Goggles++ 6.1.0

Improvement of goggles including the return of Alex's Thermal.

T-7 Thermal Goggles


AN/PVS-14 Night Vision Monocular


PNV-10T Night Vision Goggles



N-15 Night Vision Goggles


GPNVG-18 Night Vision goggles




Credit:

alex - Original creator of the Thermal mod and for nudging me into understanding how to code this on my own!


Looking forward to any comments and reviews!
Always open for feedback and/or contact!

  • Hi, i say immediately i from Russia, my english is not very well. I install you'r mod and play night factory, i look this https://drive.google.com/file/…aLRi01S7/view?usp=sharing and this https://drive.google.com/file/…rd_5HaQF/view?usp=sharing


    that is, I see that my pnv 10-t (and the rest) do not give such brightness as indicated in your screenshots. Maybe I did something wrong somewhere, but it's too dark for me in the PNV at the factory, on the streets of Tarkov and on the rest of the maps. Please help me solve the problem. I want to see bright in the PNV, not dark. ;(

    • the PNV is pretty on the streets, but at the factory and customs it is very bad, although it is also dark in the buildings on the streets of Tarkov

    • oh, sorry man, i look, that you pnv testing on day factory xD

  • Work with AmandsGraphics?

  • I installed this mod, and every night vision works except for the T-7. Every time I turn it on it just has no filter and is as if I'm just looking without wearing them.


    I tried removing the mod but now my T-7 won't work.


    I checked the mode in the config and the line of text that says "heat" is red.


    pls fix

    • I think this happens when tarky menu is installed

  • Excuse me sir, would it be possible in this or other mod to make sights works with termal?

    • There may be a way but I have not yet found it and am not currently searching. If someone knows how to do that I would include it in this mod if I got permission.

    • I understand, thank you for replying. ^^

    • I'm pretty sure Coco's Iproject has a Red dot that works with thermals, don't know how it's coded.

    • AT233's Titanfall 2 Weapons and Attachments

      The sight of the CAR allows that too

  • Would it be possible to somehow increase the brightness of T-7 thermals? The Whitehot palette is nearly unusable because the brightness is so low, making the surroundings really hard to navigate.

    • Unlike NVGs the T7 have a few more values that control the color palette and it would be difficult to implement a user-friendly control of those very hard to understand values


      But if you are willing to change the values yourself and understand them then take a look at the config.


      JSON: whitehot default config
                  "full": {
                      "HeatMin": 0,
                      "ColdMax": 1,
                      "ColorCoef": 1
                  },
                  "limited": {
                      "HeatMin": 0.4,
                      "ColdMax": 0.25,
                      "ColorCoef": 1.5
                  }


      The "full" / "limited" decide weather or not the entire heat range is detected or if it should capped.
      I strongly recommend "limited"
      The "ColorCoef" is a multiplier of heat intensity as far as I am aware but i might be wrong.

      If you figure out a better preset for the WhiteHot mode please let me know and I will set it as default.

  • Would it be possible for the night vision goggles to be made capable of using the thermal vision modes of the T-7? I'm rather fond of the GPNVG-18s, and would love to be able to use them effectively day and night without being blinded either by the sun or by some puffin with a gun-mounted light.

    • As of the moment I don't think I'm advanced enough at modding SPT to attempt this. Sorry.

  • Is there any chance you'll be adding the ability to mount N15's on the TATM mount like with your other mod? Love the white phos one I just wanted to switch to this since it has the color and intensity options but I can't mount the NVG's on it

    • Fixing it now should be out in a couple of minutes

    • Fixed now!

      Thumbs Up 1
    • Holy shit youre a lifesaver

  • Hello, could you please add a config with White Phosphorus nvg's? Or is there a way to get this look by editing RGB in the config? If yes, could you tell how? Also, could you make an option to have T-7 thermals look like in ULTIMATE CLEAR NVGS 1.0.2? Or is there a way to make them look like this by editing the config?

    • I have a separate mod called White Phosphorus that just does that but the config can do (nearly) everything. You can edit color and intensity in the config from this mod to all of this.

      idk how ULTIMATE CLEAR NVGS does it but I think it just uses the "default" mode for the t7.

  • Maybe a stupid question, but I'm asking. So you simply install the mod, and when you use/equip the appropriate vanilla items, you will/should see the improvements? Or do you have to buy a different modded version of the items? Thanks in advance.

    • Yes just drop it in.
      The default config does already change things.
      But if you want a different feel than my default just look at the config

    • Thanks

  • Can you apply the same smoothing for the torrey pines optic and the reap-ir?

    • Yes however im not sure if this will be the in same mod.

    • I'm waiting with excitement. One of the most important and missing mods for AKI 3.2.1.

    • I'm currently working on this!
      Might take a while tho

    • I made the mod!
      Clear Thermal Sights

    • T12 Coming soon

    • If you take at the (shitty) README those are all already implemented just under different names
      (And without default spectrum adjustment but you can do that yourself if you figured out the values the config is easy to change)

  • Is there any plan to add an intensity setting similar to modular night vision goggles? I have the general color that I'm looking for but everything is still pretty dark

    • I have not looked at that yet but sure!

      Check in in like 30 min should be done by then!

      Will update if it takes longer!

    • Awesome! thanks man! I've been waiting for that mod or another like this one or ultimate nvg's to allow me to make realistic white phosphor again like I could in 2.3.1.


      My setting in modular nvg was

      Intensity-2.27

      R-155

      G-214

      B-240

      A-254

    • For which NVG?

    • For the gpnvg but the colors remained the same across all of them if you changed the values to be the same in modular night vision goggles. I'm not as familiar with goggles++

    • New version is out!

      You can adjust color and Intensity for each NVG indivdually!

  • how to change view mode? on t-7 a bright white background with a slight edging of the entire past spectrum

    • ah shit left that mode in.

      Go to config and change mode under T7 to "heat"

    • Thanks for letting me know.

      I fixed the default value in the latest hotfix