Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
Please review the configuration app, as the default configuration is built the way it is because I enjoy it like this. All options in the configuration app have tooltips, please read them. You can adjust it freely to your liking. The configuration comes with starting PMCs only, and no additional PMC spawns - all bosses are set the same as vanilla defaults in SPT. The default Scav configuration will attempt to keep the map at near caps for the map at all times.
Both PMC & Scav spawning has been built to only spawn a specific distance from players, and any other bots to spread them around the map a bit. The distance values for this are configurable in F12 - but be careful not to go overboard making them as high as you can as that may delay spawns.
Support for Legion/Punisher is automatic, but ABPS allows those mods to control their bosses. There is no special configuration for them in this mod.
ABPS is also Fika compatible as far as I have tested, only the hosts settings will be used.
Do not use this with another spawn mod.
This mod is still in active development. It may be missing features or configuration options you may want.
If you enjoy my work - you can buy me a coffee~
-
Version 1.0.1
- acidphantasm
- 1.9k Downloads
This version will only work for SPT 3.11.x
Hotfix
New Features
- New config to use different Factory new spawn timers (enabled by default)
- This setting alleviates the pain of seemingly constant scav spawns on Factory (Thanks Lacyway for the report)
Changes
- Added check for specifically your player for PMC spawns, in case you are playing as a dirty scav
Bugs Squashed
- Corrected check for timer on New Spawn system
- Fixed a couple config values (non-user impacting)
-
Version 1.0.0
- acidphantasm
- 1.2k Downloads
This version will only work for SPT 3.11.x
Initial Release
slamcannon
Quick question, if I disable starting pmc’s and only use pmc waves, will it keep spawning until the max amount of PMC’s is reached for the particular map, or does it disregard the player cap limits per map with the waves option?
acidphantasm Author
PMC waves work on the timer you configure, the waves will respect the per wave caps you configure, but it does not use the map caps for PMCs as those caps are for starting PMCs.
Cableguy
Is it possible to have Scav spawns at the start but not have them respawn? At the moment disabling "Enable Scav Waves" also disables "Enable Starting Scavs". Why have the option for both if they disable each other? It seems to imply its possible to do so based on tooltips.
acidphantasm Author
Since I changed the scav wave config, I don't think I updated it properly to actually disable them respawning if you turn waves off, but I can validate it tonight.
acidphantasm Author
This was a misconfiguration in the app and will be resolved in the next update. You can, for now, edit it in the config.json file - it is entirely possible to do this but I used the wrong property in the ConfigApp for the starting scavs.
Cableguy
Gotcha! Thanks for the reply. I was just kind of confused is all and wasn't sure if it was intended or not. It didn't seem so but I wanted to make sure
rankednub
Hi great mod btw.
Question about PMC difficulty: what's different between the four configurable difficulties of the PMCs? Anywhere I can read up on the specifics? Thank you.
Argemon
I assume those difficulty options are standard SPT difficulty of bots. How they are used depends on the SPT and/or other mods you use. For example, SAIN may have different behaviour depending on how difficult the bot is. This mod only affects how many bots of certain difficulties are spawned.
rankednub
Okay, thank you.
QDkivish
Can you please make it so that updating doesn't erase user config unless necessary.
black_rose
you should be able to just not overwrite the config.json file, unless it's changed in an update
acidphantasm Author
No, that's not how server mods work. When I add new config options you need to use the new config format or the mod won't work properly, or at all.
The mod is still in development and will be getting new config options on nearly every update.
squints1011
hi, windows is now flagging this as a virus, is this safe?
watsy
its safe
acidphantasm Author
It tends to happen with client mods unfortunately. They usually stop getting flagged after awhile, but any new updates usually re trigger the flag
I know it's safe because I wrote it, but ultimately it's up to you. The code is linked on the source and you can review it or build it yourself if you'd like.
squints1011
i did see that, i did download it, i cant remeber ever seeing that before, i just installed another mod for a game off nexus, and the modder sold their account and someone updated the mod with malware. its not being flagged today either.
black_rose
Do you know the compatibility with Dynamics Goons? in their description it says the following for SWAG
I'm assuming it is the same case here, load Goons after and good to go?
acidphantasm Author
No idea, I don't use that mod and it wasn't tested. Try it and see!
zCaiio
Hey man, thanks for the mod, it makes the boring missions of killing PMCs or SCAVs easier, if possible I would like to know if there's a despawn in the mod, e.g. there's a PMC in the old sawmill and I'm the USEC camp, I would like to know if it could despawn the PMC that's far away and spawn another PMC closer to me, so we don't hit the BotCap with bots that are on the other side of the map...
hellchickens
IDK why, but there are some spawns in which spawned pmc stuck. They never filled on initial spawn but usually on waves there stack at least one squad (idk, maybe problem that i've set max squad size to 4?). Did few launches on interchange and every time there are 4 bots literally doing nothing and giving 0 fks about things around.
Using fika headless (dedicated) + waypoints + looting bots + bunch of ur mods and nothing more regarding anything about bots logic
acidphantasm Author
Based on how few bots are on your map and where they are, it looks more like you don't have the client side installed.
For support please go to Discord
hellchickens
That were only pmc bots, had to checkmark scavs too for visibility. All other things are working perfectly fine, client side is installed on fika headless (not my first day with fika). Just finished playing other maps and never seen same behavior elsewhere
acidphantasm Author
For support please go to Discord.
Unfortunately, I cannot infer any issues from the description with the combined image. There aren't really any mods available to get bots *moving* around the map, so if they spawn somewhere and aren't running around that would be expected.
Lord Khaos
Love your mods! Makes every playthrough a tailored challenge.
Don't stop!
Foreiinas
Just wanted to say YOU ARE AWESOME mod creator.
APBS and now ABPS. A little confusing acronyms, but that's the point huh lol.
You are for sure a talented person, just I hope that current / upcoming SPT will be as it was before, thriving with mods... SAIN and SWAGnuts situation, other mods not keeping with updates... sad to see things like that. But hey people have their lives, you can't expect modders to update mods a million times every single time huh.
blind_bear
absolute legend!!!! What happens if you leave the boss spawn locations blank but enable the boss?
acidphantasm Author
They'll spawn anywhere, but you need to give them a chance number as well
Foertschlive
Could you please tell me the default spawn zones for Raiders on Reserve and Rogues on Lighthouse? Also, if I leave the spawn zone unselected, will they spawn in the standard spawn areas provided by the game?
DemonHunter58
Why would I have infinitely spawning scavs in factory to the point that there were over 30 on the map at once?
acidphantasm Author
I would hazard a guess that you didn't install it properly, or you have two spawning mods, but I wouldn't know without seeing it. Please go to discord for support
watsy
Fucking legend ❤️❤️❤️
Hjal
goat
VictimOfSptStaff
this acronym seems familiar
JadeLovesMares
Will this mod continue to spawn bots through out extended raids if you are using raid overhaul?
acidphantasm Author
Yes
poneais
good mod ill try it! Im pony also!
shadown3ko1
love those pfp's
horst_hessler
Thank you for the mod!
Do you happen to know if it overrides changes applied by SVM? Like if I turned off Parmesan in SVM, but left it in APBS - would he still spawn?
acidphantasm Author
Don't set things in SVM that you have other mods doing.
If you want to turn him off, turn him off in ABPS.
horst_hessler
Cheers, thanks
SPT_N00B
Can we have a setting on the hard cap for bots? I see in the F12 setting there is a scav soft cap, but no hard cap for each map.
acidphantasm Author
The hard cap is the limits defined for the map in SPT. It does change the caps for GZ/Factory by default but there is no config for this at this time.
The mod should be respecting the map limits on every regard that I tested. Eventually I can add in configurable caps, but it will be server side and not client side.
SPT_N00B
So if I change the "maxBotCap" setting in SPT_Data\Server\configs\bot.json I should be able to set the hard cap?
acidphantasm Author
Please don't change files inside SPT_Data.
I won't provide support if you do, and neither will SPT.
I can add it as a feature request in future versions, but it is not available as configurable right now in ABPS.
TROCH22
Please do.. We lower spec PCs would greatly benefit from lowering hard caps. Wonderful work and a joy of a mod for the community. Thank you!!
DeadRanger
How would this play alongside friendly PMC? Load order thing maybe? Haven’t tried but curious
acidphantasm Author
No idea, I don't use that mod.
Dirtbikercj
How install, the gif shows sain???
Devraccoon
QDkivish
'Ah shit, here we go again.'
Lacyway
First