Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
***Instructions***
This will allow you to disable player spawn points of your choosing.
First you must set the config to enable the map.
Please refer to the included maps, spawns are numbered. To disable a spawn, set the corresponding number under the map name in the config to false.
For example if you only want to spawn next to the power plant in interchange, you would set all the numbers apart from 7 to false under interchange.
If debug is enabled in the config, it will print handy information to the server log.
***Disclaimers***
The spawns are in groups of 5.
Using mods that add custom player spawn points will not work (unless you add them in groups of five, and adjust the config accordingly)
Spawn points on maps are not going to be in the exact location, but should give a rough idea of where the spawn should be.
It is very likely that some of the spawns are the wrong way round (number wise on the map). I will start a comment thread on the mod website, please let me know if you find anything out of place (ie the map and number that are incorrect) and I will make an update pass in a little time.
Hook me up if anyone has the time and knowledge to put together a config .exe.
***Thanks***
Shout out to everyone who has helped along the way, with especial thanks to Fin for saving me hours of headaches, and kiobu, who not only found the bug that I had spent two days bashing my head against the wall to figure out, but also refactored my code which taught me a couple of tricks.
Thanks to CWX for the new and improved maps!
If you love what I do, why not buy me a coffee?
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Version 1.4.2
- kikirio
- 869 Downloads
Updated for AKI 3.4.0, basic tidy of code.
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Version 1.4.1
- kikirio
- 338 Downloads
Updated for AKI 3.3.0.
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Version 1.4.0
- kikirio
- 319 Downloads
Updated to .ts and AKI 3.2.4.
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Version 1.3.1
- kikirio
- 626 Downloads
Updated to AKI 2.3.0 ++.
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Version 1.3.0
- kikirio
- 174 Downloads
I have given all my mods a sizeable refactor which should make the code a fair bit easier to follow. I have also added most of my todo list (any specific changes below), and want to release everything before things get hectic in my life again ^^.
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Version 1.2.0
- kikirio
- 288 Downloads
Added lighthouse.
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Version 1.1.1
- kikirio
- 740 Downloads
Updated for 2.1.1, no change in method.
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Version 1.1.0
- kikirio
- 45 Downloads
Updated to AKI 2.1+
Now includes map for labs. Change of method to allow for labs.
General tidy up of code.
Option to enable or disable for each map in its entirety.Option to enable debug, which will print formatted information to the server log.
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Version 1.0.3
- kikirio
- 328 Downloads
Uploading the correct, high res maps.. and turned off debug.
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Version 1.0.2
- kikirio
- 38 Downloads
New maps! courtesy of @spooKWX big love
RogueTech67
@kikirio. Hello again. I see all your mods were updated today on Sep 16, 2023 to show support for 3.6.1 (but are still showing the previous [Recent Updates] date) EXCEPT this one. Are you still " I will need to make a streets map asset"? Thanks in advance.
kikirio Author
Aye it's a fair bit of work required for this one, with little use. I may get around to it.
The other mods got a stealth update as I just had to change the version number in package
RogueTech67
Thanks for the explanation, and all the work you do
RogueTech67
@kikirio. Hello. Just curious, you have been updating all your other mods, but not this one. Will this mod no longer be getting updated? Thanks in advance.
kikirio Author
It should still work, to do an update I will need to make a streets map asset. I have not had the spare time for such things, which is why it's on the backburner for the time being.
RogueTech67
Great, thank you so much for the work you do.
SkyDext
Hi looks like the Dropbox link is not working can you refresh it. I am still playing on 3.4.1 and wanted to use it.
Thank You ;D
kikirio Author
Sorry about that, I did a clean up of old versions (as I am using images for the maps it takes up a bit of space) and deleted the wrong one
Try again now, you should be sorted, and thanks for letting me know.
SkyDext
no Problem thanks it works. Love nearly all of your Mods keep up the good work.
Tremeslay
Works fine, thank you!
S_gamez
is the mod backward compatible ?
UprootedSeeker
Just download the version of this mod that corresponds to your version of SPT AKI in the versions tab right above this.
Benedetto9
Nice mod! Is there a map for all the spawn points? THX
kikirio Author
maps are included in the maps folder
Benedetto9
Oh well thank you. Amazing! xD
5050
when i run server it says i'm missing package.json but i checked the folder and its in there.
Benedetto9
Is there an alternative Mod for these functions that this mod provides?
Benedetto9
This mod is awesome!! I am looking forward to use it in SPT-AKI 3.0.0
vasyliev_m_s
Possibly, 10th and 11th spawns on factory mixed up (do not match the map: I specified the 10th in the settings, spawned in the 11th)
vasyliev_m_s
Mod is wonderful, thanks! One thing: in config Customs has 23 spawns (0+22), though map has 24 (0+23). It continues long time already, so, may be, you will add a new string to config? I did it, sure, but not all of people can understand, how its need to be done.
PicoMarzio
In woods the map make me see some Custom's spawn and no woods spawn
kikirio Author
I am sorry I do not know what you mean?
PicoMarzio
this
https://ibb.co/1LVDNTn
https://ibb.co/nf64SCR
kikirio Author
Not my doing bud
PicoMarzio
I just did all the thing that are told in the readme, but, well the result is that
kikirio Author
As I say, nothing to do with this mod. It doesn't edit the in game maps at all (let alone the extracts.) But instead removes spawn points that you no longer wish to use.
Possible culprit may be SamSwats spawning mod (if you have that installed too or something?)
But I don't know, nothing to do with what I am doing here though.
RogueTech67
Hello. Any reason it seems "Customs" is missing from the config.json on all versions??? There is a \maps\customs.png though. I'm new to all of this, so excuse me if I'm missing something. Thanks.
kikirio Author
Ahh its because customs is called bigmap in the codebase.
RogueTech67
Thanks for the fast clarification. I just tried it, and it worked. Thanks again. Great mod.
RogueTech67
Also noticed, in your Overview under the ***Instructions*** it states "First you must set the config to enable the map." It appears in 1.2.0 (STP-AKI 2.2.0) by default all are "enabled" : true,, enabled ALREADY (by default)? In your previous version 1.1.1 (SPT-AKI 2.1.1) it was by default all are "enabled" : false, ??? Appears you changed the "default" action of the mod?
Just wondering then if in the [Overview] it shouldn't be updated to reflect the "steps required", or maybe your config.json for 1.2.0 should actually be "enabled" : false, for all by default? Sorry, really not being a jerk, I'm just a very A-type person when it comes to reading and following steps and instructions. Thanks again
kikirio Author
Eh I must have set them the other way around after testing, makes absolutely no odds, if the spawns are all set to true, anyway.
I will put it back whenever the next release is (if I remember ^^)
Carinis
the map for lighthouse, has no numbers on it to disable the spawns?
Carinis
nvm found them in the small purple circles, maybe you could make them a bit bigger like the other maps?
kikirio Author
Ahh this map is much higher quality, you just need to zoom in a little.
lunaticdanni1705
Nvm it works on 2.2.0 for some reason except no lighthouse
kikirio Author
Aye will work fine with the package update, just a fair bit of work to do to add the new map, plot all the points, and create an image for it. Expect an update soon.tm.
lunaticdanni1705
Nice one hahaha
lunaticdanni1705
Hello kiki any chance chooseyourspawn be updated to AKI 2.2.0? Would be amazing!
vasyliev_m_s
Seems not working, though I disabled custom player's spawn from Lua's CustomSpawnPoints mod((
Sad.
magicpl2
i have a question this mod will run on spk-aki 2.1.0 ?
kikirio Author
No.
It will in a day or two when I get a chance to update it however.
Kanzuke
I think you left your debug prints on in 1.0.3
kikirio Author
Cheers, should be sorted now.
bepis69
Just to clarify: this is solely for disabling specific vanilla spawn points on server startup and doesn't restore the old feature to choose a spawn point during deployment if you have a map in your inventory?
kikirio Author
Yes that is correct. I have not heard of this feature? sounds awesome.
bepis69
Yeah this is what it looked like. I don't know if it's still in the game's source code somewhere and able to be reimplemented/enabled, but if someone took on the endeavor it would be amazing.
QuietViking
Are there any plans to add woods to the mod? That's the one map I would really like to choose my spawn on.
kikirio Author
Way ahead of you (I forgot it doh, but have pushed an update.) Enjoy.
Kippa
Alright dude! I'm gonna try this mod in the morning it's something that I've been looking for and can't wait to try it out. Thank you for sharing this with us mate!
Kanzuke
Does this have any effect on AI PMC spawning?
kikirio Author
No just players.
kikirio Author
Please reply to this comment if you stumble across any miss-numbered spawns. I will need the map name, the spawn that is incorrect, and ideally the spawn number it should be