Featured Dynamic Maps 0.5.7

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Replaces the in-game map screen with actually useful maps with dynamic information!

Notice: I'm stepping back from my SPT mods for now and have added some known community authors in the case that I am out of touch, which is very likely to happen in the next months. These authors are not obligated to anything, just want to make sure that someone can add a maintainer in the future. My SPT projects were started to keep me occupied after a death in my immediate family and I've lost interest in Tarkov for now.


Tired of getting lost? Here's an in-game map viewer with dynamic information overlaid on-top, including extracts, quests, player and teammate markers, corpses, the BTR, player-dropped backpacks, airdrops, and locked doors. More features after the screenshots.


in_raid_map.png

In-game map with player marker


out_of_raid_map.png

All maps accessible outside of raid


dynamic_locks.png

Dynamic Locks


quest_markers.png

Quest Markers

Features

  • Map organized in stacked layers / levels
    • Text map labels supported overlaid on map
    • Automatic selection of layer based on player position (configurable)
    • Manual level control available on left of map screen (as well as shift-scroll and configurable hotkeys)
  • Automatic min/max zoom based on size of map
  • Support for coordinate rotation, since BSG decided to make north different direction on many of the maps
  • Drag-based map pan and mousewheel-based map zoom controls; additional hotkeys for map control available (configurable)
  • Peek at map hotkey (configurable)
  • Icon-based map markers placed both statically and dynamically. Currently:
    • In-raid dynamic player icon
    • In-raid dynamic current extracts for player
    • In-raid dynamic quest icons (loosely based on Prop's GTFO)
    • In-raid dynamic player-dropped backpacks
    • In-raid dynamic BTR icon (with icon by Kuromi, see marker_credits.txt for more info)
    • In-raid dynamic airdrop icons (generated when airdrop lands)
    • In-raid dynamic markers for corpses
    • In-raid dynamic other players/bots icons
      • Friendly players will only show if using another mod that adds multiplayer or adds friendly bots (not sure if that exists)
      • Enemy players, bosses, and scavs off by default, intended for mostly debug
    • Static markers for all extracts for all maps out-of-raid
    • Statically-loaded locked door with dynamic icon and color based on key status
      • Out-of-raid, green with key means player has it in inventory, yellow with key means key in stash, red with lock otherwise
      • In-raid, green with key means player has the key, red with lock means player doesn't have key
    • Static markers for switches and levers

See KNOWN_ISSUES.md for known current issues and FEATURE_WISHLIST.md for a list of things that I would like to work on in the future.


If you're enjoying the mod or have a suggestion, please leave a comment!

Installation

- Drag folder from zip file directly into your SPT-AKI install folder

Configuration

General

  • Replace Map Screen: If the map should replace the BSG default map screen, requires swapping away from modded map to refresh
  • Center on Player Hotkey: Pressed while the map is open, centers the player
  • Move Map * Hotkey: Hotkey to move the map *
  • Move Map Hotkey Speed: How fast the map should move, units are map percent per second
  • Change Map Level * Hotkey: Hotkey to move the map level * (shift-scroll also does this in map screen)
  • Zoom Map * Hotkey: Hotkey to zoom the map * (scroll also does this in map screen)
  • Zoom Map Hotkey Speed: Zoom Map Hotkey Speed
  • Dump Info Hotkey: Pressed while the map is open, dumps json MarkerDefs for extracts, loot, and switches into root of plugin folder (only shows in advanced config mode)

Dynamic Markers

  • Show Player Marker: If the player marker should be shown in raid
  • Show Friendly Player Markers: If friendly player markers should be shown
  • Show Enemy Player Markers: If enemy player markers should be shown (generally for debug)
  • Show Scav Markers: If enemy scav markers should be shown (generally for debug)
  • Show Boss Markers: If enemy boss markers should be shown
  • Show Locked Door Status: If locked door markers should be updated with status based on key acquisition
  • Show Quests In Raid: If quests should be shown in raid
  • Show Extracts In Raid: If extracts should be shown in raid
  • Show Extracts Status In Raid: If extracts should be colored according to their status in raid
  • Show Dropped Backpack In Raid: If the player's dropped backpacks (not anyone elses) should be shown in raid
  • Show BTR In Raid: If the BTR should be shown in raid
  • Show Airdrop In Raid: If airdrops should be shown in raid when they land
  • Show Friendly Corpses In Raid: If friendly corpses should be shown in raid
  • Show Player-killed Corpses In Raid: If corpses killed by the player should be shown in raid, killed bosses will be shown in another color
  • Show Friendly-killed Corpses In Raid: If corpses killed by friendly players should be shown in raid, killed bosses will be shown in another color
  • Show Boss Corpses In Raid: If boss corpses (other than ones killed by the player) should be shown in raid
  • Show Other Corpses In Raid: If corpses (other than friendly ones or ones killed by the player) should be shown in raid

In-Raid

  • Auto Select Level: If the level should be automatically selected based on the players position in raid
  • Auto Center On Player Marker: If the player marker should be centered when showing the map in raid
  • Reset Zoom On Center: If the zoom level should be reset each time that the map is opened while in raid
  • Centering On Player Zoom Level: What zoom level should be used as while centering on the player (0 is fully zoomed out, and 1 is fully zoomed in)
  • Peek at Map Shortcut: The keyboard shortcut to peek at the map
  • Hold for Peek: If the shortcut should be held to keep it open. If disabled, button toggles

Recommended Other UI Mods

- Tyfon's UI Fixes

- DrakiaXYZ's Equip from Weapon Rack, Quick Move to Containers, Quest Tracker, Task List Fixes

- ChooChoo's Trader Modding and Improved Weapon Building

- CJ's Stash Search, which I have contributed to

- My other mods Quick Weapon Rack Access, Player Encumbrance Bar, and Simple Crosshair

  • Version 0.5.7

    This version will only work for SPT 3.11.x

    Version bump to create a new release on the hub

    No changes from 0.5.6

  • Version 0.3.4

    For SPT 3.9.* only.

    Changelog

    • FIX: Minor issue that caused MapPeek GameObject to be retained after a raid

    SHA-256: 8aa5bd34b1366411704d37bcb52844760e17e139587ec4409a516dc3d9be9cd9

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  • Version 0.3.3

    Changelog

    • FIX: Remove AI markers during map open cleanup when they have been despawned (thanks ArchangelWTF!)

    SHA-256: bc92dd3e4b218cf13316af0725ca4e485408c0860faa769969b4e6f6fd67ee83

    VirusTotal Results

  • Version 0.3.2

    For SPT 3.9.* Only

    Changelog

    • Updated for SPT 3.9.* with no other changes. Thanks ArchangelWTF/Jesse for the headstart.

    SHA-256: 0a698fad43758a889e265786f8c2c9e19d4da2850f455d15267ee6d137cc6544

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    Not much testing has been done, let me know if you run into an issue!

  • Version 0.3.1.3

    For SPT 3.8.* Only

    Changelog

    • FIX: Optional quest markers are now removed when they are completed
    • FIX: Resolve issue that could arise if invalid LootItem was registered, which sometimes happened with airdrops
    • MINOR: EFT version is now checked before loading mod, as currently this is tied to specific version of EFT

    SHA-256: d1c198f81cceb9c1a8c309dd93bd2a31c448962b41319605c82fc0aba9d1867f

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  • Version 0.3.1.2

    For SPT 3.8.*

    Changelog

    • FIX: Boss markers should now be properly enabled if it the only other player marker enabled (i.e. you disabled Friendly Player Markers)
    • FIX: Boss corpse markers should now be enabled by its config instead being tied to "Other Corpses"
    • TWEAK: Add some additional bosses to tracked bosses (Cultist Priest, Blood Hounds)

    You should still consider this mod unstable: please report all issues!


    SHA-256: db50e3bb16babe9cd61f661c259d29a712a8d44a9156b056da06afa0ef3b7d54

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  • Version 0.3.1.1

    For SPT 3.8.*


    Hotfix: Fixes potential 0.3.1 NRE log spam probably: if you see any exceptions in your BepInEx log from DynamicMaps, PLEASE let me know.

    0.3.1 Changelog

    - FEATURE: Add BTR marker (Thanks Kuromi for the custom icon!)

    - FEATURE: Add player-dropped backpack marker

    - FEATURE: Add friendly-killed corpse markers option

    - FEATURE: Add boss corpse marker option

    - FIX: Markers for PMCs/Scavs on mounted guns should now properly be removed (probably tied to BSG bug)

    - FIX: Quests that must be completed in one raid should now properly display markers for conditions that were reset (Thanks Utjan for the digging!)

    - TWEAK: Add unique color for boss corpses (Thanks GavinRay97)

    - TWEAK: Changed friendly player markers to a lighter blue

    - TWEAK: Changed "Other Corpses" to be white instead of yellow


    You should still consider this mod unstable: please report all issues!


    SHA-256: 25ee9fe33c221e0bb74aff43c1fa9cb91b2b679b9c32d25b305f540d0205ab1a
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    Known issue: Show Boss Corpses is bugged, use Show Other Corpses to see both boss corpses and other corpses.

  • Version 0.3.1

    For SPT 3.8.*


    KNOWN ISSUE: NRE log spam on player marker, doesn't seem to affect gameplay, but will affect performance. Will fix ASAP.

    Changelog

    • FEATURE: Add BTR marker (Thanks Kuromi for the custom icon!)
    • FEATURE: Add player-dropped backpack marker (note: shows for all backpacks dropped by p)
    • FEATURE: Add friendly-killed corpse markers option
    • FEATURE: Add boss corpse marker option
    • FIX: Markers for PMCs/Scavs on mounted guns should now properly be removed (probably tied to BSG bug)
    • FIX: Quests that must be completed in one raid should now properly display markers for conditions that were reset (Thanks Utjan for the digging!)
    • TWEAK: Add unique color for boss corpses (Thanks GavinRay97)
    • TWEAK: Changed friendly player markers to a lighter blue
    • TWEAK: Changed "Other Corpses" to be white instead of yellow

    You should still consider this mod unstable: please report all issues!


    SHA-256: 268bebd7567aaf3dbceb073ab36edb1eedb7912f822a30187a09b7ba9f6ced1f

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  • Version 0.3.0

    For SPT 3.8.* only

    Changelog

    • MAJOR: Added "Peek at Map" feature, which will allow you to glance at the map without opening the inventory, configurable
    • FEATURE: Added separate boss marker option, which will use a different star icon
    • FEATURE: Added hotkeys for map manipulation, available to use both during peek and in map screen
    • FEATURE: Added dynamic markers for corpses, separated into friendly, killed-by-player, and other
    • CHANGE: Renamed "Enabled" config option to "Replace Map Screen"
    • CHANGE: Map layer images are cached during initial load of game, which was the majority of map load times
    • CHANGE: Defaults for map centering on player in-raid changed to be less annoying. notably disabled by default
    • FIXED: Nicknames for player icons are now transliterated if needed

    This is a big update, so likely there are bugs! Please report all issues!


    SHA-256: 2a81de1bb421eb06bb1a9e5fe0f3ddd0f6a3909b1152192c46bb110cec02b2d0

  • Version 0.2.1

    For SPT 3.8.*

    Changelog

    • FEATURE: Add airdrop dynamic markers
    • FEATURE: Add "Center on Player" hotkey config
    • FIX: Some dynamic markers, particularly markers for other players, may fail to have text initialize properly yielding MEGA text without outline. Now should retry each time the user mouses over marker or hides/shows
    • FIX: Only get extract information once during raid instead of each time the map was opened and get it slightly differently, may resolve some issues with extracts that I could not reproduce
    • FIX: Shoreline utility room had malformed key id
    • FIX: Customs Dorms third floor boundary for auto level detection
    • FIX: Slightly adjust factory bounds

    PROBABLY STILL UNSTABLE: PLEASE REPORT ALL ISSUES!

  • As the new maintainer has stated, old versions of Dynamic Maps will not be created. There is no point in asking, do not post your own builds as this violates the rules of the SPT Hub.


    Comments asking for old versions will be removed. People posting old builds will receive warnings for violating the SPT Hub File Submission Guidelines.

  • Old download links for Dynamic Maps are no longer available because the repository has since been deleted.


    I am now maintaining this mod, and I will not be building old versions of the mod for unsupported SPT versions - I have far too many mods already under my purview.

    Thumbs Up 3 Crying 5 Heart 1
  • what does the map icon of a black silhouette of a running person on a red background shaped like a shield? Also is there a Icon legend?

    • If you go to BepInEx/Plugins/DynamicMaps/Markers, it will show what all of them are the one you are describing seems to be the transit marker.

    • thank you, that is correct

  • Is there anyway that I can get rid of the minimap in when in raids?

    • Click on End button on keyboard if i remember correctly

  • Reporting the Woods map got inverted at some point but is still oriented in the mod the old way. IE the compass headings dont make sense.

    Thinking 1
  • Much love brother, mod is just too good; no complaints :)

  • Thank you so much for this!

  • Is the link for version 0.5.6 not available?

  • mod king. my friend use this mod will show a big white square in the middle of the map. what can he do ?

  • All Dynamic map links are down :(

  • Seems like the link to download doesnt work anymore.

  • there is no rouges and raider custom color?

  • anyone run into issues with other mods and there being large white squares on both of the maps?

  • Is there a map legend for this? I don't know what all the colored icons mean.

  • Hello all! when i tried activating the mini map, a bunch of purple textures starting appearing in the game. it makes it very hard to see where im walking. any advice would be appreciated! Thank you!

  • Hi! real good mod, huge thanks for that
    Is there any chance we could get different options for the minimap's rotation? like pointing either true north or towards where your character is looking

    aside from that thanks again, keep it up ayaya

  • Many thanks for your great Work with this Mod! Really enjoy using it. I was wondering whether IT would be possible to add a Feature, that obfuscates the view direction and also makes the Position less accurate (with a bigger Symbol/circle). This would allow to find enemies easier, but still Not that easy....Just a thought. Might Just be me liking this.

    Anyways, thanks for your great Work?

  • I tried adding versions of 0.5.2 or 0.5.3 in my 3.10.5 version of spt, but they both prompt "Could not load [DynamicMaps 0.5.2] because it has missing dependencies: com.SPT.custom (v3.10.0 or newer)”.

  • server shows that the mod is loaded but there is nothing in the game

    • You're missing the client side of the mod. Reinstall it.

    • Unfortunately it didn't help, I removed all SPT, installed it from scratch and put in user and this second file and still the same thing

  • Hello, any advice why my game doesnt load if i put this mod? I need some submode?

    • x2

    • ?

    • Hello did you already fix the loading issue? because I'm getting the same issue. I'm using the latest version and SPT 3.11

  • Thank you for the fast update!


    I cannot get bot markers to show on the map with them enabled in the bepinex menu. Wondering if it was something I am doing wrong?

    • Same for me, tried even with Intel Center Levels but the debug markers don´t seem to work.

    • Also having the same issue, dead player, Boss, Scavs markers do show up on death just no movement markers.

    • Please update to the latest and it should be resolved. If not please let CJ or I know.

  • I see the markers for most of the basic features, but is there any way to customize the icons of the loose loot items more? I did not see them in the list of other icons added to the map. Where are those icons located, for example the loose item double arrow spin.

  • Is there any way to get the 'Show Scavs' on the map to only work when you yourself are playing as a Scav? Similar to the 'Show Friendly Players' option? Then when the Scavs are hostile to you, they would disappear from the map?

  • Is there a way to have the map work in a browser on a second monitor?

    • Can someone hint a method to create separate window function using fork from github, I am a total newb to coding but this is something that motivates me to learn.

  • Any chance for an opacity slider for the quick map? Thing straight up flashbangs you if you use it at night.

  • Hey, this is a great mod. I love it, thank you so much for putting in the effort and keeping it up to date!
    Am wondering, if it would be possible to have a similar functionality for SCAV raids, as we have for Intelligence Center? I'd love to see fellow scavs during the raid, and maybe the boss too: as a default option without having to re-enable it in the config menu :)

  • Hello I played a game with SPT-VR turned on but realized that the dynamic maps mods does not show up in the map tab. I know that you dont have control over that mods and I will also leave a comment on their mod page but do you know any way for me to have the live map?

    Thumbs Up 1
  • Unfortunately I can't see wish listed items on my map in raid even with the setting enabled and my wish list full of stuff.

  • Guys, Im having a problem with the mod. not game breaking but its kinda unintended I think.

    I put the progression to show scavs at Intel Lvl 2, PMCs and Bosses at Intel Lvl 3. But the bosses are already showing, as they're scavs. even the marker on them are equal to scav ones (the orange arrow).

    Im using the "MOAR" spawn mod. can this problem come from this mod? like, i'm thinking that the mod is making the bosses spawn like scavs...

  • hi, thanks for this mod!
    The last two releases are missing the server component that adds the new maps.