Update 15 Backport 1.0.2

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Why wait for 3.10.0 when you can degel now? Backports ALL weapons, clothing, armor, and attachments from the new EFT Update 15, all implemented exactly according to live EFT! Bot loadouts, world loot, and full localization included.

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  • Version 1.0.2

    Please delete the old version of the mod folder before updating to 1.0.2.


    Changelog:


    Fixed an issue where AI bots spawning with the new armor or helmets did not have the armor inserts/plates.

    Changed the old DevTac Ronin facecover to the new DevTac Ronin Respirator to match live changes. (Clean your temporary cache in the SPT Launcher settings to ensure the icon properly changes.)

    Added a config.json file, which allows having the items examined by default, as well as disabling the Flea Market restrictions.



    Temporary mirror link if Google Drive is down (please only use this if the above does not work.)

  • Version 1.0.1

    Please delete the old version of the mod folder before updating to 1.0.1.


    Changelog:


    Fixed an issue where the sound profiles for the new headsets were broken.

    Added compatibility for the CNC War adapter to 5.45x39/5.56x45 AK muzzles, to match live (item description is unchanged.)



    Temporary mirror link if Google Drive is down (please only use this if the above does not work.)

  • Version 1.0.0

    NOTICE: Not compatible with MightyCondor's weapon backports (Desert Eagle and M60 mods). If you choose to switch to this mod, your items should safely carry over, but it has not been tested!


    NOTICE: If you had any of the BETA versions of this mod installed, I recommend deleting the old mod folder from your server's user/mods/ folder! Some file paths have changed, and therefore may cause some unforeseen issues if you just overwrite it!

  • Before commenting, please make sure you have checked out the Compatibility and Known Issues section of the mod page.


    TL;DR:

    - No realism patch included. If you make one, please send it to me so I can add it!

    - Conflicts with MightyCondor's Desert Eagle and M60 backports.


    If there are any major issues, please let me know, but I'm not likely going to put much more work into this, if any. After all, SPT 3.10.0 is getting closer and closer.


    EDIT: I've been getting a lot of weird questions about this mod being "incompatible" with other weapon mods, or people assuming it's not. Just for clarification, this mod will work with any weapon mod. The new attachments may or may not fit on custom weapons, depending on how the weapon is implemented. That's about it.

    Thumbs Up 4
    • I have eft 15 and my spt version is 3.10 will you and the other authors update the mods loke friendly pmc to spt 3.10

      Thinking 2 ? 3
    • @Agalman Read the big yellow banner at the top of the page. SPT 3.10 isn't even released yet.

      Happy 4
    • It is weird because I have spt 3.10

    • edit: confirmed and banned for piracy, it's that easy chat

      Thumbs Up 1
  • Does not work for me and my friend with FIKA, even with no mods installed it breaks loading on file 4137/5554, works normally in singleplayer for both of us. Might be a user error for both of us though

  • AA12 when?


    soon

    Happy 1 Thumbs Up 1
    • Will this include the new attachments for the G36, AUG, and Scars? Or just the AA12?

    • i'll try my best to backport as much as i can


      still waiting a little bit for:

      -BSG to finalize the balance of these items as well because they tend to change around a lot

      -trader data for all the new items


      after a little while, i'll work on updating this mod.

    • I've noticed the backport doesnt yet contain the new model for the SR-3M magazine and the VAL/VSS 30 Round magazine. Also i couldn't find any realism patch for the mod...

    • Quote

      Not all attachments for the SR-3M are added, as some were redone by BSG for both the VSS and AS Val. The VSS and AS Val new animations are not compatible with the version of EFT 3.9.x is running on, and therefore can not be ported.

      Quote

      As of Realism 1.4.5, I've been told the new weapons are officially supported.


      both of your comments are answered in the mod page

  • Does this mod support fika mods?

  • Does this mod also have the new factory??

  • SR3M isnt compatible with 9x39 FMJ

    • Correct, that's how it was intended by BSG (unless they changed that since the wipe patch)

    • well from what ive read in the short 5 minutes of googling the tarkov version of the 9x39 fmj should chamber and cycle, dont really see much of a reason why they would do that except them selling the fact that they forgot the ammo type as a feature, thanks tho for the quick response! just wanted to check if that is intended

  • [OOB] per l'oggetto: 8348c45e68cf53bdfe0f1080; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 58f910db670ba5d1981509f7; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 9be558e5e1a47db598c7c96b; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 9be558e5e1a47db598c7c96b; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 6cb9bb74e0ac15269a5f6870; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 6cb9bb74e0ac15269a5f6870; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 6cb9bb74e0ac15269a5f6870; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: ef9c8650dbbbc3b02863413d; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 59077d454c000a8565ec120d; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 17e94a30c1f59c6ef92514fc; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 0ade8f2cf90f2a60485bd2c9; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: d9816ec5341b87730fa7f9c4; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 918f5f82edc801d785e518fa; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 4230f48666defdf2443c0f09; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 9fa9da48c5df0f51b6dbc316; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 5533b8721521b44d7d0235de; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 1d299729821b53f07afb0e1a; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 5dac3467575b5f81bac29060; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: c22d705184284440ecc7798e; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 8e124bf9c15615bd9d712f77; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 8abfd6bab263612a7427a06d; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 63eabc4d6d926c0f140e9b8e; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 7fae4e917132afb7ef4451eb; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: 7fae4e917132afb7ef4451eb; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: c16185d029a61d34537e6d56; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    [OOB] per l'oggetto: c16185d029a61d34537e6d56; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')

    getSizeByInventoryItemHash() elemento con tpl: 65f1b1176dbd6c5ba2082eed non trovato

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\src\helpers\InventoryHelper.ts:671:51)

    at InventoryHelper.getContainerMap (C:\snapshot\src\helpers\InventoryHelper.ts:741:34)

    at InventoryHelper.getStashSlotMap (C:\snapshot\src\helpers\InventoryHelper.ts:859:21)

    at InventoryHelper.canPlaceItemsInInventory (C:\snapshot\src\helpers\InventoryHelper.ts:210:50)

    at InventoryHelper.addItemsToStash (C:\snapshot\src\helpers\InventoryHelper.ts:73:19)

    at TradeHelper.buyItem (C:\snapshot\src\helpers\TradeHelper.ts:216:30)

    at TradeController.confirmTrading (C:\snapshot\src\controllers\TradeController.ts:78:30)

    at TradeCallbacks.processTrade (C:\snapshot\src\callbacks\TradeCallbacks.ts:22:37)

    at TradeItemEventRouter.handleItemEvent (C:\snapshot\src\routers\item_events\TradeItemEventRouter.ts:29:44)

    at ItemEventRouter.handleEvents (C:\snapshot\src\routers\ItemEventRouter.ts:36:35)

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\src\helpers\InventoryHelper.ts:671:51)

    at InventoryHelper.getContainerMap (C:\snapshot\src\helpers\InventoryHelper.ts:741:34)

    at InventoryHelper.getStashSlotMap (C:\snapshot\src\helpers\InventoryHelper.ts:859:21)

    at InventoryHelper.canPlaceItemsInInventory (C:\snapshot\src\helpers\InventoryHelper.ts:210:50)

    at InventoryHelper.addItemsToStash (C:\snapshot\src\helpers\InventoryHelper.ts:73:19)

    at TradeHelper.buyItem (C:\snapshot\src\helpers\TradeHelper.ts:216:30)

    at TradeController.confirmTrading (C:\snapshot\src\controllers\TradeController.ts:78:30)

    at TradeCallbacks.processTrade (C:\snapshot\src\callbacks\TradeCallbacks.ts:22:37)

    at TradeItemEventRouter.handleItemEvent (C:\snapshot\src\routers\item_events\TradeItemEventRouter.ts:29:44)

    at ItemEventRouter.handleEvents (C:\snapshot\src\routers\ItemEventRouter.ts:36:35)


    don't know if the error is caused by the mod but i started having the first one " [OOB] per l'oggetto: 8348c45e68cf53bdfe0f1080; Messaggio d'errore: TypeError: Cannot read properties of undefined (reading 'fill')) " after installing the mod and the second one "

    getSizeByInventoryItemHash() elemento con tpl: 65f1b1176dbd6c5ba2082eed non trovato

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\src\helpers\InventoryHelper.ts:671:51)

    at InventoryHelper.getContainerMap (C:\snapshot\src\helpers\InventoryHelper.ts:741:34)

    at InventoryHelper.getStashSlotMap (C:\snapshot\src\helpers\InventoryHelper.ts:859:21)

    at InventoryHelper.canPlaceItemsInInventory (C:\snapshot\src\helpers\InventoryHelper.ts:210:50)

    at InventoryHelper.addItemsToStash (C:\snapshot\src\helpers\InventoryHelper.ts:73:19)

    at TradeHelper.buyItem (C:\snapshot\src\helpers\TradeHelper.ts:216:30)

    at TradeController.confirmTrading (C:\snapshot\src\controllers\TradeController.ts:78:30)

    at TradeCallbacks.processTrade (C:\snapshot\src\callbacks\TradeCallbacks.ts:22:37)

    at TradeItemEventRouter.handleItemEvent (C:\snapshot\src\routers\item_events\TradeItemEventRouter.ts:29:44)

    at ItemEventRouter.handleEvents (C:\snapshot\src\routers\ItemEventRouter.ts:36:35)

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\src\helpers\InventoryHelper.ts:671:51)

    at InventoryHelper.getContainerMap (C:\snapshot\src\helpers\InventoryHelper.ts:741:34)

    at InventoryHelper.getStashSlotMap (C:\snapshot\src\helpers\InventoryHelper.ts:859:21)

    at InventoryHelper.canPlaceItemsInInventory (C:\snapshot\src\helpers\InventoryHelper.ts:210:50)

    at InventoryHelper.addItemsToStash (C:\snapshot\src\helpers\InventoryHelper.ts:73:19)

    at TradeHelper.buyItem (C:\snapshot\src\helpers\TradeHelper.ts:216:30)

    at TradeController.confirmTrading (C:\snapshot\src\controllers\TradeController.ts:78:30)

    at TradeCallbacks.processTrade (C:\snapshot\src\callbacks\TradeCallbacks.ts:22:37)

    at TradeItemEventRouter.handleItemEvent (C:\snapshot\src\routers\item_events\TradeItemEventRouter.ts:29:44)

    at ItemEventRouter.handleEvents (C:\snapshot\src\routers\ItemEventRouter.ts:36:35) " after uninstalling the mod, can't buy anything from traders

  • how could i put the devtac ronin respirator helmet to armor 4?

    • in
      .\Escape from Tarkov\user\mods\rairaitheraichu-update15backport\db\items.json
      in line 20938, change

      "armorClass": "3",

      to

      "armorClass": "4",


      all done

  • Haven't seen this mentioned anywhere except in small text in its changelog, but it seems like Realism now includes patches to make the guns from this mod work.


    Added compatibility/stats for all patch 0.15 items.

    I remember the Uzi's recoil being ridiculously high, closer to 80 vert IIRC, now it's manageable at 43 vert.

    • hi, glad to hear Realism has support for it! yeah in live when the data was collected anyway, the recoil for the uzi was actually really low from our testing in live eft. thanks for letting me know it's compatible.

  • One issue I noted is that new rusak sight is compatible only with MP-18, whereas in live it can also be installed on KS-23.

    • thank you, will check into this if i end up making a new update.

  • When installing night vision on the devtac respirator I can't actually use them

  • Does the loadout change conflict with other bot loadout progression mod? Will I be able to use this mod, for example, with realism mod that ONLY has its bot load out change enabled?

    • I'd love to see bots spawning with that UZI on realism. They don't though which is a shame.

  • What about other balane changes? 5.45x39 ammo for example?

    • i would say given just how many original items got changed (i mean, they changed the entire default devtac ronin...) it would be really hard to comb through every single change made in the last update. plus, i sort of don't want to touch that stuff since i'm sure people are running stuff like Realism and SVM and so on that can affect ammo stats, so i'm kind of hesitant to make those kinds of changes in this mod, focusing more on the content itself.


      edit: but maybe.

    • Got it, thx for reply. GL to you in your hard work

  • As is known, the new headsets version 0.15 was released alongside a new audio system, which includes changes to the old headsets. Given that your patch does not update the new audio system, what impact will this have on the sound of the new headsets?

    • they are fairly similar to existing headsets, but with as many properties and values from the new system being used. they end up having slightly different sound profiles.

  • is there a way to add the tripwires ?

    • sadly no, it requires a lot of actual client code backports which have a lot of underlying connections. backporting stuff like that or bipods would basically mean making SPT 3.9.x run 3.10, ehehe.

      Heart 2
    • Okay,Too bad but thanks for the info

  • Thank you for this awsome mod bud, I rlly enjoy it. But I wanna ask is there anyway that I could lower the chance of AI PMC spawning with M60? In my raid 8 out of 10 PMC are using M60, and they keep beating the $hit out of me, I really wanna know is there anyway could stop them :C

    • i believe either a mod is somehow messing with bot equipment or possibly just bad luck; the spawn chance for each weapon is set to be identical to every other weapon in the game. you can see the spawn weights in the /db/bots/ folder for bear and usec.

      Thumbs Up 1
    • thx alot, now I can finally stop this m60 madness ;(

  • does it have stretch marks?

    • it's been two weeks now and i still can't figure out what this comment means

      Happy 1
    • He is about tripwires

  • Love the mod Rai!! Just wish I had the SR3M guess its quest locked.

    • In the description, I mentioned that the "SR-3M" barter is unlocked at Prapor LL4 upon completion of the "Perfect Mediator" quest, though you can still get it on the flea market if you change the appropriate settings in the config.

      Happy 1
  • Hi, small issue, I am able to wear all of the new headsets with the ops-core fast rac headset. Thanks for all the hard work!G4l0rTw.png

  • hello, the DevTac Ronin respirator shows me that it is armor 3 and in the EFT it is armor 4,could you look at it thank you

    • thank you for letting me know. just another thing bsg changed.

      Thumbs Up 1
  • Did anyone make a realism patch yet? If not, I might get on it :)

    Thumbs Up 3
  • HI, bro, will the new item IDs in this mod match the item IDs in SPT 3.10? I've been trying to make a mod lately, and if they have the same IDs, I can go ahead and make some configurations of them for a future version of 3.10

    • hi,

      yes the item IDs are the same as the ones in the upcoming release of 3.10.

      Happy 1
    • That's great. Thank you.

  • Hey, is it normal for having a long loading screen time when starting the game?

    • while plenty of new bundles need to load, it shouldn't add to the starting time significantly (should be ~5 seconds at most on an SSD). what other mods are you running?

    • i have no other mods installed other than SVM, i am now still stuck on the deagle.

      Edit : i already unalive most of the mods but the problem still persists.

  • Code
    Bueno, la nueva mochila de asalto Camelback Tri-Zip cuesta 6.969 rublos en Ragman y falta el respirador Ronin.
  • The bipods can't be used right?

  • Just wanted to say thanks, mod works flawlessly and it's been a good time.

  • I've installed the mod and put it top of the load order, but there's no headsets and some of the other items are missing. Any advice? Thanks :)

  • the next update will be fairly soon, and will fix the armor on AI enemies as well as changing the old Ronin into the Respirator (i wish i knew why BSG changed the old one instead of just adding it as a new item). i will add in a config file to remove the flea market restrictions and make them examined by default, as well, and then i will most likely stop working on this mod entirely as long as no major issues come up.

    Thumbs Up 2 Heart 1
    • Thank you very much for the hardwork !

  • Hi Raichu,


    The files can't be downloaded from the link to google drive, are they still availlable ?

    • I also found your mirror link, thank you

  • M60 太过便宜了 66k买入 150k售出 ?这应该是个漏洞?请修改在市场买入的价格,拜托!

    M60 is too cheap. Buy 66k and sell 150k? Is this supposed to be a loophole? Please modify the purchase price in the market, please!

    • hi, i did not set the prices, these are all the base prices from BSG, no different from any other unmodded item. you can modify the prices in the handbook.json if you really want to.