TrueLive 1.2

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Donuts+Swag config files which aims to be as close to live tarkov spawns as possible. These presets include a VROptimized preset for the recent SPT-VR mod that I've been testing for Cybensis - https://hub.sp-tarkov.com/files/file/2419-spt-vr/

So after playing SPTarkov for a long time I always wanted to make my bot experience as close to live Tarkov as possible and no current bot spawning solutions met that for me. This is pretty much the result of me trying to achieve that.


This started off as just trying to optimize donuts/swag as best I could for the SPT-VR mod I've been testing. It ended up spiraling into just making an experience as close to live tarkov as I could while also being somewhat performant.


IMPORTANT WARNING: These config files WILL reset all your Questing bots and Donuts f9 settings and totally change/remove all presets for new ones! BACKUP QUESTING BOTS CONFIG AND DONUTS FOLDER IF YOU DON'T WANT TO LOSE YOUR SETTINGS.

Also if you use any other mods that affect spawns or bosses in any way, you're likely to run into issues. I've even confirmed with someone that Acid's progressive bot system can cause issues with bosses if you use the boss part of that mod, ALP seems to be fine though.


NOTE: I strongly suggest not changing options in the config files or in the F9 menu except for preset selection. It's setup in a specific way to work nicely with the presets I have setup. If you think you know what you're doing though then have at it, don't report issues here though if you change anything.


VR USERS: If you want to use VROptimized preset you need to go into the F9 menu and select it under main settings -> general -> PMC Raid Preset Selection. With the latest update you should be able to play on other presets also but if you really need the extra performance use VROptimized.


SETUP:

  1. Install Donuts + SWAG - SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points
  2. Install Questing bots - Questing Bots (required, this preset is made with the AILimit feature heavily in mind)
  3. Install Looting bots - Looting Bots (not required but strongly recommended)
  4. Download my zip file
  5. Extract BepInEx and user folder into SPT folder
  6. Overwrite all
  7. (optional but recommended) Copy Bepinex folder from the "Optional Configs" folder into your SPT folder. This will set my settings for looting bots and my own SAIN preset

Note: If you want to skip optional and use your own looting bots and SAIN settings just keep in mind, it won't be the intended way to play with my Truelive preset and you won't get the experience I'm aiming for.


Recommended Mods:

- SAIN - Solarint's AI Modifications - Full AI Combat System Replacement

- That's Lit - Logical AI Vision


Details:


This is a Starting PMC's only focused configuration for Donuts+Swag, all other presets have been removed. This is meant to be as similar to live tarkov as possible, that means the only PMC's that'll spawn are the ones that spawn in the beginning of the raid. Low amount of Scavs at start of raid and they will spawn in waves throughout the raid. Furthest scavs from you are set to despawn in favor of new scav spawn waves which is helpful for performance.


Presets:


By default, I have donuts preset set to "TrueLive (Random)" which selects a random preset from the top 3 presets below. TrueLive has the highest chance of being selected. You can change weights in BepInEx\plugins\dvize.Donuts\RandomScenarioConfig.json


TrueLive -

Maximum amount of PMC's based on live Tarkov. Aside from Streets to avoid killing your PC. Example: Customs can spawn up to 8-11 PMC's at start of raid

TrueLive-morescavs -

Same as TrueLive but more scavs have roughly a 10% higher chance of spawning

TrueLive-quietraids -

Minimum to maximum amount of PMC's lowered a bit. Example: Customs can spawn a maximum of 8 PMC's at start of raid (Use this if you would like better performance)

TrueLive-scavraids -

Preset made specifically for scav raids, there won't be many PMC's that spawn in on the map. Example: Random chance of between 2-5 PMC's on customs and they will spawn in random spots on the map rather than in start spawn locations

TrueLive-VROptimized -

Preset that started it all, this is aimed towards VR players but can obviously be used without VR as an optimized raid option. This preset lowers the amount of starting PMC's on most maps to a random amount of between 7-10. I've also adjusted the max group size to 3 to avoid one PMC group spawning in with 5 and using up all the PMC slots. This makes the PMC's a bit more spaced out, also fighting 5 PMC's in VR is hell...


Also, for VROptimized, I can say the two hardest maps to run by far is lighthouse and streets. Unfortunately it's just the nature of those maps. Streets is hard because it's just a very unoptimized map in general, lighthouse is hard because of the insane amount of bots due to the rogue base.


Questions I'm sure will be asked:


Q - Do bosses and sniper scavs work?

Yes. I believe these configs should fix the issue many people have with donuts where bosses and sniper scavs do not spawn. I've done extensive testing to make sure of that. If you have other mods that effect bot spawns though I can't make any promises. If you use ALP make sure you follow step 5 in the setup steps.


Also, another thing about bosses, the way I had to set them up to get them working, there is a bit of a delay before they spawn. It doesn't happen every time but there's a big chance if you rush a boss spawn they will spawn on top of you about 5-10 minutes into the raid. Their followers usually will spawn in a bit after the boss spawns in also. Sorry, I tried fixing this but just don't think it's possible to make it perfect with current Donuts build, the Alpha v2 build isn't in a good enough state to use yet either.


Q - How often do bosses spawn?

They are set to the same as live tarkov according to the wiki - https://escapefromtarkov.fandom.com/wiki/Bosses


Q - Can I change Boss spawn chance?

Yes, go into user/mods/SWAG/config and open bossConfig.json. You should be able to edit them there. Tbh just to make sure, change them in user/mods/SWAG/config/bosses too. (can't guarantee the consistency of boss spawns, they're weird)


Q - Can I run streets in VR with this?

With the VROptimized preset it makes it more manageable... but obviously your system is also a big part in this. If Kaban and his guards spawn in though... Yeah GG to your PC. Streets in general is not very optimized even on flatscreen live tarkov. (this may change once I update Streets, my 1.2 update doesn't include streets in the overhaul as it'll be a whole project on its own)


Q - Will this run good on my system?

Try it and see how it is. The TrueLive and morescavs presets might be a bit heavy for some systems. If you have a slower PC definitely try using quietraids or VROptimized preset.


Q - Can I get spawn killed by other PMC's?

Yep, just like real Tarkov. Doesn't happen too often though.


Q - Is this compatible with Unicorn?

No, Unicorn adds zone spawn points. The new spawn zones would only work if they're added to my pattern files. Unicorn also will overwrite my configuration for SWAG bosses which will probably break boss spawns. This also goes against my goal of a live type of experience, I may even setup my own zones in the future if I feel it's needed.


Examples of customs:


TrueLive Start to Mid raid -




TrueLive-morescavs Start to Mid Raid -



TrueLive-quietraids Start to Mid Raid -


  • Version 1.2

    -Updated DL link to fix SAIN preset naming, redownload if you downloaded it soon after release


    BIG SPAWN OVERHAUL UPDATE

    Please go through the install steps again to make sure you get everything you need

    • ALL PMC spawns have been completely overhauled to make PMC's spawns exactly as they are in Tarkov, except for streets, factory, and labs. Streets is something that will take a lot of time to get right so I'm going to do another update in the future for that. Streets is a whole project on its own... Factory and labs I just don't play often so they're just using default donuts still, I will get to them though.
    • Scav spawn waves and spawn points have also been completely overhauled to be as close to live Tarkov as possible. You will only see scavs in places you see them in Tarkov. Sometimes there will be a lot, sometimes there won't be.
    • TrueLive is now set as default preset instead of random (random is still an option). I did this because the Truelive preset has been made to be VERY random. So it doesn't really need the randomness of cycling through other presets
    • VROptimized is pretty much the same as the Truelive preset except I lowered the amount of PMC's on all maps
    • Questing bots with AILimit is now REQUIRED and my config is part of the install package (use your own settings or change my settings if you want but just keep in mind, it's configured in a very specific way to work well with my preset)
    • Boss spawns are more consistent (I think? boss spawn issue is due to the amount of bots that spawn on start of raid, use quiet raids preset for very consistent bosses)
    • SAIN preset now included in install package, it's under optional configs (strongly recommend, I've set it up so that PMC's won't die as often to scavs)
    • Endless scav spawns spawning on top of you are now unlikely but possible
    • Oh and another nice thing, raids should load a bit faster


    There's probably more that I'm forgetting right now but yeah... And if you like the old version more over this one, old version will stay available.


    Just as a quick rundown on the way these new scav spawn waves work, it's VERY different from pretty much every bot spawn solution out there. When I say this is an overhaul, I mean it. The bots don't spawn anywhere close to the same way they spawn on default donuts.


    Every single area bots can spawn are separated into their own spawn zones. The way default donuts works, bot spawn zones take up a large part of the map and they're named by color. Waves are typically set on pretty short timers and waves zones are usually set as "all" with a few waves that have specific zones set.

    The way mine works, instead of zones that cover large areas, my zones cover specific areas scavs can spawn. For example, on customs, skeleton, fortress, and construction are all on their own separate zones and named accordingly. They all have a set chance to spawn and timers for when those spawns will happen.


    Some areas that are hotspots like dorms or fortress will be on a shorter timer with a higher chance to spawn. I also have cooldowns setup so that you should never really run into an issue where bots just endlessly spawn and you have no time inbetween. Dorms for example, has a chance to spawn a lot of bots in a short time but once you kill them all, it's unlikely that more will spawn until like 5-10 minutes later.

  • Version 1.0.1

    Small update:


    -Fixed Lighthouse boss spawns, rogues should spawn now. Just like the rest of the boss bots though, they can sometimes take some time to spawn in. I've found that occasionally either zryachiy or the rogues won't spawn in or only a few rogues will spawn in, MOST of the time they will though. Think this is due to the sheer amount of boss bots that spawn


    -Adjusted scav spawns a bit for VROptimized preset


    -Reduced rogue spawns for VROptimized preset, the default amount of rogues that have a chance of spawning on lighthouse was way too high for VR


    Upcoming update:

    I am working on a complete overhaul of the spawn zones for both PMC's and Scav's. I'm setting up PMC's to have the exact same spawns as live tarkov and scavs will only spawn in zones they typically will in Tarkov.


    I Understand that this may not be everyone's cup of tea but this is something I've wanted from SPTarkov for a long time. Bots that spawn almost identical to spawns in Tarkov. These configs are not meant to be adjusted in any way, if you want something different it'd be best to work on your own presets.


    ...update on the update:

    The new update I'm working on will REQUIRE questing bots with AI limit enabled. With my new spawn setups for scavs it works out nicely because AI on scavs will be disabled while they are in expected scav locations. You can adjust the distance however you want to improve/hurt performance. Despawning will be turned off and instead bot hard cap will be set. This will be a significant performance improvement also.

    Images

  • UPDATE IS LIVE


    The new spawn overhaul is now live. This has taken me a lot of time to get it to this point. This is very simple stuff, just changing a bunch of values. The hard part is testing the waves I set over and over until I feel they're setup the way I want them to be.


    This will need some further adjustments, this project isn't done. If there's anything you'd like to see changed with this I'm open to feedback. Just explain what the issue is, how many raids you've done on the map you have feedback for, and how you'd like to see it improved and why.


    Pretty much what you can expect from the spawns now, all PMC's will spawn where they spawn in live Tarkov. All scavs will spawn in waves, some maps scavs are set to not spawn at all in the beginning of the raid, they can spawn pretty soon into the raid though, like 1-2 minutes.


    You will almost ALWAYS find scavs in places you expect to see them. Sometimes you will only run into a few, sometimes a lot, rarely none at all (unless the raid just started). Scav spawns have been setup VERY deliberately, hotspots setting in donuts isn't needed because hotspot areas have a chance of being very busy or not so much.


    AILimit in questing bots is now REQUIRED and is part of the install, my config included. I include my config because the spawns are setup to work nicely with the distance settings I have set. If you disable AILimit your performance will take a pretty big drop.


    And I'll say it again, if you use Dynamic maps, don't enable pmc/scav markers... If you do well

    1. git gud
    2. You'll ruin the experience because you'll see a bunch of scavs not moving due to AIlimit (this is not intended to be seen and you usually will not see it in normal play
  • @matsix. Thanks for the great update. Just to confirm, the previous v1.0.1 (Oct 31) did NOT require [Questing Bots] and [Looting Bots], and now the new v1.2 (Nov 14, 2024) does?

    • Questing bots yes definitely, looting bots not so much but strongly recommended.


      technically questing bots isn't REQUIRED either but these presets were made with questing bots AILimit feature heavily in mind.

      Thumbs Up 1
  • yo for the SAIN preset, you forgot to give a proper name to it, it's still "default with harder PMCs", but i think you wanted to name it TrueLiveSAIN

    • Oh damn didn't realize there was another place to update the name. Sec going to reupload.


      EDIT: DL link has been updated with fixed SAIN preset. Sorry about that!

  • Wow PMCBotLimit for QuietRaids in Factory is 22? That's just excessive.

    • No it's not because the PMC bot limit doesn't matter in this preset since only starting PMC's spawn. If you want to see how many PMC's can spawn on factory check bepinex/plugins/dvize.donuts/patterns/whicheverpresetyouselected/factory_start.json

  • Since Realism Mod uses its own version of an "algorithmic progression" for the bots that includes the spawning of bosses, does your ALP patch that gets added alongside the regular install also work for Realism, or specifically just the ALP mod? If not, are there are any plans for that, or should I skip the final (optional) step if using Realism?


    I think that makes sense how I asked it, but my brain is a jumbled mess. If it doesn't make sense just ask me lol.

    • I think you can skip that part of the steps, going to do further testing but at this point I'm pretty sure ALP doesn't need to be changed. I'm going to remove that part from the steps soon.

      Thumbs Up 1
    • Thanks for replying. If I discover it as an issue before you do, I'll update this thread.

  • What do you think, is it mod compatible?
    https://hub.sp-tarkov.com/file…ced-bot-culling/#comments

    Just saw some comments there that AI magically freezes due to mod collision.

    • I use it and haven't noticed any issues so far. That mod doesn't work with Fika though btw if you're trying to use it with Fika.

  • Really cool mod! Previously, after spawning, I could immediately run in any direction and not be afraid of anything, but now after spawning, I have to sit and control the nearest spawns of other PMCs

    Heart 1
    • Thanks! The next update will be even better, the version available on here currently is just using default donuts spawns but spawn amount has been adjusted so it's more likely to run into a PMC at another spawn nearby. Default donuts spawns has some spawns that are a bit off though, next update will have all updated spawn zones and new wave patterns to try and come as close to live Tarkov as possible. Over a week of working on just customs every day pretty much all day... :notlikethis:

      Good thing is I think I finally got it to a point where I am satisfied with today and I was able to easily transfer the wave patterns from customs over to interchange and it seems to be working perfectly already with some slight adjustments to fit the map. Hoping every other map goes as smoothly.

      Heart 1
  • Can I use this with Acid instead of ALP?

    • Yeah, I don't see why not, although I haven't tested it so can't say for sure. I've found out that progression mods actually don't seem to have any effect on boss spawns like I initially thought they did, it seems to be related to the amount of bots that spawn at the same time. Going to remove the ALP step on next update.

    • Thanks for the quick reply and thanks for making this mod for all to use. :thumbup:

      Heart 1
  • I am not getting a single PMC spawn, not sure why. lots of scavs but no PMCs

    • Something else must be conflicting with spawning, PMC's should definitely spawn.

    • yEP - it was an issue in my SWAG+Donuts, reinstalled and works fine now... thx!

    • No problem! Hope you enjoy, just keep in mind this isn't meant to be configured, if you start changing stuff it could cause other issues with spawns, specifically bosses.


      I'm learning bot spawns in tarkov are very... Finicky. Seems to be an issue with every bot spawning mod solution out there which is why a lot don't let you configure them at the level donuts does. Spawns need to be setup in a specific way otherwise other spawns might not work as expected.

    • Same issue for me, how did you solve that please ?

  • TY for this. The first time in 150 raids that a boss finally spawned!!!!

    Heart 1
  • Is this mean i will finally be in danger everywhere as live ?

    • Something like that depends more on other bot mods like looting bots, questing bots, and SAIN. This is just a preset for donuts which sets a certain amount of bots. My next update might help with that though, I'm changing all the PMC and scav spawn zones. PMC's will spawn where they actually spawn in live tarkov and scavs will be more spread out and in the areas you'd typically see them in live tarkov.

    • K, i have all the mods you mentionned installed, thx for the project anyway man ;)

    • If you want to try the latest update, I'm thinking it should give you more action everywhere. Scavs are a lot more likely to be in places you'd see them in live tarkov and PMC's now have actual live tarkov spawns which might also help with seeing PMC's in random places.

  • It's very strange, now bosses don't spam me on any map, neither the rouges, nor on other maps, I don't know what happened now...

    • Bosses have a spawn rate of like 20%, they don't spawn often, you've also changed settings which I've mentioned in description I won't be able to help if it causes issues. This config setup is not meant to be configured. All presets are meant to be played as is.

    • swag has boss spawning issues anyways. Hey wasnt able to fix it before he stopped updating the mod.

    • And what do you recommend, not using SWAG and using another MOD? How do I be able to fight BOSSES????

    • By using my config and not changing a bunch of settings lol or yeah use a different mod other than donuts. It sounds like you're looking for something more like "moar bots". My next update all scav spawns will be changed. They'll be very similar to live I'm hoping. My presets are meant to try and get as close to live as possible, you really don't run into scavs all that much on live, you usually only run into 1 or 2 in areas, sometimes you get big groups of a bunch together. That's what I'm going for. If you're looking for action packed raids, this isn't the preset for you.


      Also, yeah SWAG has issues spawning bosses but that's something I've specifically worked on to make sure they do spawn. I do extensive amounts of testing spawns and I know for a fact bosses do spawn when you install these presets and don't change anything. The only thing I'd recommend changing if you want more action is the scav max bot count in scenarioconfig.json

    • I just uninstalled Swag+Donuts, reinstalled it and then added your TRUE LIVIG config, to start from scratch.


      The only modification I'm going to make is to slightly increase the amount of BOTS on the map, compared to the settings in the ScenarioConfig file.


      From this configuration: { "Name": "TrueLive", "PMCBotLimitPresets": { "FactoryBotLimit": 22, "InterchangeBotLimit": 26, "LaboratoryBotLimit": 9, "LighthouseBotLimit": 26, "ReserveBotLimit": 26, "ShorelineBotLimit": 26, "WoodsBotLimit": 26 , "CustomsBotLimit": 26, "TarkovStreetsBotLimit": 26, "GroundZeroBotLimit": 26, "GroundZeroHighBotLimit": 26 }, "SCAVBotLimitPresets": { "FactoryBotLimit": 6, "InterchangeBotLimit": 10, "LaboratoryBotLimit": 6, "LighthouseBotLimit": 10, "ReserveBotLimit": 10, "ShorelineBotLimit": 10, "WoodsBotLimit": 10, "CustomsBotLimit": 10, "TarkovStreetsBotLimit": 10, "GroundZeroBotLimit": 8, "GroundZeroHighBotLimit": 8 }

      Oh this one:
      { "Name": "TrueLive",

      "PMCBotLimitPresets":
      "FactoryBotLimit": 22,
      "InterchangeBotLimit": 26
      "LaboratoryBotLimit": 9
      "LighthouseBotLimit": 26
      "ReserveBotLimit": 26
      "ShorelineBotLimit": 26
      "WoodsBotLimit": 26

      "CustomsBotLimit": 26
      "TarkovStreetsBotLimit": 26
      "GroundZeroBotLimit": 26
      GroundZeroHighBotLimit": 26

      "SCAVBotLimitPresets":
      "FactoryBotLimit": 12,
      "InterchangeBotLimit": 24,
      "LaboratoryBotLimit": 10,
      houseBotLimit": 24,
      "ReserveBotLimit": 24,
      "ShorelineBotLimit": 28,
      "WoodsBotLimit": 28,
      "CustomsBotLimit": 22,
      "TarkovStreetsBotLimit": 28,
      "GroundZeroBotLimit": 12,
      "GroundZeroHighBotLimit": 12

      But I don't touch the rest of the stuff absolutely Nothing, not even the SPAWN RATE of the BOSS

  • Now all that remains is to fix the rouges issue in ligthouse

    • It is fixed in this update, check the notes in version tab

      Heart 1
    • forget it, I didn't see the other answer.

    • Yeah! im trying right now, thanks ! :D

  • Does this make PMCs spawn at live PMC spawn points vs. general bot zones?

    • It uses donuts default starting spawn zones which from what I can tell is pretty close to live tarkov pmc spawns. I know some are a bit off though like on customs they can sometimes spawn in dorms, that's the only one that really seems off on customs from what I can tell though.


      I'll look into making those as close to live as I can too.

      Thumbs Up 2
    • Just wanted to update you on this, I'm working now on changing all the PMC spawn's to actual live spawn's. Just finished up customs, no more bots spawning in/next to dorms. It's a really tedious process but meh once it's done I won't have to worry about it again.

      Thumbs Up 1 Heart 1
    • Awesome! Keep up the great work!

  • I have another question, to increase the density of BOTS on the map a little, what should I modify?

    • You could change the scav bot caps in scenerioconfig.json in bepinex/plugins/dvize.Donuts. That'll definitely increase density of scavs at the cost of performance.


      Just to give a quick rundown on how things are setup. Currently in that file you'll see that all presets except for the VROptimized one is set to a scav cap of 10 for most maps. Despawn is enabled by default in these configs. What that means is that when the scavs reach a maximum of 10 bots, whenever a new wave of scavs spawn in it'll despawn the furthest scavs from you in favor of the new wave scavs.


      So if you increase the bot cap in that file it'll allow for more scavs to be spawned in at a time before they despawn. Don't go too high with it, tbh I wouldn't recommend anything over 18. Having 18 scavs on a map at a time is pretty crazy lol

      Heart 1
    • I did go a little crazy, to be honest, but because I'm trying to find the right level between a lot of activity, but without it becoming a battlefield, hahaha!;


      I've increased the number of SCAVs in the scenario.config file to play with the number to achieve a balance.


      Is it also necessary to change it in the patterns file? Or does that file not affect the number of bots?

    • Patterns adjusts the starting amount of scavs/PMC's and also the waves of scavs throughout the raid. This is getting into the territory where I can't really help much further. There's a lot of values in there and they all do specific things (start pattern values are pretty self explanatory though). It may also break boss spawns if you start changing those too much and it can really kill your performance.

  • I use the SVM, could any option be harming the BOSS spawn?

    Testie on maps like Lighthouse where neither the Rogues nor Zyra appear.

    • Every mod that works with Donuts shouldn't cause any issues unless your settings touch bot spawns in some way. Even then though I don't think it would do anything because I'm pretty sure donuts+swag overwrites the bot spawn settings that SVM would adjust.


      I'll take a look, I honestly didn't do much testing on lighthouse. I'll try and install SVM too and see if it causes any issues with spawns.

    • I made several attempts, where I configured the SWAG JSON files, setting the BOSS spawn to 100% and the BOSS appear, sometimes the BOSS CHECK MOD confirms the presence of BOSS, but they do not really appear, I also did tests leaving it on and off the option in the BOSS SVM and apparently it does not affect, if I turn off the option, but leave the SWAG config at 100% they continue to appear, but it does not solve this case where sometimes it says that they appear but they really do not.

    • Did a quick test without SVM installed and Zryachiy definitely spawned, his followers took a bit after he spawned to spawn in too which is normal with how I had to set it up. The rogues definitely didn't spawn in though but I know why, going to upload a fix update at some point today.


      Just keep in mind, as mentioned in the description, bosses can take a while to spawn in sometimes. Sometimes they spawn in quick other times it could take anywhere between 5-10 minutes to spawn in.

    • Excellent, thanks for the tests, yes definitely SVM does not affect the BOTS SPAWN, if the SWAG | DONUTS MOD is installed.

      And yes, as you mention, there are times when the BOSS take a while to appear sometimes, according to what the CHECK MOD tells me, as soon as I enter the RAID it tells me that the BOSS appeared, but when I search for it with the FREE CAM I can't find it where it says it is.

      Thanks for taking the time to upload the update!!!! :D

    • Latest update fixes rogues, they should spawn now :)


      There is a chance that zryachiy or rogues won't spawn, or rogues only spawn very few but after many tests I can say they spawn most of the time. They do take some time to spawn in though, about 5-10 minutes into the raid. Sometimes it's instant.

  • brother, can i ask u if ur mod fi the boss problem?

    • Check the questions and answers in description.

  • Thanks for making this, going to add it to my list and try it out when I get the chance.

  • Well, I've seen many AI-reworking mods and I have a question. Any of them support blinding from flashlights? It doesn't seem working in SWAG, That's LIT and other mods. Or I'm wrong? I want release full potential of NERF-Gun from Jaeger.

    • I'm not sure, I thought SAIN would handle something like that but maybe it doesn't. A whole new mod would probably need to be made to do that.

    • The blinding is done by That’s Lit. The sensitivity to this blindness is done both in That’s Lit and SAIN settings done in-game. SAIN only touches bot brains and that it.


      I hope no one actually goes out and makes a separate mod for this because it’s already all there and would cause a lot of conflicts with mods that probably 80% or more players use

    • Thats what I figured, doubt anyone would go out of their way to make a mod for something without checking if another mod already does it...

    • Thanks!