Fin's Unlockable Purchases 1.4.1

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Yes. I've created ​another mod to tweak the economy, because nobody has managed to stop me yet. This mod adds an additional cost the first time you purchase an item, as a kind of 'unlocking fee'.

Inspired by the Bronzeman Mode mod, this mod contains several configurable options to control both the price of 'unlocking' an item (That is to say, the price increase you see the first time you go to purchase an item), and the categories of items that will require an unlocking fee. This does not remove Loyalty Level requirements for item purchases, it's just another mod intended to make the game more focused on scavenging and less on purchasing.


Items that are locked will be given a red background. This background colour does not, unfortunately, update immediately after you unlock it. The background colours will only update after a server restart or a completed raid.


Items that are locked can only be purchased in units of 1. This is to prevent people from paying the unlocking fee several times over by mistake. Immediately after your first purchase, the quantity should increase to something functionally infinite.


Barter trades are unaffected by this mod.

  • Version 1.4.1

    Version 1.4.1 for AKI 3.1.x


    • Should actually save your data, again.
  • Version 1.4.0

    Version 1.4.0 for AKI 3.1.x

    • Compatibility update for AKI 3.1.x
  • Version 1.3.0a

    -Fix for immediate crash on server startup. Oops.

  • Version 1.3.0

    Version 1.3.0 for AKI 3.0.x


    1.3.0 - (June 26, 2022)

    • Updated to work with AKI 3.0.x
  • Version 1.2.0

    Just a package file update for 2.x.x compatibilty

  • Version 1.1.0a

    Version 1.1.0 for AKI 2.2.x


    1.1.0a

    • Should no longer apply the multiplier multiple times if the server is restarted mid-game


    1.1.0

    • Compatibility changes for 2.2.x
  • Version 1.0.0a

    Small bugfix, switching config options after first use should no longer unlock everything

  • Version 1.0.0

  • seems like when i buy attachments or guns, when i close the client and shutdown the server, when i open the server and client again i need to pay the fee again(seems like it resets/doesnt save the initial purchase?)

    • Oops. Looks like there's a bug preventing the mod from grabbing your sessionId properly. Should be fixed shortly!


      Edit: -And fixed. 1.4.0a should be saving, again x.x

    • i will be able to tell you if it works alright once i get to download 3.1.1, for now i will be stuck with 3.0.0 until airdrops are fixed, thanks for the quick fix!

  • Hi Fin!


    Any chance you could look into adding the requirement to have extracted with the item first before it appears on the flea market as well? Since the bronzeman mode mod is severely out of date, I think it would be a worthy feature to go along with this mod.

    Perhaps paying the unlock fee at a trader also allows it to show in the flea market from then on as well?


    Thanks for your effort in updating all these mods, love them. ❤️

    • I can look into that, I think.

      Like 1
  • crashes Aki.Server.exe instantly on launch.
    version 3.0.0
    no data goes in to logs.
    tried with other mods and solo, same result.

    • same here, server crashes when i launch it, when i remove the mod it gets fixed

    • X.X ..Oops. I'm super sorry, I missed this comment until now.


      It seems like a small compatibility fix I added at the last minute without testing it caused that to happen, I've just uploaded a working version now.

  • Ran into a bug.

    Whenever the game crashes due to the game both calculating the amount of extra items in the game PLUS the x20 multiplier for this, if the server is not restarted, the x20 multiplier is added AGAIN ontop of the prior. This leads to certain armor vests costing 62 MILLION roubles to purchase.

    I do not have logs to provide, because as to my knowledge, it doesn't show up in the console.

    • Oh that's interesting. Makes sense, too, and I should be able to bake in a fix for that shortly. ..And by shortly I mean it's a matter of adding five lines and it's already done. ^ ^ Thanks for pointing this out.

  • Ran into an error for latest version compatible with 2.2.0 in server preventing aki from loading.


  • Would love to see a quest based unlockable vendor items. That would be a great addition for SP-tarkov progression style

    • I've thought about it, but quests are a ton of work, and something I'd need to learn about, as I haven't touched them at all yet xD


      Maybe someday, though.

    • tag team it with Andrudis ;)
      You two could make amazing things together

  • ah fuck ah shit fin made another economy mod oh no

  • I found an issue, I set the unlocks for mods to false as I wanted to buy mods without the first time buy in, as I only wanted it for weapons, armors and meds. However, when I did this, it seems all items work like normal, no buy-in needed.

    • Interesting. -I can reproduce the error on my end, and hopefully I'll have a fix up shortly.


      Thanks for catching this one!

    • Awesome, thanks. Really great idea for a mod!

    • And the fix is up! -I had a few checks out of order that resulted in any change in the config after your first run deciding every item needed to be unlocked, but I believe everything should be working as intended now, and I did a couple of tests that came up just fine. Lemme know if anything else comes up, though ^ ^

    • Will do, excited to try this out now!

  • I love this. I always liked the Bronzeman mod, but felt it was a bit too strict for my playstyle, this is better I think as I will still be able to save up money and buy what I absolutely deem necessary, but I won't overspend on getting "everything" or the best until I can afford it, which provides another "task" to fulfill so to speak.

    One of the negatives of the Bronzeman mod is that you sometimes have to rely on rng if you can get something unlocked or not, this removes that element, providing you have the money to pay the buy-in.

  • Nice!!!!!!!!!!!!!!!!!!!!