Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
The original AI Disabler mod in all its glory. This hard limits AI behavior based on the distance to your player only (this means more fps).
The distance is configurable via the bepinex Plugin Manager menu (Press F12 key).
If you want to limit by distance and by the number of bots, please look at my mod here:
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Version 1.2.0
- Props
- 1.6k Downloads
Rebuild for 3.5.5
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Version 1.1.0
- Props
- 549 Downloads
Recompiled
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Version 1.0.0
- Props
- 2.2k Downloads
SPADYs1123
I love This Mods. but We need Aidisabler 3.6.1 Please
LostCause
Tried using this mod today, and when I added it to my game every AI was disabled, completely. As in no spawns whatsoever. I tried on default 100, then pushed it to 200, then 600, and finally 2000. Tried setting the AI limit to horde as well to give the mod/game the best possible odds of spawning plenty of bots. Still nothing on the map, and my server UI says bots have been spawned. This was on lighthouse map. Any idea why? Also I deleted the other spawn altering mods that I had added, and cleared cache of both plugins folder and mods folder.
Props Author
it will prevent bots from spawning outside of the range that is set. If you messed up the initial spawn, changing the distance won't take effect until the next raid. my bet is that you want something like 400 for light house.
Horde mode won't do anything... that will just break things right now.
Personally, i think you should use my ai limit mod instead since i just fixed it for this spawn issue.
LostCause
Ok, am using that mod right now. I hear bots fighting, so thats a good sign. Needed to do something like this, because I can't use optics on SPT anywhere besides labs and factory because as soon as I ADS I would freeze up and die(doesnt happen on live branch for some reason).
Update: Everything is working fine now. Thanks Props, you're legendary
Elysium317
Does this mean if you spawn far away from a boss location, it will prevent the boss from spawning?
Props Author
it could yes.
Plainman
Okay - just to understand it correctly. When I for example want to play woods, but want to have bots to spawn over the whole map. I set the distance before I start the raid to 500m so that all bots spawn normally, and then in raid i change the distance to fx to 100m so that only bots in a raidus of 100m are active and all others are frozen?
Otherwise i could use the SWAG mod to spawn bots outside the radius?
nowoski
Is this working well on 3.2.3? The server did not throw any errors and I did get some bots to spawn, but cannot tell if it's working appropriately. I tried to do a tagged and curse customs dorm run to get 25 scav kills and forgot I had this enabled, turned the range to 600m and did not get any bots to pursue me. Thanks!
nowoski
I had tried adjusting the range initially while in-raid. I changed the range out-of-raid and experienced what I would expect out of tagged and cursed.
Props Author
It should work. The bepinex plugins usually work for all 3.2x versions.
footlicker
You Sir are a saver!
Devane
Also how disabled are they? Do they continue moving throughout the map or are they frozen until you enter a certain distance from them?
Props Author
They are frozen until you enter a certain distance from them.
Devane
What's a good distance for maps like Shoreline?
I see it says 100, 100 what? I'm not really sure what I'm looking at here.
Props Author
Shoreline.. uh thats a huge map.. probably something more like 200- 250.