Andrudis QuestManiac Updated 2.4.2

Please do not ask when mod authors will update their mods to 3.9.X
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A simple update to make Andrudis-QuestManiac playable with the latest version of SPT. Andrudis-QuestManiac adds six new traders and over 4000+ quests!

TL;DR - This is a simple update to make Andrudis-QuestManiac playable with the latest version of SPT. Please follow README for install and contents information. Andrudis-QuestManiac adds six new traders and over 4000+ quests

Please note only the Core Quest Bundle is functional at this time - DO NOT add any bundles from _AlternativeBundles, _LegacyBundles, or BarterOnly

Credits:

Andrudis : Original mod

rgb192x3 : 3.0.0 version

LaurentMekka : 3.2.2 version

Mighty_Condor : 3.5.0 & 3.7.X version

DrakiaXYZ: Quest converter tool


Description

Andrudis-QuestManiac is one of my all time favorite mods. With my limited coding experience I have done my best to make it playable for the latest version of SPT. This update would not be possible without the incredible work done by those listed in the credits.


For content and quest information please visit:

LaurentMEKKA & Mighty_Condor's 3.7.x page - here

Andrudis' original mod page - here


Known Issues

  • Newer EFT items are not yet implemented as new quests or as requirements for current quests (If "Handover" or "Get Kills in X Gear" aren't tracking properly, try different gear)
  • Weapon mastery quests for OP-SKS, SKS, SV-98, and PM pistol variants will reward incomplete weapon builds
  • Some hideout assistant quest handovers are outdated for current hideout requirements (I would recommend deleting the bundle and adding something like MoreCheckmarks by VIPkiller17)
  • Most of the new traders do not fit on the trader screen. (I recommend a mod like Kaeno-TraderScrolling by CWX)

Incompatibilities

  • Dirtbikercj's Expanded Task text - cache issues, server does not finish loading. Seems to work when using a load order editor to make Andrudis-QuestManiac load AFTER ETT
  • DanW's Questing Bots - Playable, but may encounter performance issues

Work to be done

  • Add new quests and update quest requirements for new items (weapons, gear, keys, maps, bosses, etc.)
    • Update locales alongside
  • Update hideout assistant to reflect current requirements
  • Update alternative and legacy bundles
  • Add trade unlocks for armor plates
  • Rebalance quest order and rewards
  • Rewrite code to updated format ;(

I don't know how much more work I will be able to put into this update so if anyone would like to continue development please let me know!

  • Note: The "Script/Wacatac.H!ml" being detected by Chrome/Windows Defender is a false positive. Sadly this is a common occurrence for new mods until they show up more prominently online.

    Thumbs Up 3
  • Thank you so much for bringing it back to 3.8.3. Makes playing SPT from a 10/10 to a 200/10, so really appreciate it.

  • 3.9.* ?

    • Sorry for the late reply. Unfortunately just too much of this mod is outdated code. I will likely not update this specific mod given the dozens if not hundreds of hours it would take to make it shiny and new. the github is available for anyone to use and mess around with. Otherwise, I may just make a similar mod to questmaniac from scratch towards the end of the year.

      Thumbs Up 1
  • Thanks !

  • Removed the mod and now my messages dont show anymore. How can I fix this? I also get the error that the rewarded dosent work and then there is a white square in the middle of the screen. Also there is an error in the server console "Unable to merge stacks as destination item: e634e3d6dd198221607d3823 cannot be found"

    • I'm not sure, there are always corruption possibilities when removing mods on existing profiles, especially quest mods with in progress quests. If you don't have a backup, my only advise would be to add the mod back then use a profile editor to set any active quests as completed or availableforstart. Good luck.

  • It's great to see this mod back in action again, I've been a fan since the original version and I'm always amazed to see multiple people putting in the work to update it to modern versions. I wish you all the best in working to include the new items and adjust quests as needed.

    Probably not as important, but I hope if you do find the time you might consider revamping a lot of the prices on the items that get unlocked for trade, as in the original version they don't make much sense. Prices seem set almost at random. The tiny backpacks were like, 16,000? Later backpacks were cheaper, somehow. Most ammo was way more expensive than you could get it from vanilla traders. None of the economy made any sense.

    Heart 1
    • Totally agree! Rebalancing is a goal if I have the time. Want to reorder unlock progression as well due to meta changes with the inclusion of the amor plates systems.

      Thumbs Up 1
    • Good luck! Rebalancing all this is a huge undertaking, even without trying to factor in the new armor system. I'm sure I speak for everyone here when I say we eagerly await future updates. Just don't push yourself too hard, I've dug through enough of this mod to know how overwhelming it can get. Cheers.

  • Thanks for updating this, I adore this mod, good luck with upgrading it to the latest gear and such!

    Heart 1
  • Code
    There is no slider when selecting items when you turn them in for a quest. how to fix?

    ">75Y66VmX

    • I'm not sure about the specific code yet, will need to look into it. Meanwhile, items show up according to order of appearance in stash. Place items you want to hand over at the top of your stash and they will show first.

    • Code
      Thank you. Another question is whether it is possible to somehow do something so that when handing in sights for butts and other things on the quest, so that they are not removed from the weapon. Well, or they weren’t shown in the item selection window.
  • Is there a mod or option that makes loot taken from AI PMCs "found in raid" again? Because a lot of this mod's balance, especially for certain armors, backpacks, and guns, relied on being able to turn in PMC gear. Since stuff looted from AI PMCs is no longer found in raid thanks to recent SPT AKI updates, I fear progression through this mod will be strongly affected.

    • You can go into SVM and alter those settings.

    • 'Naturally' spawning ai such as scavs, bosses and the like still count as FiR, but yes the only easy work around to include PMCs is SVM's option to disable the FiR requirement for quests all together.

    • Where is that option located? I apologize, I'm probably not seeing it. The only one I can find in SVM is one that makes all quests not require FiR. I'm just looking to make PMC items FiR.

    • Ah, sorry, must've gotten that reply while I was already typing, my bad.

    • Hey there, I've confirmed that you can use SVM's features to get around the PMC not being 'found in raid', make sure to enable the option that "Items sold by traders are 'Found in Raid'", as well as the option "No 'Found in Raid' requirements in quests", it's a bit finicky, for instance I found a Pilgrim backback on a PMC, was unable to turn it in, then did another raid and it was available for turn in after such. Good luck!

  • Created a new profile. During character creation, there is an endless loading on the language selection screen.

    • Need more info. Is this a fresh SPT install? Using any other mods? Did you put the mod in the user/mods folder?

    • The mod is working, it was my mistake, thanks for the work

  • What exact performance issues occur with Questing bots?

    • And is this compatible with the VCQL traders or MFAC shop ?

    • From The questing bots page - "Mods that add a lot of new quests may cause latency issues that may result in game stability problems and stuttering". I personally use both mods and haven't experienced any game-breaking performance issues, but can't promise anything. Use at your own discretion.


      I use VCQL without any issues. No experience if MFAC. Sorry can't be more help, if you encounter any issues let me know.

    • No issues with either that I’ve seen other than having 20 traders becomes a mess


      I figured the first was something related to the bots always trying to do quests but wanted to make sure it wasn’t something more massive

      Thumbs Up 1
  • Server seems to get stuck on "Invalid cache found. Processing tasks."

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    Update 1: wait this might be related to expanded task text mod, will remove that & report back

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    Update 2: Yep Incompatible with DirtBikerCj's Expanded Task Text. Now QuestManiac seems to work as intended. Thank you for reviving this mod !

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    Update 3: Not actually Incompatible but a load order error, fixed by loading ETT before AQM

    • Thanks for the heads up. I'll make a note of it

    • Load Expanded Task Text BEFORE Andrudis QuestManiac and all be ok

      ? 1
    • I had to load Andrudis QuestManiac after Expanded Task Text for my game to load properly

      ? 1
    • What could it mean??

    • Im not sure why that is but just load Expanded Task Text BEFORE Andrudis QuestManiac and it worked fine for me