpses In Raid: If corpses killed by friendly players should be shown in raid, killed bosses will be shown in another color
  • Show Boss Corpses In Raid: If boss corpses (other than ones killed by the player) should be shown in raid
  • Show Other Corpses In Raid: If corpses (other than friendly ones or ones killed by the player) should be shown in raid

In-Raid

  • Auto Select Level: If the level should be automatically selected based on the players position in raid
  • Auto Center On Player Marker: If the player marker should be centered when showing the map in raid
  • Reset Zoom On Center: If the zoom level should be reset each time that the map is opened while in raid
  • Centering On Player Zoom Level: What zoom level should be used as while centering on the player (0 is fully zoomed out, and 1 is fully zoomed in)
  • Peek at Map Shortcut: The keyboard shortcut to peek at the map
  • Hold for Peek: If the shortcut should be held to keep it open. If disabled, button toggles

Recommended Other UI Mods

- Tyfon's UI Fixes

- DrakiaXYZ's Equip from Weapon Rack, Quick Move to Containers, Quest Tracker, Task List Fixes

- ChooChoo's Trader Modding and Improved Weapon Building

- CJ's Stash Search, which I have contributed to

- My other mods Quick Weapon Rack Access, Player Encumbrance Bar, and Simple Crosshair

  • Version 0.5.2

    - Adds transit markers to all locations

    - Fixes mini-map disable not functioning properly

    - Increases mini-map position offsets to account for ultra wide monitors

    - Removes logging that was bloating logs

  • Version 0.5.1

    SPT 3.10.0

    - Redid factory to be inline with the rework.
    - Expect bugs

  • Version 0.5.0

    This will be the last content patch before SPT 3.10.0. Focus will shift to getting the new maps working on the new client in preparation for its release. Enjoy!

    - Added map items for; Ground zero, Streets, Reserve, Labs, and Lighthouse.

    - Added new map items to therapist level 1.

    - Added ability to need a map in your inventory to use the map in raid.

    - Added ability to see spawned hidden stashes on the map.

    - Added an option to hide Hidden stashes behind a configurable intel center level.

    - Added option to resize the mini-map.

    - Added option to change position offset of mini-map.

    - Added option to change corner position of mini-map.

    - Fixed hide mini-map hotkey not working.

    - Fixed flicker when transitioning between mini-map and peek view or vise versa.

    - Fixed mini-map zoom behavior not working as intended.

    - Fixed "error" logging statement that was used for development (Sorry support)

    - Renamed config section `3. Intel Center` to `3. Progression`.

  • Version 0.4.5

    - Wish listed items now appear on the map if they have spawned in raid.

    - Wish listed item markers can be locked behind a configurable intel center level.

    - Colors are now configurable for most markers. (F12 menu)

    - You can now differentiate between bear and usec by using separate colors. Bear is red, Usec are yellow by default.

  • Version 0.4.4

    - Fixes level select slider appearing on the battle UI.

    - Adds ability to hide pmcs, bosses, scavs, corpses and airdrop markers behind a configurable intel center level. Default 0 is disabled. They are all on separate sliders.

  • Version 0.4.3

    - Fixes replace map screen not working.

    - Adds support to detect helicopter crashes from the helicopter crash mod.

  • Version 0.4.2

    This update REQUIRES a config wipe. When asked to overwrite your config, make sure you do so. Failing to do so may cause issues. You've been warned.


    - Completely rewrote the mini map feature and cleaned up some code.

    - Mini map zoom in/out is page up/down by default. (configurable in the F12 menu)

    - Mini map position is fixed in the top right for now (I will address this later)

    - There are now animations to smooth out transitions between map views. (Disable in the F12 menu)

    - Map zoom and position are now saved for the duration of the raid in peek view and map(tab) view.

    - You cannot have `remember map position` and `reset zoom on center` or `auto center on player maker` enabled at the same time. They will disable the options they need disabled when enabled.

    - Resolved numerous NRE's that caused maps to not load in some cases.

  • Version 0.4.1

    - Fixed null ref that caused the map screen map to not be viewable.

    - Fixed bouncing of the mini map in all instances.

    - Fixed mini map not being able to be disabled permanently. (F12 option)

    - Removed mini map zoom keys. Its now done with the same keys as the primary map view.

    - Fixed map appearing on the screen when entering the hideout.


    I will not fix or decouple map zoom being shared between the peek view and mini map. The maps are the same instance and decoupling them is more trouble than its worth, with the smoothing now corrected, its a non issue really.

  • Version 0.4.0

    - Adds mini-map option (Thanks geuks)

    - The mini-map is disabled by default, it is enabled through the F12 menu. Default position is the top right of the screen.

    - Adds missing Arena fighter map door markers. (Thanks Agent772)

    - The Fika dedicated player is no longer shown on the map when using the fika dedicated server. (Thanks Rambomst)


    This release was put together by CJ, please direct all issues to me on the discord. Do NOT ping mpstark as he is taking a break from modding for the time being. I was given permission to test and put together this release in his absence.

  • Version 0.3.4

    For SPT 3.9.* only.

    Changelog

    • FIX: Minor issue that caused MapPeek GameObject to be retained after a raid

    SHA-256: 8aa5bd34b1366411704d37bcb52844760e17e139587ec4409a516dc3d9be9cd9

    VirusTotal Results

  • Hello I played a game with SPT-VR turned on but realized that the dynamic maps mods does not show up in the map tab. I know that you dont have control over that mods and I will also leave a comment on their mod page but do you know any way for me to have the live map?

  • Unfortunately I can't see wish listed items on my map in raid even with the setting enabled and my wish list full of stuff.

  • Guys, Im having a problem with the mod. not game breaking but its kinda unintended I think.

    I put the progression to show scavs at Intel Lvl 2, PMCs and Bosses at Intel Lvl 3. But the bosses are already showing, as they're scavs. even the marker on them are equal to scav ones (the orange arrow).

    Im using the "MOAR" spawn mod. can this problem come from this mod? like, i'm thinking that the mod is making the bosses spawn like scavs...

  • hi, thanks for this mod!
    The last two releases are missing the server component that adds the new maps.

  • Does this mod show the location of custom quests on the map?

    • Yes, at least the ones from VCQL, I don't know if there are some that don't use that or whatever but those definitely work

  • [Error] : 1 plugin failed to load due to errors:


    [Error] : Could not load [DynamicMaps 0.5.2] because it has missing dependencies: com.SPT.custom (v3.10.0 or newer)



    HELP ME PLS

    • Is your SPT working at all? What version of SPT are you on?

  • I have enabled showing AI on map, i've been ambushed few times by Partisan, is he maybe not tracked ?

    • it doesnt seem like he is, im dealing with the same problem, i have boss notifier telling me hes spawned but i cant see him on the map it makes me so paranoid lmao
      edit: i think he actually shows as a scav, no way at all to differentiate him from all the others other than physically identifying him

  • Great mod by the way, but how can i remove the "is this a reference" marker ?

  • How to stop all players in one server with FIKA connection using Dynamic Maps "pmc scav boss marker" ?

  • Hey, I'm getting some random crashes here and there at the end of raids with this mod enabled. I'm not sure if it's a conflict or something with the mod specifically, but here is my LogOutput.log file.


    https://share.moddinglounge.com/u/LogOutput.txt

    • Same here. How did you determine it was this mod?

    • I didn't fully determine if it was this mod or not, but I looked at the chain of object reference errors and when they occurred. Dynamic Maps is almost always there when it crashes.

  • наконец то я смогу нормально поиграть в тарков спасибо :палец вверх:

  • Can you add slider for Icon sizes?

    Heart 1 Thumbs Up 1
    • lol I tried editting PNG files to smaller ones but it just resizes them

  • how much does this effects performance?

  • how i can reduce icon on map and minimap, the door are too much bigger for me

    Heart 1
  • I've noticed that when progression is enabled, and scavs are unlocked by upgrading to whatever tier you set, then it registers bosses as normal Scavs. Had it happen with Shturman and his BossFollower-s just now (purple skull right after for Shturman, which is boss kill as far as I can tell)

  • Is there anyway to show tasks in map when ur in the hideout to plan things out for example ?

  • If the zoom levels of the main map and the mini-map are not the same, the main map does not center on the player when opened, and the map appears misaligned. This issue can be resolved by entering the same values in the settings menu, but the zoom level of the main map changes every time a new game starts, requiring adjustments for each session. Additionally, when trying to zoom in or out on the map, the zoom levels of the main map and mini-map must be realigned each time. It would be helpful if the map could remain centered on the player even when the zoom levels differ or if the issue of the main map's zoom level changing with every game could be resolved.

  • A white square appears on my map, I realized after few raids that they are the armor repair kit, and the white squares remain after each raid, also when I throw them on the ground another square appears where I drop it

    Thumbs Up 2
  • I haven't seen anyone else complain about this so I wonder if it's maybe another mod doing this. For some reason the maps looks small like the image below when I look at the full screen. Any clue why?


    tVRh8Cz.png

    • in F12 menu bind zoom in and out keys to - + (maybe default I dont remember)
      press - and + to zoom the map
      have fun

    • You are a lifesaver. This has been plaguing me for weeks and somehow I couldn't get the zoom to work before but after rebinding it to something else it works. Thank you.

    • Been talking to Cj (mod maintainer) about this for a little while. He inherited the mod (i.e. didn't write the original code), and it needs a rewrite/overhaul.


      Issue tends to happen after the 2nd (and subsequent) raid, regardless if switching areas/raids or not. I've just gotten in the habit of re-zooming the map every raid.

      Thumbs Up 1
  • Question: Is it normal that objectives don't get removed as you complete them? For me, I need to toggle quest markers on and off again for it to update

    • The only time I've seen a quest stay is if it's not completed. Usually when you have to survive for example to complete it.

    • Yeah, I'm talking about individual objectives not entire quests. So if I have to collect 3 objects and extract, the markers for each item stay as I'm collecting them. If I toggle markers on and off, they update according to what I've already done but I feel like this should happen automatically.

      And yeah, when the whole quest is complete they don't reappear next time but that's not the issue.

    • Quest objectives seem to update when I open and close the map with M.

  • Is there a way to configure his mod? I'd like to set it up in a way that minimap is turned off by default for example, and turn off certain things such as the marker for airdrop.

    • Press F12.

    • I meant before the mod is installed, should've specified that.

    • nah, you just gotta do it in the mod settings

    • Cool, thank you

  • is partizan showing as a scav a bug or a feature?

  • Love the mod, I'm a beginner in tarkov and this helped me at the beginning to know where are the enemies, what is my location and so on. Then as I started to grab confidence I was disabling some of those markers and pretty much just use the quick Map peak to know where are some items.


    There is one frequen problem than I experience sometimes in some raids (not all of them) it's that the map zoom is changing, in some raids I would have to go to the Map tab and adjust the zoom so i can see clearly in my shortcut, but sometimes the "default" zoom is like all the way in and there so I can't zoom out even more, only zoom in. This aswell affects the minimap, when this happens I'm not able to zoom out aswell, just zoom in

    • same problem here, different here is I can't keep the zoom setting saved, every time i start another save the zoom level is back to very left.

  • It would be nice to have a size scale option for the markers (individual or overall, either is fine). Love the mod!

  • I noticed that white blocks appeared randomly on the map.The position of the white block is different every time I enter the game, and I don't know why.

    • I think its a missing sprite category for a BSG handbook id, I'm not sure which one though

    • Yes you are right, I found one of them, the map location where the white square appears has armor repair kits and various containers. After turning on the wishlist item display, the location of these two items will be shown as white squares on the map. I hope this will help you

  • what do yellow enemy markers mean are they pmcs of the same faction?

  • Is there a way to show all of the loot spawns for an item, not just the items in the raid? I'd like to use it more like a way to learn where all the loot is rather than a loot radar.

    • Maybe, I thought about it. However I thought it would bloat the map with too many icons so I didn't do it. I may reconsider in the future if I can figure out a way to do it that isn't obnoxious

  • Partizan shows up as a scav on the map. He is not identified as a boss.

  • thanks for all the hard work making and updating the mod! just wanted to ask if it'd be possible to add transit names (which map is the transit for) onto the map?

    • They do if you mouse over them?

    • I'm just an idiot ignore me then :D ig I'd need it there 24/7 like other extract names

  • Hello, thanks for the mod. I decided to take a break from the game and am now back. I installed your mod, and the ERROR began to appear: This version of DynamicMaps was built for Tarkov 33420, but you are running 32678. Please download the correct plugin version. Please tell me what to do. Looks like the latest version of the game. Thanks in advance