Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 2.0.0
- Lua
- 549 Downloads
- Updated as BepInEx plugin
- You can configure the key default is still Insert key, press F12 or config menu key in game
- Changed generated file path to %SPT%/CustomSpawnPoints/
- Added In-game UI popup when generates the new spawn point (screenshot in the main page)
- Thanks to SamSWAT for the method
- Supported "akiVersion": 3.x.x
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Version 1.1.1
- Lua
- 425 Downloads
- Supported "akiVersion": 2.2.x
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Version 1.1.0
- Lua
- 369 Downloads
- Updated module.dll for Unity 2019 and Aki 2.1.0
- Package updated for Aki 2.1.2
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Version 1.0.0 (2.1.0)
- Lua
- 72 Downloads
- Added "akiVersion" for 2.1.0
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Version 1.0.0
- Lua
- 387 Downloads
recul
is work 3.9.0 ????
trap
This mod is very useful for modpack makers, any plan to update to spt-aki 3.0.0 ? or do you know any workaround to do the same thing in a different way ?
Lua Author
Not at this moment also I posted source code on git so you can grab and update
trap
He dit it! Thank you Lua
nektoNick
Update it for SPT 3.7.1
Custom Spawn Point Maker Reuploaded
The_OCD_Guy
Super cool mod, but I have some questions I hope you (or someone) can help me with:
You (Lua) suggested to Danersx in the first comment to use the nearest spawn zone on the maps.
My question is; how do I know where the zones are? I know their names from the config files, but they are a bit cryptic. I mean ''FactorySide'' doesn't really tell me a lot.
Is there a way to find out where the zones on all maps are? Or do I just guess and send it ?
I read a comment somewhere that Fin (I think) tried changing the zones in the unity engine, but they were hard coded, and could not be changed. That's fine, but is there a way to find out where they are ?
I want to make a kickass template with spawnpoints, but don't want to start something that's just a waste of time.
Lua Author
You can check though map assets that I don't know how, You may can try spawn bots on specific zone and try to find them also Bot monitor mod would be helpful.
There is quite a lot of limitation to add spawn points like many places that bots cannot spawn or teleport to somewhere.
The_OCD_Guy
Thank you for answering.
I will experiment a bit with bot monitor, and just try a few spawnpoints a time and just see what happens.
Right now I've made 10 spawnpoints inside and outside of Dorms, and disable deafult spawns, just to see how far away from Dorms they actually spawn.
After that, I'll move to the next zone and do the same, and making different templates for every zone. And finally combining them all when finished.
I think this is basically the only way of doing it.
If you want some follow-up status on this, let me know.
Lua Author
I did testing on outside dorms when Aki was 2.0.0-BE, they will run into dorms upon spawn even near woods or no moving
The_OCD_Guy
Yes, I figured out the same thing. Making a sniper scav on the rooftop of dorms was not so easy after all.
After a lot of testing, I tried a lot of different custom spawnpoints. But in the end, they will move to their respective spawnzones anyway. So the experience was just the same as default really.
The_OCD_Guy
I did some more testing, and I finally figured out the spawn zone locations. I found some random interactive Tarkov maps online, and one of the sites had coordinates.
So if you look through default spawns coordinates in locations/base.json file, punch them in the map, and you will see the spawnzones. Yet, not the size of them, but I'm guessing the zones are around 80-90 meters diameter based on testing.
So next testing will be to just find a zone, and increase the size to 1000m in the base.json just to max out the map.
So the bots only have one zone, but still large enough to cover the whole map.
Sorry about the long post, but I find it interesting.
apple0201
can someone upload their template? I'd like to see others' work shared and appreciated great mod idea
Lua Author
https://hub.sp-tarkov.com/file…nts/#comments/comment2350
NugentGL
Great tool. Could you also include the actual screenshot maybe with the same name as the json created when pressing Insert? I have a hard time remembering where I pressed Insert especially when adding 20 or so new spawn points.
Lua Author
Well, Not sure I can make force to take a screenshot and move the file into folder, I would suggest to take a screenshot every spot when you make the spawn point in that case and find the screenshot when you confused with where is this position is by compare the position in screenshot file name.
NugentGL
ok, no problem. I will just keep making notes on a notepad when I press insert.
Danersx
Man, you are a genius. It almost can't get any easier. Thanks for the tool.
I have one question: do you think it is better to assign spawn zones in an even out way? I mean if I add 20 spawn points and there are 5 default spawn zones on the map, then it's better to assign 4 to each no matter the distance between the actual zone and my new spawn point.
This way if the game chooses to only spawn AI on let's say Zone1 there's still a chance to make new spawns work.
Lua Author
Bot's using nearest nav mesh And some places are trying to go back to their spawn zone.
So, I would suggest to use nearest spawn zone.