Ragdoll 1.0.0

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Lets you mess with the applied forces to ragdolls and the time in which they stay in ragdoll mode.

SPT 3.8.3


Lets you mess with the applied forces to ragdolls and the time in which they stay in ragdoll mode.

Values are in the bepinex config (f12)


I had this whole implementation for live ragdolls but i couldn't get it to work properly.

The force is affected by the penetration power (ammunition used and i guess how much the armor is)


In any case, enjoy. setting the max force at 2000 in the bepinex config is :)

Sometimes they may still get partially stuck in walls especially with a high force.


Install to your bepinex/plugins folder as usual.

  • Is there a way to make corpses stay in ragdoll infinitely - or will this cause issues?

    • might cause performance issues. i'll look into later.

  • Does this actually work? Got it set to 3000 and nothing is happening different from Vanilla

    • 1. does not work with fika in mind

      2. only for spt 3.8.3

      3. maybe you have an interfering mod.


      look in your bepinex/LogOutput.log

    • Sorry, yeah im on 3.8.3, using about 47 mods including Realism and Borkels Blood. Wonder if there is conflict?

      Not getting any errors for Ragdoll in my logs though. Loads up fine, plays fine, just doesnt activate the Ragdoll

    • and its in your bepinex/plugins folder? hm. doesn't realism have an option where it makes people fall when shot?

    • Yeah it has a knockdown mechanic, if enough damage is applied when being shot you will drop to the ground, still alive though.


      You think that would be the conflict?


      ***Update


      If you turn off the experimental Ragdoll fix in Realism settings it will allow this mod to work. 8)

      Happy 1
  • Hi!
    Thx for your work ❤

    Can you explain plz what exactly does this mod do?

    Like, corpses now have collision or something else?

    • you can control how far they fly when you shoot them.

    • Got it!

  • Nice, back to Source-series time feeling 8)

    Happy 1
  • this will be....... interesting.

  • Finally... a good mod has blessed the spt mods workshop :evil:

    Happy 1 Thinking 1