Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
T-7 Thermal Goggles
AN/PVS-14 Night Vision Monocular
PNV-10T Night Vision Goggles
N-15 Night Vision Goggles
GPNVG-18 Night Vision goggles
Credit:
alex - Original creator of the Thermal mod and for nudging me into understanding how to code this on my own!
Looking forward to any comments and reviews!
Always open for feedback and/or contact!
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Version 6.1.0
- Pettan
- 1.5k Downloads
Updated package.json and double checked it still works in 3.7.x
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Version 6.0.0
- TEOA
- 1.2k Downloads
Updated to 6.0.0 for SPT 3.5.0
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Version 5.0.0
- TEOA
- 915 Downloads
Updated to SPT 3.4.1
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Version 4.0.0
- TEOA
- 1.1k Downloads
Updated to SPT 3.2.2
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Version 3.0.0
- TEOA
- 800 Downloads
Upgraded to SPT 3.2.1
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Version 2.0.3
- TEOA
- 394 Downloads
Fixed MountFix to use correct goggles
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Version 2.0.2
- TEOA
- 473 Downloads
Added a config option to put the PNV-10T on the AN/PVS-14 Dual Dovetail Mount
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Version 2.0.1
- TEOA
- 335 Downloads
Added Intensity for NVGs
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Version 2.0.0
- TEOA
- 72 Downloads
Updated to AKI 3.2.0
Added new config values and removed redundancies
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Version 1.4.2
- TEOA
- 459 Downloads
Fixed config default value
bc_russian_yt
Hi, i say immediately i from Russia, my english is not very well. I install you'r mod and play night factory, i look this https://drive.google.com/file/…aLRi01S7/view?usp=sharing and this https://drive.google.com/file/…rd_5HaQF/view?usp=sharing
that is, I see that my pnv 10-t (and the rest) do not give such brightness as indicated in your screenshots. Maybe I did something wrong somewhere, but it's too dark for me in the PNV at the factory, on the streets of Tarkov and on the rest of the maps. Please help me solve the problem. I want to see bright in the PNV, not dark.
bc_russian_yt
the PNV is pretty on the streets, but at the factory and customs it is very bad, although it is also dark in the buildings on the streets of Tarkov
bc_russian_yt
oh, sorry man, i look, that you pnv testing on day factory xD
Tomokolee
Work with AmandsGraphics?
Dmonk
I installed this mod, and every night vision works except for the T-7. Every time I turn it on it just has no filter and is as if I'm just looking without wearing them.
I tried removing the mod but now my T-7 won't work.
I checked the mode in the config and the line of text that says "heat" is red.
pls fix
TheBigDook
I think this happens when tarky menu is installed
AUDIBIX
Excuse me sir, would it be possible in this or other mod to make sights works with termal?
TEOA Author
There may be a way but I have not yet found it and am not currently searching. If someone knows how to do that I would include it in this mod if I got permission.
AUDIBIX
I understand, thank you for replying.
DraktharBlack
I'm pretty sure Coco's Iproject has a Red dot that works with thermals, don't know how it's coded.
IHateChoosing
AT233's Titanfall 2 Weapons and Attachments
The sight of the CAR allows that too
Professor House
Would it be possible to somehow increase the brightness of T-7 thermals? The Whitehot palette is nearly unusable because the brightness is so low, making the surroundings really hard to navigate.
TEOA Author
Unlike NVGs the T7 have a few more values that control the color palette and it would be difficult to implement a user-friendly control of those very hard to understand values
But if you are willing to change the values yourself and understand them then take a look at the config.
The "full" / "limited" decide weather or not the entire heat range is detected or if it should capped.
I strongly recommend "limited"
The "ColorCoef" is a multiplier of heat intensity as far as I am aware but i might be wrong.
If you figure out a better preset for the WhiteHot mode please let me know and I will set it as default.
Bennyboy
Would it be possible for the night vision goggles to be made capable of using the thermal vision modes of the T-7? I'm rather fond of the GPNVG-18s, and would love to be able to use them effectively day and night without being blinded either by the sun or by some puffin with a gun-mounted light.
TEOA Author
As of the moment I don't think I'm advanced enough at modding SPT to attempt this. Sorry.
Murdock7497
Is there any chance you'll be adding the ability to mount N15's on the TATM mount like with your other mod? Love the white phos one I just wanted to switch to this since it has the color and intensity options but I can't mount the NVG's on it
TEOA Author
Fixing it now should be out in a couple of minutes
TEOA Author
Fixed now!
Murdock7497
Holy shit youre a lifesaver
StriderGunship
Hello, could you please add a config with White Phosphorus nvg's? Or is there a way to get this look by editing RGB in the config? If yes, could you tell how? Also, could you make an option to have T-7 thermals look like in ULTIMATE CLEAR NVGS 1.0.2? Or is there a way to make them look like this by editing the config?
TEOA Author
I have a separate mod called White Phosphorus that just does that but the config can do (nearly) everything. You can edit color and intensity in the config from this mod to all of this.
idk how ULTIMATE CLEAR NVGS does it but I think it just uses the "default" mode for the t7.
RogueTech67
Maybe a stupid question, but I'm asking. So you simply install the mod, and when you use/equip the appropriate vanilla items, you will/should see the improvements? Or do you have to buy a different modded version of the items? Thanks in advance.
TEOA Author
Yes just drop it in.
The default config does already change things.
But if you want a different feel than my default just look at the config
RogueTech67
Thanks
LazyAmerican
Can you apply the same smoothing for the torrey pines optic and the reap-ir?
TEOA Author
Yes however im not sure if this will be the in same mod.
Fenah35
I'm waiting with excitement. One of the most important and missing mods for AKI 3.2.1.
TEOA Author
I'm currently working on this!
Might take a while tho
TEOA Author
I made the mod!
Clear Thermal Sights
TEOA Author
T12 Coming soon
Folen
https://hub.sp-tarkov.com/files/file/320-modular-night-vision-goggles/#comments
Found some more color pallets for T-7 a while back
TEOA Author
If you take at the (shitty) README those are all already implemented just under different names
(And without default spectrum adjustment but you can do that yourself if you figured out the values the config is easy to change)
duckop
Is there any plan to add an intensity setting similar to modular night vision goggles? I have the general color that I'm looking for but everything is still pretty dark
TEOA Author
I have not looked at that yet but sure!
Check in in like 30 min should be done by then!
Will update if it takes longer!
duckop
Awesome! thanks man! I've been waiting for that mod or another like this one or ultimate nvg's to allow me to make realistic white phosphor again like I could in 2.3.1.
My setting in modular nvg was
Intensity-2.27
R-155
G-214
B-240
A-254
TEOA Author
For which NVG?
duckop
For the gpnvg but the colors remained the same across all of them if you changed the values to be the same in modular night vision goggles. I'm not as familiar with goggles++
TEOA Author
New version is out!
You can adjust color and Intensity for each NVG indivdually!
SamovarXXI
how to change view mode? on t-7 a bright white background with a slight edging of the entire past spectrum
TEOA Author
ah shit left that mode in.
Go to config and change mode under T7 to "heat"
TEOA Author
Thanks for letting me know.
I fixed the default value in the latest hotfix